## [Timber!] Puzzles
### @ErichFriedman


W=6x6&L=e0t5t2t2t4t10t3e9&G=timber&A=ErichFriedman
W=6x6&L=e0t7t9t2t9t7e1&G=timber&A=ErichFriedman
W=6x6&L=e0t3t7t3t9t8t2t1e2&G=timber&A=ErichFriedman
W=6x6&L=e0t1t13t2t8t4e7&G=timber&A=ErichFriedman

W=6x6&L=e0t2t10t4t3t15e1&G=timber&A=ErichFriedman
W=6x6&L=e0t2t8t3t15t3t1t2e1&G=timber&A=ErichFriedman
W=6x6&L=e0t2t9t3t5t1t2e13&G=timber&A=ErichFriedman
W=6x6&L=e0t10t1t2t1t8t4e9&G=timber&A=ErichFriedman

W=6x6&L=e0t2t14t3t1t2t6e7&G=timber&A=ErichFriedman
W=6x6&L=e0t2t12t2t8t3t4e4&G=timber&A=ErichFriedman
W=6x6&L=e0t5t4t4t10t4t3t2e3&G=timber&A=ErichFriedman
W=6x6&L=e0t2t2t11t4t9t3e4&G=timber&A=ErichFriedman

W=6x6&L=e0t2t2t9t2t2t10t3e5&G=timber&A=ErichFriedman
W=6x6&L=e0t8t2t9t1t3t3e9&G=timber&A=ErichFriedman
W=6x6&L=e0t10t3t8t1t10t1e2&G=timber&A=ErichFriedman
W=6x6&L=e0t2t8t2t14t1t7e1&G=timber&A=ErichFriedman



### @PinkHoodie

W=16x6&L=e0t3t3t1t2t9t2t4t2t3t1t2t5t3t5t11t5t8t9t5t9t2e1&SS=3U3R1R2U9U2U3R1U2U4R1U6R3U5R10U6R8R9U4U4R7U&G=timber&A=PinkHoodie&D=2024-11-18&F=2&T=16x6_1

## Acknowledgements and Changes

**2021-10-04** Thanks to @AndreaGilbert for a very wise suggestion regarding the visibility of the unique path, to @TJM for suggesting an extra auxiliary marker, and for help clarifying the rules, alongside @MartinEnder.
**2021-10-04** @Noa, @dohz, @Menderbug for feedback regarding switching modes, still being worked on.
**2023-12-20** Start and Finish points are now always required, a missing constraint detected by @PinkHoodie.
**2023-04-11** A lingering test case found by @PinkHoodie was corrected (cause: code too complex). Style ugrades.
**2024-08-09** A final test case found by @JustImagineIt was corrected. Styles simplified.
**2024-11-30** :::puzzletters @PinkHoodie fashioned 1 [timber] (classic) puzzle in keeping with the 16x6 board size!
**2025-01-10** A bug in the automode for [Timber] was corrected by having the monomino aux mark replace the circle.
**2025-01-27** A further bug in the monomino automode used in [Timber], detected by @random8, was fixed.