${DynamicText("About this genre (loading...)")}

## page.title puzzles



### @AnuragSahay

W=5x5&SIE=4R2URUULURRDRUR7RUU&G=rectyard&A=anurag&D=2024-04-15&F=2
W=7x7&SIE=1U2R11U2UULUUUURRRU2RRRRDLLD24URUR1LUU7R2UULLDLLDDRD&G=rectyard&A=Anurag&D=2024-04-15&F=3
W=8x6&SIE=3RDDRRUUR8URRD24ULUUULLLL1RUUULUU10RDDDD4R3U&G=rectyard&A=Anurag&D=2024-04-15&F=3&N=3&T=Rectyard&K=JustKirb
W=9x9&SIE=8R2UURUUUU6UURRDRDRRDDLLULULLDDL22U2UURULLDL5U5URU3U13RUULLU11RDR5UULUU2UR7LULLUU&G=rectyard&A=Anurag&D=2024-04-15&F=3&N=4&T=Rectyard&K=JustKirb
W=6x6&SIE=10UURRDDD17DRDRDR1ULLLUL1RR15LLLLULL&G=rectyard&A=Anurag&D=2024-04-17&F=2
W=7x6&SIE=3R1RUUR12UURUU5UUURUUU1LULDD6UURUUUU14UUUUL2R&G=rectyard&A=Anurag&D=2024-04-17&F=2

### @PinkHoodie

W=5x5&SIE=1RURRDD2RD14DRDD4RDR1U&SSE=6U3RU5U10UU3R&G=rectyard&A=Pinkhoodie&D=2024-06-13&F=1&T=Dipe
W=8x8&SIE=1RRRRUL1RUUUL4RRRDL1RRRU7RDDDL6RUUURRRUUU10RRRDLL1RRRD2U4RRRUL4UUU4U5UUU8URUUU6R1UUU2R&SSE=3R11U8R3U8R5U11U3R5RR6U&G=rectyard&A=PinkHoodie&D=2024-04-20&F=2&T=Cutting_More_Mats
W=9x9&L=x4x18x14x2x2x2x2x14x18&SIE=3RRD5RDDRRR2UUU5R8U6DRDR7DR6LLDD10RDD1U3RRRUR6RURR11U7UUR5LU&SSE=2R12R1U3R3RR2RR11R2U2U9U4R3R1R2RRR1RRRR12UU4R8U4R&G=rectyard&A=PinkHoodie&D=2024-04-18&F=2&T=Concaphs
W=5x5&L=x1x8x11x3x1&SIE=12U8LU7R&SSE=6U2UU5U2U5RD6U&G=rectyard&A=PinkHoodie&D=2024-04-18&F=2&T=Currus
W=6x6&SIE=2R10RRDRDLLLDD17LLU6ULUURR&SSE=1RR9UUU1RR5U10RRR6U4UU&G=rectyard&A=PinkHoodie&D=2024-04-16&F=2&T=Indics


## Variants

### ´´hex´´

W=5x5x5&L=x42x5&SIE=2UEU16U10U2EULUEULULULWL14UEREREREREUE2ULUEU1EREREUERE13UEUEULWLULW23EREREUEUE18EUEU2DWDWDRER12ULWLWLWLWLWL16E&G=rectyard&V=hex&A=Anurag&D=2024-04-17&F=2





### ´´full´´
V=full

W=6x6&SIE=1RURUUUU11R23UULUULUU5R&SSE=8R1UUUU7DRUUU6R6UU4UU5UUUU&G=rectyard&V=full&A=PinkHoodie&D=2024-04-17&F=2&O=Full&T=Making_Mats


### ´´territory-araf´´
V=territory-araf

W=5x5&L=(2)3(5)1(4)9(1)1(12)4(3)1&SIE=3RDRRDLD17RR&SSE=6UU3RUU4UU6RR1UUU&G=rectyard&V=territory-araf&A=PinkHoodie&D=2024-04-18&F=2&O=Partial_Araf&T=Begus


### ´´territory-no-square´´
V=territory-no-square

W=5x6&SIE=3RRDRDD20R&SSE=2RR15UUU11UUUUUU&G=rectyard&V=territory-no-square&A=PinkHoodie&D=2024-04-18&F=1&O=Territory_No_Square&T=Not_Sqaureyard

## Acknowledgements and changes
**2024-02-09** The rule panels were created in the [modern format|kudamono/panels#modern] by @AnuragSahay
**2024-04-14** Thanks @AnuragSahay for refining the original ruleset and for feedback on the implementation!
**2024-04-15** Thanks to @AnuragSahay sending the interlinks, and making a celebratory set of [Rectyard]!
**2024-04-17** Thanks to @PinkHoodie for noticing an edge-case with incomplete lines, now corrected (cause: unforeseen case), and for making a puzzle using this possibility!
**2024-04-17** @AnuragSahay sent two classics and one ´´hex´´ [Rectyard]s - thank you!
**2024-04-18** A problem with the ´´full´´ variant, detected by @PinkHoodie, was corrected (cause: lacking a particular template)
**2024-04-19** @JustKirb reported two puzzles with uniqueness issues, promptly corrected by @Anurag - thank you.
**2024-04-19** FOr the rollout, @PinkHoodie prepared 2 classics plus 3 puzzles using variants ´´full´´, ´´araf´´ and ´´territory-no-square´´ - thank you!
**2024-04-26** @PinkHoodie weaved a classic - thank you!
**2024-06-15** @PinkHoodie sent 1 classic - thank you!