${DynamicText("About this genre (loading...)")} This genre was inspired by [Reachability] by @AnuragSahay. ## [touching-tails] puzzles ### @ZacharyTalis #### Base set In this first set all mouseholes have exactly one mouse. W=3x4&L=(1)2(1)2&SS=2URRD2RU&G=touching-tails&A=Zachary_Talis&N=1&T=Lovers&U=plus.zacharytalis.com/penpa/touching-tails/ W=3x4&L=(1)0(1)1(1)10&SS=0RRU1R9U&G=touching-tails&A=Zachary_Talis&N=2&T=Polycule&U=plus.zacharytalis.com/penpa/touching-tails/ W=6x4&L=(1)0(1)4(1)4(1)4(1)4(1)4x3&SS=0UUURRRD4UUR4U4U4U4UUL&G=touching-tails&A=Zachary_Talis&N=3&T=Telemours&U=plus.zacharytalis.com/penpa/touching-tails/ W=5x5&L=(1)0(1)1(1)3(1)5(1)5(1)5(1)1(1)1&SS=0RRU1R6LUU1U4UU4DR2U3UL&G=touching-tails&A=Zachary_Talis&N=4&T=Seattle&U=plus.zacharytalis.com/penpa/touching-tails/ #### Edges This set introduces walls, which may not be crossed. W=4x4&L=(1)3(1)5(1)3&SIW=1RD&SS=3RDR5RU3RD&G=touching-tails&A=Zachary_Talis&N=5&T=Absentee&U=plus.zacharytalis.com/penpa/touching-tails/ W=5x5&L=(1)4(1)1(1)1(1)4(1)8(1)1&SIW=3RURU&SS=2DDR1U3U2RR2U9RDDDDLUUL&G=touching-tails&A=Zachary_Talis&N=6&T=Split_Ladder&U=plus.zacharytalis.com/penpa/touching-tails/ #### Clusters This set adds multiple mice per mousehole. W=4x5&L=(2)7(2)6(2)4&SS=6ULDDR3LDRRDD1RUUUUL&G=touching-tails&A=Zachary_Talis&N=7&T=Network&U=plus.zacharytalis.com/penpa/touching-tails/ W=12x11&L=(1)0x1x1x1x1x1x1x1x1x1x1x2x1x1x1x1x1x1x1x1x1(2)19(2)5(3)3x2x11x1x7x1(2)5(2)3x3(3)12x17x1x1x1x1x1x1x1x1x1x2x1x1x1x1x1x1x1x1x1(1)1&SIW=24U6RR42UUULLLL5U23RR28LLLLUUU2LU&SS=0R38DR1URUR16LULDL4DLUUR7RURDRUUU5RR3RRRULLLURR29ULURULLDLU6RR&G=touching-tails&A=Zachary_Talis&N=8&T=Hearts_Intertwined&U=plus.zacharytalis.com/penpa/touching-tails/ #### New set W=12x8&L=(2)11(3)2(1)3(1)15y10y2(2)2(1)17y19(1)1y3(1)1&SIW=2RRRRRRRRRRRR2RRRRRRRRRRRR2RRRRRRRRRRRR30UUUUUUUU36UUUUUUUU&G=touching-tails&A=Zachary_Talis&N=10&T=Plot_Devices&K=Seren&U=plus.zacharytalis.com/penpa/touching-tails W=8x6&L=y2y9y2y8y10y8y1&X=o9o4o6&SIW=2RRRRRRRR2RRRRRRRR12UU12UU4UU12UU&SS=3DR1URRR14LLLURRR6RURDRU2ULDL3RRRDL2L13UL&G=touching-tails&A=Zachary_Talis&N=11&T=Perpend&U=plus.zacharytalis.com/penpa/touching-tails In addition, see the [#hex] puzzle below. ### site.author W=5x4&L=(1)9x1x3(2)1&SS=6DR1RRDRDDLLLLU&X=o15x28x6x1&T=Example&A=Pedro&D=2024-03-08&F=1&G=touching-tails ### @Seren W=7x7&L=y24&SIW=20U2RRRRDDDDDLLLLLUUUUUR5DLU9URD6LU&G=touching-tails&A=Seren&N=1&T=Touching_Tails ### @PinkHoodie W=6x6&L=(3)13(2)4(4)4(1)12(2)2&SIW=5R31R&SS=8DRR1URUR4U2RRD5UU5RUU4RDL&G=touching-tails&A=PinkHoodie&D=2024-03-16&F=2&T=Renkatta W=7x7&L=y0y13y9x1y1y2y4y17&SIW=25URRRDLLLLLL1ULU1RD8RULLULLURRU1UURRU8R&SS=0RRRRRRU4DDDRRULUURDRR1UR7RR10RR8RU9URDDD&G=touching-tails&A=PinkHoodie&D=2024-03-20&F=2&O=Enigmarch_2024&T=Neighbor_Unknown_Meetups W=9x9&L=y8y7y34y7&SIW=14UUUURRRRRRRDDDDDDDLLLLLLLUUU13RRRRRDDDDDLLLLLUUUUU7DRRUU19RUUULLLDDRU&SS=49U2LLLDDDDRRRRUUUU19DDDDDDLLLLLLUUUUUURRRRR1RDDDDDDDDLLLLLLLLUUUUUUUURRRRRR&G=touching-tails&A=PinkHoodie&D=2024-03-20&F=2&O=Enigmarch_2024&T=Neighbor_in_the_Mysterious_Rings ### @AnuragSahay W=4x8&L=(2)3x6(2)7x2x3x3x4x1&SIW=25U&G=touching-tails&D=2024-03-23&F=1&O=(Tale_of_the_separated_mice)&T=A_tale_so_touching ## Variants ### ´´hex´´ V=hex This puzzle uses the ´´hex´´ variant: W=5x5x4&L=x0x1x1x1x1x1x3x1x5x1(2)1x5(4)1x4x7x1x1x6x1x3x1x1x1&SIW=80RDWLUE&V=hex&G=touching-tails&A=Zachary_Talis&N=9&T=Fortune&U=plus.zacharytalis.com/penpa/touching-tails/ ### ´´full´´ V=full This puzzle uses the ´´full´´ variant (all tiles need to be used): W=7x6&L=(1)7(1)6(1)2(1)4(1)5(1)1(1)6x3x1x5x1&SS=7UUURR6UR2RR10U3ULLLLDDDDDRRRU3U2RDDDLL&X=o42o19o13o15o2&V=full&G=touching-tails&A=PinkHoodie&D=2024-03-12&F=2&O=Full&T=Coudgs ### ´´cloterrilines-equal´´ V=cloterrilines-equal W=7x7&L=(1)5y10y31&SICLO=9RDLLURUULDD5ULDRDDLUU6RDDLUU22R2DDLUUR3RDLU2LLU9ULDDRU&SS=3UU14DDLDLUU14DDRUUURULLD13DDLLLLURUUUULD1U&G=touching-tails&V=cloterrilines-equal&A=PinkHoodie&D=2024-10-26&F=2&O=Cloterrilines-Equal&T=Dollox **2024-03-05** Thanks to @ZacharyTalis and @Menderbug for diverse suggestions. **2024-03-08** Thanks to @ZacharyTalis for feedback on the implementation, for transcribing all puzzles and making the panels in the [modern format|../panels#modern], as well as for sending very good unit tests! **2024-03-09** [Touching Tails] implementation concluded, with a special "mouse on win" effect. Thanks @ZacharyTalis for feedback on the finishing touches. **2024-03-09** @Seren made a brilliant puzzle using just walls and a question mark. Thank you! **2024-03-10** An edge case of premature "mice-on-win" found by @AnuragSahay was fixed. **2024-03-11** A ´´hex´´ puzzle by @ZacharyTalis was added and a loopy edge case found by @CasualJoe was fixed. Thank you! **2024-03-12** A second edge case of premature "mice-on-win" found by @ZacharyTalis was corrected - thank you. **2024-03-13** @ZacharyTalis kindly updated the panels to include walls and numbers, while preserving the [modern format|../panels#modern] - good work! **2024-03-13** A ´´full´´ puzzle by @PinkHoodie was created - thank you! **2024-03-18** A classic [Touching Tails] by @PinkHoodie was added - thank you! **2024-03-20** Two additional classics by @PinkHoodie, around the theme "Neighbours", for Enigmarch. **2024-03-23** A classic by @AnuragSahay was added - thank you! **2024-04-01** A bug in the ´´hex´´ grid reported by @AnuragSahay was corrected (cause: numeric rounding error) **2024-10-20** :::puzzletters @ZacharyTalis sent a new [Touching Tails] puzzle (and detected a visual bug, meanwhile corrected; cause: name change in underlying variable). Thanks @Seren for checking the puzzle for non-uniquenesses. **2024-10-25** :::puzzletters @ZacharyTalis sent [Touching Tails] puzzle number 11, probably the trickiest in the genre **2024-10-25** PinkHoodie was the first to explore the new ´´cloterrilines-equal´´ variant, by making a [Touching Tails] puzzle! **2024-12-17** @ZacharyTalis sent the ´´hex´´ variant panel for [Touching Tails] (with small adaptations). A visual regression (cause: renaming of underlying scopes) was corrected