${DynamicText("About this genre (loading...)")} | :info: Maki Kaji, the Father of Sudoku, renamed this genre (Number Place was the original name) and eventually popularised it in the 1980s, through regular [Nikoli Publications|https://nikoli.co.jp] that continue to this day. Nowadays, the world of Sudoku is deep and friendly communities gather around it, notably [Cracking the Cryptic|https://crackingthecryptic.com/]. General and specialised tools abound, e.g.: - @SvenNeumann's [Sudoku Pad|https://sudokupad.app] - @Sirxemic's [Sudokumaker|https://sudokumaker.app] - [f-puzzles|https://f-puzzles.com/] (formerly maintained by @EricFox) - @Swaroop's [Penpa Plus|https://sudokumaker.app] (general tool, among others listed at the [Paper Puzzle Masterlist]) This [Sudoku] implementation is smaller in scope. However, it adds a few twists to the base genre: - regions of any size (possibly mixed in the same puzzle) - irregular region borders - absent tiles (which do not block the line of sight) - hexagonal grid support (via the ´´hex´´ variant) In addition, the [Kudamono Variant System|../variants] provides the following variants: VARIANT MEANING [´´math´´|§math] adds math symbols, which, together with the placed numbers, must form valid equations [´´kropki´´|§kropki] adds kropki symbols: a white dot indicates adjacent numbers are consecutive, while a black dot indicates they are at a 2:1 ratio [´´kropki-total´´|§kropki-total] all kropki symbols are given (negative constraint) [´´antiking´´|§antiking] no two numbers adjacent by a chess king's move may be equal [´´antiknight´´|§antiknight] no two numbers adjacent by a chess knight's move may be equal §:=paper-puzzle-player.html?W=9x9&G=sudoku&V= As more variants are added in the future, those that are well-suited to [Sudoku] will be (re)listed in this page. ## Classic page.title puzzles ### site.author This classic sudoku uses non-square regions, of size 6. W=6x6&L=(1)5(2)4(4)2(3)2(5)2(5)5(2)2(6)2(3)2(1)4&SIE=2RRRRRR2RRRRRR17UUUUUU&G=sudoku&A=Pedro&D=2024-01-29&F=1&T=6doku ### @PinkHoodie and @JustKirb @PinkHoodie constructed these two puzzles: W=5x5&LF=(2)0(1)2(3)1(4)1(3)2(4)1(2)1(3)2(4)3(1)1(4)1(1)1(2)3(4)2(2)1(1)1(3)1&L=x1(1)4x4(2)2x1(3)5x1x2&SIE=8URU4UU8RD8R&G=sudoku&A=PinkHoodie&D=2024-01-31&F=2&T=Absent_Minded W=7x7&LF=(3)0(2)1(1)1(5)2(4)2(4)2(1)2(3)1(2)1(5)1(1)1(5)1(2)1(3)3(2)2(3)2(5)1(4)1(3)4(4)4(1)1(4)1(5)2(1)2(2)2(1)2(4)1(2)1(5)2(3)1&L=x3x2x2x2(4)8x1x2x2(1)4x1(5)1x2x1(2)1x4(3)2x2x2x4&SIE=5RR12R1RUU11RR8UU7R&G=sudoku&A=PinkHoodie&D=2024-02-01&F=2&T=Absent_Fiveded @JustKirb filled in the absent tiles in the //Absent minded// puzzle by @PinkHoodie, and added one clue, yielding a new remixed puzzle... W=5x5&L=(1)5(2)6(3)6(4)3&SIE=1RUURULU11UURRDR8UL1URR&G=sudoku&A=justkirb&D=2024-01-31&F=2&N=1&O=modified_from_Absent_minded_by_PinkHoodie&T=Absent_Minded_(remixed) @PinkHoodie then cleverly constructed a puzzle whose absent cells cannot be filled! W=8x8&LF=(4)1(7)1(5)1(1)1(6)1(3)1(6)2(3)2(2)1(5)1(1)2(4)1(5)1(2)1(1)1(7)1(4)2(3)2(2)1(6)1(3)3(1)1(7)1(7)3(6)1(3)1(5)2(1)2(1)1(5)2(7)2(2)1(4)1(6)1(3)1(1)1(6)2(4)1(5)2(7)1(5)2(4)1(6)2(3)1(2)1&L=x0(2)7x2(7)4x7(6)2x4(4)1(5)4(4)1(2)4x2(3)3x2(2)7x3(7)3(1)3x4&SIE=3RRR2RDR18UUU2RR2UU4RRUU28DRDR1UU14LDLLLURU&G=sudoku&A=PinkHoodie&D=2024-02-01&F=2&T=No_Way_to_Make_8 And more puzzles: W=6x6&L=(5)0(6)5(4)2(5)7(3)1(6)6(3)4(1)3(4)2(2)5&LF=(2)1(4)1(1)1(3)1(3)2(6)2(2)1(5)1(1)1(1)1(6)1(2)3(4)1(2)1(5)1(1)1(4)2(3)1(6)1(2)2(4)1(5)2(1)2(3)1(5)1(6)1&SIE=2RRRRRR2RRRRRR17UUUUUU&G=sudoku&A=PinkHoodie&D=2024-07-16&F=2&T=Sky_Stamp ## Variants ### ´´hex´´ V=hex This one is set on the ´´hex´´ grid, which contains one extra row direction. For some region sizes, removing tiles from the grid is needed. W=4x4x4&L=x4(1)1(3)8x1x1x2x1x1x2x1x10(2)2&SIE=7EU3RER3ERE11E26U3RER11R1ERE20LU&V=hex&G=sudoku&A=Pedro&D=2024-01-28&F=1&T=Sudokex ### ´´math´´ V=math W=6x6&L-MATH=e1p1e8e1p1e7p1p1p6e1p2e1p1p6p1e10p9e1&LF=(4)0(3)1(1)1(2)1(5)1(6)1(5)1(1)1(4)1(6)1(2)1(3)1(2)1(6)1(3)1(5)1(4)1(1)1(3)1(4)1(5)1(1)1(6)1(2)1(1)1(2)1(6)1(4)1(3)1(5)1(6)1(5)1(2)1(3)1(1)1(4)1&SIE=2RRRRRR2RRRUU17UUUURRR&G=sudoku&V=math&A=PinkHoodie&D=2024-06-14&F=3&O=Math&T=Arrow_Sudoku&U=tinyurl.com/2db65zpa W=6x6&L-MATH=l10l4l1l1l3l8l3l8l11g2l1g3l2&LF=(6)0(4)1(2)1(3)1(5)1(1)1(1)1(5)1(6)1(4)1(3)1(2)1(2)1(3)1(1)1(5)1(4)1(6)1(3)1(1)1(4)1(6)1(2)1(5)1(4)1(2)1(5)1(1)1(6)1(3)1(5)1(6)1(3)1(2)1(1)1(4)1&SIE=2RRRRRR2RRRRRR17UUUUUU&G=sudoku&V=math&A=PinkHoodie&D=2024-06-14&F=1&O=Math&T=Thermo_Sudoku&U=tinyurl.com/2dbtjq2k ## Changes **2024-01-31** @PinkHoodie made good use of absent tiles in the newly sent puzzle! **2024-02-01** Variant panels for ´´antiking´´ and ´´antiknight´´ ([sudoku]) were crafted by @PinkHoodie - thank you! **2024-02-01** :::puzzletters @PinkHoodie sent a 7x7 with absent cells, @JustKirb remixed the previous 5x5, and @PinkHoodie constructed a clever 8x8 that cannot be remixed in that way. **2024-06-15** :::puzzletters @PinkHoodie sent 2 puzzles using variant ´´math´´! **2024-07-19** :::puzzletters @PinkHoodie sent 1 classic - thank you!