News

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This is Pedro's Works's news stream, live since , excluding the Kudamono Retrospective.

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2025-05-19 [sudoku]: The zero variant now works with Sudoku and Suguru (PinkHoodie) 2025-05-19 [naname-loop]: Diagonal cross aux marks now complement vertex crosses, in line with other diagonal genres 2025-04-23 [ox-fences]: OX Fences was created. 2025-04-23 [h2o]: Many thanks to PinkHoodie for making the H2O panels in the modern format, alongside the cover pic and panels for the hex variant, and for making a bonus H2O puzzle upon reading the Kudamono Plans page. 2025-04-22 [yakisoba]: A constraints regression was corrected - thanks PinkHoodie for sending a missing unit test case. 2025-04-22 [h2o]: Thanks PinkHoodie for sending metadata about the H2O logic puzzle genre! 2025-04-21 [version-history]: V.46 Separate editing and playing functionality; ability to disable conflict highlighing 2025-04-21 [retrospective]: - cross aux mark interference in certain cases was eliminated 2025-04-19 [paper-puzzle]: Overhaul of genre taxonomy. Thanks 5381 for related suggestions. 2025-04-19 [retrospective]: - puzzles from galleries open in new tab by default (5381) 2025-04-17 [dungeon-map]: The rule panels in the modern format for Dungeon map were improved by 5381 with feedback from Patashu. 2025-04-16 [mirror-puzzles]: PinkHoodie sent 2 additional classic Mirror Puzzles 2025-04-15 [mirror-puzzles]: Many thanks to 5381 for crafting a set of rule panels in the modern format for Mirror Puzzles, using a tiny board! 2025-04-15 [mirror-puzzles]: PinkHoodie detected a missing constraint (no escape), transcribed Erich Friedman's Mirror Puzzles, and made new one for rollout - thank you! 2025-04-15 [dungeon-map]: Puzzletters PinkHoodie created 2 classic Dungeon map puzzles for rollout, one 8x8 and one 16x6! 2025-04-15 [calcudoku]: Puzzletters PinkHoodie sent a Calcudoku-Math Path doppel 2025-04-14 [retrospective]: - page regression (PinkHoodie, Laclale and Pierre Maurier (Oripy)) corrected 2025-04-14 [dungeon-map]: Many thanks to 5381 for an excellent set of as well as detecting a couple missing checks before the release! 2025-04-14 [dungeon-map]: Many thanks to PinkHoodie for transcribing Arvi Teikari (Hempuli)'s original Dungeon map puzzles and for making 2 new classic puzzles! 2025-04-13 [tiger-in-the-woods]: puzzletters PinkHoodie made 1 Tiger in the Woods (classic) puzzle! 2025-04-13 [sudoku]: puzzletters PinkHoodie made 2 Sudoku puzzles using variants edge-solve,territory-area-4,edge-forbidden,math and edge-solve,territory-area-4,kropki! 2025-04-13 [ripple-loop]: puzzletters PinkHoodie fashioned 2 Ripple Loop (classic) puzzles - hat tip! 2025-04-13 [putteria]: puzzletters PinkHoodie prepared 3 Putteria puzzles using variant edge-solve,heterocut! 2025-04-13 [plot-twist]: puzzletters PinkHoodie composed 1 Plot Twist (classic) puzzle - धन्यवाद! 2025-04-13 [math-path]: An issue with picture generation caused by the presence of multiplication or division signs was corrected. 2025-04-13 [fillomino]: puzzletters PinkHoodie dispatched 3 Fillomino puzzles using variant gemini-numbers! 2025-04-13 [estate-lawns]: puzzletters PinkHoodie crafted 1 Estate Lawns puzzle using variant shade-symmetry-rotational-2! 2025-04-13 [calcudoku]: Many thanks to PinkHoodie for making the Calcudoku panels in the modern format, alongside the cover pic! 2025-04-12 [variants]: Upgraded the style of the gemini-numbers symbol so it fades in the background, allowing numbers on top (to support a puzzle by PinkHoodie) 2025-04-12 [sudoku]: puzzletters 5381 dispatched 1 Sudoku puzzle using variant math! 2025-04-12 [jadium]: puzzletters 5381 mailed 1 Jadium (classic) puzzle - danke! 2025-04-12 [fences]: Puzletters Two classic Fences puzzles, 16x6 were sent by PinkHoodie. Thank you! 2025-04-12 [calcudoku]: Thanks PinkHoodie for detecting a bug in the Calcudoku checker (by sending a good unit test case url) as repeated numbers in a region had not been considered in Math Path. 2025-04-12 [akari]: puzzletters 5381 sent 1 Akari (classic) puzzle - gracias! 2025-04-11 [heyawake]: Puzzletters PinkHoodie sent a 16x6 Heyawake for rollout! 2025-04-11 [fences]: Many thanks to PinkHoodie for making the Fences panels in the modern format, incorporating absent tiles, alongside the cover pic! 2025-04-11 [fences]: and for making a wolf-and-sheep variant Fences as well as 4 classic Fences puzzles for rollout! 2025-04-10 [retrospective]: - diagonal shading input mode reintroduced for dynasty-like shading genres like Heyawake (PinkHoodie) 2025-04-10 [yajilin]: Removed the introductory variant table, which is not present in other genre pages, and simplified the lateral index, like in Masyu 2025-04-10 [piece-place]: puzzletters PinkHoodie sent 4 additional Piece Place puzzles, all 16x6! 2025-04-10 [masyu]: Removed the introductory variant table, which is not present in other genre pages, and simplified the lateral index, like in Yajilin 2025-04-10 [heyawake]: Many thanks to PinkHoodie for suggesting implementation improvements before the release of Heyawake, for making the panels in the modern format and the cover pic. Also for making Heyawake puzzles using variant shade-symmetry-rotational-2 and obstacle in addition to 3 classics! 2025-04-09 [retrospective]: - picture export problem with some urls (Anurag Sahay) 2025-04-09 [piece-place]: Many thanks to PinkHoodie for transcribing Naoki Inaba's Piece Place puzzles and for crafting the panels in the modern format, alongside the cover pic! 2025-04-09 [piece-place]: puzzletters PinkHoodie fashioned 1 Piece Place puzzle using variant inner-edge-allowed in addition to 4 classic Piece Place puzzles for rollout! 2025-04-09 [endorain]: puzzletters PinkHoodie crafted 4 additional Endorain puzzles for rollout, including two 16x6 and one numberless puzzle! 2025-04-08 [yajikabe]: puzzletters PinkHoodie sent a 16x6 Yajikabe for rollout! 2025-04-08 [lots]: puzzletters Anurag Sahay sent the first sorted LOTS puzzle! 2025-04-08 [endorain]: Endorain numbers moved to the uppermost left corner to improve visibility, after a suggestion by Anurag Sahay. 2025-04-07 [variants]: Variant family shade-symmetry-rotational-... were added, inspired by several puzzles, including one by PinkHoodie. 2025-04-07 [yajikabe]: Many thanks to PinkHoodie for making the Yajikabe panels in the modern format, alongside the cover pic and for transcribing Naoki Inaba's Yajikabe puzzle set, as well as preparing two puzzles for rollout! 2025-04-07 [interlaced-triplets]: A regression detected by fff was corrected (parameter not correctly constraining insertable numbers) 2025-04-07 [endorain]: Thanks PinkHoodie for finding a couple bugs before the release (by means of good unit testing urls) and suggesting which aux marks were most useful in Endorain! 2025-04-07 [endorain]: Many thanks to PinkHoodie for making the Endorain panels in the modern format and the cover pic, for transcribing Naoki Inaba's original puzzle set and for 6 rollout puzzles (5 of which brand new) 2025-04-07 [bonsai]: Encoding Bonsai was redesigned to include pots instead of letting the tree escape from the board, thus enabling absent tiles,as requested by 5381. Old puzzles should be upgraded automatically (otherwise, please reencode them). 2025-04-06 [vista]: puzzletters PinkHoodie prepared another 16x6 Vista (classic) puzzle! 2025-04-06 [tetro-stack]: Absent cells can now also be used as support surface, in line with genres such as Water fun and Gravel. The border is now thick to emphasise this. Thanks PinkHoodie for bringing forward this issue and sending a good unit test case url. 2025-04-06 [tetro-stack]: puzzletters PinkHoodie sent 1 Tetro Stack (classic) puzzle - danke! 2025-04-06 [nurikabe-loop]: puzzletters PinkHoodie created 1 Nurikabe Loop (classic) puzzle - thank you! 2025-04-05 [tetoron]: puzzletters PinkHoodie constructed 1 Tetoron (classic) puzzle, part of a trippel with Tamago Town! 2025-04-05 [tapa-regional]: puzzletters PinkHoodie composed 1 Regional Tapa (classic) puzzle - ありがとう! 2025-04-05 [tamago-town]: puzzletters PinkHoodie composed 1 tiny Tamago Town (classic) puzzle, part of a trippel with Tetoron! 2025-04-05 [spur-loop]: puzzletters PinkHoodie created 1 Spur Loop (classic) puzzle - hat tip! 2025-04-05 [parrot-loop]: puzzletters PinkHoodie shared 1 Parrot Loop (classic) puzzle, 16x6! 2025-04-05 [nuritwin]: puzzletters PinkHoodie crafted 1 Nuritwin puzzle using variant inner-edge-allowed in addition to 6 Nuritwin (classic) puzzles! 2025-04-05 [gravel]: puzzletters PinkHoodie made 6 Gravel (classic) puzzles, including some "modified minis" 2025-04-04 [yakisoba]: puzzletters Anurag Sahay mailed 1 Yakisoba (classic) puzzle - appreciated! 2025-04-04 [u-bahn]: puzzletters PinkHoodie composed 1 U-bahn (classic) puzzle, 16x6! 2025-04-04 [sunglasses]: puzzletters Anurag Sahay fashioned 1 Sunglasses (classic) puzzle - appreciated! 2025-04-04 [ox-loop]: puzzletters A fabulous mash-up by PinkHoodie, using OX Loop as the base genre for variants crossroads,linesweeper-marked,masyu,luz-loop,multiplication-link-marked,grandstands-marked,geradeweg-marked, to celebrate puzzle number 3500! 2025-04-04 [multiplication-link]: puzzletters Anurag Sahay crafted 4 Multiplication Link (classic) puzzles - thank you! 2025-04-04 [lits]: puzzletters Anurag Sahay fashioned 2 LITS puzzle using variant sorted! 2025-04-04 [hidoku]: puzzletters Anurag Sahay prepared 1 Hidoku (classic) puzzle - gracias! 2025-04-04 [firewall]: puzzletters Anurag Sahay prepared 1 Firewall (classic) puzzle - danke! 2025-04-04 [decoration-tree]: puzzletters PinkHoodie created 2 Decoration Tree (classic) puzzles - תודה! 2025-04-04 [corner-loop]: puzzletters Anurag Sahay mailed 3 Corner Loop (classic) puzzles ! 2025-04-02 [tetoron]: Many thanks to PinkHoodie for making the rule panels for Tetoron as well as the cover pic! 2025-04-02 [tetoron]: puzzletters Two Tetoron rollout puzzles by PinkHoodie were added! 2025-04-02 [elastic-loop]: Recent regression reported by PinkHoodie and @てけてけ was corrected 2025-03-31 [retrospective]: Aux marker colour restored in older genres lacking a palette (PinkHoodie). 2025-03-31 [geradeweg]: Geradeweg variant behaviour corrected 2025-03-30 [paper-puzzle-masterlist]: Broken link detected by PinkHoodie was fixed, new blog entry added 2025-03-30 [u-bahn]: Additional aux marks were added, a suggestion by PinkHoodie. Thank you! 2025-03-30 [tring-tring]: puzzletters PinkHoodie crafted 1 Tring-tring (classic) puzzle - thank you! 2025-03-30 [tetoron]: Thanks to PinkHoodie for helping perfecting the implementation before the release! 2025-03-30 [tapa-regional]: ::: Puzzletters Thanks to PinkHoodie for crafting a 2 classic Regional Tapa puzzle as well as 2 inner-edge-allowed variant Regional Tapas for rollout. Thanks 5381 for testsolving! 2025-03-30 [sunglasses]: puzzletters PinkHoodie fashioned 1 Sunglasses (classic) puzzle - hat tip! 2025-03-30 [show-ten]: puzzletters PinkHoodie made 1 Show Ten puzzle using variant unshade and 2 Show Ten (classic) puzzles! 2025-03-30 [path-puzzles]: puzzletters PinkHoodie constructed 1 Path Puzzles (classic) puzzle - kiitos! 2025-03-30 [ornamented-tree]: puzzletters PinkHoodie dispatched 1 Ornamented Tree puzzle using variant square! 2025-03-30 [loop-12]: puzzletters PinkHoodie shared 1 Loop 12 (classic) puzzle - danke! 2025-03-30 [lits]: puzzletters PinkHoodie made 1 LITS puzzle using variant o! 2025-03-30 [lits-regional]: puzzletters Anurag Sahay sent 2 additional Regional LITS (classic) puzzles! 2025-03-30 [ivy]: puzzletters PinkHoodie prepared 1 Ivy (classic) puzzle - धन्यवाद! 2025-03-30 [greener-grasses]: puzzletters PinkHoodie crafted 2 Greener Grasses (classic) puzzles - grazie! 2025-03-30 [dance-and-dance]: puzzletters PinkHoodie constructed 1 Dance and Dance (classic) puzzle - kiitos! 2025-03-30 [crossroads]: puzzletters PinkHoodie prepared 2 Crossroads (classic) puzzles - danke! 2025-03-29 [zukei]: puzzletters 5381 sent a Zukei Puzzles puzzle! 2025-03-29 [tasquare]: puzzletters 5381 mailed 1 Tasquare puzzle using variant chopped! 2025-03-29 [tapa-regional]: Thanks to 5381 for suggesting/creating Regional Tapa, including question marks, for kindly making the rule panels for this puzzle genre, sending a Regional Tapa puzzle for rollout and for feedback on the implementation! 2025-03-29 [sunglasses]: puzzletters PinkHoodie fashioned 1 Sunglasses (classic) puzzle, inspired by the recent Megane rollout - thank you! 2025-03-29 [ripple-loop]: puzzletters 5381 fashioned 1 Ripple Loop puzzle using variant full-optional (corrected by Anurag Sahay - thank you) 2025-03-29 [ornamented-tree]: puzzletters 5381 shared 1 Ornamented Tree puzzle using variant square! 2025-03-29 [nuritwin]: puzzletters Anurag Sahay constructed 2 Nuritwin variant puzzles respectively using hex and territory-shade-blocks-3! 2025-03-29 [norinori]: puzzletters 5381 fashioned 1 Norinori puzzle using variant hex! 2025-03-29 [megane]: puzzletters PinkHoodie sent four (!) Megane puzzles and Anurag Sahay sent a 7x6, both for the Megane rollout. Thank you! 2025-03-29 [kindomino]: puzzletters 5381 fashioned 1 Kindomino puzzle using variant full! 2025-03-29 [jisoku]: Thanks to PinkHoodie for sending a panel to clarify the hex variant Jisoku, which distinguishes acute and obtuse turns 2025-03-29 [jisoku]: puzzletters Anurag Sahay fashioned 1 Jisoku puzzle using variant hex plus 2 Jisoku (classic) puzzles! 2025-03-29 [elastic-loop]: puzzletters Anurag Sahay made a second Elastic Loop puzzle using variant successive-parallel-consecutive-lengths! 2025-03-29 [creek]: puzzletters 5381 fashioned 1 Creek puzzle using variant tiles-remove-1! 2025-03-29 [2-3-mazes]: More aux mark placements added, a suggestion by 5381 2025-03-28 [jisoku]: PinkHoodie sent a second puzzle for rollout. Thank you! 2025-03-27 [variants]: Variant successive-parallel-consecutive-lengths, suggested by Anurag Sahay was added globally, as well as successive-parallel-unequal-lengths, from Elastic Loop. 2025-03-27 [variants]: Variants inner-edge-allowed and inner-edge-forbidden, to support a case by Yoshiki, were added globally. 2025-03-27 [variants]: Global variant yin-yang was added, promoting the genre Yin Tang, to support an older LITS puzzle by PinkHoodie 2025-03-27 [tetroscope]: The first panel of Tetroscope was clarified with feedback from 5381 2025-03-27 [shiro-ten]: Thanks to Laclale for finding the author of this Shiro Ten! 2025-03-27 [nuritwin]: Thanks to Laclale for finding the author of Nuritwin! 2025-03-27 [jisoku]: Thanks to Anurag Sahay and PinkHoodie sending Jisoku puzzles for rollout and feedback on the implementation (especially a correction of the automodes)! 2025-03-27 [hamiltonian-plumbers]: A visual bug detected by 5381 was corrected by recasting valves as decorated absent tiles. 2025-03-27 [elastic-loop]: A successive-parallel-consecutive-lengths variant Elastic Loop puzzle by Anurag Sahay (who suggested this variant) has been added. Thank you! 2025-03-27 [dot-square]: A bug detected by 5381 was corrected (cause: off-vertex visited circles were not excluded) 2025-03-26 [shiro-ten]: puzzletters PinkHoodie sent a Shiro Ten (classic) puzzle for rollout! 2025-03-26 [kurodoko]: A metadata swap with Kurotto detected by PinkHoodie was corrected. 2025-03-25 [variants]: Variant unshade, suggested by PinkHoodie was added globally. 2025-03-25 [shiro-ten]: Shiro Ten has been released. Thanks to PinkHoodie for sending a rollout puzzle! 2025-03-24 [nuritwin]: puzzletters Anurag Sahay made a classic 7x7 Nuritwin puzzle for pedros.works - thank you! 2025-03-23 [unrectangles]: A recent regression detected by 5381, on Unrectangles and Plot Twist, was corrected (cause: template misnaming) 2025-03-23 [spur-loop]: puzzletters a 16X6 Spur Loop by PinkHoodie was added - thank you. 2025-03-23 [sniping-arrow]: puzzletters PinkHoodie dispatched 1 (classic) 16x6 Sniping Arrow puzzle for Enigmarch 2025! 2025-03-23 [slide-and-seek]: puzzletters PinkHoodie sent 4 Slide & Seek (classic) puzzles, including one for Enigmarch 2025! 2025-03-23 [reachability]: Missing parameters in a few puzzles were re-added. Thank you 5381. 2025-03-23 [loop-and-bounds]: puzzletters Anurag Sahay sent a full-optional variant Loop and Bounds panel for the corresponding puzzle. Thank you! 2025-03-23 [jadium]: 5381 detected a missing Jadium panel and sent it - thank you! 2025-03-23 [implicit-directors]: puzzletters PinkHoodie set 1 Implicit Directors (classic) puzzle for Enigmarch 2025! 2025-03-23 [gerrymandering]: puzzletters PinkHoodie composed 1 Gerrymandering (classic) puzzle for Enigmarch 2025! 2025-03-23 [curve-sums]: puzzletters PinkHoodie is the latest author to make a Curve Sums (classic) puzzle, this time for Enigmarch 2025! 2025-03-23 [cross-border-parity-loop]: puzzletters PinkHoodie shared 1 Cross Border Parity Loop (classic) puzzle for Enigmarch 2025! 2025-03-23 [binary-runs]: puzzletters PinkHoodie made 1 Binary Runs (classic) puzzle for Enigmarch 2025! 2025-03-22 [spur-loop]: Many thanks to PinkHoodie for making the rule panels of Spur Loop, cover pic and transcribing the original set by Naoki Inaba, and for sending two puzzles (one new, another transcribed) for rollout! 2025-03-22 [spur-loop]: puzzletters the Two Spur Loop puzzles by David Altizio (djmathman) were added top this page. Thank you! 2025-03-22 [loop-and-bounds]: puzzletters PinkHoodie sent a second Loop and Bounds puzzle for rollout - thank you. 2025-03-22 [2-3-mazes]: 5381 redesigned the rule panels of 2-3 Mazes in the modern format - thank you! 2025-03-21 [loop-and-bounds]: An edge case involving question marks was detected by PinkHoodie just in time for the release, who sent a good unit test. Thank you! 2025-03-21 [loop-and-bounds]: puzzletters Thanks to Anurag Sahay and PinkHoodie for sending puzzles for the rollout of Loop and Bounds! 2025-03-21 [jump-rope]: 5381 detected a visual regression, now corrected. Thank you. 2025-03-20 [straight-cross]: puzzletters A hex Straight Cross puzzle by 5381 was received 2025-03-20 [floor-plan]: PinkHoodie created two Floor Plan puzzles for rollout, including one 16x6 - thank you! 2025-03-19 [retrospective]: iPad/iPhone functionality has been restored (cause: css incompatibility) PinkHoodie, Anurag Sahay, Ten986 2025-03-19 [snake-regional]: A third rollout Regional Snake puzzle was created by PinkHoodie. 2025-03-19 [floor-plan]: Anurag Sahay transcribed his Floor Plan puzzles, and made a new one for rollout. Thanks to Juskirb for noticing a non-uniqueness, meanwhile corrected. 2025-03-18 [snake-regional]: Thanks to PinkHoodie for making the rule panels for Regional Snake, and for noticing one of the constraints needed to be replaced, and for sending one Regional Snake puzzle for rollout! 2025-03-18 [snake-regional]: A crossing variant Regional Snake puzzle was made by PinkHoodie — thank you! 2025-03-18 [skating]: Page restored - thanks PinkHoodie (cause: typo) 2025-03-18 [loop-and-bounds]: Thanks to Anurag Sahay for making the rule panels for Loop and Bounds and for noticing a bug in the main constraint, ironed out before the release. 2025-03-18 [floor-plan]: Thanks to Anurag Sahay for making the panels for Floor Plan and for suggesting the genre. 2025-03-18 [elastic-loop]: PinkHoodie sent a second rollout Elastic Loop puzzle, and transcribed all of Arvi Teikari (Hempuli)'s puzzles. Thank you! 2025-03-17 [version-history]: V.45 Full svg display for unlimited zooming; svg export; parameters within puzzle pictures; layout restyle and reorganisation 2025-03-17 [retrospective]: Display issues have been reported on the Safari browser (iPad, iPhones) as the result of V45, causing no puzzle to show. Apple devices are always at a disadantage since they are not used during the normal course of development. If this is important to you, please . 2025-03-17 [elastic-loop]: Thanks 5381 and PinkHoodie for sending rollout Elastic Loop puzzles! 2025-03-16 [yosumi]: puzzletters PinkHoodie prepared 1 Yosumi (classic) puzzle for Enigmarch 2025 2025-03-16 [seiza]: puzzletters PinkHoodie sent 1 Seiza puzzle using variant double plus two classic Seiza puzzles -thank you! 2025-03-16 [point-plate]: puzzletters PinkHoodie dispatched 2 Point Plate (classic) puzzles for Enigmarch 2025, thank you! 2025-03-16 [nuritwin]: puzzletters PinkHoodie dispatched 1 Nuritwin (classic) puzzle, for Enigmarch 2025 2025-03-16 [mountain-climber]: puzzletters PinkHoodie prepared 3 Mountain Climber (classic) puzzles, for Enigmarch 2025 2025-03-16 [lits]: puzzletters 5381 sent a large 19x19 variant territory-shade-block-area-3 LITS puzzle - thank you! 2025-03-16 [lighthouses]: puzzletters PinkHoodie prepared 1 Lighthouses (classic) puzzle, for Enigmarch 2025 2025-03-16 [full-house]: puzzletters PinkHoodie crafted 1 Full House (classic) puzzle Enigmarch 2025 2025-03-16 [corridors]: puzzletters PinkHoodie crafted 1 Corridors (classic) puzzle for Enigmarch 2025 2025-03-12 [mountain-climber]: Two missing checks (last flag must be the highest; every height has a flag), detected by PinkHoodie, who sent good unit tests, were added. The possibility of multiple summits was also clarified in the page, however, it is now mandatory to explicitly indicate the lowest flag number, as well as at least one of the summits. The puzzles were changed to reflect that. 2025-03-09 [touching-tails]: puzzletters PinkHoodie shared 1 Touching Tails (classic) puzzle - tak! 2025-03-09 [tetritory]: puzzletters PinkHoodie set 1 Tetritory (classic) puzzle - danke! 2025-03-09 [rook-end-mazes]: puzzletters PinkHoodie made 3 Rook End Mazes (classic) puzzles - appreciated! 2025-03-09 [nuritwin]: puzzletters PinkHoodie made 1 Nuritwin (classic) puzzle - kiitos! 2025-03-09 [inturnal]: puzzletters PinkHoodie dispatched 1 Inturnal (classic) puzzle - 谢谢! 2025-03-09 [foreshadow]: puzzletters PinkHoodie constructed 1 Foreshadow (classic) puzzle - धन्यवाद! 2025-03-09 [following-suit]: puzzletters PinkHoodie crafted 1 Following Suit (classic) puzzle - kiitos! 2025-03-09 [corner-loop]: puzzletters PinkHoodie made 1 Corner Loop (classic) puzzle - tak! 2025-03-09 [chainlink]: puzzletters PinkHoodie fashioned 1 Chainlink (classic) puzzle - kiitos! 2025-03-09 [ant-mill]: puzzletters PinkHoodie prepared 1 Ant Mill (classic) puzzle - תודה! 2025-03-03 [whitelink]: Encoding Thanks to Walker Anderson for noticing hex White Link puzzles with an older encoding were not correctly migrated (fixed) 2025-03-02 [water-fun]: puzzletters PinkHoodie set 1 Water fun (classic) puzzle - tak! 2025-03-02 [tricklayer]: puzzletters PinkHoodie created 1 Tricklayer (classic) puzzle - 谢谢! 2025-03-02 [parimony]: puzzletters PinkHoodie composed 1 Parimony (classic) puzzle - thank you! 2025-03-02 [numericlone]: puzzletters PinkHoodie made 1 Numericlone (classic) puzzle - grazie! 2025-03-02 [kurodoko-loop]: puzzletters PinkHoodie prepared 1 Kurodoko Loop (classic) puzzle - gracias! 2025-03-02 [gerrymandering]: puzzletters PinkHoodie made 2 Gerrymandering (classic) puzzles - धन्यवाद! 2025-03-02 [binary-runs]: puzzletters PinkHoodie composed 2 Binary Runs (classic) puzzles - ありがとう! 2025-03-02 [bar-graph]: puzzletters PinkHoodie made 1 Bar Graph (classic) puzzle - ありがとう! 2025-03-01 [x-sums]: A bug in the external clue range reported by PinkHoodie was patched. Also, PinkHoodie recently re-added missing arrows to the variant puzzles. 2025-03-01 [tetroscope]: puzzletters PinkHoodie made 1 Tetroscope (classic) puzzle - gracias! 2025-03-01 [tetritory]: puzzletters PinkHoodie sent 1 Tetritory (classic) puzzle - go raibh maith agat! 2025-03-01 [soulmates]: puzzletters PinkHoodie created 1 Soulmates (classic) puzzle - ありがとう! 2025-03-01 [retoponogo]: puzzletters Cerise Talis recently sent two additional puzzles and issued a small fix to the puzzle "Farfalline", after a comment by @てけてけ. Thank you! 2025-03-01 [nura-knight]: puzzletters PinkHoodie created 1 Nura-knight puzzle using variant shade-number-allowed! 2025-03-01 [nombre]: puzzletters PinkHoodie created 1 Nombre (classic) puzzle - ขอบคุณ! 2025-03-01 [limbs]: puzzletters PinkHoodie dispatched 1 Limbs (classic) puzzle - ขอบคุณ! 2025-03-01 [diagonal-dissection]: puzzletters PinkHoodie made 1 Diagonal Dissection (classic) puzzle - kiitos! 2025-03-01 [bricklayer]: puzzletters PinkHoodie set 1 Bricklayer (classic) puzzle - 谢谢! 2025-02-20 [legalese]: Corrected a longstanding visual glitch whereby the grid dots were shown in incorrect positions (also for Chainlink and Mountain Climber) 2025-02-16 [putteria]: puzzletters PinkHoodie shared 1 Putteria (classic) puzzle - tak! 2025-02-16 [math-path]: puzzletters PinkHoodie composed 1 Math Path (classic) puzzle - ขอบคุณ! 2025-02-16 [letter-weights]: puzzletters PinkHoodie fashioned 1 Letter Weights (classic) puzzle - ありがとう! 2025-02-16 [kurodoko]: puzzletters PinkHoodie crafted 1 Kurodoko (classic) puzzle - 谢谢! 2025-02-16 [kurodoko-loop]: puzzletters PinkHoodie created 2 Kurodoko Loop (classic) puzzles - 谢谢! 2025-02-16 [kazuburo]: puzzletters PinkHoodie shared 1 Kazuburo (classic) puzzle - 谢谢! 2025-02-16 [honey-dozen]: puzzletters PinkHoodie set 1 Honey Dozen (classic) puzzle - appreciated! 2025-02-16 [hit-points]: puzzletters PinkHoodie set 1 Hit Points (classic) puzzle - go raibh maith agat! 2025-02-16 [corridors]: puzzletters PinkHoodie sent 1 Corridors (classic) puzzle - धन्यवाद! 2025-02-15 [paper-puzzle-masterlist]: Added some new entries; updated page style 2025-02-12 [shikaku-cut]: Encoding Corridors parameter encoding and display was upgraded, in line with other genres. Please consider updating urls and pictures. 2025-02-12 [nombre]: Encoding Nombre parameter encoding and display was upgraded, in line with other genres. Please consider updating urls and pictures. 2025-02-12 [kurodoko-loop]: PinkHoodie sent 3 Kurodoko Loop puzzles for rollout, including one using the number-visit-required variant - thank you! 2025-02-12 [kurodoko-loop]: The link to the first known Kurodoko Loop puzzle was corrected - thanks Martin Ender (Menderbug)! 2025-02-12 [corridors]: Encoding Corridors parameter encoding and display was upgraded, in line with other genres. Please consider updating urls and pictures. 2025-02-11 [zukei]: Encoding Zukei Puzzles parameter encoding and display changed, in line with other genres. 2025-02-11 [the-convoy]: Encoding The Convoy parameter encoding and display was upgraded, in line with other genres. Please consider updating urls and pictures. 2025-02-11 [tetro-stack]: Encoding Tetro Stack parameter encoding and display was upgraded, in line with other genres. Please consider updating urls and pictures. 2025-02-11 [tet-color]: Encoding Tet & Pent Color Puzzles parameter encoding and display was upgraded, so that the parameter now appears in puzzle pictures. Please consider updating your puzzles and pictures. 2025-02-11 [tectonic-squares]: Encoding Tectonic Squares parameter encoding and display was upgraded, so that the parameter now appears in puzzle pictures. Please consider updating your puzzles and pictures. 2025-02-11 [starry-knights]: Encoding Starry Knights parameter encoding and display was upgraded. 2025-02-11 [star-battle-regional]: Encoding Regional Star Battle parameter encoding and display was upgraded. Other genres to follow later on. 2025-02-11 [reachability]: Encoding Reachability parameter encoding and display was upgraded, in line with other genres. Please consider updating urls and pictures. 2025-02-11 [polyominous]: Encoding Polyominous parameter encoding and display was upgraded, so that the parameter now appears in puzzle pictures. Please consider updating your puzzles and pictures. 2025-02-11 [polyomino-packing]: Encoding Polyomino packing parameter encoding and display was upgraded, so that the parameter now appears in puzzle pictures. Please consider updating your puzzles and pictures. 2025-02-11 [pentomino-puzzles]: Encoding Pentomino Puzzles parameter encoding and display was upgraded, in line with other genres. Please consider updating urls and pictures. 2025-02-11 [magic-shape]: Encoding Magic Shape parameter encoding and display was upgraded, so that the parameter now appears in puzzle pictures. Please consider updating your puzzles and pictures. 2025-02-11 [kurodoko-loop]: PinkHoodie crafted the rule panels for Kurodoko Loop, as well as the cover pic, and also noticed edge aux marks were missing - thank you! 2025-02-11 [isowatari]: Encoding Isowatari parameter encoding and display was upgraded, so that the parameter now appears in puzzle pictures. Please consider updating your puzzles and pictures. 2025-02-11 [ionic-squares]: Encoding Ionic Squares parameter encoding and display was upgraded, so that the parameter now appears in puzzle pictures. Please consider updating your puzzles and pictures. 2025-02-11 [internal-patrol]: Encoding Internal Patrol parameter encoding and display was upgraded, so that the parameter now appears in puzzle pictures. Please consider updating your puzzles and pictures. 2025-02-11 [interlaced-triplets]: Encoding Interlaced Triplets parameter encoding and display was upgraded. Please consider updating your puzzles and pictures. 2025-02-11 [heterocut]: Encoding Heterocut parameter encoding and display was upgraded, so that the parameter now appears in puzzle pictures. Please consider updating your puzzles and pictures. 2025-02-11 [heterocut]: Thanks PinkHoodie for noticing a misalignment in the parameters on the hex grid, now corrected. 2025-02-11 [greener-grasses]: Encoding Greener Grasses parameter encoding and display was upgraded, so that the parameter now appears in puzzle pictures. Please consider updating your puzzles and pictures. 2025-02-11 [great-divide]: Encoding The Great Divide parameter encoding and display was upgraded, in line with other genres. Please consider updating urls and pictures. 2025-02-11 [divide-and-conquer]: Encoding Divide and Conquer parameter encoding and display was upgraded, so that the parameter now appears in puzzle pictures. Please consider updating your puzzles and pictures. 2025-02-11 [diagonal-dissection]: Encoding Diagonal Dissection parameter encoding and display was upgraded, so that the parameter now appears in puzzle pictures. Please consider updating your puzzles and pictures. 2025-02-10 [x-sums]: A small example by PinkHoodie clarifying the behaviour of absent tiles was added - thank you! 2025-02-10 [tectonic-squares]: A parameter-related bug noted by Cerise Talis was fixed (cause: internal parameter renaming) 2025-02-09 [vegetable-garden]: puzzletters PinkHoodie set 1 Vegetable Garden (classic) puzzle, part of the 16x6 series! 2025-02-09 [suguru]: puzzletters PinkHoodie dispatched 1 extra Suguru (classic) puzzle, , part of the 16x6 series! 2025-02-09 [straight-cross]: PinkHoodie created 2 additional Straight Cross (classic) puzzles for rollout (also part of the 16x6 series) - thank you! 2025-02-09 [kropki-pairs]: puzzletters PinkHoodie sent 1 Kropki Pairs (classic) puzzle, part of the 16x6 series! 2025-02-09 [jadium]: puzzletters PinkHoodie dispatched 1 Jadium (classic) puzzle, part of the 16x6 series! 2025-02-09 [inbox-outbox]: puzzletters PinkHoodie sent 1 Inbox/Outbox (classic) puzzle, part of the 16x6 series! 2025-02-09 [hidoku]: puzzletters PinkHoodie constructed 1 Hidoku (classic) puzzle, part of the 16x6 series! 2025-02-08 [variants]: Variants number-visit-allowed, number-visit-required and number-visit-forbidden were added for upcoming genre Kurodoko Loop 2025-02-08 [kurodoko-loop]: A spurious constraint, detected by PinkHoodie, who sent good unit tests, was removed. Thank you. 2025-02-05 [masyu]: Subsequent issues noted by PinkHoodie were corrected. 2025-02-04 [straight-cross]: Many thanks to PinkHoodie for making the rule panels for Straight Cross, the first February genre in the Kudamono Editor, as well as the cover pic, and for transcribing Naoki Inaba's original Straight Cross puzzle set and sending a puzzle for rollout! 2025-02-04 [masyu]: Masyu page reorganized to align it with the format in other pages. Also, a problem with the rb variant was corrected. 2025-02-03 [variants]: Variants shade-no-loop and unshade-no-loop were added (PinkHoodie) 2025-02-03 [speckled-bands]: When manually colouring regions, at most one colour marker should be added per region. This avoids unnecessarily long urls (please reencode any puzzles having multiple markers). 2025-02-03 [kurodoko-loop]: Thanks to PinkHoodie for gathering all known instances of Kurodoko Loop puzzles! 2025-02-03 [inbox-outbox]: A bug affecting question marks, detected by PinkHoodie, was corrected. Cause: incorrect model inheritance. Alas, a subsequent problem detected by Martin Ender (Menderbug) was corrected. Thank you. 2025-02-02 [vista]: puzzletters PinkHoodie shared 1 Vista (classic) puzzle - go raibh maith agat! 2025-02-02 [speckled-bands]: puzzletters PinkHoodie mailed 1 Speckled Bands (classic) puzzle - grazie! 2025-02-02 [room]: puzzletters PinkHoodie made 1 obstacle variant Room Puzzles puzzle - thanks! 2025-02-02 [polyominous]: puzzletters PinkHoodie dispatched 1 Polyominous (classic) puzzle - kiitos! 2025-02-02 [plot-twist]: puzzletters PinkHoodie dispatched 1 Plot Twist (classic) puzzle - danke! 2025-02-02 [interlaced-triplets]: puzzletters PinkHoodie shared 2 Interlaced Triplets (classic) puzzles - kiitos! 2025-02-02 [corner-meeting]: puzzletters PinkHoodie composed 1 Corner Meeting (classic) puzzle - 谢谢! 2025-02-02 [aquapelago]: Two unshade-no-loop variant Aquapelago puzzles by Jack Lance were transcribed (with permission) 2025-01-30 [version-history]: V.44 Improved sharing menu; genre preview ribbon; better derived templates; optional arrows in sighr genres; miscellaneous metadata improvements and interlinking 2025-01-30 [speckled-bands]: Thanks to PinkHoodie for sending a rollout Speckled Bands puzzle! 2025-01-29 [speckled-bands]: Thanks to @てけてけ for feedback on the implementation and suggestions, that resulted in the added option to manually colour the territories, as well as in more precise error highlighting. 2025-01-28 [speckled-bands]: Anurag Sahay sent a small, a medium and a large Speckled Bands puzzles for rollout. Thank you! 2025-01-27 [timber]: A further bug in the monomino automode used in Timber!, detected by Random 8, was fixed. 2025-01-27 [speckled-bands]: Thanks to Anurag Sahay for crafting the rule panels for Speckled Bands, a considerable challenge 2025-01-27 [contact]: A bug in the monomino automode was fixed also in Contacts & Guestbook by adding other aux marks (Random 8) 2025-01-27 [ant-mill]: A bug in the monomino automode was fixed also in Ant Mill by adding other aux marks (Random 8) 2025-01-26 [tumbleweed-loop]: An impressive 16x6x1 Tumbleweed Loop (classic) puzzle was sent by PinkHoodie for rollout! 2025-01-26 [speckled-bands]: Stronger colours were added, for improved visibility (Anurag Sahay) 2025-01-26 [retoponogo]: puzzletters PinkHoodie set a large 16x6 Retoponogo (classic) puzzle! 2025-01-26 [rectyard]: puzzletters PinkHoodie dispatched 1 Rectyard (classic) puzzle, part of the 16x6 series. Thank you! 2025-01-26 [point-plate]: puzzletters PinkHoodie set 2 Point Plate (classic) puzzles, both 16x6! 2025-01-26 [ice-dance-pair]: The masyu-merged variant was corrected so the Ice Dance Pair page loads normally again (cause: this early variant had failed to be registered) 2025-01-26 [golem-grad]: puzzletters PinkHoodie composed 1 Golem Grad (classic) puzzle as part of the 16x6 series! 2025-01-26 [araf]: puzzletters PinkHoodie created 1 Araf (classic) puzzle, part of the 16x6 series! 2025-01-25 [speckled-bands]: Thanks to @てけてけ for sending a comprehensive list of test cases for the Speckled Bands ruleset! 2025-01-24 [retrospective]: - a random puzzle can now be loaded from all existing pages, a feature suggested by Blake Regehr 2025-01-24 [tumbleweed-loop]: Seren sent a new Tumbleweed Loop puzzle for rollout - thank you! 2025-01-24 [tumbleweed-loop]: Thanks to PinkHoodie for sending a Tumbleweed Loop puzzle for rollout, using absent cells and clues at various positions relative to the tile centre! 2025-01-24 [retoponogo]: Corrected the highlighting style for regions containing multiple numbers, a single number is required to trigger confirmatory highlighting.. 2025-01-24 [mirror-puzzles]: Thanks to Laclale for suggesting given mirrors as a possibility (added) 2025-01-23 [tumbleweed-loop]: Thanks to Seren for the detailed suggestions for a possible implementation, including the auxiliary tile-centered loop (here using sketch lines) and off-centre circles (vertex and edge midpoint)! 2025-01-23 [tetroscope]: puzzletters Anurag Sahay sent a classic Tetroscope puzzle. Thank you! 2025-01-23 [golem-grad]: Thanks to PinkHoodie for sending a Golem Grad puzzle for rollout. Also, Jack Lance's puzzle was added. 2025-01-22 [retrospective]: - added live preview picture, and fixed day regression with that feature on chrome browsers (reported by PinkHoodie) 2025-01-22 [lits]: puzzletters Anurag Sahay sent a classic LITS puzzle - thank you! 2025-01-22 [lits-regional]: puzzletters Anurag Sahay sent 2 new Regional LITS (classic) puzzles - thank you! 2025-01-22 [golem-grad]: Thanks to Rook for meticulously making the rule panels of Golem Grad, through several iterations! The latest includes a bottom row to clarify that empty areas can be part of the solution. 2025-01-20 [slide-and-seek]: Two aspects noted by PinkHoodie (crossing lines highlighting bug) and Anurag Sahay (unvisited numbers not allowed) were corrected. Thank you! 2025-01-19 [retrospective]: - changestream regression corrected, (PinkHoodie) 2025-01-19 [yosumi]: puzzletters PinkHoodie set 1 Yosumi (classic) puzzle - 16x6! 2025-01-19 [tetroid]: puzzletters PinkHoodie constructed a second 16x6 Tetroid (classic) puzzle - kiitos! 2025-01-19 [squares-and-rectangles]: puzzletters PinkHoodie prepared 1 Squares and Rectangles (classic) puzzle in the 16x6 format - grazie! 2025-01-19 [slow-turn]: puzzletters PinkHoodie fashioned 1 Slow Turn (classic) puzzle, 16x6! 2025-01-19 [slide-and-seek]: Thanks to Sniglett for transcribing the example puzzle for listing, and to PinkHoodie for sending two rollout puzzles! 2025-01-19 [hasu-no-mura]: puzzletters PinkHoodie transcribed the Hasu no Mura puzzle for which the variant shade-number-allowed was added. Thank you! 2025-01-19 [border-patrol]: puzzletters PinkHoodie sent 1 Border Patrol (classic) puzzle, 16x6 - grazie! 2025-01-19 [achtelwenden]: puzzletters PinkHoodie shared 1 Achtelwenden (classic) puzzle, 16x6 - appreciated! 2025-01-18 [slide-and-seek]: Many thanks to PinkHoodie for making the rule panels for Slide & Seek as well as the cover picture! 2025-01-17 [retrospective]: - add a clickable link to the current puzzle (can be used to clone the puzzle in a new window, or for direct copy) 2025-01-17 [retrospective]: - corrected email sharing button so that the puzzle link appears in the email body 2025-01-16 [lits-regional]: A non-uniqueness was found by justkirb - corrected. 2025-01-16 [greener-grasses]: Many thanks to PinkHoodie for making the rule panels for Greener Grasses, sending the cover pic and a puzzle for rollout! 2025-01-15 [loop-and-bounds]: Thanks to Anurag Sahay for clarifying history of this ruleset. 2025-01-15 [lits-regional]: A third rollout Regional LITS puzzle was crafted by Anurag Sahay - thank you. 2025-01-14 [variants]: Clue management variant edge-solve was added to allow drawing in edges, where the base genre does not allow it. 2025-01-14 [x-sums]: External arrows became optional in X-Sums, when axis-aligned, following the global convention for all genres. Highlighting style updated accordingly. 2025-01-14 [snake-regional]: Thanks to Laclale for narrowing down the list of potential authors. 2025-01-14 [pathfinder]: Arrows became optional in Pathfinder, in line with related changes across all genres. 2025-01-14 [hit-points]: External arrows became optional in Hit Counts, when axis-aligned, following the global convention for all genres. Highlighting style changed accordingly. 2025-01-14 [crosswall]: Number clues no longer absolutely required for answer check to trigger in Crosswall (PinkHoodie's heterocutpuzzle was updated accordingly) 2025-01-13 [variants]: Variant shade-number-allowed was added to allow shading numbers, as appeared in a Hasu no Mura puzzle by PinkHoodie 2025-01-13 [unequal-length-mazes]: PinkHoodie noticed some retranscriptions were incorrect and updated them - thank you! 2025-01-12 [uso-nori]: puzzletters PinkHoodie constructed 2 Uso-nori (classic) puzzles - 谢谢! 2025-01-12 [show-ten]: puzzletters PinkHoodie crafted 1 Show Ten (classic) puzzle - appreciated! 2025-01-12 [sample-paint]: puzzletters PinkHoodie mailed 2 Sample Paint (classic) puzzles - धन्यवाद! 2025-01-12 [nuri-ten]: puzzletters PinkHoodie crafted 1 Nuri Ten (classic) puzzle - תודה! 2025-01-12 [golem-grad]: Translucent vertex highlighting, so that the lines underneath remain visible, for a more ergonomic solving. 2025-01-12 [crowded-intersections]: puzzletters PinkHoodie crafted 1 Crowded Intersections (classic) puzzle - danke! 2025-01-10 [timber]: A bug in the automode for Timber! was corrected by having the monomino aux mark replace the circle. 2025-01-10 [lits-regional]: Thanks to Anurag Sahay for making the rule panels for Regional LITS, for finding a non-uniqueness in a example puzzle (corrected before the release) and for sending two classic puzzles for rollout! 2025-01-09 [variants]: Variants territory-shade-blocks-min-N and territory-shade-blocks-max-N added, a suggestion by PinkHoodie for upcoming Regional LITS! 2025-01-09 [retrospective]: - fixed a day regression found by Anurag Sahay affecting export links 2025-01-09 [star-battle-regional]: Many thanks to Anurag Sahay for making the rule panels for star-battle-regional! 2025-01-09 [star-battle-regional]: Thanks to PinkHoodie for making a New Year's Regional Star Battle puzzle for rollout! 2025-01-09 [lits-regional]: Thanks to PinkHoodie for sending a classic Regional LITS puzzle as well as one using variant territory-shade-blocks-min-1,territory-shade-block-unique ahead for the upcoming release! 2025-01-09 [golem-grad]: Rook detected a missing constraint before the release, now added - thank you! 2025-01-09 [crowded-intersections]: Clarified the ruleset as pointed out by PinkHoodie, and corrected a link on this page 2025-01-08 [retrospective]: - fixed a recent regression affecting the RSS feed and Sitemap 2025-01-08 [retrospective]: - flash regression corrected (Rook) 2025-01-08 [golem-grad]: Thanks Rook for automode suggestions and for quickly detecting a global regression. 2025-01-07 [sample-paint]: An edge-case sent by PinkHoodie was corrected (cause: not considering the case of inner loops) 2025-01-06 [sample-paint]: The rule panels for Sample Paint were crafted by PinkHoodie, who also sent the cover pic and transcribed the puzzle used to ensure the ruleset was correct. Thank you! 2025-01-05 [sample-paint]: Thanks PinkHoodie for finding a weakness in the algorithm for region (loop) fusion, meanwhile corrected, before the release, and for suggesting a clearer quadrilateral symbol and stronger highlighting of incorrectly-shaped regions. 2025-01-04 [uso-nori]: A new year rollout Uso-nori puzzle was made by PinkHoodie. Also, the Uso-nori rules and implementation were corrected (cause: mistranslation) 2025-01-04 [tamago-town]: puzzletters PinkHoodie made 1 Tamago Town (classic) puzzle, under the 16x6 theme! 2025-01-04 [polyominous]: puzzletters A classic tetromino Polyominous was finally made, composed by PinkHoodie - thank you! 2025-01-04 [nuri-ten]: A rollout Nuri Ten puzzle was sent by PinkHoodie, who also corrected an aspect in the rule panels. 2025-01-04 [nuri-ten]: puzzletters PinkHoodie set 1 additional Nuri Ten (classic) puzzle 2025-01-04 [letter-weights]: puzzletters PinkHoodie shared 1 Letter Weights (classic) puzzle within the 16x6 theme. 2025-01-04 [kindomino]: puzzletters PinkHoodie dispatched 1 Kindomino (classic) puzzle under the 16x6 theme! 2025-01-04 [internal-patrol]: puzzletters PinkHoodie mailed 3 Internal Patrol (classic) puzzles, one with tetrominos - appreciated! 2025-01-04 [implicit-directors]: puzzletters PinkHoodie made 2 Implicit Directors (classic) puzzles - danke! 2025-01-04 [haunted-mirror]: A lingering case with mirrors parallel to the moonlight beam, that occurs with the prism variant is was corrected (cause: imperfect mental model) 2025-01-03 [paper-puzzle]: Joint authorship split for easier searching plus some deduplication. 2025-01-03 [zero-one-lines]: Arrows in Zero One Lines became optional. If not given, all directions are considered. 2025-01-03 [uso-nori]: The rule panels for Uso-nori were crafted by PinkHoodie - thank you! 2025-01-03 [turn-sums]: Arrows in Turn Sums became optional. If not given, all directions are considered. 2025-01-03 [tetritory]: Outside arrows in Tetritory are no longer necessary. Other genres may be updated gradually. 2025-01-03 [sunglasses]: Outside arrows in Sunglasses are no longer necessary, while inside arrows can now be added via variant arrows-yajilin-given. Note that without an arrow, all directions are now considered. 2025-01-03 [show-ten]: An additional Show Ten puzzle was crafted by PinkHoodie for rollout - thank you! 2025-01-03 [gerrymandering]: Outside arrows in Gerrymandering became optional. 2025-01-03 [curve-sums]: Arrows in Curve Sums became optional. If not given, all directions are considered (with each number line only counted once). 2025-01-03 [chess-loop]: Encoding Chess Loop was fully reencoded to use piece-counts instead of parameters 2025-01-03 [chess-avoidance]: Encoding Chess Avoidance was fully reencoded to use piece-counts instead of parameters. 2025-01-02 [uso-nori]: Thanks to PinkHoodie for clarifying an important aspect of the ruleset before implementation: shaded numbers must be false. 2025-01-02 [show-ten]: Many thanks to PinkHoodie for making the first rule panels of 2025, for Nuri Ten (as well as the cover picture), and for sending a Show Ten puzzle for rollout! 2025-01-02 [nuri-ten]: Thanks to David Altizio (djmathman) for noticing the original implementation of Nuri Ten was missing a constraint, and to PinkHoodie for quickly re-making the rule panels and cover pic! 2025-01-01 [golem-grad]: Thanks PinkHoodie for noticing an incorrect case, corrected before the release 2025-01-01 [geradeweg]: A new year's puzzle was sent by PinkHoodie, alongside a second puzzle for the Geradeweg rollout. Thank you! 2024-12-31 [geradeweg]: Many thanks to PinkHoodie for making the rule panels and gathering the metadata for Geradeweg! 2024-12-31 [aquarium]: justkirb noticed a non-uniqueness in the rule panels of Aquarium, now corrected, and suggested an alternative minimal puzzle that could be used as a replacement - thank you! 2024-12-30 [water-fun]: Two additional Water fun puzzles, one using internal edges, were crafted by PinkHoodie for rollout. Also thanks to justkirb for detecting a transcription error in the Northeast puzzle, now corrected. 2024-12-30 [aquarium]: PinkHoodie transcribed Naoki Inaba's original Aqua Place set as Aquarium puzzles, and sent a classic Aquarium puzzle for rollout! 2024-12-28 [water-fun]: Some edge cases around incomplete walls, detected by PinkHoodie (who sent good unit tests), were corrected before the release date - thank you! 2024-12-28 [water-fun]: Rule panels for Water fun were remade to illustrate all edge cases. 2024-12-28 [the-longest]: puzzletters PinkHoodie fashioned 1 the Longest (classic) puzzle - hat tip! 2024-12-28 [the-convoy]: puzzletters PinkHoodie constructed 1 The Convoy (classic) puzzle - thank you! 2024-12-28 [suguru]: puzzletters PinkHoodie composed 1 Suguru (classic) puzzle - gracias! 2024-12-28 [spokes]: puzzletters PinkHoodie prepared 3 Spokes (classic) puzzles - ขอบคุณ! 2024-12-28 [sniping-arrow]: puzzletters PinkHoodie crafted 1 Sniping Arrow (classic) puzzle - merci! 2024-12-28 [slitherlink]: puzzletters PinkHoodie sent 1 Slitherlink (classic) puzzle - appreciated! 2024-12-28 [slicy]: puzzletters PinkHoodie shared 1 SLICY puzzle using variant sorted,o sent 2 SLICY (classic) puzzles! 2024-12-28 [shrooms]: puzzletters PinkHoodie composed 1 Shrooms (classic) puzzle - ありがとう! 2024-12-28 [shirokuro-pipe]: puzzletters PinkHoodie shared 1 Shirokuro Pipe (classic) puzzle - תודה! 2024-12-28 [seiza]: puzzletters PinkHoodie shared 4 Seiza (classic) puzzles - thank you! 2024-12-28 [room]: puzzletters PinkHoodie set 1 Room Puzzles (classic) puzzle - grazie! 2024-12-28 [regional-walk]: puzzletters PinkHoodie set 1 Regional Walk (classic) puzzle - danke! 2024-12-28 [pointing-at-the-crowd]: puzzletters PinkHoodie mailed 1 Pointing at the Crowd (classic) puzzle - 谢谢! 2024-12-28 [nuritwin]: puzzletters PinkHoodie set 1 Nuritwin (classic) puzzle - grazie! 2024-12-28 [nura-knight]: puzzletters PinkHoodie composed 2 Nura-knight (classic) puzzles - tak! 2024-12-28 [norino-lits]: puzzletters PinkHoodie prepared 1 Norino-LITS (classic) puzzle - grazie! 2024-12-28 [nikoji]: puzzletters PinkHoodie shared 1 NIKOJI (classic) puzzle - gracias! 2024-12-28 [multiplication-link]: puzzletters PinkHoodie fashioned 4 Multiplication Link (classic) puzzles - merci! 2024-12-28 [milk-tea]: puzzletters PinkHoodie constructed 1 Milk Tea (classic) puzzle - grazie! 2024-12-28 [masyu]: puzzletters PinkHoodie sent 1 Masyu (classic) puzzle - grazie! 2024-12-28 [lots]: puzzletters PinkHoodie constructed 1 LOTS (classic) puzzle - 谢谢! 2024-12-28 [lohkous-scattered]: puzzletters PinkHoodie mailed 1 Scattered Lohkous puzzle using variant edge-given,edge-forbidden! 2024-12-28 [lits]: puzzletters PinkHoodie crafted 2 LITS puzzles using variants double and inarow-shade-max-3 dispatched 2 LITS (classic) puzzles! 2024-12-28 [landvermessung]: puzzletters PinkHoodie shared 1 Landvermessung (classic) puzzle - kiitos! 2024-12-28 [kropki-pairs]: puzzletters PinkHoodie prepared 1 Kropki Pairs (classic) puzzle - appreciated! 2024-12-28 [kazuburo]: puzzletters PinkHoodie created 1 Kazuburo (classic) puzzle - thank you! 2024-12-28 [ice-walk]: puzzletters PinkHoodie sent 1 Ice Walk (classic) puzzle - kiitos! 2024-12-28 [hidoku]: puzzletters PinkHoodie mailed 2 Hidoku (classic) puzzles - kiitos! 2024-12-28 [gokigen-naname]: puzzletters PinkHoodie set 1 Gokigen Naname (classic) puzzle - ありがとう! 2024-12-28 [firewall]: puzzletters PinkHoodie mailed 1 Firewall (classic) puzzle - go raibh maith agat! 2024-12-28 [eisbahn]: A rollout companion Eisbahn puzzle was sent by PinkHoodie - thank you! 2024-12-28 [black-holes]: puzzletters PinkHoodie crafted 1 Black holes (classic) puzzle - danke! 2024-12-28 [barns]: puzzletters PinkHoodie prepared 1 Barns (classic) puzzle - kiitos! 2024-12-28 [barbed-wire]: puzzletters PinkHoodie prepared 1 Barbed Wire (classic) puzzle - merci! 2024-12-28 [aquarium]: Thanks to PinkHoodie for making an Aquarium puzzle for rollout! 2024-12-28 [aquapelago]: puzzletters PinkHoodie made 1 Aquapelago (classic) puzzle - hat tip! 2024-12-28 [anymino]: puzzletters PinkHoodie crafted 2 Anymino (classic) puzzles - go raibh maith agat! 2024-12-28 [akari]: puzzletters PinkHoodie composed 1 Akari (classic) puzzle - kiitos! 2024-12-28 [akari-rgb]: puzzletters PinkHoodie shared 1 Akari (RGB) (classic) puzzle - kiitos! 2024-12-28 [akari-regional]: puzzletters PinkHoodie shared 1 Regional akari (classic) puzzle - 谢谢! 2024-12-28 [accord]: puzzletters PinkHoodie composed 1 Accord (classic) puzzle - go raibh maith agat! 2024-12-27 [water-fun]: A rollout Water fun puzzle was sent by PinkHoodie - thank you! 2024-12-27 [polyomino-packing]: Two additional Polyomino packing puzzles were made by PinkHoodie for rollout - thank you! 2024-12-27 [eisbahn]: Two missing constraints were added, detected by PinkHoodie who sent two great test cases, and, in addition, two rollout puzzles. Thank you! 2024-12-26 [retrospective]: - Removed excess padding on small screens (especially for the genre rules popup) after a report by Paweł Krysiak 2024-12-25 [tetroid]: A variant hex and two classic Tetroid puzzles were made by PinkHoodie for rollout - thank you! 2024-12-25 [tetroid]: An additional Tetroid by PinkHoodie was received for rollout - thank you! 2024-12-25 [polyomino-packing]: This genre's authorship and information was updated, after research by PinkHoodie, and a bug was corrected - thank you! 2024-12-25 [polyomino-packing]: A hex variant plus and a classic Polyomino packing puzzle was made by PinkHoodie for rollout - thank you! 2024-12-24 [tetroid]: Thanks to PinkHoodie for suggesting Tetroid, for transcribing Naoki Inaba's origninal set, and for making the rule panels in the modern format! 2024-12-22 [the-longest]: puzzletters PinkHoodie constructed 3 classic the Longest puzzles plus one using variant the-shortest. Thank you! 2024-12-22 [sniping-arrow]: puzzletters PinkHoodie prepared 1 Sniping Arrow puzzle using variant start-finish, plus a classic, part of the size series! 2024-12-22 [parking]: puzzletters PinkHoodie continued the size series with 1 Parking (classic) puzzle. 2024-12-22 [multiplication-link]: puzzletters PinkHoodie fashioned 1 Multiplication Link puzzle using variant knapp-daneben and two classics (one is a doppel, and another is part of the size series)! 2024-12-22 [math-path]: PinkHoodie sent a rollout Math Path puzzle plus puzzletters another classic, part of the parallel series. 2024-12-22 [letter-weights]: puzzletters PinkHoodie shared 2 Letter Weights puzzles using the math variant plus 4 additional classics (one parallel and one par tof the size series). Thank you! 2024-12-22 [kakeeru]: puzzletters PinkHoodie composed 1 Kakeeru (classic) puzzle, as a parallel for Multiplication Link. 2024-12-22 [jadium]: puzzletters PinkHoodie fashioned 1 Jadium (classic) puzzle (par of the parallel series) 2024-12-22 [isowatari]: puzzletters PinkHoodie sent an Isowatari (classic) puzzle - thank you! 2024-12-22 [implicit-directors]: puzzletters PinkHoodie created a mashup of Implicit Directors and Multiplication Link, using variant multiplication-link-marked! 2024-12-22 [hidoku]: puzzletters PinkHoodie made 1 Hidoku (classic) puzzle - danke! 2024-12-22 [fillomino]: puzzletters PinkHoodie made 1 Fillomino (classic) puzzle - thank you! 2024-12-22 [black-holes]: puzzletters PinkHoodie mailed 1 Black holes (classic) puzzle (parallel series)! 2024-12-22 [aquapelago]: puzzletters PinkHoodie composed 1 classic Aquapelago, part of the size series! 2024-12-21 [math-path]: PinkHoodie crafted fantastic rule panels for Math Path, and transcribed some earlier puzzles. Thank you! 2024-12-20 [variants]: Realm variants realm-rectangle, realm-square, realm-no-rectangle, realm-no-square were added, after a suggestion by PinkHoodie for Kakeeru 2024-12-20 [math-path]: Many thanks to PinkHoodie for feedback on the draft implementation of Math Path that led to some improvements and fixes. 2024-12-20 [kakeeru]: Four rollout classic Kakeeru puzzles were crafted by PinkHoodie, including two classics, a realms-max-1 and a realm-rectangle variant puzzle. Thank you! 2024-12-19 [polyomino-packing]: PinkHoodie detected a missing panel and managed to craft one to fill the gap - thank you! 2024-12-19 [multiplication-link]: Advariants Multiplication Link promoted to variant family, so that it can be combined with other genres, such as Implicit Directors (an idea by PinkHoodie) 2024-12-19 [multiplication-link]: The Multiplication Link ring was updated to distinguish it from a simple turning ring (PinkHoodie) 2024-12-19 [kakeeru]: Thanks to PinkHoodie for noticing the genre Kakeeru as a parallel of Multiplication Link and quickly making the rule panels for it! Advariants 2024-12-18 [retrospective]: - genres can now be sorted and filtered by publication in the new puzzle page 2024-12-17 [touching-tails]: Cerise Talis sent the hex variant panel for Touching Tails (with small adaptations). A visual regression (cause: renaming of underlying scopes) was corrected 2024-12-17 [aquarium]: Thanks to Anurag Sahay for making the rule panels for Aquarium, with extra care to showcase interrupted regions! 2024-12-15 [spokes]: puzzletters PinkHoodie set 1 Spokes puzzle using variant longbreaksegment-numbers-distinct and created 2 Spokes (classic) puzzles! 2024-12-15 [seiza]: puzzletters PinkHoodie created 2 Seiza puzzles, using variants barrier and double and fashioned 3 Seiza classics! 2024-12-15 [nikoji]: Advariants Question marks added to NIKOJI, using new local variant question. This was an idea by PinkHoodie, who also sent the variant panels, inspired by Forceloop 2024-12-15 [nikoji]: puzzletters PinkHoodie made 1 NIKOJI (classic) puzzle (part of the size series), and two variant question puzzles - thank you! 2024-12-15 [kropki-pairs]: puzzletters PinkHoodie shared 1 Kropki Pairs puzzle using variant zero plus 4 Kropki Pairs (classic) puzzles! 2024-12-15 [gemini-block]: puzzletters PinkHoodie set 1 Gemini Block (classic) puzzle - 谢谢! 2024-12-13 [variants]: Advariants global variant family numberrun-multiple-N added, a puzzle idea by てんのみかさ (tennnomikasa) for Kropki Pairs (there with N=11, multiples of eleven) 2024-12-13 [retrospective]: - Genre preview ribbon, dismissible, reading credits.releasedate 2024-12-12 [variants]: Global variants cloterrinumbers-equal, cloroterrinumbers-equal and clomiroterrinumbers-equal were added. 2024-12-12 [kropki-pairs]: Advariants global variant cloterrinumbers-equal added, an idea by Solyu for Kropki Pairs (part of the anomaly variant series). 2024-12-10 [variants]: Advariants gemini-numbers added globally, an idea by Solyu for Slitherlink (from the anomaly series) 2024-12-10 [variants]: Global variant dream-sequence added. 2024-12-10 [variants]: Advariants global variant longbreaksegment-numbers-distinct added, an idea by PinkHoodie for Spokes 2024-12-10 [spokes]: Advariants local variant negative-switch by Solyu was added to Spokes! 2024-12-10 [seiza]: Advariants Local variant black-hole added to Seiza, an idea by Solyu (part of the Anomaly series) 2024-12-10 [eisbahn]: Thanks to Rook for making the panels for Eisbahn (also known as Icebarn) and for detecting a mistake in the implementation, meanwhile corrected! (to be released on Dec. 26) 2024-12-10 [corner-loop]: Corner Loop promoted to global variants corner-loop, corner-loop-marked and corner-loop-merged 2024-12-09 [retrospective]: - merged the about and credits section (PinkHoodie) and rephrased several aspects (Hyprgon), across all genre pages 2024-12-09 [seiza]: Advariants Local variant double added to Seiza, an idea by PinkHoodie, who helped clarify the exact behaviour by sending a good unit test. Thank you! 2024-12-09 [akari-rgb]: Genre authorship was updated today, considering the info sent by PinkHoodie and prior research by Joelangstaff 2024-12-08 [variants]: Advariants Global variant dream-sequence-merged, an idea by Matcha20070516 for Ice Walk was added. 2024-12-08 [regional-walk]: Advariants Regional Walk was released, with rule panels kindly made by PinkHoodie, the genre author, who also sent the cover pic and suggested some implementation improvements, now added. Thank you! 2024-12-08 [regional-walk]: Thanks to PinkHoodie for transcribing the original set of Regional Walk puzzles and making a new one for rollout & to Anurag Sahay for helping clarifying the rules text. 2024-12-08 [ice-walk]: Advariants Thanks to PinkHoodie for making the rule panels for Ice Walk super quickly and with great quality, for a first version of the cover pic, for finding the metadata for this genre and for making a rollout Ice Walk puzzle! 2024-12-08 [ice-walk]: Thanks to PinkHoodie for transcribing earlier Ice Walk puzzles, including one with variant directions-optional! 2024-12-08 [ice-walk]: Advariants Local variant twins by Solyu was added to Ice Walk today. 2024-12-07 [variants]: Advariants Global variant directions-optional, a suggestion by PinkHoodie, who kindly made the rule panel, was added! 2024-12-07 [suguru]: puzzletters PinkHoodie mailed 1 Suguru (classic) puzzle - part of the parallel series! 2024-12-07 [sudoku]: puzzletters PinkHoodie constructed 2 Sudoku puzzles using variants math and obstacle,antiknight plus 2 Sudoku (classic) puzzles! Minor page reorganisation. 2024-12-07 [slitherlink]: puzzletters PinkHoodie composed 1 Slitherlink puzzle using variant vista,wolf-and-sheep created 1 classic Slitherlink puzzle, as aprt of the size series! 2024-12-07 [shirokuro-pipe]: puzzletters PinkHoodie sent 1 Shirokuro Pipe (classic) puzzle - as part of the parallel series! 2024-12-07 [polyomino-packing]: Thanks to Anurag Sahay for making the rule panels for Polyomino packing! 2024-12-07 [pearl-necklace]: puzzletters PinkHoodie prepared 1 Pearl Necklace (classic) puzzle - part of the parallel series! 2024-12-07 [ox-loop]: puzzletters PinkHoodie prepared 1 OX Loop puzzle using variant turning,straight, as part of the parallel series! 2024-12-07 [milk-tea]: puzzletters PinkHoodie made 4 Milk Tea puzzles using variants pearls-gray and pi, plus a classic Milk Tea - thank you! 2024-12-07 [milk-tea]: Thanks to PinkHoodie for detecting a problem in the pi variant highlighting (via an excellent unit test). It has now been addressed. 2024-12-07 [masyu]: puzzletters PinkHoodie made an impressive Masyu puzzle using variants castle,fullish,syuma,dynasty,alternate and a classic Masyu (aprt of the size series)! 2024-12-07 [gokigen-naname]: puzzletters PinkHoodie composed 1 Gokigen Naname (classic) puzzle, as part of the parallel series! 2024-12-07 [corner-loop]: puzzletters PinkHoodie created 1 Corner Loop (classic) puzzle - appreciated! 2024-12-06 [retrospective]: - Temporary pause of social media presence in the month of December. Email remains active as the primary communication channel. 2024-12-06 [rgb-loop]: puzzletters PinkHoodie fashioned 1 RGB Loop puzzle using variant square, (part of the parallel series). 2024-12-06 [regilin]: puzzletters PinkHoodie mailed 1 Regilin (classic) puzzle (Parallel series)! 2024-12-06 [milk-tea]: Advariants Local variant pi by Anon_polygomia was added. 2024-12-06 [akari]: puzzletters PinkHoodie sent 1 Akari puzzle using variant mirror plus 2 Akari (classic) puzzles, , including a 12x1. 2024-12-06 [akari-rgb]: puzzletters PinkHoodie set 3 Akari (RGB) puzzles using variants antiking-any,antiknight; antiking,antiknight-any and knapp-daneben-hue crafted 3 Akari (RGB) (classic) puzzles, , including a 12x1. 2024-12-06 [akari-regional]: puzzletters PinkHoodie created 1 Regional akari puzzle using variant prism plus 3 Regional akari (classic) puzzles, including a 12x1. 2024-12-05 [letter-weights]: A prescient comment by PinkHoodie gave rise to the local out-of-bounds variant, which allows reusing letter or numbers from the equation to assign them with lines. Thanks PinkHoodie for making a good example puzzle for it! 2024-12-04 [polyomino-packing]: Thanks to Benschultz for making the puzzle that inspired Polyomino packing. 2024-12-04 [letter-weights]: PinkHoodie also made the cover image for Letter Weights and sent two puzzles for rollout - thank you! 2024-12-03 [tentaisho]: Tentaisho was expanded with multiple star types, one per symmetry, particularly for hex . Thanks Chiel Beenhakker (bakpao) for sparking this idea and for noticing an error-checkign issue, corrected (cause: numeric error) 2024-12-03 [milk-tea]: Cspuz2 by semiexp now supports Milk Tea puzzles too. Thank you! 2024-12-02 [sniping-arrow]: Thanks to Moru for creating a solver for Sniping Arrow, with the ability to export Kudamono urls! 2024-12-02 [akari]: Advariants Local variant shadow added to Akari, Akari (RGB) and akari (regional), an idea by Solyu (anomaly variant series, named "black hole"). Shadow tiles cannot be illuminated. 2024-12-02 [inductive-games]: Added a recent entry to the table 2024-12-01 [masyu]: Incorrect highlighting for the fullish,syuma combo, detected by PinkHoodie, was corrected, and unit tests were added. Thank you! 2024-12-01 [letter-weights]: Many thanks to PinkHoodie for making the rule panels for Letter Weights and for tracing its origins. 2024-11-30 [retrospective]: - Image export no longer breaks when the url author field containes japanese characters (モノクログリーン) 2024-11-30 [timber]: puzzletters PinkHoodie fashioned 1 Timber! (classic) puzzle in keeping with the 16x6 board size! 2024-11-30 [straight-mazes]: puzzletters Continuing the 16x6 theme, PinkHoodie shared 1 Straight Mazes (classic) puzzle - hat tip! 2024-11-30 [rook-end-mazes]: puzzletters PinkHoodie created 1 Rook End Mazes (classic) puzzle under the 16x6 motto! 2024-11-30 [one-good-turn-deserves-another]: puzzletters PinkHoodie made not 1 but 3 One Good Turn Deserves Another (classic) puzzles, following the 16x6 theme! Minor page reorganisation. 2024-11-30 [implicit-directors]: puzzletters To celebrate the 3000th puzzle mark, PinkHoodie made an Implicit Directors (classic) puzzle! 2024-11-30 [full-house]: puzzletters PinkHoodie continued the 16x6 theme with 1 Full House (classic) puzzle - thank you. Minor page reorganisation. 2024-11-30 [cross-roads]: puzzletters PinkHoodie composed 1 Cross Roads (classic) puzzle, withing the 16x6 theme! 2024-11-30 [corner-mazes]: puzzletters PinkHoodie created 1 Corner Mazes (classic) puzzle , under the 16x6 theme. 2024-11-30 [2-3-mazes]: puzzletters PinkHoodie fashioned 1 2-3 Mazes (classic) puzzle, continuing the 16x6 theme! Minor page reorganization. 2024-11-29 [spokes]: Day regression (visual) reported by PinkHoodie was corrected (cause: overshadowing model with same name, after a uniformisation to the number styles across genres). 2024-11-29 [slitherlink]: Slight adjustment to the Slitherlink clus style to make it more distinguishable from e.g. Vista clues (PinkHoodie) 2024-11-28 [variants]: Variant territory-shade-blocks-diagonal-adjacent-max-N, an idea by Anurag Sahay for double Accord, was added globally. 2024-11-28 [retrospective]: - an imperfect specification of number style, manifested as a problem with the Crosswall variant (detected by PinkHoodie) was corrected across +25 numeric genres 2024-11-28 [turtle-shell-loop]: Minor restyling of Turtle Shell Loop number clues, so they are more visible against the background, and appear below lines. 2024-11-28 [seiza]: Tile-centered aux marks upgraded (to barrier-like aux marks) to prevent collision with lines. Also, these can now be dragged in automode, with a mouse. Thanks Martin Ender (Menderbug) for the suggestions! 2024-11-28 [kurohappo]: Minor visual regression in Kurohappo was corrected (Kurohori style applied to clues) 2024-11-28 [akari-regional]: The prism variant was incorrectly registered as "local" when in fact it is "global", causing it not to load. Thanks PinkHoodie for reporting - fixed! Minor change to the prism style. 2024-11-28 [accord]: An example Accord with the double variant was added. Thanks Anurag Sahay for crafting the variant panels, and for sending a double Accord puzzle! 2024-11-27 [akari-rgb]: A visual regression on hex grids (checkered triangular tiles) that had been tolerated for some time is now corrected. 2024-11-27 [akari-regional]: Thanks to semiexp for adding Regional akari and Akari (RGB) to the CsPuz2 puzzle solver! 2024-11-26 [variants]: Clue management variant barrier, an idea previously used in Regional akari and Putteria, was added globally, after a suggestion by PinkHoodie. 2024-11-26 [seiza]: Thanks to PinkHoodie for making the variant rule panel for barier in Seiza 2024-11-26 [rgb-loop]: RGB Loop was updated alongside RB Loop. Thanks PinkHoodie for sending a test case. 2024-11-26 [rb-loop]: Further improvement to the RB Loop colouring algorithm, which now also propagates when the loop is closed, after PinkHoodie sent some good test cases. 2024-11-26 [rb-loop]: The aux loop colour marks were replaced by a letter; a bug reported by PinkHoodie with those in therb variant was corrected. 2024-11-26 [loop-ranker]: An highlighting improvement to Loop Ranker suggested by shminge was applied. Thank you. 2024-11-26 [accord]: Thanks to Anurag Sahay for making the rule panels of Accord and sending the cover pic, after suggesting this genre! 2024-11-26 [accord]: Many thanks to PinkHoodie for sharing two Accord puzzles for rollout! 2024-11-25 [akari-rgb]: Former local variant antiking-equal renamed just antiking (like the global variant) whereas former variant antiking renamed antiking-any (local variant). This aligns the behaviour with that across other genres. 2024-11-25 [akari-rgb]: Thanks to PinkHoodie for making the variant panels antiking,antiking-any,antiknight,antiknight-any 2024-11-24 [loop-ranker]: shminge sent a rollout Loop Ranker set in addition to the original puzzle set - thank you! 2024-11-24 [kurodoko]: puzzletters Rever created a shade-tromino variant Kurodoko puzzle, aka Triodoko - thank you! 2024-11-23 [variants]: Variant masyu was missing from this page and was now added (Rever). Also, variant masyu-merged was added to distinguish an earlier case where pearls obey base genre rules too. Please update earlier puzzles if appropriate. 2024-11-23 [variants]: Variant endpoints, an idea by PinkHoodie, added globally. 2024-11-23 [yajilin]: puzzletters PinkHoodie crafted 1 Yajilin (classic) puzzle, under the 16x6 theme! 2024-11-23 [sudoku]: puzzletters The first obstacle variant Sudoku was crafted by PinkHoodie! 2024-11-23 [regilin]: puzzletters PinkHoodie created 2 Regilin (classic) puzzles, both under the 16x6 theme! 2024-11-23 [nurikabe]: puzzletters PinkHoodie shared 2 Nurikabe (classic) puzzles, both under the 16x6 theme! 2024-11-23 [milk-tea]: Cosmetic change on Milk Tea: the grid lines no longer appear, and a simple outer frame is used instead. 2024-11-23 [megane]: Thanks to PinkHoodie for noticing some imperfections in the draft implementation, now fixed, and sending good unit test cases! 2024-11-23 [loop-ranker]: Thanks to shminge, who created this ruleset, for patiently making the rule panels for Loop Ranker! 2024-11-23 [loop-ranker]: Thanks to PinkHoodie for sending the first rollout puzzle of Loop Ranker! 2024-11-23 [light-and-shadow]: puzzletters PinkHoodie sent 1 Light and Shadow (classic) puzzle, under the theme 16x6! 2024-11-23 [crossroads]: Encoding for Crossroads was corrected. In principle, all puzzles should update automatically. 2024-11-23 [aquapelago]: puzzletters PinkHoodie created 1 Aquapelago (classic) puzzle, under the theme 16x6! 2024-11-23 [aqre]: puzzletters PinkHoodie shared 1 Aqre (classic) puzzle, under the theme 16x6! 2024-11-23 [akari]: puzzletters PinkHoodie crafted 1 Akari (classic) puzzle, under the theme 16x6 ! 2024-11-22 [masyu]: A regression detected by Random 8 was corrected (cause: incomplete template file renaming) 2024-11-22 [crossroads]: puzzletters Rever shared a masyu Crossroads variant puzzle - thank you! 2024-11-22 [black-holes]: Black holes now work correctly with the hex variant (thanks Random 8!) 2024-11-21 [interlaced-triplets]: Anurag Sahay sent an Interlaced Triplets puzzle for rollout - thank you! 2024-11-20 [kropki-pairs]: There are now 2 rollout kropki pair puzzles by PinkHoodie - thank you! 2024-11-20 [interlaced-triplets]: Thanks to Anurag Sahay for suggesting this genre, after settling on the definitive ruleset, and for iterating the rule panels until they reached the final stage, in collaboration; as well as for substantial feedback on the implementation! 2024-11-20 [interlaced-triplets]: Thanks to PinkHoodie for sending an Interlaced Triplets puzzle for rollout! 2024-11-18 [unequal-length-mazes]: Almost all puzzles in this page were retranscribed by PinkHoodie upon detecting an encoding bug, now fixed (cause:partial migration, due to overshadowed template, incorrectly named). Huge thank you! 2024-11-18 [seiza]: A second rollout puzzle was sent by PinkHoodie - thank you! 2024-11-18 [seiza]: A regression found by PinkHoodie was fixed (cause: an underlying template escaped batch renaming due to a particular pattern) 2024-11-18 [loop-ranker]: shminge sent substantial feedback over the coming week that led to improvements in the implementation. 2024-11-18 [kropki-pairs]: PinkHoodie crafted the rule panels for Kropki Pairs and a cover picture, and sent more accurate metadata - thank you! 2024-11-16 [yajilin]: puzzletters PinkHoodie added 7 extra Yajilin (classic) puzzles to the Strike Set. 2024-11-16 [try-angles]: puzzletters PinkHoodie constructed 1 Try Angles (classic) puzzle, making great use of this newly modernised genre! 2024-11-16 [seiza]: PinkHoodie diligently prepared the rule panels and cover pic for Seiza (also known as "if I were a constellation"), and sent a rollout puzzle - thank you! 2024-11-16 [polyominous]: puzzletters PinkHoodie shared 1 Polyominous puzzle using variant edge-given! 2024-11-16 [ore-dango]: puzzletters PinkHoodie made 1 Ore-dango (classic) puzzle! 2024-11-16 [nurikabe]: puzzletters PinkHoodie constructed 2 Nurikabe puzzle using variant landvermessung plus another classic puzzle! 2024-11-16 [myopia]: puzzletters PinkHoodie sent 1 Myopia (classic) puzzle - thanks! 2024-11-16 [masyu]: puzzletters PinkHoodie dispatched 1 Masyu (classic) puzzle - gracias! 2024-11-16 [lits]: puzzletters PinkHoodie crafted 1 LITS (classic) puzzle! 2024-11-16 [aqre]: puzzletters PinkHoodie sent 1 Aqre (classic) puzzle ! 2024-11-16 [akari]: puzzletters PinkHoodie mailed 1 Akari (classic) puzzle ! 2024-11-16 [index]: Removed grids, since they were not much used, for simplicity and also to eliminate an existing conflict. 2024-11-15 [seiza]: Several pre-release improvements to the draft, aided by detailed feedback from PinkHoodie. 2024-11-14 [landvermessung]: A cross-connectivityvariant Landvermessung was crafted by xetto - thank you! 2024-11-14 [chess-position]: Thanks to Glumhippo for noticing a regression, now corrected. 2024-11-14 [bar-graph]: Anurag Sahay and PinkHoodie sent 1 and 2 puzzles for rollout - thank you! 2024-11-13 [landvermessung]: Clarified the wording in one of the rule panels and the implementation notes (PinkHoodie) 2024-11-13 [black-holes]: Many thanks to Takeya Saikachi for discovering that 今井洋輔 (Yosuke Imai) is the original author Black holes, nowadays often known as "stardust". 2024-11-13 [bar-graph]: Many thanks to Anurag Sahay for brilliantly making the panels for Bar Graph! 2024-11-13 [bar-graph]: PinkHoodie kindly transcribed Erich Friedman's Bar Graph puzzles (Bar Chart series) and noticed that the recommended variant should have been territory-shade-blocks-1´instead, with an excellent demonstration puzzle - thank you! 2024-11-12 [landvermessung]: PinkHoodie crafted the rule panels of Landvermessung, with special care to clarify Infinity clues, sent the cover pic and some metadata (alt names), and sent a 7x7 rollout puzzle - thank you! 2024-11-09 [yajilin]: puzzletters PinkHoodie's "Strike Set" of classic Yajilin puzzles continues, with 10 additional puzzles - thank you! 2024-11-09 [straight-mazes]: puzzletters PinkHoodie composed 1 Straight Mazes (classic) puzzle - gracias! 2024-11-09 [ore-dango]: puzzletters PinkHoodie sent 1 Ore-dango (classic) puzzle - danke! 2024-11-09 [loom]: puzzletters PinkHoodie created 1 Loom puzzle making great use of variant loop-to-path-vertex! 2024-11-09 [landvermessung]: Thanks to PinkHoodie for help clarifying the correct ruleset of Landvermessung (several disjoint zones, zero clues exist, infinity clues require some cells) 2024-11-09 [haunted-mirror]: puzzletters PinkHoodie set 2 Haunted Mirror Mazes puzzles using variants mirror-solve,piece-count and mirror-solve,piece-count,piece-full! 2024-11-09 [corner-mazes]: puzzletters PinkHoodie set 1 Corner Mazes puzzle using variant lines-2,start-finish! 2024-11-08 [try-angles]: The rule panels of Try Angles were brilliantly modernised by PinkHoodie - thank you! 2024-11-07 [paper-puzzle]: Further reorganization, with a focus on the "tree-type line puzzles" and "polyomino placement" category. 2024-11-07 [try-angles]: Some improvements to the highlighting was performed, after PinkHoodie noticed some issues (cause: freesegments vs longsegments). Thank you. 2024-11-07 [rgb-loop]: Enhancement: the colour of the last loop in RGB Loop is now inferred based on the colour of the remaining two loops. 2024-11-07 [rb-loop]: Minor improvement to the RB Loop colouring algorithm. 2024-11-06 [retrospective]: // - some optimisations to the undo queue to reduce memory footprint 2024-11-06 [hamiltonian-mazes]: Hamiltonian Mazes redesigned, reencoded, to bring it in line with recent genres and remove old code; panels modernised. 2024-11-05 [retrospective]: - genres 2-3 Mazes, Chess Path, Color Mazes, Corner Mazes, Hex Turn, One Good Turn Deserves Another, Palindrome Path, Pathfinder, Straight Mazes, That's Not Right, Timber! and Unequal Length Mazes were updated to use interchangeable endpoints rather than start and finish points (Jolson, Bobuardodavinci). All puzzles should automatically update. 2024-11-05 [u-bahn]: Local variant dead-end was added to U-bahn, and idea by Paletron. 2024-11-05 [polyominous]: A bug in the global variant polyominous, detected by PinkHoodie, was patched (letters are now unrestricted, and it is up to the setters to pick the correct ones) 2024-11-05 [following-suit]: Naoki Inaba's Uneven (アンイーブン) set was added, kindly transcribed by PinkHoodie, who discovered it was equivalent to Following Suit. Authorship was revised to include both authors. 2024-11-04 [paper-puzzle]: Categories reorganisation (after some misclassifications noticed by PinkHoodie) and a more efficient categorisation flow. 2024-11-04 [haunted-mirror]: Local variant mirror-solve was added to support mirrorless puzzles too, a suggestion by Davemillar. Currenlty, mirror direction does not matter. 2024-11-04 [index]: All data-related items are now asynchronous via placeholders (once the data arrives, it is replaced everywhere), solving a concurrency issue (PinkHoodie, Justimagineit, Random 8) 2024-11-03 [retrospective]: - collision on the hex grid is more precise, although possibly slower (Random 8) 2024-11-03 [gokigen-naname]: PinkHoodie made two additional puzzles with the edge-given variant, one of them without numbers! 2024-11-02 [variants]: Variant loop-to-path-vertex, extending loop-to-path was added (Justimagineit) 2024-11-02 [variants]: Variant empty-area-max-N renamed to realms-max-N. Please update any puzzles (sorry for the inconvenience) 2024-11-02 [variants]: Variant start-finish adds (given) start and finish symbols to a genre (Random 8, PinkHoodie). 2024-11-02 [yajilin]: puzzletters PinkHoodie prepared a "Strike Set" comprising 10 Yajilin (classic) puzzles! 2024-11-02 [regilin]: puzzletters PinkHoodie created 2 Regilin puzzles using variants vertigo and shade-domino composed 1 Regilin (classic) puzzle! 2024-11-02 [ore-dango]: puzzletters PinkHoodie fashioned a very beautiful Ore-dango (classic) puzzle, as part of the Halloween Event 2024! 2024-11-02 [kurotto]: puzzletters PinkHoodie crafted 1 Kurotto (classic) puzzle, as part of the Halloween Event 2024! 2024-11-02 [koburin]: puzzletters PinkHoodie set 1 Koburin (classic) puzzle, as part of the Halloween Event 2024! 2024-11-02 [haunted-mirror]: puzzletters PinkHoodie shared 1 Haunted Mirror Mazes puzzle using variant prism! 2024-11-02 [grandstands]: puzzletters PinkHoodie shared 1 Grandstands (classic) puzzle, as part of the Halloween Event 2024! 2024-11-02 [gokigen-naname]: Thanks to PinkHoodie for making the rule panels for Gokigen Naname, sending the cover pic, transcribing 6 Gokigen Naname (classic), and sending 3 puzzles for rollout, 1 classic and, 1 using the hex and 1 the edge-given variant! 2024-11-02 [estate-lawns]: puzzletters PinkHoodie constructed 1 Estate Lawns (classic) puzzle, as part of the Halloween Event 2024! 2024-11-02 [dance-and-dance]: puzzletters To celebrate one year of posting, PinkHoodie created 1 Dance and Dance puzzle using variant walls and set 2 Dance and Dance classics! 2024-11-02 [dance-and-dance]: The rules were rephrased so the text includes all the info in the panels too (Dandelo - thanks PinkHoodie for relaying) 2024-11-02 [brownies]: puzzletters PinkHoodie constructed 1 Brownies (classic) puzzle, as part of the Halloween Event 2024 2024-11-02 [bramble]: puzzletters PinkHoodie constructed 1 Bramble (classic) puzzle, as part of the Halloween Event 2024 2024-11-02 [akari]: puzzletters PinkHoodie composed 1 Akari (classic) puzzle, as part of the Halloween Event 2024 2024-11-02 [akari-regional]: puzzletters PinkHoodie constructed 1 Regional akari (classic) puzzle, as part of the Halloween Event 2024 2024-11-01 [news]: News items are again divided in months 2024-11-01 [regilin]: An issue with variant shade-domino found by PinkHoodie revealed a mistake in the implementation of Regilin, corrected (cause: block versus cell confusion) 2024-11-01 [gokigen-naname]: Thanks to Pinkhodie for noticing a couple missing aspects (minimum number is zero, escape constraint), bugs (segmentless numbers were being ignored) and other improvement opportunities before the release! 2024-11-01 [guidelines]: Moved the Kudamono Puzzle Submission Guidelines into a separate page, and expanded a bit on the forward design method for puzzles. 2024-10-31 [regilin]: Supreme thanks to PinkHoodie for sending in the Rule Panels, cover pic, transcribing Naoki Inaba's puzzles plus a recent, original puzzle set! 2024-10-31 [haunted-mirror]: PuzzleSquareJP's Helloween Event is live until Halloween night! 2024-10-30 [yosumi]: A visual regression detected by PinkHoodie was corrected (cause: mixed number template after refactoring) - thank you 2024-10-30 [haunted-mirror]: Some of halloween's puzzles have been listed, by PinkHoodie! 2024-10-30 [akari-regional]: PinkHoodie caught a day regression, promptly fixed (cause: mistakenly pushed work-in-progress) 2024-10-29 [sunglasses]: The first source for this genre was was kindly provided by Takeya Saikachi, pushing its origins back to 2005. 2024-10-29 [parking]: Takeya Saikachi sent info about the original publication of Parking: Nanpure Fan, Apr. 2004. Thank you! 2024-10-29 [loop-12]: Many thanks to Takeya Saikachi for sending the complete authorship information for Loop 12! 2024-10-28 [haunted-mirror]: Global variant piece-full added. In Haunted Mirror Mazes it ensures every tile not containing a mirror needs to be used by some monster. 2024-10-28 [haunted-mirror]: PinkHoodie remarked that combining piece-count and piece-full would be useful when the counts of some pieces are not given, and made a puzzle to demonstrate it - thank you! 2024-10-28 [gemini-loop]: The new cloterrilines-equal variant finally enabled perfect error checking in Pinkhoodies 2-grid Gemini Loop / Following Suit variant puzzle. 2024-10-27 [forceloop]: Global variant clomiroterrilines-equal was masterfully applied to Forceloop by PinkHoodie - thank you! 2024-10-27 [double-or-nothing]: Global variant cloroterrilines-equal was first applied by PinkHoodie to Double or nothing, alongside the self-or-nothing local variant 2024-10-26 [simple-loop]: puzzletters A classic "tumble" Simple Loop puzzle set was crafted by PinkHoodie this week! 2024-10-26 [haunted-mirror]: On the hex grid, aux marks are now correctly removed when a monster is added, a bug reported by Random 8 - thank you! 2024-10-26 [double-or-nothing]: Local variant self-or-nothing added, to support an original idea by PinkHoodie, who made the variant panel and sent the corresponding puzzle - thank you! 2024-10-25 [touching-tails]: puzzletters Cerise Talis sent Touching Tails puzzle number 11, probably the trickiest in the genre 2024-10-25 [touching-tails]: PinkHoodie was the first to explore the new cloterrilines-equal variant, by making a Touching Tails puzzle! 2024-10-25 [haunted-mirror]: Day regression affecting monster switching in automode for off-centre clicks was corrected (cause: missing unit test; side-effect of a related fix yesterday) 2024-10-25 [haunted-mirror]: PinkHoodie sent an obstacle puzzle to demonstrate the effect of this reccommended variant in Haunted Mirror Mazes 2024-10-24 [double-or-nothing]: Rook carefully crafted the rule panels of Double or nothing, ensuring they are just perfect. Thank you! 2024-10-24 [double-or-nothing]: Thanks to PinkHoodie for kindly transcribing Naoki Inaba's Double or nothing, aka double block puzzles! 2024-10-24 [double-or-nothing]: A bug causing skipped edge cross marks on hex, detected by Rook, was globally corrected thank you! (cause: complexity) 2024-10-24 [double-or-nothing]: PinkHoodie sent a bouba-or-kiki variant puzzle for the rollout of Double or nothing. Thank you! 2024-10-24 [akari-rgb]: Thanks to Laclale for detecting a setting error in one of the puzzles (target over black), corrected. 2024-10-23 [variants]: Under new section lines with region division variant family cloterrilines-equal, cloroterrilines-equal, clomiroterrilines-equal was added, which includes a variant usually called "clones" or "cloned regions" for line genres. 2024-10-22 [u-bahn]: PinkHoodie made the rule panels for U-bahn, the cover picture, a puzzle for rollout, and gathered metadata on this genre. Thank you! 2024-10-22 [jadium]: Numberline mode extended to add numbers in descending order by right-clik-dragging (Bonsuonparedo). Question: how to add this ability on automode for touch devices? 2024-10-22 [haunted-mirror]: Piece-counts now collide correctly with other clue types (thanks PinkHoodie for noticing) 2024-10-21 [haunted-mirror]: Stabilised colours for mirror lines. 2024-10-20 [touching-tails]: puzzletters Cerise Talis sent a new Touching Tails puzzle (and detected a visual bug, meanwhile corrected; cause: name change in underlying variable). Thanks Seren for checking the puzzle for non-uniquenesses. 2024-10-20 [haunted-mirror]: PinkHoodie concluded the panels of Haunted Mirror Mazes for the release - thank you! 2024-10-20 [haunted-mirror]: A critical bug in the aux mark inputs for hex, reported by Random 8, was corrected (cause: complexity) Thank you! 2024-10-19 [variants]: Clue-management variant piece-count was added globally, with a focus on an upcoming halloween genre. 2024-10-19 [vista]: puzzletters PinkHoodie sent 1 puzzle using variant slitherlink-merged! 2024-10-19 [simple-loop]: puzzletters PinkHoodie sent 1 classic Simple Loop - thank you! 2024-10-19 [linesweeper]: puzzletters PinkHoodie sent 1 puzzle using variant grandstands-merged! 2024-10-19 [koburin]: puzzletters As part of PuzzleSquare's 50000 puzzle celebration, PinkHoodie sent 1 puzzle using variant pipe,shade-domino! 2024-10-19 [implicit-directors]: puzzletters As part of PuzzleSquare's 50000 puzzle celebration, PinkHoodie sent 1 puzzle using variant obstacle,turning,straight! 2024-10-19 [grandstands]: puzzletters As part of PuzzleSquare's 50000 puzzle celebration, PinkHoodie sent 1 puzzle using variant ripple-loop,short 2024-10-19 [forceloop]: puzzletters As part of PuzzleSquare's 50000 puzzle celebration, PinkHoodie sent 1 puzzle using variant crossroads,unequal-lengths! 2024-10-19 [following-suit]: puzzletters As part of PuzzleSquare's 50000 puzzle celebration, PinkHoodie sent 1 puzzle using variant luz-loop,full! 2024-10-19 [akari]: puzzletters The Akari Pento Pairs series by PinkHoodie was completed with 7 classics - thank you! 2024-10-18 [haunted-mirror]: Local variant mirror-cross added, to allow crossed mirrors. 2024-10-18 [haunted-mirror]: Puzzles with the variant piece-count, like the one PinkHoodie sent for rollout, are reccomended! 2024-10-17 [version-history]: V.43 Definite/sketch input line improvements (line-line intersection, free line grid fragmenting, better mono-lines, mono-sketch). New automode for region division. Candidate numbers with dial. 2024-10-17 [retrospective]: - all single-line genres forbidding line intersection now enforce that constraint at input time 2024-10-17 [plans]: Panel claiming policy updated. Active claims now expire automatically after a week, but may be renewed. 2024-10-17 [slitherlink]: slitherlink variant family upgraded, and minor style change applied to the numbers so they are unmistakenly Slitherlink across genres. Former variant slitherlink is now slitherlink-merged (please update you puzzles using this variant) 2024-10-17 [grandstands]: Grandstands promoted to variant grandstands & family. 2024-10-17 [double-or-nothing]: Thanks to Rook and PinkHoodie for respectively detecting a missing constraint and bug in the draft implementation. 2024-10-16 [retrospective]: - in region division genres, contiguous edge marks were swapped for an equivalent type of sketch line, increasing convenience (Martin Ender (Menderbug), Random 8, Rook, Jubale, Haocurious) 2024-10-16 [retrospective]: - fragmented input for free lines, breaking at grid dots (Xurui) 2024-10-16 [crossroads]: The unequal-lengths variant was adapted to also work on genres with multiple line types like Crossroads (PinkHoodie) 2024-10-15 [variants]: Global variant realm-anchor was added for a Masyu puzzle by Dumediat 2024-10-15 [retrospective]: - segment dashes now scale appropriately across different geometries (scaling by segment size for small segments, then keeping a fixed size for large segments) 2024-10-15 [vista]: Thanks to Random 8 for detecting a contrast problem in the rule panels (corrected) and for noticing aux markers could be drawn between absent tiles (no fix currently available) 2024-10-15 [u-bahn]: Thanks for justkirb for testing an example puzzle and sending another for rollout! 2024-10-14 [vista]: The "Glass Peaks" Vista puzzle set by PinkHoodie plus a classic Vista were received for rollout! Thank you. 2024-10-14 [soulmates]: A mistaken axis labels ordering detected by モノクログリーン was corrected (cause: recent axis label drawing refactor) 2024-10-13 [retrospective]: - many missing interlinks added (PinkHoodie) 2024-10-13 [vista]: Many thanks to PinkHoodie for making the rule panels for Vista and for substantial feedback that resulted in major improvements, including the behaviour of absent tiles! 2024-10-13 [choco-banana]: Recent visual regression detected by Can Güllü (KenGlue) was corrected (cause: separation of given/solve layers) 2024-10-12 [lighthouses]: PinkHoodie sent 1 puzzle using variant obstacle! 2024-10-12 [aquapelago]: Thanks to Can Güllü (KenGlue) for sending two rollout puzzles, including one by Sam Cappleman-Lynes, for today's release of Aquapelago. 2024-10-12 [aquapelago]: Thanks to PinkHoodie for noticing that it was better for all numbers to be pre-shade, and for sending a rollout Aquapelago puzzle! 2024-10-12 [akari]: puzzletters PinkHoodie sent 7 classics - thank you! 2024-10-11 [retrospective]: - the auto-generated example puzzle panel no longer suffers from encoding issues in the puzzle parameters (PinkHoodie) 2024-10-11 [crossroads]: Crossroads promoted to global variant crossroads. Also, local variant crossrings by Endagorion was added. 2024-10-11 [corridors]: Many thanks to PinkHoodie for significant feeedback on this Corridors puzzle genre implementation, sending metadata and for making (and re-making) the rule panels and cover pic! 2024-10-11 [corridors]: PinkHoodie sent the first two Corridors puzzles for rollout, and sent a great unit test for a missing check (all listed areas must be used) plus a clarification panel. 2024-10-11 [aquapelago]: Many thanks to Can Güllü (KenGlue) for suggesting the Aquapelago genre, making the rule panels! 2024-10-10 [slicy]: The o variant for SLICY allows tetrahexes P and O, when fully contained in a territory. 2024-10-10 [lits]: Local variant o by てけてけ was added to LITS! 2024-10-10 [lits]: puzzletters Anurag Sahay made a LITS puzzle using global variant landvermessung. Thank you! 2024-10-09 [retrospective]: - pages are now properly redirected, in uniformised fashion (Random 8), solving assorted bugs and noticeable hyphenation problems 2024-10-08 [retrospective]: - pre-selected numbers (via keyboard) on are overwritten by latest inserted number via the number dial (Martin Ender (Menderbug)) 2024-10-08 [retrospective]: - shortcuts table(s) consolidated as one, deduplicated, and restructured for all genres (Martin Ender (Menderbug)) 2024-10-08 [retrospective]: - gridlines now styled differently between editing and solving modes, when the puzzle is solved (Martin Ender (Menderbug)) 2024-10-08 [spokes]: Visual adjustments after a visual regression (cause: scale vs textScale properties); mode fix after one bug (cause: unclear) found by PinkHoodie. 2024-10-08 [soulmates]: Typing a number in candidates submode no longer returns to definite number submode number, but lets us pick that aux number instead (Martin Ender (Menderbug)) 2024-10-08 [forceloop]: Forceloop puzzle Less is more remade after a non-uniqueness found by Random 8 - thank you. 2024-10-08 [diagonal-dissection]: A superb Diagonal Dissection set was sent by PinkHoodie for rollout. Thank you! 2024-10-08 [akari-regional]: A missing collision detected by Rook (on touch devices) was added. 2024-10-07 [variants]: The obstacle symbol is now hollow to make it clear that it can be visited (PinkHoodie) 2024-10-07 [soulmates]: The auxilliary number ring was removed since it became redundant after adding candidate marks. 2024-10-07 [room]: The obstacle variant allowed PinkHoodie to upgrade the lohkous mashup puzzle. 2024-10-07 [polyominous]: The genre was promoted to global variant polyominous. 2024-10-07 [milk-tea]: PinkHoodie and Anurag Sahay sent the first 3 puzzle for the rollout of Milk Tea - thank you! 2024-10-07 [lighthouses]: Lighthouse number sprite updated, to improve legibility (Haocurious) 2024-10-07 [kindomino]: Thanks PinkHoodie for finding テ卜ロカインスソ as an alternate name for the Kindomino. 2024-10-07 [diagonal-dissection]: Thanks to PinkHoodie for making the rule panels for Diagonal Dissection, as well as for beedback on the implementation that improved it (aux mark and sketching, divisibility checker) 2024-10-07 [akari-regional]: Thanks to Lennard Sprong (X_Sheep) for making the rule panels for Regional akari, released today after some adjustments. 2024-10-07 [akari-regional]: PinkHoodie transcribed Naoki Inaba's original Regional akari puzzles and sent a puzzle for rollout! 2024-10-06 [variants]: Variant obstacle added, to support an upcoming puzzle by Wisteria Fall. 2024-10-06 [squares-and-rectangles]: A non-uniqueness detected by Random 8 was corrected by Anurag Sahay. Thank you. 2024-10-06 [soulmates]: A few extra input unit tests (collision) were added, after feedback by Martin Ender (Menderbug), to prevent regressions. 2024-10-06 [polyominous]: A polyominous borders (as edge-given) was sent by Anurag Sahay for rollout - thank you! 2024-10-06 [milk-tea]: Rook masterfully crafted the rule panels for Milk Tea, released today - thank you! 2024-10-06 [akari-regional]: Thanks to Wisteria Fall for sending the first Regional akari puzzle for rollout, as well as the first puzzle using the obstacle variant! 2024-10-05 [retrospective]: - a longstanding interference of rule panels parameters on normal puzzle parameters, disruping the puzzle experience upon opening the rule panels on certain genres, was eliminated (Calica, Laclale, Anurag Sahay) 2024-10-05 [tentaisho]: puzzletters PinkHoodie sent 1 Tentaisho puzzle using variant territory-symmetry-mirror! 2024-10-05 [shape-grid]: Updated genre metadata with new information found by PinkHoodie, pushing back origins to 2010 2024-10-05 [polyominous]: A polyominous borders (as edge-given) and a third rollout puzzle were sent by PinkHoodie, both on the hex grid. Thank you! 2024-10-05 [milk-tea]: Thanks to Lennard Sprong (X_Sheep) and PinkHoodie for gathering the metadata and interlinks for Milk Tea! 2024-10-05 [linesweeper]: puzzletters Random 8 added the missing 7, to obtain a different puzzle with a perfect theme. 2024-10-05 [kazuburo]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-10-05 [diamond]: Meadows is an alternate name for this genre, as found out by PinkHoodie. 2024-10-05 [akari]: puzzletters The Pento Pairs series continues, with 7 extra puzzles sent by PinkHoodie. Thank you! 2024-10-04 [polyominous]: Thanks to Martin Ender (Menderbug) for several suggestions and for actively gathering feedback on the pentahex labelling. Thanks to everyone else who tested and/or provided feedback about the labelling: Hazelstorm, Cjk, Anurag Sahay, Seren, Nabokos, Beekie, Botaku, Yakaki, Emmie, Skyeislime, and others. 2024-10-04 [polyominous]: Thanks to Anurag Sahay for sending a rollout Polyominous puzzle! 2024-10-04 [polyominous]: Thanks to PinkHoodie for sending a rollout hex Polyominous puzzle, and noticing that the edge-given variant should be part of the recommendations (added). 2024-10-04 [nikakoku]: Recent regression detected by Random 8 was fixed (cause: trying to set non-existing cursor name; cursor name should be set even in the absence of automode) 2024-10-03 [yin-yang]: puzzletters xetto sent a Yin-Yang puzzle using variant cross-connectivity! 2024-10-03 [polyominous]: Many thanks to Anurag Sahay for spontaneously sending the panels for Polyominous, and for dohz for sending some info on labelling polyforms. 2024-10-03 [nurikabe]: xetto sent applied variant cross-connectivity to Nurikabe! 2024-10-03 [nikakoku]: Local variant pearls-gray added to Nikakoku, a suggestion by justkirb. Later on it may be upgraded to a global-variant. A puzzle by PinkHoodie was updated to use this variant. 2024-10-03 [light-and-shadow]: puzzletters A cross-connectivity Light and Shadow by xetto was added ! 2024-10-03 [haunted-mirror]: PinkHoodie sent a puzzle for rollout, using an upcoming variant. 2024-10-02 [kazuburo]: Rule panel text tweaked and number candidates aux marks included (properly cosntrained to the genre) after a suggestion by PinkHoodie. 2024-10-02 [haunted-mirror]: Thanks to PinkHoodie for substantial feedback on the implementation and good test cases, leading to a change in the logic for multiple lines of sight (together) 2024-10-01 [putteria]: Day regression (inputs) detected by Rook was corrected, and unit tests added to prevent it from recurring (cause: upgrading numbers to separate collision layer plus insufficient input unit tests). Thank you! 2024-10-01 [lits]: Thanks to PinkHoodie for transcribing Naoki Inaba's original LITS set! 2024-10-01 [internal-patrol]: A second rollout puzzle, using tetrominos, was made by PinkHoodie - thank you! 2024-10-01 [haunted-mirror]: Thanks to David Millar for feedback that led to an easier addition of absent cells with numbers, as well a generalising the puzzle to the hex grid. 2024-09-30 [rb-loop]: Collision behaviour improved (circle aux marks vs lines) after feedback from ゆき❄ (Yu-ri), who also reported a colorisation regression, now fixed. Thank you! 2024-09-30 [nurikabe]: A transcription error found by Random 8 was corrected. 2024-09-30 [internal-patrol]: justkirb crafted the rule panels of Internal Patrol, after suggesting this generalisation of Border Patrol; and helped polish the implementation! 2024-09-30 [internal-patrol]: PinkHoodie sent the first rollout puzzle of Internal Patrol. Thank you! 2024-09-29 [panels]: Panel modernization tables and credits moved to a separate panels-modern page, to keep this page simple. 2024-09-29 [panels]: Added exceptions, such as for interdependent constraints, and the possibility of adapting variant panels to genre classes (PinkHoodie,Random 8) 2024-09-29 [roost]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-09-29 [nurikabe]: puzzletters PinkHoodie sent 1 puzzle using variant cross-connectivity! 2024-09-29 [nura-knight]: puzzletters PinkHoodie sent 1 puzzle using variant cross-connectivity-total! 2024-09-29 [nikakoku]: Random 8 successfully navigated the intrincacies of the genre to make the rule panels for Nikakoku. In this genre, the interdependent constraints (no-branching and divide in two regions) make it logically impossible to display a single error per panel — so the first error panel displays those errors all at once. 2024-09-29 [nikakoku]: Nikakoku highlighting upgraded to reduce interference with variants (PinkHoodie) 2024-09-29 [nikakoku]: PinkHoodie sent a turning,straight puzzle for rollout. Thank you! 2024-09-29 [masyu]: puzzletters PinkHoodie sent 2 classics - thank you! 2024-09-29 [kurodoko]: Shade dynasty genres now include an edge aux mark for "either shaded", including in automode (Rook, Martin Ender (Menderbug), Carrick) 2024-09-29 [hasu-no-mura]: puzzletters PinkHoodie sent 2 puzzles using variants cross-connectivity-total and cross-connectivity! 2024-09-29 [fillomino]: puzzletters PinkHoodie sent 2 puzzles using variants tentaisho,territory-symmetry-rotational-2 and territory-symmetry-rotational-2! 2024-09-29 [cave]: Regression in cross-connectivity reported by Random 8 and PinkHoodie was corrected (cause: forgot to uncomment a contraint after testing). Unit tests added! 2024-09-29 [akari]: puzzletters PinkHoodie continued the full Pento Pair set of classic Akari (and sent one extra classic) - thank you! 2024-09-28 [crosswall]: Corrected some errors with the number dial on iPad after feedback from Jubale - thank you! 2024-09-28 [border-patrol]: xetto found a missing number in the rule panels, and Can Güllü (KenGlue) transcribed the very first puzzle of the genre! Thank you. 2024-09-27 [variants]: Variant cross-connectivity-total added (PinkHoodie), and behaviour fixed after a reports by xetto and PinkHoodie - thank you! 2024-09-27 [sunglasses]: The authorship and year of this genre was updated, thanks to Martin Ender (Menderbug), who also found an alias. 2024-09-27 [slitherlink]: Style update to improve line contrast (thinner lines as in region-division genres) 2024-09-27 [megane]: Thanks to Martin Ender (Menderbug) for suggesting Megane, clarifying its ruleset, researching genre origin and substantial feedback on the draft implementation, and for attempting to make the rule panels. 2024-09-27 [import-penpa]: Fixed a bug whereby imported links were not opening (cause: page migration) 2024-09-26 [turtle-shell-loop]: Line encoding for Turtle Shell Loop changed, to support future updates to the hex grid. Please update your puzzles urls - apologies for the inconvenience. 2024-09-26 [roost]: Aux marks corrected (cause: V42 update) - thanks PinkHoodie! 2024-09-26 [nikakoku]: Thanks to PinkHoodie for sending 4 rollour classics, in anticipation of the release, and making a Masyu Doppel Pair! 2024-09-26 [border-patrol]: Can Güllü (KenGlue) transcribed the original Border Patrol puzzles - thank you! 2024-09-25 [border-patrol]: PinkHoodie quickly sent a rollout Puzzle - thank you! 2024-09-25 [akari]: A missing collision between shaded cells and light bulbs was re-added (cause: leftover from the V41 upgrade). Thanks PinkHoodie 2024-09-24 [variants]: Variants territory-symmetry-rotational-... were added, inspired by Tentaisho. 2024-09-24 [retrospective]: - monoline submode now behaves correctly for edge lines in the diamond and hex grids too 2024-09-24 [soulmates]: Candidate marks now use the number dial, are diagonally placed, and have no limit. Thus they could be re-added to Soulmates, a suggestion by Martin Ender (Menderbug). 2024-09-24 [naname-loop]: In automode, clicking to add a single segment is now correctly restricted to diagonals 2024-09-24 [border-patrol]: Can Güllü (KenGlue) made the rule panels for Border Patrol! 2024-09-23 [numericlone]: The behaviour of the hex variant of Numericlone was corrected. 2024-09-23 [grandstands]: A non-uniqueness detected by xetto was corrected by Anurag Sahay. Thank you! 2024-09-23 [akari]: puzzletters PinkHoodie started a Pento Pair set! 2024-09-22 [light-and-shadow]: The origins of Light and Shadow have been pushed back to 1991, after PinkHoodie found more information about the genre. In addition, PinkHoodie transcribed Naoki Inaba's Percolation set! 2024-09-22 [light-and-shadow]: An additional aux mark is available in the ambiguous variant, a suggestion by PinkHoodie, to mark "potentially shaded" tiles. 2024-09-22 [implicit-directors]: Carrick made 2 La-Paz-like loops, aka straight Implicit Directors! 2024-09-22 [cave]: xetto made a Cave puzzle to demonstrate the cross-connectivity variant! 2024-09-21 [simple-loop]: puzzletters PinkHoodie sent 2 classics - thank you! 2024-09-21 [nuritwin]: puzzletters PinkHoodie sent 1 classic plus 1 puzzle using variant aqre! 2024-09-21 [masyu]: puzzletters PinkHoodie sent 4 classics - thank you! 2024-09-21 [light-and-shadow]: puzzletters PinkHoodie sent 1 puzzle using variant ambiguous,shade-no-vertex,unshade-no-vertex! 2024-09-21 [kurodoko]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-09-21 [heterocut]: puzzletters PinkHoodie sent 1 puzzle using variant tentaisho! 2024-09-21 [cave]: puzzletters PinkHoodie sent 4 classics - thank you! 2024-09-21 [aqre]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-09-18 [variants]: Variant tentaisho was added. 2024-09-18 [variants]: Variants antiqueen, antirook, antibishop were added. 2024-09-18 [variants]: Meta-variant cross-connectivity by xetto, was added. 2024-09-18 [retrospective]: - small dead zone added to the drag handler, so even if the mouse moves a tiny bit, it still counts as a click (Eli Doris (TwoHoleStraw)) 2024-09-18 [tentaisho]: Tentaisho rule panels were created by justkirb in record speed - thank you! 2024-09-18 [tentaisho]: PinkHoodie sent 2 new puzzles for rollout, and transcribed 6 classics plus 2 puzzles using suggested variant tatami - thank you!! 2024-09-18 [putteria]: No-number marks no longer affect the antiknight family of variants (PinkHoodie) 2024-09-18 [barns]: Walls now prevent/erase other line types in genres like Barns, Alcazar, etc… 2024-09-17 [variants]: Isolated simple adjacency variants antiking,antiknight, which can now be stacked as well antiking,antiknight (a suggestion by PinkHoodie). Also, variants antiwazir and antiferz were added. Finally, their behaviour with number genres was corrected, after good unit tests sent by PinkHoodie (only equal numbers are disallowed) 2024-09-17 [tally-loop]: Day regression found by xetto was corrected (cause: palette update, too greedy find-and-replace) 2024-09-17 [putteria]: Rook crafted the rule panels of Putteria and suggested auto-numbers (matching the area of their territory) be a part of this genre's automode. Thank you! 2024-09-17 [putteria]: PinkHoodie send the first rollout puzzle (and variant puzzle) and noticed the recommended variant was swapped (adjacent-octo). Thank you! 2024-09-17 [putteria]: PinkHoodie a second rollout puzzle, combining variants antiknight and antiking - thank you! 2024-09-17 [aqre]: Edge marks (to notate when one of 2 cells is shaded), an idea expressed by Superrabbit for another tool 2024-09-14 [nombre]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-09-14 [lits]: puzzletters PinkHoodie sent 1 puzzle using variant quadruple,territory-shade-block-unique! 2024-09-14 [light-and-shadow]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-09-14 [kurohori]: puzzletters PinkHoodie sent 1 puzzle using variant shade-no-number, effectively minesweeper! 2024-09-14 [kurodoko]: puzzletters PinkHoodie sent 3 classics - thank you! 2024-09-14 [implicit-directors]: puzzletters PinkHoodie sent 1 puzzle using variant straight (becoming La paz-like loop)! 2024-09-14 [aqre]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-09-13 [kurohori]: Restored number max and min constraint (Pinkhoodies) as well as the visual ring (cause: incomplete recent changes) 2024-09-13 [binary-runs]: Thanks to Random 8 for transcribing a set of earlier Binary Runs puzzles! 2024-09-13 [aqre]: puzzletters A hex variant puzzle by PinkHoodie was added. Thank you! 2024-09-12 [masyu]: A trancription error spotted by Random 8 was corrected by PinkHoodie. Thank you! 2024-09-12 [binary-runs]: Thanks to Random 8 and Yakaki for suggesting additional aux marks maybe-0, maybe-1 and edge crosses (added) 2024-09-12 [aqre]: PinkHoodie masterfully crafted the panels for Aqre, genre picture; transcribed 18 classics and created 2 new rollout puzzles. Thank you! 2024-09-11 [nuritwin]: Thanks to PinkHoodie for following up with 2 classics and 3 territory-shade-block-equal variant (Nuriclone ぬりクローン) puzzles! 2024-09-11 [nuritwin]: Thanks to Random 8 for detecting a non-uniqueness, now corrected by PinkHoodie. 2024-09-10 [variants]: Variant territory-shade-block-equal, suggested by PinkHoodie, added globally. 2024-09-10 [retrospective]: - Genre panels and puzzle pictures are now rendered as SVGs, hoping to solve some issues found by Jubale and Rook on apple devices 2024-09-10 [simple-loop]: A problem with the shortest puzzle was corrected (Random 8) 2024-09-10 [nuritwin]: Many thanks to PinkHoodie for crafting the rule panels and cover pic for this genre! 2024-09-10 [nuritwin]: Thanks to Rook and PinkHoodie for sending the first rollout puzzles! 2024-09-09 [variants]: Former variant straight renamed straight´´ and its behaviour adjusted to not allow crossing, following the original intention of PinkHoodie more closely 2024-09-09 [binary-runs]: Many thanks to hutthutthutt for making the rule panels of Binary Runs and for transcribing the 3 original puzzles! 2024-09-09 [binary-runs]: An aux mark to indicate the presence of an unknown number was added, suggested by PinkHoodie, who also sent a rollout puzzle. Thank you! 2024-09-09 [binary-runs]: Random 8 found a non-uniqueness in the rule panels, now corrected. Thank you. 2024-09-08 [retrospective]: - monoline submode extended to diagonal lines (now they can be added in a single click) 2024-09-07 [simple-loop]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-09-07 [putteria]: Thanks to Dreamlibrarian for suggesting a default by-area colouring for Putteria. 2024-09-07 [masyu]: puzzletters PinkHoodie sent 5 classics - thank you! 2024-09-07 [masyu]: Masyu RB was fixed (cause: renamed template). Thanks Random 8 for noticing 2024-09-07 [barns]: puzzletters PinkHoodie sent 1 puzzle using variant straight! 2024-09-07 [barns]: A transcription error (cause: variant encoding upgrade) found by Random8 was corrected. Thank you! 2024-09-07 [anymino]: puzzletters PinkHoodie sent 1 puzzle using variant double,territory-shade-block-unique! 2024-09-07 [import-puzzlink]: restored functionality after page reorganisation (thanks PinkHoodie) 2024-09-06 [variants]: Variant territory-shade-block-unique, suggested by PinkHoodie, added globally. 2024-09-06 [retrospective]: - mouse wheel scroll to switch submodes disabled within iframes (e.g on PuzzleSquare) as it was colliding with normal page scrolling to reach the puzzle (Eli Doris (TwoHoleStraw)) 2024-09-06 [stained-glass]: Thanks to PinkHoodie for making a set with 6 rollout puzzles, including one hex variant, completing the genre's metadata, and suggesting no-shade aux marking (added). 2024-09-06 [nuritwin]: The rules of Nuritwin were clarified with the help of PinkHoodie, who also found a missing check (added) 2024-09-05 [crossroads]: Overlapping given segments in the edge-given-free variant are now highlighted, to solve an issue detected by Rook. Thank you! 2024-09-04 [variants]: Restored arrows in myopia-shade (cause: reencoding); shade-minesweeper recast as a simple alias of kurohori-marked (cause:duplication). Thanks PinkHoodie for reporting. 2024-09-02 [retrospective]: - touch interaction on line genres gives priority to aux marks over line segments (Rook) 2024-09-01 [variants]: Reorganised simple and marked numeric variants. Redefined variants tasquare, kurohori, kurodoko, koburin and linesweeper as simple. Older puzzle urls using those variants should be updated to include the suffix -marked where appropriate. This also solves an issue raised by Gene (genethesupreme). 2024-09-01 [variants]: Shaded cells now display consistently above ice tiles (PinkHoodie) 2024-09-01 [yajilin]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-09-01 [vertigo]: puzzletters PinkHoodie sent 2 classics - thank you! 2024-09-01 [tic-tac-toe-puzzles]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-09-01 [slitherlink]: puzzletters A run of 7 Slitherlink classics by PinkHoodie was received - thank you! 2024-09-01 [simple-loop]: puzzletters PinkHoodie sent 2 classics - thank you! 2024-09-01 [nurikabe]: puzzletters PinkHoodie sent 25 classics plus 2 disguised snake egg puzzles using variant shade-no-branch! 2024-09-01 [masyu]: puzzletters PinkHoodie sent 2 puzzles using variants ice,no-crossing and ice,ice-zone-visited,no-crossing! 2024-09-01 [lits]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-09-01 [kurohappo]: A puzzle using variant shade-no-number by PinkHoodie, illustrates the rules of Shirohappo. 2024-09-01 [ice-dance-pair]: An issue detected by PinkHoodie was corrected (cause: changes due to V42) 2024-09-01 [akari]: puzzletters PinkHoodie sent 2 classics - thank you! 2024-08-30 [version-history]: V.42 Auto modes (solving) added to every genre. Tap and pointer click behaviour separated; sequential gestures produce sequential behaviour. 2024-08-30 [the-longest]: As part of the V42 update, it is now possible to click/tap an edge line to add it, when in auto mode (solving), a February request by ゲサク (GESAKU). 2024-08-30 [implicit-directors]: Yajilin-like auto mode now working correctly (Rook). Cause: mismatched aux mark; part of V42 updates. 2024-08-30 [clones]: A valid case than was not marked as solved, reported 三価スニウム (Sunium ion), was corrected. Cause: rounding errors. 2024-08-29 [variants]: Variant straight added (suggested by PinkHoodie, who also sent some good test cases). This is the opposite of turning 2024-08-22 [vertigo]: The directions variant has been fixed (cause: incorrect template shadowing blocked some arrows) (PinkHoodie) 2024-08-17 [shrooms]: Blaž Urban Gracar made a new Shrooms puzzle! 2024-08-15 [ice-dance-pair]: Locked compass drawing mode restored, for Ice Dance Pair 2024-08-15 [dot-square]: A bug detected by PinkHoodie no longer occurs since the proper input mode was restored - thank you. 2024-08-14 [crossroads]: An edge case detected by Rook in the edge-given-free variant was corrected (cause: long free lines needed to be split at grid vertices to register all possible number-clue points). Thank you! 2024-08-13 [the-longest]: Clicking an edge can now add a single line, a feature requested by ゲサク (GESAKU) in February 2024-08-12 [simple-loop]: A puzzle set by Naoki Inaba was transcribed by PinkHoodie - thank you 2024-08-11 [tic-tac-toe-puzzles]: An earlier 2010 set by Naoki Inaba was discovered by PinkHoodie, who transcribed it - by noticing it was the exact same genre as Marupeke! 2024-08-11 [sunglasses]: Another excellent unit test by PinkHoodie revealed a missing constraint, now added; plus 2 more puzzles were included, with inside numbers 2024-08-10 [yin-yang]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-08-10 [sunglasses]: Many thanks to Lennard Sprong (X_Sheep) for making the rule panels (adapting a puzzle by カルコゲン (Calcogen)) and feedback! 2024-08-10 [sunglasses]: Thanks to PinkHoodie for sending a good unit test with a missing case (now covered by the new shade-no-number global variant) and 4(!) rollout puzzles! 2024-08-10 [squares-and-rectangles]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-08-10 [retoponogo]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-08-10 [fillomino]: puzzletters PinkHoodie sent 1 puzzle using variant territory-area-max-3! 2024-08-10 [disconnection]: puzzletters PinkHoodie sent 1 puzzle using variant hex! 2024-08-10 [crossroads]: puzzletters PinkHoodie sent 2 puzzles using variants edge-given-free and ice,ice-crossing-total,crossing,edge-given-free, the latter a disguised barns puzzle! 2024-08-10 [bramble]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-08-09 [retrospective]: - fixed some broken links across the site 2024-08-09 [timber]: A final test case found by Justimagineit was corrected. Styles simplified. 2024-08-08 [plans]: Another link was fixed (Lennard Sprong (X_Sheep)) (cause: incorrect relative path) 2024-08-08 [unrectangles]: A mistake in the checker algorithm, reported a while ago by Justimagineit, who sent a good test case, was now corrected. 2024-08-08 [norinori]: Thanks to PinkHoodie for gathering the metadata for this genre, making the rule panels and 5x5 and 10x0 rollout puzzles! 2024-08-08 [inbox-outbox]: Inbox/Outbox promoted to variant inbox-outbox 2024-08-08 [hex-loop]: Aux marks aligned with those from Linesweeper, a suggestion by PinkHoodie. 2024-08-07 [hex-loop]: PinkHoodie transcribed a missing puzzle from the holiday series (2016) - thank you! 2024-08-07 [great-divide]: A regression on the divisibility checker found by PinkHoodie was corrected (cause:template changes) 2024-08-07 [great-divide]: PinkHoodie transcribed a missing puzzle from the holiday series (2011) - thank you! 2024-08-06 [variants]: Variants cell-to-block,cell-or-block, block-to-cell disabled to tame complexity in the template loading system. They may be re-enabled in the future. Apologies for the disruption. 2024-08-06 [variants]: Variant shade-no-number added (PinkHoodie) 2024-08-06 [disconnection]: puzzletters A unshade-zones-1,unshade-no-vertex puzzle was crafted by PinkHoodie - thank you. 2024-08-06 [cross-math]: An equation parsing bug was corrected (cause: the equation-to-sequential transformation was incomplete, especially for equations in reverse order) 2024-08-05 [point-plate]: Rook and PinkHoodie completed the rollout with 2 + 3 extra puzzles — thank you! 2024-08-05 [point-plate]: Variant edge-given folded into the base genre (Rook) 2024-08-05 [disconnection]: Many thanks to PinkHoodie for making the rule panels for Disconnection, for finding the genre's metadata, transcribing Naoki Inaba's puzzles and making a puzzle for rollout! 2024-08-04 [slicy]: puzzletters Anurag Sahay sent 1 puzzle using variant sorted! 2024-08-04 [simple-loop]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-08-04 [point-plate]: Thanks to Rook, Gnull and ふーなんとかさん (Fuwa Lica Chan) for help finding the correct metadata for Point Plate! 2024-08-04 [point-plate]: PinkHoodie made a rollout puzzle and correctly remarked that numbers should bottom at 3 (added) 2024-08-04 [ornamented-tree]: puzzletters PinkHoodie sent 3 classics - thank you! 2024-08-04 [nurikabe-loop]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-08-04 [lits]: puzzletters Anurag Sahay sent 1 puzzle using variant sorted! 2024-08-04 [clones]: puzzletters PinkHoodie sent 1 puzzle using variant divide-4,tiles-remove-1! 2024-08-03 [retrospective]: - restored contiguous marks in region division genres (Rook) 2024-08-03 [point-plate]: Thanks to Rook for making the rule panels. 2024-08-03 [crossroads]: Local variant edge-given-free, suggested by Rook, can now be used. A puzzle by PinkHoodie was added, as well as two great test cases that yielded a correction. Thanks to Rook and PinkHoodie for feedback and discussion on this variant, which lead to a more precise definition of "intersection". 2024-08-02 [creek]: All puzzle urls using the creek variant (formerly tetroscope) must be updated: besides replacing V=tetroscope with V=creek please also replace parameter L-TETROSCOPE by L-CREEK . The old parameter is temporarily accepted for backward compatibility (Sophie (Edderiofer)). 2024-07-31 [version-history]: V.41 Generalised symbol-line collision; optimised font loading; derived templates; letter dial 2024-07-27 [shrooms]: PinkHoodie made a second classic Shrooms - thank you! 2024-07-27 [ox-loop]: puzzletters PinkHoodie sent 3 classics - thank you! 2024-07-27 [lits]: puzzletters PinkHoodie sent 1 classic plus 2 puzzles using variants sorted and double,sorted! 2024-07-27 [inbox-outbox]: puzzletters PinkHoodie sent 1 classic plus 1 puzzle using variant territory-no-rectangle! 2024-07-27 [cave]: puzzletters PinkHoodie sent 1 classic plus 1 puzzle using variant unshade-no-vertex! 2024-07-27 [achtelwenden]: puzzletters PinkHoodie sent 1 puzzle that originated the variant thats-not-right! 2024-07-26 [retrospective]: - duplicate parameters in puzzle url now produce an error message so authors are aware a correction is needed 2024-07-26 [retrospective]: - the last page update is now automatically reported at the page top (thanks Martin Ender (Menderbug)) 2024-07-26 [sniping-arrow]: Global variant start-finish has now has a local adaptation to Sniping Arrow, after an idea by PinkHoodie, who also made the variant rule panel, for this and the endpoints variant. Thank you! 2024-07-26 [inbox-outbox]: A rollout puzzle was sent by PinkHoodie, who also sent a good (passing) unit test for absent cells and remarked that number clues should be no lower than 2 (indeed) - thank you! 2024-07-26 [clones]: Compatibility issue (reported by Au12321) fixed. 2024-07-25 [inbox-outbox]: A distinctive clue style was applied in collaboration with どっかのだれか (who designed it) and Martin Ender (Menderbug) (who suggested the shape should resemble a box somehow). The symbol represents both the inner and outer rectangular boxes, and should immediately identify this genre! 2024-07-24 [retrospective]: - thanks to PinkHoodie for noticing all Hempuli links were broken due to a change in his blogging platform, and for sending updated links 2024-07-24 [inbox-outbox]: Thanks to Anurag Sahay for sending a rollout puzzle and rule wording clarification suggestions! 2024-07-23 [thats-not-right]: Rounding error causing some right angles to be missed was corrected. Thanks to PinkHoodie for reporting and guessing the cause. 2024-07-23 [spokes]: A non-unique puzzle, found by xetto, was removed 2024-07-23 [norinori]: puzzletters Rever created the first variant Nori nori puzzle at pedros.works, using unshade-zones-1. Thank you! 2024-07-23 [nikakoku]: Thanks to Chifur for sending the metadata for Nikakoku! 2024-07-23 [lits]: Local variant sorted by Yoshiki added to the LITS family of genres 2024-07-23 [creek]: puzzletters PinkHoodie sent 1 brand-new classic plus 1 aqre variant puzzle, in addition to 4 transcriptions! 2024-07-23 [creek]: puzzletters Rever shared a hex variant Creek puzzle, with beautiful symmetry - thank you! 2024-07-22 [retrospective]: - template regression where start and finish symbols were moved to solved mode, detected by PinkHoodie, was fixed 2024-07-22 [plans]: Links fixed (Laclale) 2024-07-22 [venn]: A missing constraint detected by PinkHoodie was added: (RGB dots must be inside 2 loops, black dots 3 loops) 2024-07-22 [thats-not-right]: This genre was promoted to variant thats-not-right (no right turns allowed), an idea by PinkHoodie 2024-07-22 [tetroscope]: Former variant tetroscope renamed as creek. Please update any puzzles using it. 2024-07-22 [crossroads]: The default new puzzle size is now 6x6, as requested by Rook. 2024-07-22 [creek]: PinkHoodie created a set of rule panels in the modern format and gathered the metadata for Creek - thank you! 2024-07-22 [creek]: Anurag Sahay sent a variant shade-mino-5,shade-unique Creek puzzle for rollout - thank you! 2024-07-21 [retrospective]: - Fixed a bug with metadata fields losing focus, reported by Martin Ender (Menderbug) and Lavaloid (cause: returning focus to player too early) 2024-07-21 [retrospective]: - pressing enter on parameters now corrrectly moves to the next parameter instead of adding whitespace 2024-07-21 [inbox-outbox]: Thanks to どっかのだれか, the genre author, for making the panels of this genre! 2024-07-21 [aqre]: Thanks to Laclale for gathering the metadata and extra info for this genre! 2024-07-20 [oddstitch]: Collision behaviour for circles/arrows (PinkHoodie) was corrected (cause: June collision update) 2024-07-20 [heterocut]: A regression on the parameters reported by PinkHoodie was corrected (cause:text to value conversion had been deactivated) 2024-07-20 [crossroads]: Correction after a good unit test by PinkHoodie: edge-less numbers no longer allowed. 2024-07-19 [sudoku]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-07-19 [spokes]: PinkHoodie masterfully crafted the rule panels for Spokes, with attention to details such as including a small loop to dispel any potential doubts as to what constitutes a line network. In addition, thank you for detecting some earlier edge cases that were thus corrected before the release, noticing missing sketch lines, and for 2 rollout puzzles! 2024-07-19 [spokes]: justkirb send two edge-given,wolf-and-sheep variant disguise puzzles - thank you! 2024-07-19 [parking]: puzzletters PinkHoodie sent 2 classics - thank you! 2024-07-19 [masyu]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-07-19 [loop-12]: puzzletters PinkHoodie sent 2 classics - thank you! 2024-07-19 [kurohori]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-07-19 [five-and-dime]: justkirb sent a disguised puzzle - thank you! 2024-07-19 [estate-lawns]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-07-19 [crossroads]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-07-19 [barns]: puzzletters PinkHoodie sent 1 puzzle using variant turning! 2024-07-18 [variants]: no-branch promoted from building-block to variant, as suggested by justkirb - thank you! 2024-07-18 [plot-twist]: The genre was recovered. Thanks to Nishinanntokka for reporting the problems. Also, an old "double question mark" bug by PinkHoodie was fixed. 2024-07-18 [loop-12]: A minimal test case sent by PinkHoodie demonstrated a bug, now corrected (cause: numbers without segments were not being assigned max length of zero, thus not triggering an error) 2024-07-18 [house]: The colour scheme is no longer a direct function of length, but of the index of the length among others. This minimises contrast issues reported by Nishinanntokka. 2024-07-18 [corner-loop]: The number dial range is now properly constrained (cause: typo). Thank you Anurag Sahay for noticing! 2024-07-17 [variants]: Variant zero from X-Sums extended to all applicable number placement genres (such as Cross Math), a suggstion by justkirb 2024-07-17 [variants]: Variant math-sequential added, using the sequential operator precedence found in Cross Math, after a related suggestion by justkirb 2024-07-15 [parking]: A new,ghost and 2 ghost puzzles was sent by PinkHoodie for rollout; and the behaviour of absent tiles was corrected, using a great unit test sent by PinkHoodie 2024-07-14 [parking]: Three new parking puzzles by Rook were kindly transcribed by the author - thank you! 2024-07-14 [corner-loop]: Thanks PinkHoodie for making great use of the wolf-and-sheep variant with two new puzzles! 2024-07-14 [corner-loop]: Corner aux marks are no longer colliding with lines (cause: big collision module upgrade in June) 2024-07-13 [spokes]: Thanks to Chiel Beenhakker (bakpao), Saskia Benedictus and Laclale for help tracing the origins of Spokes as a puzzle genre! 2024-07-13 [parking]: Also thanks to Rook for suggesting local variants new and ghost, now added! 2024-07-12 [yin-yang]: puzzletters PinkHoodie sent 1 puzzle using new variant creek, another genre in disguise! 2024-07-12 [yajilin]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-07-12 [tamago-town]: puzzletters PinkHoodie sent 1 puzzle using new variant kindomino! 2024-07-12 [slow-turn]: Day regression reported by Nishinanntoka was corrected (cause: inclusion of new check across several genres, but slow turn should not have been listed among them) 2024-07-12 [slitherlink]: puzzletters PinkHoodie sent 1 puzzle using the newly available variant wolf-and-sheep, not unlike the crosswall variant! 2024-07-12 [simple-loop]: puzzletters PinkHoodie sent 4 classics - thank you! 2024-07-12 [shrooms]: Thanks to PinkHoodie for making a puzzle for rollout! 2024-07-12 [loop-12]: Thanks to Anurag Sahay for making the rule panels and a puzzle for the rollout, and for feedback on the implementation, notably one edge case (related to the number zero) now corrected! 2024-07-12 [implicit-directors]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-07-12 [grandstands]: PinkHoodie made a puzzle for rollout and transcribed two earlier puzzles; Anurag Sahay made a new puzzle too. Thank you! 2024-07-12 [dance-and-dance]: puzzletters PinkHoodie sent 1 puzzle using variant ice-zone-visited,crossing,ice-crossing-total! 2024-07-12 [corner-loop]: Day regression reported by Nishinanntoka was corrected (cause: incomplete template reorganisation) 2024-07-12 [akari]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-07-11 [slitherlink]: A bug reported by Eli Doris (TwoHoleStraw) whereby aux marks would change colour after drawing other marks was corrected (cause: missing marker palette, with default colour then being drawn from some memory position) 2024-07-11 [shrooms]: Thanks to Blaž Urban Gracar for transcribing the original Shrooms puzzles! 2024-07-11 [grandstands]: Thanks to Martin Ender (Menderbug) and Anurag Sahay for helping investigate the origins of this ruleset, and for finding/transcribing puzzles! 2024-07-11 [crosswall]: The crosswall variant is now working correctly (Anurag Sahay), cause: missing dependency in variant rule 2024-07-10 [light-and-shadow]: puzzletters PinkHoodie made an ambiguous puzzle! 2024-07-10 [grandstands]: Thanks to Martin Ender (Menderbug) for substantial feedback on the implementation, for making the rule panels as a neat 5x5, and preparing two puzzles for rollout - thank you ! 2024-07-10 [gemini-block]: Corrected an error with the new letter dial, so it is now operational across all genres (PinkHoodie) 2024-07-10 [barns]: Many thanks to PinkHoodie for making the rule panels, and sending two rollout puzzles! 2024-07-09 [tetroscope]: Anurag Sahay transcribed an earlier a puzzle for the rollout - thank you! 2024-07-09 [parking]: Thanks to Rook for making the rule panels and for substantial feedback on the implementation! 2024-07-09 [light-and-shadow]: Many thanks to Rook for making the rule panels and for detecting a missing constraint! 2024-07-09 [light-and-shadow]: Local variant ambiguous added, as suggestion by Kinoseidon, clarified by Jubale. Thank you! 2024-07-09 [light-and-shadow]: PinkHoodie sent the first puzzle for the rollout and crafted the variant panels for local variants ambiguous and globals shade-rectangle and unshade-no-rectangle. Thank you! 2024-07-08 [variants]: Variants creek, crosswall and kindomino were added 2024-07-08 [variants]: Variant wolf-and-sheep was added (edge lines only) 2024-07-08 [light-and-shadow]: Thanks to Laclale for gathering the metadata for this genre, and suggesting recommended variants! 2024-07-07 [tetroscope]: Many thanks to Anurag Sahay for making the rule panels for this genre, for suggesting it, and for feedback on the implementation (including a missing constraint) ! 2024-07-07 [tetroscope]: PinkHoodie crafted a puzzle for the rollout - thank you! 2024-07-06 [variants]: Variants no-turn, turn-allowed were added 2024-07-06 [plans]: New tags section added 2024-07-06 [simple-loop]: puzzletters PinkHoodie sent 1 classic this week, and found a day regression related to the short/shortest variants, now fixed (cause: registration missing after switching from implicit to explicit) Thank you! 2024-07-06 [pipelink]: puzzletters PinkHoodie disguised another genre in a puzzle using variant ice-crossing-total! 2024-07-06 [field-trespass]: Reencoded to align it with other alphabetic genres; letter dial added. 2024-07-06 [dance-and-dance]: An highlighting regression found by PinkHoodie was corrected (winning without a line) 2024-07-06 [alcazar]: PinkHoodie made great use of variant luz-loop in a new puzzle! 2024-07-05 [gemini-loop]: The new luz-loop variant enabled a puzzle by Anurag Sahay mixing different letter types! 2024-07-04 [variants]: Variant luz-loop added, as suggested by Anurag Sahay (in May) 2024-07-04 [variants]: Variants ice, ice-crossing and ice-zone-visited were added (Jubale). Thanks PinkHoodie for noticing a mistake, corrected. 2024-07-03 [fillomino]: Number input is now back in its intended place, with lesser priority than lines (Anurag Sahay) 2024-07-02 [ore-dango]: An edge-case noted by PinkHoodie (who sent an excellent unit test) was fixed (cause: not accounting for skewerless numbers greater than one) 2024-07-02 [isowatari]: Recent regression detected by Martin Ender (Menderbug) was corrected (aux mark collision) 2024-07-01 [ore-dango]: Fixed a bug reported by PinkHoodie on shaded tiles (cause: June collision upgrade) 2024-06-30 [retoponogo]: Uniqueness corrections on the rule panels (Cerise Talis, Jamie Hargrove, wormsofcan, Lennard Sprong (X_Sheep)) and on a puzzle by PinkHoodie - thank you! 2024-06-29 [zero-one-lines]: puzzletters PinkHoodie sent 1 classic plus 1 puzzle using variant arrow-yajilin-solve! 2024-06-29 [yosumi]: puzzletters PinkHoodie sent a classic - thank you! 2024-06-29 [sniping-arrow]: PinkHoodie made two puzzles for the rollout and suggested including question marks (which represent any number) 2024-06-29 [retoponogo]: PinkHoodie sent a puzzle for the rollout - thank you! 2024-06-29 [rb-loop]: PinkHoodie crafted a puzzle using variant arrow-yajilin-solve! 2024-06-28 [retoponogo]: Cerise Talis made two puzzles for the today's rollout including the widest puzzle ever made in the editor. Thank you! 2024-06-28 [cross-math]: Three Numbers Puzzles were discovered and kindly transcribed by justkirb. Thank you! 2024-06-27 [sniping-arrow]: The final version of the panels was produces, and the last major bugs corrected (input collisions). 2024-06-27 [retoponogo]: The last bug preventing the release (collision between numebrs and question marks) was addressed. Thanks Cerise Talis! 2024-06-24 [variants]: Clue management variant arrow-yajilin-solve was added more broadly (PinkHoodie) 2024-06-24 [sniping-arrow]: Thanks to ゆき❄ (Yu-ri) for extensive feedback that helped polish the implementation, and for making 3 example puzzles, including the one that was extended to integrate the rule panels! 2024-06-22 [retrospective]: - fixed some solution parameters leaking into blank puzzle (Yu Ho) 2024-06-22 [full-house]: Extensive rule clarifications, suggested by Yu Ho 2024-06-21 [yosumi]: Many thanks to Solyu for making the rule panel puzzle! 2024-06-21 [yosumi]: puzzletters PinkHoodie made 2 puzzles one using the squares-and-rectangles variant; and suggestied a correction to a non-uniqueness detected by Hizuriya and tjm - thank you! 2024-06-21 [putteria]: Thanks to Laclale for sending the metatata for Putteria, before the implementation had started. 2024-06-21 [akari]: puzzletters PinkHoodie sent 4 classics - thank you! 2024-06-20 [cross-math]: Anurag Sahay's puzzle was using an incorrect link - corrected. 2024-06-20 [abcs]: PinkHoodie brilliantly designed the rule panels, suggested adding no-letter aux marks and made two rollout puzzles - thank you! 2024-06-19 [cross-math]: Thanks to PinkHoodie for taking the initiative and diligently transcribing the original sets by Erich Friedman, and for sending a rollout puzzle! 2024-06-18 [cross-math]: Thanks to Anurag Sahay for collaborating in the making of the rule panels, and sharing a puzzle for the rollout! 2024-06-17 [tamago-town]: justkirb detected a conflict highlighting bug (cause:typo) that led to the pan-roasted-chicken variant and thus submitted 6+1 puzzles for the rollout. Thank you! 2024-06-17 [tamago-town]: Tamago Town now also works in the hex grid, with eggs supported by two segments. Thanks PinkHoodie for suggestiong it and sending the companion variant panel, plus 2 variant puzzles! 2024-06-17 [shrooms]: Thanks to Teal for kindly transcribing her puzzles! 2024-06-17 [abcs]: Thanks to PinkHoodie for detecting a flaw in the implementation (zero case unnacounted for), corrected, and for kindly transcribing all puzzles, choosing the most appropriate concise layout. 2024-06-16 [turn-sums]: The crossing variant now works as expected - thanks Anurag Sahay for noticing the issue. 2024-06-16 [turn-sums]: PinkHoodie detected a bug in the tuning variant when making the latest puzzle. Corrected! 2024-06-16 [tamago-town]: Many thanks to Anurag Sahay for quickly making the rule panels to a great result, in a neat 4x4! and also for sending a puzzle! 2024-06-16 [tamago-town]: Question marks were added - a suggestion by Anurag Sahay that adds some interesting twists to the genre. 2024-06-16 [tamago-town]: PinkHoodie made a set of puzzles for rollout - thank you! 2024-06-16 [shrooms]: Thanks to Anurag Sahay for making the rule panels and a puzzle! 2024-06-16 [foreshadow]: Negative numbers are now fully supported. Thanks PinkHoodie for discovering a critical bug, now fixed, and for help perfecting the conflict highlighter! 2024-06-16 [crossroads]: Quickly drawing Ls on the standard orthogonal grid is now possible without mis-input. Thanks Dunder_code for the detailed video-report. 2024-06-15 [yakisoba]: The implementation is now more robust with respect to variants, such as turning. Thanks Anurag Sahay for highlighting this need. 2024-06-15 [yakisoba]: As suggested by Anurag Sahay who also made a variant panel, local variant doublecross was added. It is a local alias for global variant crossings-2 2024-06-15 [sudoku]: puzzletters PinkHoodie sent 2 puzzles using variant math! 2024-06-15 [rectyard]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-06-15 [pipelink]: puzzletters PinkHoodie sent 1 puzzle using variant pipe-partial! 2024-06-15 [foreshadow]: puzzletters PinkHoodie sent a classic - thank you! 2024-06-15 [firewall]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-06-15 [chess-battle]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-06-15 [2-3-mazes]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-06-14 [retrospective]: - Content-security-policy and X-Frame-Options headers replace the older redirect script, removing irregularly occuring issues reported by Hizuriya and Gnull on PuzzleSquareJP. 2024-06-14 [yakisoba]: Many thanks to Michael Vedder for making the rule panels in the modern format, transcribing all puzzles so far and making 4 extra puzzles for the occasion! 2024-06-14 [yakisoba]: Pinkhhoodie sent a 5x5 for the rollout — thank you! 2024-06-14 [turn-sums]: PinkHoodie sent a small puzzle for the rollout - thank you! 2024-06-14 [retoponogo]: Thanks to Cerise Talis for all the feedback on the implementation, revealing important edge-cases that resulted in substantial improvements, as well as for making the rule panels and transcribing all puzzles so far! 2024-06-14 [reachability]: An elusive highlighting bug detected by PinkHoodie was corrected (cause: many segments on an arrow were not always entirely accounted for) 2024-06-13 [turn-sums]: Many thanks to Anurag Sahay for making the rule panels in modern format and for making a rollout puzzle! 2024-06-13 [pipelink]: PinkHoodie amd Anurag Sahay kindly created 2 + 1 puzzles for the rollout! 2024-06-13 [decoration-tree]: Day regression reported by Sophie (Edderiofer) was reverted (cause: encoding upgrade to enable absent tiles in the future) 2024-06-13 [cave]: Rever shared a nice hex Cave puzzle to use as an example - thank you! 2024-06-12 [the-longest]: Day regression reported by モノクログリーン was corrected (cause: font loading optimisations) 2024-06-12 [plot-twist]: A number- insertion-preventing regression detected by PinkHoodie was fixed (cause: lingering effects of the change to the number dial) 2024-06-12 [pipelink]: Many thanks to PinkHoodie for superbly making the rule panels in the modern format and to Laclale for retrieving all metadata for the genre! 2024-06-12 [crossroads]: The line palette was darkened to improve contrast (Martin Ender (Menderbug), Mitchell Clarke (DireKrow)) 2024-06-12 [chess-battle]: Icely made a video using an older version of the interface (thanks justkirb for sharing). Cross aux marks enabled and mini piece aux marks restored - thanks PinkHoodie (and Yakaki)! Original small-square highlighting restored. Genre name origin clarified and puzzles split by author. 2024-06-11 [oddstitch]: A regression found by PinkHoodie (making adding numbers impossible) was corrected (cause: incorrect number templates after changing to the number dial) 2024-06-11 [isowatari]: When using shade-myopia or shade-hyperopia, arrow contrast has been improved (Martin Ender (Menderbug)) 2024-06-11 [hiking-track]: Missing numbers restored (cause: overwritten model during number dial upgrade) as detected by Omega_3301 and confirmed by Arvi Teikari (Hempuli). Thank you! 2024-06-11 [cross-roads]: A missing constraint (start and finish symbol position) noticed by Anurag Sahay was added. Thank you! 2024-06-10 [rb-loop]: Recent regression found by ゆき❄ (Yu-ri) was reverted (cause: consolidation of colorisation and multi-line conflict template as one) 2024-06-08 [forceloop]: A second puzzle was sent by PinkHoodie, better showing the impact of question mark clues. 2024-06-08 [import-penpa]: Solution lines (tile-centered) can be imported too (Michael Vedder). Be sure to export use the "editing url". Square grid only at the moment. 2024-06-07 [tally-loop]: The missing constraint "every segment requires a number", detected by Endagorion, was added. The panels and were further clarified to leave no room for ambiguity (Anurag Sahay). Conversely, the variant number-optional was added, to allow segments without numbers. 2024-06-07 [tally-loop]: Thanks to PinkHoodie for sending a rollout puzzle, and to justkirb for noticing a non-uniqueness in the tiny example puzzle. 2024-06-07 [tally-loop]: Many thanks to Endagorion for transcribing the original puzzles, for feedback on the implementation that let to improved contrast and highlighting. 2024-06-07 [tally-loop]: Together, PinkHoodie and Anurag Sahay sent 1 classic plus 2 puzzles using variant number-optional! 2024-06-07 [naname-loop]: PinkHoodie picked one of the best possible genres to apply variant escape, in the latest puzzle! 2024-06-07 [kurotto]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-06-07 [forceloop]: A doubly commemorative rollout puzzle was made by PinkHoodie, who also detected an highlighting miss (cause: deficiencies in min versus max template models) - thank you! 2024-06-07 [crossroads]: Adding edges no longer erases cross marks on other edges (cause: all lines were being subtracted instead of just the newly added ones). Thanks Mitchell Clarke (DireKrow) for the helpful, detailed bug report! 2024-06-07 [cross-roads]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-06-06 [tally-loop]: When making the panels for Tally Loop, genre author Endagorion decided to write a solver to support this process, a strategy that worked extremely well! 2024-06-06 [forceloop]: PinkHoodie masterfully crafted the rule panels for this genre (and helped improve the panel receiving process). 2024-06-06 [crossroads]: Thanks to Rook for creating the rule panels for Crossroads, and for transcribing all puzzles so far! 2024-06-06 [crossroads]: Thanks to PinkHoodie for sending a puzzle for the rollout; likewise to justkirb for continuing the trend of disguising genre within a genre. 2024-06-06 [crossroads]: The link system was updated to better disambiguate similarly-named genres (cause: aliasing functions had been designed to ignore dashes, this was too imprecise). Thanks Rook and PinkHoodie. 2024-06-06 [akari]: Highlighting incorrections (with zero lights and a prism) discovered by PinkHoodie were corrected (cause: highlighter was skipping an aggregation step rather than reporting it as empty) 2024-06-05 [koburin]: justkirb suggested the implementation of Koburin and diligently worked on the panels, with good results, and even sent a (disguised) puzzle for the rollout. Thank you! 2024-06-05 [koburin]: Thanks to Anurag Sahay for detecting lone koburin rings had been incorrectly included in the base genre, and to PinkHoodie for sending two puzzles for the rollout! 2024-06-05 [kindomino]: A bug causing unstable encoding of Kindomino was fixed. Please double-check your puzzles are displayed correctly (cause: incomplete mesh was being generated during encoding, on symbols with corner placements) 2024-06-05 [akari]: The local prism variant by Leeor (I Love Sleeping) was added, alongside an example puzzle! Thanks Leeor (I Love Sleeping) for finding a missing constraint in the highlighting (no bulb on prism). Thanks to PinkHoodie for detecting diagonal self-lighting wasn't always being detected and that the prism was available on solve mode. 2024-06-04 [variants]: Variant crossing-no-adjacent, for an upcoming genre, can now be used globally 2024-06-04 [variants]: Variant alias bramble-N condenses bramble-max-N and bramble-min-N, so that it works on the genre Bramble too (PinkHoodie) 2024-06-04 [variants]: Variants crossings-N,crossings-min-N, crossings-max-N were added (Anurag Sahay) 2024-06-04 [kazuburo]: Day regression spotted by PinkHoodie and Nate Wong now corrected (cause: typo in one of the modules) 2024-06-03 [yajilin]: puzzletters PinkHoodie crafted two classics - thank you! 2024-06-03 [x-sums]: The antiknight variant now considers only inside numbers, as highlighted by PinkHoodie by sending a great test case, and a puzzle! 2024-06-03 [square-jam]: Two intriguing variant puzzles by PinkHoodie, using edge-given and edge-forbidden,edge-given! 2024-06-03 [simple-loop]: puzzletters PinkHoodie sent 2 further classics - thank you! 2024-06-03 [number-crosslink]: Many thanks to hutthutthutt for making the rule panels for Number Crosslink, transcribing the original set and making a new, commemorative set for the rollout! 2024-06-03 [number-crosslink]: PinkHoodie sent a 3-star puzzle for the rollout - thank you! 2024-06-03 [lits]: puzzletters PinkHoodie sent 2 classics - thank you! 2024-06-03 [linesweeper]: Thanks to Mitchell Clarke (DireKrow) and justkirb for noticing a non-uniqueness in the hex puzzle, which was thus reformulated 2024-06-03 [kazuburo]: The edge-forbidden variant, was suggested PinkHoodie precisely for this new puzzle! 2024-06-03 [inturnal]: puzzletters PinkHoodie made great use of the new linesweeper-marked variant in this newly shared puzzle! 2024-06-03 [hit-points]: puzzletters PinkHoodie sent one hit-counts variant puzzle! 2024-06-03 [akari]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-05-29 [variants]: Variant edge-forbidden, suggested by PinkHoodie, added globally. 2024-05-29 [linesweeper]: Linesweeper released, both as genre and variant. 2024-05-29 [linesweeper]: Thanks to モノクログリーン for noticing that the ruleset is exactly the same as 八方リンク (1996). Authorship has thus been revised. 2024-05-29 [linesweeper]: PinkHoodie sent a kiki Linesweeper for the rollout. Thank you! 2024-05-29 [kazuburo]: Second genre release today, with exceptional rule panels made by PinkHoodie, who also sent the genre cover picture and a rollout classic. Thank you! 2024-05-27 [variants]: Variants bramble-max-N and bramble-min-N were exposed (after a question by Martin Ender (Menderbug)) 2024-05-26 [subwhirl]: A recent regression detected by モノクログリーン was corrected (cause: changes in the arrowhead marker templates) 2024-05-25 [starry-knights]: Thanks to Deusovi for several significant suggestions and for allowing the reproduction of the first Starry Knights puzzle! 2024-05-25 [starry-knights]: Thanks to dohz, Lennard Sprong (X_Sheep), Martin Ender (Menderbug) and William Hu (TheGreatEscaper) for discussing the expected behaviour on ragged grids. 2024-05-25 [starry-knights]: Thanks to Martin Ender (Menderbug) for finding a mistake in the rules text, now corrected, and for suggesting adjacent aux marks. 2024-05-25 [starry-knights]: Thanks to Blaž Urban Gracar for finding a severe bug in this drawing mode, now fixed. 2024-05-25 [starry-knights]: Finally, thanks to Deusovi, Sophie (Edderiofer) and Martin Ender (Menderbug) for unique-checking the puzzles on this page! 2024-05-24 [zero-one-lines]: puzzletters PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [yajilin]: PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [xerophile]: PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [xerophile]: Puzzletters PinkHoodie sent a 9x8 Xerophile that emerged from a panel enhancement attempt. 2024-05-24 [x-sums]: The particular case of kropki clues outside the grid is now supported, for an X-sums puzzle by PinkHoodie. 2024-05-24 [x-sums]: puzzletters PinkHoodie sent 2 puzzles using variants kropki,clues-missing and zero! 2024-05-24 [whitelink]: PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [vertigo]: PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [unequal-length-mazes]: PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [tricklayer]: PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [subway]: PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [slitherlink]: puzzletters PinkHoodie sent 1 puzzle using variant squares-and-rectangles! 2024-05-24 [simple-loop]: puzzletters PinkHoodie sent 6 classics - thank you! 2024-05-24 [shirokuro-pipe]: PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [ripple-loop]: PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [pointing-at-the-crowd]: puzzletters PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [pointing-at-the-crowd]: The origins of this genre were pushed back a year after PinkHoodie found an earlier source. 2024-05-24 [one-good-turn-deserves-another]: PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [nurikabe-loop]: puzzletters PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [multiplication-link]: PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [masyu]: puzzletters PinkHoodie sent 1 puzzle using variant dynasty,syuma! 2024-05-24 [luz-loop]: PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [kurohappo]: puzzletters PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [jump-rope]: PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [jadium]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-05-24 [inturnal]: puzzletters PinkHoodie sent 1 puzzle using variant turning! 2024-05-24 [implicit-directors]: puzzletters PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [honey-dozen]: Anurag Sahay and PinkHoodie sent a puzzle for the rollout. Thank you! 2024-05-24 [honey-dozen]: Out-of-grid sum lines, suggested by PinkHoodie (who also sent a unit test) are now officially supported in Honey Dozen. Thank you! 2024-05-24 [hit-points]: puzzletters PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [gemini-loop]: puzzletters PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [firewall]: puzzletters PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [estate-lawns]: puzzletters PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [dance-and-dance]: PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [crowded-intersections]: PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [choco-banana]: puzzletters PinkHoodie sent 1 puzzle using variant pointing-at-the-crowd! 2024-05-24 [bramble]: puzzletters PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [alcazar]: puzzletters PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-24 [2-3-mazes]: puzzletters PinkHoodie included this genre in a puzzle series themed after the 26 letters of the alphabet! 2024-05-23 [retrospective]: - day regression in number templates reported by PinkHoodie, Laclale (cause: file misnaming) 2024-05-23 [turtle-shell-loop]: A visual regression (invisible numbers) detected by Sunionion was corrected (cause: incorrect template model overwrite after the number dial V40 update). Thank you! 2024-05-23 [pathfinder]: Pathfinder encoding was upgraded, restoring compatibility issues, and the genre now uses the V3 highlighter for added flexibility. Thanks PinkHoodie for finding a regression, corrected. 2024-05-23 [kindomino]: A regression whereby inputting numbers was impossible, reported by PinkHoodie, was corrected (cause: missing dial template) 2024-05-23 [honey-dozen]: Many thanks to Laclale for compiling all the metadata for Honey Dozen — well done! 2024-05-23 [honey-dozen]: Thanks to Anurag Sahay for implementaiton feedback and for flawlessly making the rule panels for Honey Dozen (now clarified) thank you! 2024-05-23 [estate-lawns]: A visual regression in the equal adjacent unshaded area highlighting, reported by PinkHoodie was fixed (cause: allocating the highlighing style to streaks rather than segments) 2024-05-22 [firewall]: The rules text was clarified, after feedback from dohz - thank you. 2024-05-20 [index]: Nate Wong found broken image paths for star battle puzzles, now restored (cause: old folder reorganisation, apparently incomplete) 2024-05-20 [whitelink]: Subtle design change in the pipe symbols, introducing a small gap between two connected pipes, so that the need to draw a segment there becomes more apparent. Thanks Anurag Sahay for mentioning this situation. 2024-05-20 [nikoji]: For the rollout, PinkHoodie crafted 5 additional classics plus one using the newest variant squares-and-rectangles. Thank you! 2024-05-20 [masyu]: A unit test url sent by PinkHoodie helped correct a regression in the syuma variants (cause: few unit tests and conflicts with a more recent variant) 2024-05-20 [gravel]: A bug detected by 5381 and Martin Ender (Menderbug) was corrected (cause: missing unit test) 2024-05-19 [index]: A regression found by Nate Wong causing this and other pages not to load was corrected (cause: changes to the cms templates produced incorrect page ids). Thank you! 2024-05-19 [squares-and-rectangles]: A puzzle using variants edge-given,territory-repeat-2 was shared by PinkHoodie 2024-05-19 [squares-and-rectangles]: squares-and-rectangles promoted to variant 2024-05-19 [nikoji]: PinkHoodie cleverly overcame the challenge of making the rule panels, and re-transcribed 5 classics plus 2 puzzle using variant hex! Thank you! 2024-05-19 [masyu]: A regression affecting the dynasty variant, reported by PinkHoodie, was fixed (cause: missing unit test) 2024-05-19 [lits]: Local variant plus (suggested by Anurag Sahay, who also prepared the variant panels and a puzzle) was added to the LITS family of genres (SLICY, Anymino, LOTS etc..) 2024-05-18 [whitelink]: puzzletters PinkHoodie sent 2 classics plus 1 puzzle using variant walls,lines-4! 2024-05-18 [vertigo]: puzzletters PinkHoodie sent 1 puzzle using variant pipe! 2024-05-18 [squares-and-rectangles]: 3 classic and one variant territory-unique puzzles were sent by Anurag Sahay for the rollout - thank you! 2024-05-18 [slitherlink]: puzzletters PinkHoodie sent 2 classics - thank you! 2024-05-18 [multiplication-link]: puzzletters PinkHoodie sent 1 puzzle using variant shade,shade-no-adjacent,full! 2024-05-18 [masyu]: puzzletters full Masyu puzzles were shared by Anurag Sahay and PinkHoodie! 2024-05-18 [ivy]: puzzletters PinkHoodie sent 1 puzzle using variant pipe-partial! 2024-05-18 [hit-points]: puzzletters PinkHoodie sent 1 puzzle using variant hit-counts! 2024-05-18 [gemini-loop]: puzzletters PinkHoodie sent 1 classic plus 3 puzzles using variants unequaloop,meandering; unequaloop,meandering,turning and lines-2! 2024-05-18 [choco-banana]: puzzletters Anurag Sahay shared a classic 10x10 - thank you! 2024-05-18 [alcazar]: puzzletters PinkHoodie sent 1 puzzle using variant pipe-partial! 2024-05-18 [akari-rgb]: A bonus puzzle of the Akari Dice Series was shared by Joelangstaff. 2024-05-17 [tetritory]: Numbers can now be used again, after a regression detected by justkirb (cause: model overshadowing causeed by this months number changes, missing tool template) 2024-05-17 [squares-and-rectangles]: Many thanks to Anurag Sahay for creating the rule panels for this genre, and for feedback on the implementation, and for revealing the inspiration for the genre! 2024-05-17 [multiplication-link]: Reverted the dotted style as it makes cells harder to count (Kays Ishaq (Kays)) 2024-05-16 [whitelink]: Anurag Sahay crafted the modern rule panels - thank you! 2024-05-16 [whitelink]: PinkHoodie made the walls variant panel and sent 2 puzzles for the rollout - thank you! 2024-05-16 [subway]: Turning triangles removed from base genre; replaced by the turning mark from turning variant 2024-05-16 [multiplication-link]: Thanks to Anurag Sahay for noticing the hex variant wasn't working (cause: incorrect choice of length function). Also, the original dotted grid style was applied. 2024-05-16 [alcazar]: A missing walls panel, detected by PinkHoodie, was created - thank you! 2024-05-15 [jadium]: Checkerboard pattern added. Thanks PinkHoodie and Anurag Sahay for there was a problem with page redirects, now fixed. 2024-05-14 [variants]: Variant pipe was added in anticipation for an upcoming genre. 2024-05-14 [variants]: Variant pipe-partial was also added, and idea by Anurag Sahay 2024-05-14 [plans]: Claimants will be visible from now on, so everyone is confident their claims are solid (PinkHoodie) 2024-05-14 [whitelink]: Thanks to Anurag Sahay for extensive feedback on the implementation that led to important fixes and even new variant pipe-partial! 2024-05-14 [shirokuro-pipe]: Style tweaks and encoding upgrade (no puzzles will be affected). 2024-05-14 [jadium]: Thanks to PinkHoodie for making the rule panels of this genre, and for sending two rollout puzzles, one using variant kropki ! 2024-05-14 [hit-points]: A regression reported by PinkHoodie was corrected (cause: upgrades to arrow templates) 2024-05-14 [hamiltonian-plumbers]: Style tweaks and encoding upgrade (no puzzles will be affected). Thanks to PinkHoodie for noticing the missing valves, and that a rule needed to be corrected. 2024-05-14 [firewall]: PinkHoodie sent a Firewall puzzle for the rollout. Also, number clues were restricted to values 3 or higher. Thank you! 2024-05-11 [multiplication-link]: puzzletters Anurag Sahay sent 2 classics and a ripple-loop varian puzzle! 2024-05-11 [gemini-loop]: puzzletters 2 classics by Anurag Sahay were added. Thank you! 2024-05-10 [version-history]: V.40 Number dial (replaces number input buttons); negative number support; timer pauses on blur; 2024-05-10 [norino-lits]: puzzletters PinkHoodie sent 1 puzzle using 3 identical boards (but distinct solutions) combined with variant pointing-at-the-crowd! 2024-05-10 [naname-loop]: One puzzle "forward designed" around a given "bend" is among the 2 classics written by PinkHoodie - thank you! 2024-05-10 [multiplication-link]: Many thanks to PinkHoodie for creating the panels for Multiplication Link, sending the genre cover pic and for sending 3 commemorative classic puzzles! 2024-05-10 [kurohori]: puzzletters PinkHoodie sent 1 puzzle using variant hex! 2024-05-10 [gemini-loop]: puzzletters PinkHoodie sent 2 classics plus 2 puzzles using variants crossing and following-suit,lines-2! 2024-05-10 [gemini-block]: Self-describing puzzles by PinkHoodie were listed. Using variants equivalence and edge-given, mottos Gemini Equivalence and GeminiBlock Equivalence were written! 2024-05-10 [fillomino]: puzzletters PinkHoodie sent 1 puzzle using variant edge-given! 2024-05-10 [choco-banana]: puzzletters PinkHoodie sent 1 puzzle using variant shade-no-square! 2024-05-09 [panels]: Clarified the motivation for the "key rule in last panel" convention (Martin Ender (Menderbug)) 2024-05-09 [soulmates]: Aux mark regression detected by Martin Ender (Menderbug) was corrected (cause: deprecated auxed property). Also, small candidate aux marks were removed in this genre. 2024-05-09 [naname-loop]: Palette tweaks, checkerboard and aux marking. 2024-05-09 [gemini-loop]: justkirb sent three classic Gemini Loop, plus an Easy as A set (with two joke puzzles). Thank you! 2024-05-09 [gemini-loop]: Noticing that cypher pipelink is equivalent to ´´crossing Gemini Loop, dohz transcribed a 12x12! 2024-05-08 [paper-puzzle]: A regression noticed by Laclale was fixed - thank you! (cause: outdated dependency path after minor reorganization of the gallery module) 2024-05-08 [variants]: Under Clue Management, variant edge-given was added (PinkHoodie). 2024-05-08 [variants]: Variant escape (from Turtle Shell Loop) was extended to square grids with diagonal (corner) lines and exposed globally. 2024-05-08 [naname-loop]: justkirb fit the panels as a 3x3, sent two puzzles for the rollout and noticed that diagonal lines should not be allowed to cross absent cells (unless using the escape variant) - thank you! 2024-05-08 [gemini-loop]: Many thanks to PinkHoodie for brilliantly making the rule panels in modern format, and for sending the cover pic and noticing some marks were unnecessary, together leading to an improved and more visually appealing genre. Plus a classic puzzle for the rollout! 2024-05-08 [gemini-loop]: The rules and text were clarified, specifically that loop shapes are considered different if rotated or mirrored (Anurag Sahay). Also absent cells were missing (added). 2024-05-08 [gemini-block]: Correction to the genre rules and panels: equal blocks may not contain different letters. Thanks dohz, PinkHoodie for help clarifying this. Please update any puzzles requiring equal blocks with different letters by applying the genre-specific variant lenience. 2024-05-08 [gemini-block]: Variant equivalence by PinkHoodie added (and puzzle updated - thank you) 2024-05-07 [nombre]: PinkHoodie sent a puzzle for the rollout! Also, the panels were slightly edited. 2024-05-07 [gemini-block]: PinkHoodie kindly sent two classic puzzles and variants heterocut and territory-area-min, and transcribed the original Gemini Block set by Naoki Inaba. Thank you!! 2024-05-06 [variants]: Variant turning was added, to support an upcoming genre. 2024-05-06 [vertigo]: A rencent regression (cause: miscapitalised variable) causing some genres to load was corrected - thank Endagorion for reporting. 2024-05-06 [gemini-block]: PinkHoodie prepared two puzzles for today's rollout (updated) - many thanks! 2024-05-06 [gemini-block]: Absent cells were missing, now added (PinkHoodie) 2024-05-04 [rgb-loop]: A recent visual regression causing shaded tiles to default to a lighter colour was corrected. Thanks Sophie (Edderiofer) for noticing. 2024-05-04 [ox-loop]: puzzletters Anurag Sahay sent an inturnal variant OX Loop. Thank you! 2024-05-04 [fillomino]: puzzletters A consecutive fillomino was sent by Anurag Sahay using the territory-adjacent-area-consecutive variant 2024-05-03 [tasquare]: puzzletters PinkHoodie sent 4 classics plus 2 puzzles using variants shade-minesweeper and pointing-at-the-crowd. Thank you! 2024-05-03 [simple-loop]: puzzletters PinkHoodie sent 1 puzzle using variant crossing,no-shortest! 2024-05-03 [pointing-at-the-crowd]: puzzletters PinkHoodie sent 1 puzzle using variant square,shade-zones-1,shade-snake! 2024-05-03 [kurohori]: puzzletters PinkHoodie sent a kurohori using all valid numbers, plsu another classic - thank you! 2024-05-03 [kurohappo]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-05-03 [kindomino]: puzzletters PinkHoodie sent 2 puzzles using variants hex and tiles-remove-2. The latter changes the logic in such a way that known tetromino locations need to be marked. 2024-05-03 [isowatari]: puzzletters PinkHoodie sent 1 puzzle using variant pointing-at-the-crowd! 2024-05-03 [hitori]: A multi-grid puzzle was made by PinkHoodie, using variant pointing-at-the-crowd,unshade-zones-4! 2024-05-03 [hex-loop]: puzzletters PinkHoodie sent a classic - thank you! Also, a minor visual regression was corrected (cause: global colour palette upgrade) 2024-05-03 [cave]: puzzletters PinkHoodie sent 3 classics plus 1 puzzle using variant unshade-no-vertex! 2024-05-03 [akari]: A recent regression affecting the shade variant in Akari was corrected (cause conflict with given shaded tiles). Thanks Random 8. 2024-05-02 [plans]: The genre porting schedule from May 2024 was created, aiming to give more advance notice for easier coordination. 2024-05-02 [kurohori]: On the hex grid, the neighbourhood for counting is now as expected (PinkHoodie) 2024-05-02 [kindomino]: Thanks to PinkHoodie for discovering this genre, and for brilliantly making the rule panels (using all 4 tetrominos) and the cover pic, and for suggesting the inclusion of letter aux marks and for a commemorative puzzle! 2024-05-02 [kindomino]: PinkHoodie kindly transcribed Naoki Inaba's original puzzles! 2024-05-01 [nombre]: Thanks to Anurag Sahay for making the panels for this genre. The modern format. 2024-04-30 [kurohappo]: PinkHoodie not only created the modern as collected metadata about the genre, suggested a cover pic and made a commemorative puzzle. Thank you! 2024-04-29 [pointing-at-the-crowd]: Pointing at the Crowd was promoted to a variant 2024-04-28 [variants]: Variant letter-territory-shape-equal added, to support the upcoming Gemini block genre. 2024-04-28 [tetritory]: Auto mode cross marks no longer appear when dragging no-base marks - thanks Martin Ender (Menderbug)! 2024-04-28 [kurohori]: Thanks to dohz for deepening the search into the origins of the genre 2024-04-28 [hex-turn]: Added unvisited tile aux marks and corrected a minor visual regression 2024-04-28 [gemini-block]: Many thanks to Anurag Sahay for making the rule panels, neatly fitting a 4x4! 2024-04-28 [cave]: Big thanks to PinkHoodie for alerting to the premature release of Cave and quickly following up with rule panels and a genre cover pic! Both added with minor changes. And on top of that, PinkHoodie even made a puzzle for the rollout! 2024-04-28 [akari]: Sketch lines enabled, since they might be useful large puzzles under certain conditions, a suggestion by Joelangstaff, who rolled the dice again. Also, a visual regression where aux marks were no longer fading was corrected (cause: prior solution was non-systematic) 2024-04-27 [variants]: Variants shade-no-rectangle and unshade-no-rectangle were exposed, a suggestion by Anurag Sahay; plus shade-no-square and unshade-no-square, suggested by PinkHoodie 2024-04-27 [tasquare]: Updated the rule panels to include the +1 clue, as suggested by Mopp 2024-04-27 [kurohori]: The symbol style for shaded-minesweeper was updated (the ring is now implicit) 2024-04-27 [kurohori]: Thanks to PinkHoodie for searching the origins and gathering the metadata for this genre, and for making a puzzle for the rollout! 2024-04-27 [cave]: PinkHoodie collected the metadata for Cave and suggested some recommended variants. Thank you! 2024-04-27 [ant-mill]: Empty tile aux marks were added. Thanks dohz and Sophie (Edderiofer) for the suggestion. 2024-04-26 [yin-yang]: puzzletters PinkHoodie sent a mega-variant combo puzzle using variant shade-zones-2,unshade-zones-2,kurodoko,kurohori-marked,myopia-shade! 2024-04-26 [tasquare]: Minor tweaks to the panels to include the zero clue (PinkHoodie). Also, the customary white square is now a +1, whereas question marks represent any number. 2024-04-26 [tasquare]: Encoding changed in the tasquare variant - please update any puzzles (the squares must be placed again - sorry for the inconvenience). 2024-04-26 [tasquare]: PinkHoodie shared 2 classics and a variant hyperopia-shade,myopia-shade for the rollout - thank you! 2024-04-26 [rectyard]: PinkHoodie weaved a classic - thank you! 2024-04-26 [pointing-at-the-crowd]: puzzletters PinkHoodie sent 1 classic plus 4 puzzles using variants square; square,shade-snake,shade-zones-1; square,yajilin and square,shade-tetromino,shade-unique,shade-diagonal-area-unequal! 2024-04-26 [norino-lits]: A commemorative puzzle was shared by PinkHoodie for the rollout - thank you! 2024-04-26 [norino-lits]: puzzletters PinkHoodie sent 2 classics plus 1 puzzle using variant territory-shade-cells-min-2,territory-shade-cells-max-3,shade-diagonal-figure-unequal! 2024-04-26 [lots]: A LITS-themed LOTS was made by PinkHoodie, alongside another classic - thank you! 2024-04-26 [kurotto]: puzzletters PinkHoodie sent 1 classic plus 1 "worm variant" puzzle inarow-shade-max-2,shade-no-vertex! 2024-04-26 [kurodoko]: puzzletters PinkHoodie sent 2 classics plus 3 puzzles using variants shade-domino,unshade-no-vertex; inarow-unshade-no-4,inarow-shade-max-2 and shade-no-adjacent,adjacent-octo! Appropriately, of the five puzzles is themed around the number 5. 2024-04-26 [implicit-directors]: puzzletters PinkHoodie sent 1 puzzle using variant inturnal! 2024-04-26 [hitori]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-04-26 [heterocut]: A very interesting pattern forms the latest classic Heterocut by PinkHoodie, who also sent a very satisfying hex,full variant! 2024-04-26 [fillomino]: puzzletters PinkHoodie made great use of variants: heterocut, math and kropki, each in its own puzzle! 2024-04-26 [crosswall]: puzzletters PinkHoodie sent 1 puzzle using variant heterocut! 2024-04-26 [choco-banana]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-04-26 [bramble]: puzzletters PinkHoodie sent 1 classic - thank you! 2024-04-26 [akari]: A small regression on the hex grid detected by PinkHoodie was corrected (cause: changes in the number templates to support an upcoming input mode) 2024-04-26 [akari]: puzzletters PinkHoodie sent 2 puzzles using variants hex,clues-missing,shade-no-adjacent and shade-zones-1,unshade-zones-1,shade-no-vertex,unshade-no-vertex,shade! 2024-04-25 [variants]: Variants territory-shade-cells-min-N, territory-shade-cells-max-N were added, as part of Norino-LITS 2024-04-25 [pointing-at-the-crowd]: A numerical error causing aux marks to disappear was corrected. Thanks to Anurag Sahay, takmu (たくあん) and Mitchell Clarke (DireKrow) for reporting. 2024-04-25 [norino-lits]: PinkHoodie re-crafted the panels of Norino-LITS, with the addition of separate clusters, making the ruleset super clear now. Thank you! 2024-04-24 [norino-lits]: Thanks to takmu (たくあん) for help finding genre authorship. 2024-04-24 [myopia]: A colorisation problem on the hex grid, reported by PinkHoodie and Eli Doris (TwoHoleStraw) was corrected (cause: misallocation of segment styles due to numeric snapping error). 2024-04-24 [lots]: Thanks to Bryceherdt for confirming autorship of this LITS variant. 2024-04-24 [legalese]: Diagonal aux marks are no longer offset (dohz). Thanks to dohz for reencoding the puzzle, and Justimagineit for noticing the issue. 2024-04-24 [ant-mill]: A correction specific to the Ant Mill encoding format might have affected some puzzles. If you made any, please check they are correct and reencode as needed. dohz and PinkHoodie have now corrected all puzzles on this page. Sorry for the inconvenience. 2024-04-23 [slow-turn]: Sketch lines can also be drawn diagonally (thanks Justimagineit for noticing this was missing) 2024-04-22 [slicy]: Darker edges for improved contrast with the blue shaded zones (Sophie (Edderiofer)) 2024-04-22 [lots]: Thanks to Anurag Sahay for making the rule panels for LOTS in the modern format, after two iterations, and to PinkHoodie for noticing a missing panel and adding it, and for making a classic for the rollout. Thank you! 2024-04-22 [kurodoko]: The hex variant is now working correctly for all directions (cause: incomplete deprecation of property regionex), and question marks were added to the panels (and are always available). Thanks PinkHoodie! 2024-04-22 [firewall]: Thanks to Anurag Sahay for making the panels for Firewall in the modern format! 2024-04-21 [retrospective]: - aux marks preserved on winning in edit mode (Martin Ender (Menderbug)) 2024-04-21 [tasquare]: Two classics by Anurag Sahay were received during the week for the rollout - thank you! 2024-04-21 [pointing-at-the-crowd]: An incompatibility with the the yajilin variant was fixed (cause: mixing arrow types) 2024-04-21 [kurotto]: Question marks now have a circle (dohz) - this is closer to the usual kurotto presentation (empty circle without any question mark) 2024-04-21 [kurodoko]: Thanks PinkHoodie and Anurag Sahay for suggesting a cover pic for the genre (in this case, a mixture of both was chosen) 2024-04-21 [kurodoko]: Thanks to Anurag Sahay for noticing the number zero was unnecessary and for sending a classic puzzle for today's rollout! 2024-04-21 [heterocut]: Thanks to Anurag Sahay for feedback on the implementation (given edges added to the variant form) and for approving the design! 2024-04-21 [akari]: Joelangstaff shared the first three (classic) puzzles of an ongoing set created by a process that starts with a dice roll 2024-04-21 [akari]: puzzletters Joelangstaff concluded the dice series with puzzles D12 and D20! 2024-04-20 [variants]: Variant heterocut (mashup) was added, ahead of an upcoming implementation 2024-04-20 [variants]: Variants inarow-shade-no-N, ´inarow-shade-min-Ninarow-shade-max-N´´ (and unshaded counterparts) were created, by dividing their precursor variants 2024-04-20 [plans]: Instructions for suggesting a cover pic were added. 2024-04-20 [straight-mazes]: Anurag Sahay crafted a classic 5x5 (corrected link). Thank you! 2024-04-20 [kurotto]: Question mark behaviour corrected as sagely noticed by PinkHoodie (cause: inheriting too much from Tasquare) and puzzle link updated! 2024-04-20 [heterocut]: Big thanks to PinkHoodie for making the first versions of the panels (which were further modified with the addition of one absent cell) and for a commemorative puzzle! 2024-04-19 [retrospective]: - genre-variant specific panels now in the genre file, with authorship, via varipanels, not necessitating a specific variant template; 2024-04-19 [retrospective]: - genre-variant specific panels now in the genre file, with authorship, via varipanels, not necessitating a specific variant template; 2024-04-19 [retrospective]: - Regression immediately found by PinkHoodie was fixed (cause: incomplete separation of recommended variants .recovariants from the current loaded variants .variants) 2024-04-19 [retrospective]: - Changed the headings style to always use small caps, for consistency (dohz) 2024-04-19 [skating]: puzzletters PinkHoodie sent an hyper-variant puzzle no-shade,loop-to-path,start-optional,finish-optional,crossing. Plus a classic! 2024-04-19 [rectyard]: justkirb reported two puzzles with uniqueness issues, promptly corrected by Anurag Sahay - thank you. 2024-04-19 [rectyard]: FOr the rollout, PinkHoodie prepared 2 classics plus 3 puzzles using variants full, araf and territory-no-square - thank you! 2024-04-19 [pointing-at-the-crowd]: A variant puzzle in square,myopia-shade by PinkHoodie was added to the page for today's rollout. Thank you! 2024-04-19 [pointing-at-the-crowd]: dohz found and transcribed 2 puzzles by Erich Friedman - thank you! 2024-04-19 [parimony]: Rotational parity antisymmetry was obtained by PinkHoodie in the latest lohkous variant puzzle! 2024-04-19 [one-two-zone]: puzzletters PinkHoodie set an ambitious tasquare-marked,shade-minesweeper,kurodoko-marked variant puzzle, plus a shade-number-area one! 2024-04-19 [one-good-turn-deserves-another]: A puzzle using variant ripple-loop by PinkHoodie was able to balance the strengths of both genres. 2024-04-19 [masyu]: puzzletters PinkHoodie sent 2 puzzles using variants kiki and inturnal! 2024-04-19 [luz-loop]: Using variants inturnal and inturnal,full, PinkHoodie crafted 2 puzzles, one of them equivalent to an Antisymmetric Dutch Loop. 2024-04-19 [lits]: Noticing that the double variant of LITS was listed separately on puzzlesquare, PinkHoodie made a puzzle, in addition to a classic plus a nice hasu-no-mura mashup! 2024-04-19 [inturnal]: puzzletters Sometimes simplicity is the best. PinkHoodie sent a crossing variant puzzle! 2024-04-19 [ice-dance-pair]: The very simple classic Ice Dance Pair sent by PinkHoodie is actually part of a larger quintuppel set. 2024-04-19 [hitori]: Hinting of upcoming implementations, PinkHoodie sent 4 puzzles using variants hex; shade-minesweeper; shade-mino-min-2,shade-mino-max-3,tasquare and kurodoko - thank you! 2024-04-19 [fillomino]: puzzletters Anurag Sahay sent a classic Fillomino - thank you! 2024-04-19 [corner-loop]: The very natural slitherlink variant was applied by PinkHoodie to great effect. 2024-04-19 [choco-banana]: justkirb found a two non-uniquenesses (one puzzle corrected, another removed) - thank you 2024-04-19 [choco-banana]: For the rollout, PinkHoodie crafted 3 puzzles using variants hasu-no-mura, knapp-daneben and shade-minesweeper! Thank you. 2024-04-19 [araf]: puzzletters PinkHoodie reproduced hitori rules with a massive combo variant redactable,shade,shade-no-adjacent,in-row-numbers-repeat-1,unshade-zones-1! 2024-04-19 [akari]: puzzletters PinkHoodie sent a doppel classic (vs minesweeper) plus 4 puzzles using variants shade-square,shade,unshade-zones-1,unshade-no-vertex; antiknight; shade,tasquare and clues-missing,shade-no-adjacent! 2024-04-18 [variants]: araf moved into mashups (under merged) and now includes numbers by default (PinkHoodie) 2024-04-18 [retrospective]: - the timer now pauses while changing window or tab (Lorem) 2024-04-18 [retrospective]: - the timer now pauses while changing window or tab (Lorem) 2024-04-18 [rectyard]: A problem with the full variant, detected by PinkHoodie, was corrected (cause: lacking a particular template) 2024-04-18 [choco-banana]: Thanks to Anurag Sahay for sharing eight classic puzzles plus two shade-no-vertex,unshade-no-vertex variant puzzles for today's rollout! 2024-04-17 [retrospective]: - changed the backdrop colour to dark and added a distrete close button (Martin Ender (Menderbug), Randomperson123) 2024-04-17 [retrospective]: - changed the backdrop colour to dark and added a discrete close button (Martin Ender (Menderbug), Randomperson123) 2024-04-17 [tasquare]: Anurag Sahay crafted the rule panels for Tasquare neatly as a 4x4, and collected the metadata for the genre. Thank you! 2024-04-17 [rectyard]: Thanks to PinkHoodie for noticing an edge-case with incomplete lines, now corrected (cause: unforeseen case), and for making a puzzle using this possibility! 2024-04-17 [rectyard]: puzzletters Anurag Sahay sent two classics and one hex Rectyards - thank you! 2024-04-17 [pointing-at-the-crowd]: Two puzzles by PinkHoodie were listed (one of them kindly re-encoded) - thank you! 2024-04-17 [lits]: Variants triple and quadruple were added to LITS and SLICY 2024-04-16 [pointing-at-the-crowd]: Thanks to PinkHoodie for patiently making the rule panels in the modern format even despite encoding changes to support multiple arrows per cell. 2024-04-16 [kurodoko]: Anurag Sahay overcame the challenge of designing 4x4 panels in the modern format! 2024-04-15 [paper-puzzle-trove]: The two akari puzzles were moved to the Akari implementation page. 2024-04-15 [retrospective]: - Puzzle galleries no longer display error checking inadvertently (cause: previously implicitly undefined argument started being populated by a sequential integer index number after refactoring). Thanks dohz and PinkHoodie for reporting. 2024-04-15 [plans]: The table was improved with more precise scheduled implementation dates, claimable panels and metadata (with better text/icons), to increase previsibility and thus facilitate collaboration. Thanks PinkHoodie and Anurag Sahay for embracing this process. 2024-04-15 [rectyard]: Thanks to Anurag Sahay sending the interlinks, and making a celebratory set of Rectyard! 2024-04-15 [lits]: Thanks Anurag Sahay for sending a celebratory puzzle to mark the LITS implementation 2024-04-15 [kurotto]: Thanks to PinkHoodie for making the panels for Kurotto, neatly fitting a 4x4, and for crafing a celebratory classic plus a kurodoko variant puzzle 2024-04-15 [akari]: Many thanks to Anurag Sahay for sending a puzzle to mark the rollout, and for feedback on the implementation. 2024-04-14 [slitherlink]: The hex version now contains all numbers (0 to 6) — thanks Anurag Sahay for noticing this was missing 2024-04-14 [rectyard]: Thanks Anurag Sahay for refining the original ruleset and for feedback on the implementation! 2024-04-14 [lits]: Thanks PinkHoodie for masterfully crafting the modern panels for LITS including all valid tetrominos in the solution! 2024-04-14 [hitori]: Many thanks to PinkHoodie for making the rule panels for Hitori, retrieving the genre metadata/interlinks and for marking the occasion with a commemorative puzzle! 2024-04-13 [variants]: All numeric mashups now add numbers to base genre where needed (Anurag Sahay) 2024-04-13 [variants]: The row number placement category was added, after some ideas by PinkHoodie 2024-04-13 [variants]: Fix: the unshade-zone- variant family can now be used as expected (cause: virtual template overwriting) - thanks PinkHoodie for noticing the issue 2024-04-13 [bramble]: Update to the highlighting colour scheme, reusing the "single network" colour as the first colour of "multiple groups", to hopefully make it more intuitive (thanks Mornicus, Jolson, Panthchess for feedback) 2024-04-12 [yin-yang]: puzzletters PinkHoodie sent 1 puzzle using variant shade-zones-2! 2024-04-12 [tiger-in-the-woods]: puzzletters PinkHoodie sent 1 classic plus 3 puzzles using variants lines-2, kiki and walls! 2024-04-12 [tetritory]: puzzletters PinkHoodie sent 2 puzzles using variants territory-adjacent-figure-equal and territory-adjacent-figure-unequal! 2024-04-12 [slitherlink]: puzzletters PinkHoodie sent 3 puzzles using variants full,room; vertigo and meandering! 2024-04-12 [reachability]: puzzletters PinkHoodie sent 3 puzzles using variants bouba-or-kiki; extend-as-loop and ramulo-unequal-lengths-global,extend-as-loop! 2024-04-12 [pentomino-puzzles]: puzzletters PinkHoodie sent 1 puzzle using variant extend-as-net! 2024-04-12 [ox-loop]: puzzletters PinkHoodie sent 1 puzzle using variant myopia! 2024-04-12 [ornamented-tree]: puzzletters PinkHoodie sent 5 classics plus 1 puzzle using variant path-to-loop! 2024-04-12 [ore-dango]: puzzletters PinkHoodie sent 1 classic plus 1 puzzle using variant redactable! 2024-04-12 [ore-dango]: puzzletters PinkHoodie sent 1 puzzle using variant shade-square! 2024-04-12 [nurikabe]: puzzletters PinkHoodie sent 1 puzzle using variant unshade-zone-anchor, and Anurag Sahay sent a 10x10 classic! 2024-04-12 [numericlone]: puzzletters PinkHoodie sent 2 puzzles using variants territory-adjacent-area-equal and slitherlink-merged! 2024-04-12 [masyu]: puzzletters A myopia Masyu plus a second classic by Anurag Sahay - thank you. 2024-04-12 [lohkous-scattered]: puzzletters PinkHoodie sent 1 puzzle using variant knapp-daneben! 2024-04-12 [isowatari]: puzzletters PinkHoodie sent 1 puzzle using variant shade-zone-anchor! 2024-04-12 [implicit-directors]: puzzletters PinkHoodie sent 1 puzzle using variant shade-domino! 2024-04-12 [gravel]: puzzletters PinkHoodie sent a doppel classic / chopped Gravel pair thank you! 2024-04-12 [foreshadow]: puzzletters PinkHoodie sent 1 puzzle using variant meetmark-total,crossing,path-to-loop! 2024-04-12 [fillomino]: puzzletters PinkHoodie sent 8 puzzles using variants slitherlink,hex; tatami; territory-area-max-3; territory-number-unique; territory-no-unique; area-no-multiple-2; territory-repeat-2; territory-rectangle,chopped and hex,territory-rectangle,chopped! 2024-04-12 [estate-lawns]: puzzletters PinkHoodie sent 1 puzzle using variant redactable! 2024-04-12 [corner-meeting]: puzzletters PinkHoodie sent 2 classics - thank you! 2024-04-12 [bramble]: puzzletters Two classic Brambles were added by Anruagsahay. Thank you! 2024-04-12 [bramble]: puzzletters PinkHoodie sent 2 classics plus 3 puzzles using variants cell-to-block, unshade-blocks-by-area-equal and unshade-zones-by-area-equal! 2024-04-12 [araf]: puzzletters PinkHoodie sent 1 puzzle using variant territory-adjacent-area-unequal! 2024-04-11 [variants]: Variant redactable is now global; variant shade can be used to provide shading ability where missing 2024-04-11 [tiger-in-the-woods]: walls now works correctly the genre (cause: rule template needed to be upgraded to the V3 highlighter). Thanks PinkHoodie! 2024-04-11 [bramble]: Rules clarified (PinkHoodie, Eli Doris (TwoHoleStraw)) 2024-04-10 [variants]: Variants shade-blocks-by-area-equal and shade-zones-by-area-equal are now separate: shade-equal-by-area should no longer be used (PinkHoodie) 2024-04-10 [subwhirl]: The very difficult panel modernisation of Subwhirl was achieved by PinkHoodie, a herculean effort. Thank you! Also, multi-loop colour variegation was added. 2024-04-10 [choco-banana]: Anurag Sahay overcame the challenge of fitting the rule panels in a 4x4 - thank you! 2024-04-10 [bramble]: Big thanks to Martin Ender (Menderbug) for making the rule panels in the modern format, for feedback on the implementation and for kindly providing a classic 6x6 for the release! 2024-04-10 [bonsai]: Three very good unit test cases found by PinkHoodie were added, and the underlying issue was corrected (cause: longsegment loop detection inappropriate; just segment should be used for branching genres) 2024-04-09 [variants]: Variants shade-zone-anchor and unshade-zone-anchor added (Martin Ender (Menderbug)) 2024-04-09 [plot-twist]: PinkHoodie kindly modernised the rule panels of Plot Twist. 2024-04-09 [fillomino]: Thanks to justkirb for finding a non-uniqueness, that Anurag Sahay prompty corrected. 2024-04-08 [variants]: Variants territory-area-min-N and territory-area-max-N were exposed 2024-04-08 [variants]: Variant territory-equal-by-area suggested by Anurag Sahay added - thank you! 2024-04-08 [plans]: A table for upcoming genres was added, as well as more concrete information on claiming panels and metadata collection. Outdated criteria removed. 2024-04-08 [pointing-at-the-crowd]: Thanks to PinkHoodie for making the square variant panel for Pointing at the Crowd. 2024-04-08 [lits]: Thanks to Martin Ender (Menderbug) for feedback on the implementation (and for a first, almost successful attempt at the rule panels). 2024-04-07 [variants]: Variant territory-no-rectangle (requested by Anurag Sahay) plus territory-no-square and territory-adjacent-area-no-consecutive added; related styles were upgraded to cage. 2024-04-07 [variants]: Opposite variant pair territory-adjacent-figure-equal and territory-adjacent-figure-unequal (suggested by PinkHoodie) were added. 2024-04-07 [fillomino]: Thanks to Anurag Sahay for crafting the modern rule panels, as well as for a classic and hex variant puzzles! 2024-04-06 [variants]: Variants extend-as-loop and extend-as-net, from an idea by PinkHoodie for Reachability, were added 2024-04-06 [variants]: Variant bouba-or-kiki by PinkHoodie was added 2024-04-06 [variants]: Variants territory-adjacent-area-unequal,territory-adjacent-area-equal, from a suggestion by PinkHoodie, were added 2024-04-06 [variants]: Style improvements for territory-repeat-N (PinkHoodie, AnuragSahay) 2024-04-06 [tiger-in-the-woods]: The extension of variant lines-N (that had a problem found by PinkHoodie) now works correctly with start and end points (solution: use per-line max instead) 2024-04-06 [lohkous-scattered]: The knapp-daneben variant now works with Scattered Lohkous too. It was a little trickier since repeated clues could suddenly become distinct numbers. 2024-04-05 [variants]: Rook's complementary variants added: unshade-snake, composed of unshade-no-branch and unshade-snake-no-touch 2024-04-05 [variants]: More complementary variants: shade-number-area, unshade-no-adjacent 2024-04-05 [variants]: Variants shade-zones-N, shade-zones-min-N, shade-zones-max-N and their complementaries were added 2024-04-05 [yin-yang]: PinkHoodie started to explore Yin-Yang variants, such as hex, kurohori-marked, simple-loop and a combos simple-loop,loop-to-path and simple-loop,loop-to-path,lines-3 2024-04-05 [yajilin]: Variant combo redactable,directions was used in PinkHoodie's latest puzzle! 2024-04-05 [venn]: An additional classic Venn by PinkHoodie. 2024-04-05 [vegetable-garden]: A classic Vegetable Garden by PinkHoodie! 2024-04-05 [turtle-shell-loop]: Bug-turned-variant escape received an excellent puzzle by PinkHoodie. Thank you! 2024-04-05 [tricky-tour]: Tricky Tour was picked by PinkHoodie as one of the best genres to apply the new unparalleled variant - thank you! 2024-04-05 [tic-tac-toe-puzzles]: Another classic by PinkHoodie! 2024-04-05 [the-longest]: 5 the-shortest variant puzzles were made by PinkHoodie, to explore this counter-intuitive variant 2024-04-05 [tetro-stack]: PinkHoodie explored the variant hex with a nice puzzle - thank you! 2024-04-05 [skating]: puzzletters hex and bouba,walls variant puzzles by PinkHoodie were added! 2024-04-05 [shapeshifting]: A second Shapeshifting puzzle by PinkHoodie was added! 2024-04-05 [ripple-loop]: A second classic Ripple Loop by PinkHoodie was crafted. Thank you! 2024-04-05 [reachability]: puzzletters With variant hex and variant doppel pairs kiki and bouba, PinkHoodie did 3 nice puzzles! 2024-04-05 [plot-twist]: A new classic Plot Twist by PinkHoodie! 2024-04-05 [myopia]: Besides 2 classics, PinkHoodie made a hex and a elimination Myopia - thank you! 2024-04-05 [mountain-climber]: A second classic Mountain Climber by PinkHoodie was created! 2024-04-05 [masyu]: A dual,double and a myopia masyu puzzles by PinkHoodie were added. Thank you! 2024-04-05 [limbs]: PinkHoodie used variant meetmark-total in an unexpected combination with Limbs 2024-04-05 [inturnal]: hex and numbered-lengths variants puzzles, plus 5 classics were made by PinkHoodie to celebrate the implementation of Inturnal 2024-04-05 [implicit-directors]: An additional hex, redactable, short variant puzzles plus 4 classics, all by PinkHoodie, mark the first week of Implicit Directors! 2024-04-05 [five-and-dime]: A third classic Five and Dime added to PinkHoodie's set - thank you! 2024-04-05 [corner-meeting]: puzzletters Classic Corner Meeting by PinkHoodie just added! 2024-04-05 [araf]: puzzletters A tiles-remove-1 variant Araf was made by PinkHoodie! 2024-04-05 [anymino]: puzzletters A classic and a hex Anymino were crafted by PinkHoodie! 2024-04-04 [variants]: Global atomic variants shade-snake-no-touch and shade-no-branch added, making the composite shade-snake variant, an idea by Rook 2024-04-04 [retrospective]: - Exported urls no longer contain newly-encoded aux marks (Martin Ender (Menderbug)) 2024-04-04 [retrospective]: - PinkHoodie added +9 genres to PuzzleSquare 2024-04-04 [yin-yang]: Unshaded black circles now appear smaller, a suggestion by Martin Ender (Menderbug) in discussion with Eli Doris (TwoHoleStraw), also for Isowatari 2024-04-04 [tiger-in-the-woods]: With the addition of directional lines, start and end rings were simplified 2024-04-04 [myopia]: Myopia arrows extended to hex, experimentally (please report any slowness or bugs) 2024-04-04 [masyu]: Variant dual by Paletron was added. 2024-04-03 [yin-yang]: Thanks to Rook for suggesting this implementation, feedback and for making the Yin-Yang panels in the modern format! 2024-04-03 [oddstitch]: Highlighting was upgraded, to bring it in line with other sight genres. Thanks PinkHoodie help avoiding a regression. 2024-04-03 [mountain-climber]: Reencoding issue found by PinkHoodie was corrected (cause: partial migration of puzzles with old, lingering V1 encoding) 2024-04-03 [inturnal]: Variant inturnal was added, promoting this genre. 2024-04-02 [inturnal]: The first panels for the month of April were crafted by PinkHoodie, for Inturnal in the Modern Format - thank you! 2024-04-01 [unparalleled]: The unparalleled constraint is now available as a global variant (Wessel Strijkstra) and a line highlighting display bug was corrected. 2024-04-01 [touching-tails]: A bug in the hex grid reported by Anurag Sahay was corrected (cause: numeric rounding error) 2024-04-01 [the-longest]: Local variant the-shortest by 凍み豆腐程度の能力 was added. 2024-04-01 [reachability]: The hex variant now works entirely with Reachability as detected by PinkHoodie (cause: underpowered arrow symbol generation capability) 2024-04-01 [myopia]: Local variant elimination by PinkHoodie was added 2024-03-31 [version-history]: V.39 Live segment drawing for instant feedback; finer aux mark encoding; framework for input unit tests completed; 2024-03-31 [akari-rgb]: Local variant knapp-daneben-hue, created by Leeor (I Love Sleeping) was added to Akari (RGB), alongside two puzzles! 2024-03-30 [plot-twist]: Ongoing redesign of Plot Twist to attempt to solve some edge-cases pointed by PinkHoodie 2024-03-30 [implicit-directors]: Thanks Rook for noticing that aux marks weren't adapting to hex (fixed) 2024-03-29 [vegetable-garden]: PinkHoodie made great use of the global chopped variant in the latest Vegetable Garden puzzle. 2024-03-29 [tring-tring]: puzzletters A smaller classic was shared by PinkHoodie - thank you! 2024-03-29 [plot-twist]: PinkHoodie made two plot twists, for Enigmarch 2024. 2024-03-29 [parimony]: A classic Parimony by Anurag Sahay was added, plus a puzzle by PinkHoodie using the newly corrected full variant. 2024-03-29 [nurikabe]: puzzletters A 10x10 aqre Nurikabe was crafted by PinkHoodie. 2024-03-29 [masyu]: Anurag Sahay made a 10x0 unequal lengths Masyu - thank you! 2024-03-29 [loom]: The araf variant was put to great use in Loom by PinkHoodie 2024-03-29 [implicit-directors]: Three extra classics and three variants (crossing, liar and shade-minesweeper) were made by PinkHoodie to celebrate and explore this implementation - thank you! 2024-03-29 [corner-meeting]: PinkHoodie made two surprise puzzles for Enigmarch 2024-03-29 [black-holes]: A classic plus to hex variants by PinkHoodie are now available. Thank you! 2024-03-28 [retrospective]: - Recent encoding regression reported by 5381, PinkHoodie and Rever was corrected (cause: more unit tests needed in the encoding module) 2024-03-28 [implicit-directors]: Big thanks to genre author PinkHoodie for feedback on the implementation, for transcribing the first puzzle of the genre and for brilliantly crafting the rule panels for Implicit Directors! 2024-03-27 [variants]: Variants knapp-daneben and liar promoted from Yajilin to (almost) global, under misinformation 2024-03-27 [retrospective]: - Recent search bar regression found by PinkHoodie was corrected (cause: deep refactoring with partial test coverage) 2024-03-27 [nurikabe]: puzzletters PinkHoodie sent 2 unit tests supporting a global fix for araf variant, that was erroneouly accepting areas with a single number. Thank you! 2024-03-27 [flexible-counters]: PinkHoodie redid the panels for Flexible Counters in the Modern Format - thank you!. 2024-03-27 [araf]: justkirb fixed a non-uniqueness in Anurag Sahay's puzzle. 2024-03-27 [akari-rgb]: knapp-daneben now works in Akari (RGB), a suggestion by Leeor (I Love Sleeping) 2024-03-26 [flexible-counters]: Question marks added to flexible counters, after a clever observation by PinkHoodie 2024-03-26 [brownies]: justkirb modernised the rule panels of Brownies - thank you! 2024-03-24 [variants]: Variants shade-rectangle,unshade-rectangle added. Local variant chopped promoted to global, affecting many more genres (please report any "missing" genres you find) 2024-03-24 [subwhirl]: PinkHoodie made a third small classic Subwhirl - thank you! 2024-03-24 [one-two-zone]: puzzletters Anurag Sahay sent an additional One-Two Zone, using the unshade-no-vertex variant - thank you! 2024-03-24 [nurikabe]: puzzletters Anurag Sahay sent 2 additional variant puzzles araf and unshade-unique - thank you! 2024-03-24 [araf]: The behaviour of the full variant was corrected for region-division genres like Araf (cause: this case had not been considered before). Thanks PinkHoodie for noticing this issue. Also, a minor regression making the genre temporarily unavailable was corrected (cause: missing comma) 2024-03-23 [touching-tails]: A classic by Anurag Sahay was added - thank you! 2024-03-23 [tic-tac-toe-puzzles]: For Enigmarch's prompt "Neither", PinkHoodie crafted two classic Tic Tac Toe puzzles 2024-03-23 [shapeshifting]: PinkHoodie made a puzzle for Enigmarch prompt ("Neither") 2024-03-23 [reachability]: A spiral variant puzzle by PinkHoodie was received - thank you! 2024-03-23 [one-two-zone]: Global variant araf added - a suggestion by Anurag Sahay for One-Two Zone (required a connector) 2024-03-23 [one-two-zone]: dohz transcribed the 4 original puzzles by Naoki Inaba. Thank you! 2024-03-23 [one-two-zone]: Local adaptation of variant araf for one-two-zone removed (cause:complexity) 2024-03-23 [nurisquare]: PinkHoodie combined variants araf and tasquare with Nurisquare - thank you! 2024-03-23 [nurikabe]: The newest variant araf was applied to Nurikabe by PinkHoodie! 2024-03-23 [isowatari]: puzzletters Variant isowataris hex by Anurag Sahay and simple-loop (plus with crossing) by PinkHoodie were added - thank you! 2024-03-23 [araf]: Anurag suggested implementing araf as variant, so both the variant and genre were added, including a small example puzzle from the author. 2024-03-22 [venn]: A more theory deductive classic 7x7 Venn by PinkHoodie! 2024-03-22 [the-convoy]: PinkHoodie made a cloud-themed, one-clue walls variant puzzle! 2024-03-22 [slicy]: A smaller, nice SLICY by Anurag Sahay was listed - thank you! 2024-03-22 [one-two-zone]: Local variant invert, suggested by Kinoseidon, was added - thank you. 2024-03-22 [one-two-zone]: PinkHoodie, with the local invert variant, made a small classic/variant doppel pair 2024-03-22 [one-two-zone]: Three variant puzzles by Anurag Sahay: globals unshade-equal, unshade-no-vertex and local invert - thank you 2024-03-22 [nurikabe]: A 7x7 classic by Anurag Sahay was added. Thank you! 2024-03-22 [isowatari]: PinkHoodie crafted the first every hex Isowatari, followed by another by Anurag Sahay! 2024-03-22 [decoration-tree]: The hex variant turns out to work well with deocration tree, as PinkHoodie discovered! 2024-03-22 [alcazar]: Alcazar was reencoded, to use normal walls, aligning it with other genres. Old puzzles should automatically upgrade. 2024-03-21 [variants]: Global branching variants ramulo-unequal-lengths and ramulo-unequal-lengths-global added, after a suggestion by Anurag Sahay for Touching Tails 2024-03-21 [variants]: Variants in-row-symbols-min-N and in-row-symbols-max-N added. 2024-03-21 [venn]: Auxiliary loop colouring marks were added, a suggestion by PinkHoodie, plus a puzzle by the same author. 2024-03-21 [the-longest]: A second edge.case found by PinkHoodie was fixed (cause: self-crossing polygon edges were not accounted for). By the same author, a puzzle without given edges at the border, a tricky construction, was added. Thank you! 2024-03-21 [one-two-zone]: A variant puzzle unshade-no-vertex by Anurag Sahay was added - thank you. 2024-03-21 [nurikabe]: Two hex puzzles by PinkHoodie, one using the new unshade-no-vertex variant were listed. Thank you! 2024-03-21 [decoration-tree]: puzzletters PinkHoodie sent a second, smaller, classic Decoration Tree - thank you! 2024-03-21 [akari-rgb]: puzzletters PinkHoodie sent a second antiking-unequal variant puzzle, showcasing an interesting deduction in a compact 9x9. 2024-03-20 [variants]: Page reorganised, after feedback from Anurag Sahay thank you! 2024-03-20 [variants]: Global unshade-no-vertex added, a suggestion by Anurag Sahay 2024-03-20 [touching-tails]: Two additional classics by PinkHoodie, around the theme "Neighbours", for Enigmarch. 2024-03-20 [parrot-loop]: The hex variant now works well with Parrotloop 2024-03-20 [one-two-zone]: Two classics by PinkHoodie plus variant puzzles with shade-mino-max-N and unshade-number-area were added — the unshade-number-area variant name now works as expected - thank you. 2024-03-20 [nurikabe]: Two classics plus two shade-minesweeper variant puzzles by PinkHoodie were added; plus a classic, hex and a unshade-unique by Anurag Sahay thank you! 2024-03-20 [lohkous-scattered]: An area-no-multiple puzzle by PinkHoodie was added, for Enigmarch 2024-03-20 [following-suit]: A further batch of 5 classics was found by PinkHoodie, 4 while exploring minimal clues - thank you! 2024-03-19 [variants]: Global variant unshade-number-area added (PinkHoodie) 2024-03-19 [variants]: Future global variant cell-to-block added, a suggestion by Anurag Sahay 2024-03-19 [x-sums]: PinkHoodie modernised the rule panels for X-Sums, a tricky task. Thank you! 2024-03-19 [tetro-stack]: 5381 sent an myopia wall Tetro Stack (prompting a small fix to the walls variant, and erasing one wrong puzzle) thank you! 2024-03-19 [tetro-stack]: Variant hex now works with Tetro Stack and Pentomino Puzzles, a suggestion by 5381 2024-03-19 [perplexing-path]: PinkHoodie remade the Perplexing Path rule panels (with minor adjustments) in the modern format, achieving a particularly minimal puzzle - thank you! 2024-03-19 [nurikabe]: Thanks to PinkHoodie for feedback on this implementation, for designing the rule panels in the modern format and for sending two uncertainty-themed puzzles 2024-03-18 [turtle-shell-loop]: PinkHoodie masterfully modernised the panels for Turtle Shell Loop - thank you! 2024-03-18 [touching-tails]: A classic Touching Tails by PinkHoodie was added - thank you! 2024-03-18 [subwhirl]: An encoding regression in older puzzles (using the non-parenthised number format) found by Sophie (Edderiofer) was patched. If any of your puzzles used this format, please consider re-opening, interacting (draw/erase a line), and re-saving them the current format. 2024-03-18 [one-two-zone]: One-Two Zone was published - thanks Martin Ender (Menderbug) for suggesting this genre and feedback, and Wand for help with the translation! 2024-03-18 [one-two-zone]: puzzletters Anurag Sahay sent the first new puzzle - thank you! 2024-03-18 [limbs]: Thanks to PinkHoodie for sending the first community puzzle for Limbs! 2024-03-18 [lighthouses]: Thanks to PinkHoodie for smithing a batch of 7 lighthouse puzzles, including two hex variant puzzles 2024-03-18 [knights-tour-closed]: A 6x6 puzzle by PinkHoodie was added, for Enigmarch's prompt "Ancient Ways" 2024-03-18 [following-suit]: PinkHoodie made an aptly clubs-shaped puzzle, for Enigmarch. 2024-03-18 [corner-meeting]: 5381 redesigned Corner Meeting rule panels in the modern format today, and noticed that question marks weren't needed (removed). Thank you. 2024-03-17 [subwhirl]: puzzletters Anurag Sahay sent a Subwhirl puzzle - thank you! 2024-03-16 [news]: Searchable News 2024-03-16 [nurikabe-loop]: One missing panel was added, plus some extra information about the genre's origins - thanks Martin Ender (Menderbug) for help completing the history. 2024-03-15 [turtle-shell-loop]: The style and highlighing were updated. Thanks Eli Doris (TwoHoleStraw) and PinkHoodie for help locating a regression. 2024-03-15 [turtle-shell-loop]: A longstanding missing check in the highlighter was added - segments may no longer escape the grid (PinkHoodie). Conversely, the variant escape has been added to restore this behaviour where needed. 2024-03-15 [subwhirl]: A third puzzle was created by PinkHoodie - thank you! 2024-03-15 [parimony]: puzzletters PinkHoodie sent hex, territory-unique, territory-no-unique, territory-repeat and classic puzzles (8), and found an incorrectly assigned region, corrected. Thank you! 2024-03-15 [parimony]: puzzletters Anurag Sahay sent an additional Parimony - thank you. 2024-03-15 [mountain-climber]: PinkHoodie never imagined doing a Mountain Climber. Today's Enigmarch theme changed this. 2024-03-15 [lighthouses]: Thanks to Anurag Sahay for making the first Lighthouses puzzles for this page! 2024-03-15 [lighthouses]: Thanks to Eli Doris (TwoHoleStraw) for a suggestion to improve the rule panels. 2024-03-15 [different-rectangles]: A dopel pair with Parimony was crafted by PinkHoodie. Thank you! 2024-03-14 [variants]: Variants territory-no-unique and territory-repeat-N were added, after an idea by PinkHoodie 2024-03-14 [variants]: Variants consecutive-lengths and non-consecutive-lengths added (this replaces the nicht-daneben variant, that will be deprecated) - an idea by dohz 2024-03-14 [turtle-shell-loop]: PinkHoodie made a classic Turtle Shell Loop - thank you! 2024-03-14 [parrot-loop]: Random 8 found a non-uniqueness in the latest puzzle, fixed - thank you. 2024-03-14 [parimony]: A territory-adjacent-area-consecutive variant puzzle by Anurag Sahay was added - thank you! 2024-03-14 [parimony]: A section Understanding Parity was added, after feedback from Janjakopu, Yannick Yao (yyao) and Lennard Sprong (X_Sheep). 2024-03-14 [jump-rope]: The rule panels of Jump Rope were modernised by PinkHoodie! 2024-03-13 [yajilin]: A second large batch of puzzles was sent by PinkHoodie, including doppels, and using new variants liar, knapp-daneben, shade-myopia, shade-hyperopia, among others! 2024-03-13 [turtle-shell-loop]: A second highlighting bug found by PinkHoodie was corrected (cause: encoding mismatch) 2024-03-13 [touching-tails]: Cerise Talis kindly updated the panels to include walls and numbers, while preserving the modern format - good work! 2024-03-13 [touching-tails]: A full puzzle by PinkHoodie was created - thank you! 2024-03-13 [subwhirl]: Two puzzles by PinkHoodie revived Subwhirl; one using the no-crossing variant. The Enigmarch "wave" theme seems very fitting. Thank you! 2024-03-13 [rook-end-mazes]: PinkHoodie made great use of the walls variant in two puzzles, one for the Enigmarch "shield" prompt. 2024-03-13 [parrot-loop]: An additional 8x8 Parrot Loop was made by Anurag Sahay - thank you! 2024-03-13 [parimony]: Thanks to Jonymeister for suggesting and exploring the hex variant and to Skyeislime for noticing a missing sentence in the rules, just added. 2024-03-13 [parimony]: Sketch lines moved from edge to centre, a suggestion by Eli Doris (TwoHoleStraw) - thank you! 2024-03-13 [parimony]: A territory-unique by Anurag Sahay and a hex by Pedro were added. Also, Random 8 and hutthutthutt found non-uniquenesses and proposed corrections, now shown 2024-03-12 [yajilin]: Variants liar and knapp-daneben added to Yajilin (but not yet globally) 2024-03-12 [yajilin]: Three edge-cases in the myopia-shade variant were corrected, thanks to three unit tests sent by PinkHoodie. Thank you! 2024-03-12 [touching-tails]: A second edge case of premature "mice-on-win" found by Cerise Talis was corrected - thank you. 2024-03-12 [rook-end-mazes]: A bug whereby the walls variant conflicted with loop checking was corrected for most genres, thanks to a great test case sent by PinkHoodie - thank you! 2024-03-12 [parrot-loop]: A 6x8 by Anurag Sahay was just added - thank you! 2024-03-12 [parimony]: Thanks to Anurag Sahay for feedback in the implementation and this page, finding a bug, and for brilliantly making the rule panels neatly fit a 4x4 grid. 2024-03-12 [parimony]: A three-puzzle set by Anurag Sahay was also added to celebrate the implementation of Parimony 2024-03-11 [variants]: Variant myopia-shade was added, an ide by Anurag Sahay 2024-03-11 [panels]: More specific guidelines for what counts as one rule were added, after pondering questions by PinkHoodie, Anurag Sahay and Eli Doris (TwoHoleStraw). 2024-03-11 [zero-one-lines]: puzzletters PinkHoodie sent a 9x9 puzzle - thank you! 2024-03-11 [yajilin]: A puzzle using the double variant was made by Anurag Sahay. Thank you! 2024-03-11 [yajilin]: Three new puzzle by PinkHoodie: one redactable directions, and two hexagonal puzzles using numeric clues hex and bouba. Thank you! 2024-03-11 [yajilin]: A classic 13x13 Yajilin was created by justkirb - thank you! 2024-03-11 [yajilin]: PinkHoodie masterfully redesigned Yajilin rule panels in the modern format - after which a small missing edge-case was corrected! 2024-03-11 [touching-tails]: A hex puzzle by Cerise Talis was added and a loopy edge case found by Casualjoe was fixed. Thank you! 2024-03-11 [myopia]: A two-puzzle set was kindly shared by Anurag Sahay - thank you! 2024-03-11 [masyu]: A classic-variant-doppel pair was made by 5381, named a "mutation puzzle". The chosen variant is vertigo. 2024-03-11 [isowatari]: Variants shade-myopia and shade-hyperopia were put to great use in the new pair of puzzles sent by PinkHoodie! 2024-03-11 [bricklayer]: A large 14x7 Bricklayer was constructed by PinkHoodie - thank you! 2024-03-10 [yajilin]: A whopping set of 14 variant puzzles from PinkHoodie were received, all with the interesting particularity of not using any number clues. 2024-03-10 [yajilin]: Variant redactable and redactable-false now also allow shading directions clues (inspired by an idea by PinkHoodie) 2024-03-10 [x-sums]: A cursed puzzle was sent by 5381 - thank you! 2024-03-10 [touching-tails]: An edge case of premature "mice-on-win" found by Anurag Sahay was fixed. 2024-03-10 [myopia]: Variants myopia and hyperopia now fully compatible with Yajilin and any other full genres (Anurag Sahay) 2024-03-10 [gravel]: Adjustments to the diagonal grid against eyestrain so that the puzzle appears larger and the lines thicker (Anurag Sahay) 2024-03-09 [variants]: Variant family shade-mino-N, shade-mino-min-N and shade-mino-max-N created - from a suggestion by 5381 2024-03-09 [yajilin]: Tremendous thanks to PinkHoodie for embracing the Yajilin variants project from the onset. Four additional puzzles using variants short, shortest and hex were listed. 2024-03-09 [touching-tails]: Touching Tails implementation concluded, with a special "mouse on win" effect. Thanks Cerise Talis for feedback on the finishing touches. 2024-03-09 [touching-tails]: Seren made a brilliant puzzle using just walls and a question mark. Thank you! 2024-03-09 [tetritory]: A wonderful example puzzle, using all 5 tetrominos and a variety of numeric clues was set by PinkHoodie, in order to modernise the rule panels of Tetritory. Thank you! 2024-03-09 [oddstitch]: Extra corner OX aux marks added; restored double-diagonal vertex marks (now with input unit tests), corrected a dragging bug where in certain situations a mass of self-crossing lines was generated. 2024-03-09 [oddstitch]: PinkHoodie crafted two puzzles, one (Thread of Absent Thoughts) for Enigmarch day 9! 2024-03-09 [gravel]: PinkHoodie sent an Enigmarch (Rock Drop) Gravel puzzle - thank you! 2024-03-09 [cross-border-parity-loop]: A recent visual regression found by PinkHoodie was corrected (cause: changes to the number templates to support an upcoming number update) 2024-03-09 [corner-meeting]: Small corner number aux markers, suggested by justkirb, were added. 2024-03-08 [variants]: Variant family areas-empty-max-N / areas-empty-min-N was added 2024-03-08 [yajilin]: A bug on the hex variant, detected by PinkHoodie was fixed, thanks to a very good test case. Variant double was added. 2024-03-08 [touching-tails]: Thanks to Cerise Talis for feedback on the implementation, for transcribing all puzzles and making the panels in the modern format, as well as for sending very good unit tests! 2024-03-08 [soulmates]: A bug whereby sketch lines weren't being sent for encoding was fixed (Martin Ender (Menderbug)) 2024-03-08 [slicy]: A line input bug reported by Anurag Sahay was corrected as part of todays major update (v.39), that includes several input-related changes (among them "continuously live" line that now appears when dragging) 2024-03-08 [gravel]: Gravel was reencoded and limited aspects were upgraded. Thanks PinkHoodie for the help. 2024-03-07 [yajilin]: Atomic variants redactable, redactable-false and composite variants transparent and transparent-strict were added. Thanks Jeffrey Bardon (IHNN), dohz and wormsofcan for a helpful discussion of existing variant names and name suggestions! 2024-03-07 [yajilin]: A "tile-visited" aux mark, suggested by PinkHoodie was added, alongside a no-shortest puzzle by the author! 2024-03-07 [soulmates]: PinkHoodie made an Enigmarch-themed classic Soulmates 2024-03-07 [masyu]: Two additional hex puzzles were shared by PinkHoodie, one of them for Enigmarch 2024 2024-03-07 [hasu-no-mura]: puzzletters PinkHoodie sent a puzzle using the new inarow-shade-no-N,inarow-unshade-no-N variant family, whose highlighting was upgraded today 2024-03-07 [hasu-no-mura]: puzzletters PinkHoodie sent a classic plus a ´context,minmax,aqre´´ combined variant puzzle - thank you! 2024-03-06 [variants]: Global variant family lines-N can be used to request a total number of (long)lines, thus promoting a former variant building block, as requested by 5381 2024-03-06 [variants]: Split global variant family inarow-shade-unshade-no-N, yielding inarow-shade-unshade-max-N, an intriguing suggestion by PinkHoodie, supported by useful unit tests. 2024-03-05 [tricklayer]: The largest ever Tricklayer was set by PinkHoodie, an impressive construction. 2024-03-05 [touching-tails]: Thanks to Cerise Talis and Martin Ender (Menderbug) for diverse suggestions. 2024-03-05 [reachability]: A recent regression found by Anurag Sahay was corrected (cause: forgot to re-run unit tests after a certain refactoring). 2024-03-05 [house]: A missing check was added after receiving feedback from 5381 and unit test cases by PinkHoodie. Also, a circle aux mark was added. 2024-03-05 [dance-and-dance]: PinkHoodie's sent the third puzzle using the global walls variant - thank you! 2024-03-05 [cross-border-parity-loop]: A new puzzle was sent by PinkHoodie 2024-03-05 [brownies]: The hex variant is now fully compatible with Brownies, a suggestion by PinkHoodie, who also made variant rule panel and a puzzle! 2024-03-04 [trizone]: puzzletters Anurag Sahay sent a hex ´ variant puzzle! 2024-03-04 [slicy]: A extra large SLICY was made by Anurag Sahay - thank you! 2024-03-04 [legalese]: Just Kirb created a set of rule panels in the modern format for Legalese - thank you! 2024-03-02 [trizone]: puzzletters PinkHoodie and Anurag Sahay sent ean a Trizone - thank you! 2024-03-02 [sneaky-snakes]: Eli Doris (TwoHoleStraw) masterfully upgraded the rule panels of Sneaky Snakes - thank you! 2024-03-02 [slicy]: An ice cream-themed puzzle was sent by Anurag Sahay 2024-03-02 [rb-loop]: Two additional puzzles by PinkHoodie: one classic and one using the loop-to-path variant; style upgrade to line-of-sight 2024-03-02 [knights-tour-closed]: Eli Doris (TwoHoleStraw) redesigned Knight's Tour (closed) rule panels in the modern format, achieving a smaller puzzle. Thank you! 2024-03-02 [ionic-squares]: Thanks to Eli Doris (TwoHoleStraw) for bringing the rule panels fo Ionic Squares into the modern format 2024-03-02 [gerrymandering]: The rule panels of Gerrymandering were modernised by PinkHoodie, and Pedro took the chance to upgrade line-of-sight highlighting. 2024-03-01 [tricklayer]: Eli Doris (TwoHoleStraw) modernised Tricklayer. Thank you! 2024-03-01 [square-jam]: The rule panels were modernised by Eli Doris (TwoHoleStraw), who sent two options. One became an additional puzzle. 2024-03-01 [nurikabe-loop]: Nurikabe loop panels modernised 2024-03-01 [myopia]: Neatly modernised panels were crafted by Eli Doris (TwoHoleStraw). Thank you! 2024-03-01 [masyu]: Style tweaks to the double variant after feedback from Anurag Sahay 2024-03-01 [house]: 5381 sent a classic puzzle - thank you 2024-03-01 [crosswall]: Eli Doris (TwoHoleStraw) and Pedro collaboratively modernised the rule panels for Crosswall 2024-03-01 [ant-mill]: Eli Doris (TwoHoleStraw) modernised the rule panels of Ant Mill - thank you! 2024-02-29 [slicy]: A classic puzzle was shared by PinkHoodie - thank you! 2024-02-29 [room]: In addition, PinkHoodie made a hex puzzle 2024-02-29 [pearl-necklace]: Persistently, 5381 found a set of small rule panels that fit the modern format - well done! 2024-02-29 [nura-knight]: A classic Nura-knight, extra-wide, was made by PinkHoodie 2024-02-29 [masyu]: A double, hex and alternate Masyu puzzles were added by PinkHoodie, who also made the variant rule panel for double - thank you! 2024-02-29 [crosswall]: puzzletters PinkHoodie sent two extra-wide crosswalls. Thank you! 2024-02-28 [version-history]: V.38 Direline input mode; keyboard shortcuts for all line types; Aux button removed; Quantitative- variant templates accept any natural number; 2024-02-28 [trizone]: The rule panels of Trizone were masterfully modernised by Anurag Sahay, who sent a second, classic puzzle - thank you! 2024-02-28 [masyu]: Variant hex Masyu was added - thanks Jeffrey Bardon (IHNN) for help finding the appropriate ruleset 2024-02-28 [masyu]: Variant double Masyu by Anurag Sahay was added 2024-02-27 [paper-puzzle-trove]: Fixed the image path for the hybrid star battles - thanks 5381 for reporting 2024-02-27 [soulmates]: Added edge square marks and finer number pair highlighting, some of the suggestions by Martin Ender (Menderbug) 2024-02-27 [pearl-necklace]: The button contrast was improved, as suggested by 5381 2024-02-27 [nurisquare]: Anurag Sahay made a second 8x8 Nurisquare classic. 2024-02-27 [crosswall]: A recent regression reported by Sophie (Edderiofer) was corrected (cause: ongoing work with input modes) and Anurag Sahay sent a classic 6x6 - thank you! 2024-02-26 [zero-one-lines]: Anurag Sahay modernised the rule panels for Zero One Lines! 2024-02-26 [trizone]: puzzletters Anurag Sahay sent a classic 7x7 - thank you! 2024-02-26 [trizone]: Anurag Sahay made a third classic Trizone - thank you! 2024-02-26 [slicy]: Anurag Sahay shared a double SLICY 2024-02-26 [nura-knight]: A regression in the auxiliary knight's move tile highlight was fixed (cause: not previously covered by input unit tests) 2024-02-26 [masyu]: The rule panels for Masyu were brought to the modern format by Anurag Sahay, who also sent a full puzzle. Thank you! 2024-02-26 [ivy]: puzzletters Anurag Sahay made three Ivy puzzles and including one with the new branch-shallow variant 2024-02-26 [flashlights]: Genres Flashlights and Crossing Flashlights restored. 2024-02-26 [contact]: Anurag Sahay shared a puzzle! 2024-02-25 [paper-puzzle]: 5381 noticed that some genres were missing and suggested a Multiline section (added) which did cover most missing genres - thank you. 2024-02-25 [zero-one-lines]: Thanks to Anurag Sahay for sharing a zero-one themed puzzle! 2024-02-25 [vertigo]: Eli Doris (TwoHoleStraw) modernised the rule panels of Vertigo - thank you! 2024-02-25 [tricky-tour]: PinkHoodie modernised the rule panels of Tricky Tour, a particularly tricky endeavour, which led to introduce multi-loop colour variegation in line with other single-loop genres. 2024-02-25 [room]: The variant panel for hex Room Puzzles was made by PinkHoodie, and sketch lines were expanded to edge too. 2024-02-25 [rectangle]: Eli Doris (TwoHoleStraw) brought the rule panels into the modern format - thank you! Minor style tweaks. 2024-02-25 [nura-knight]: Thanks to PinkHoodie for modernising the panels of Nura-knight 2024-02-25 [masyu]: A unequal-lengths Masyu was made by Anurag Sahay - thank you! 2024-02-25 [house]: 5381 crafted the panels of House Puzzles in the modern format 2024-02-25 [divide-and-conquer]: The rule panels have been modernised by Eli Doris (TwoHoleStraw) in collaboration with Pedro- thank you! 2024-02-24 [panels]: Further clarification to the sentence guidelines 2024-02-24 [reachability]: puzzletters A puzzle using a wider range of lengths was shared by Anurag Sahay - thank you! 2024-02-24 [parrot-loop]: Eli Doris (TwoHoleStraw) masterfully crafted the modern version of the rule panels for Parrot Loop. Thank you! 2024-02-23 [variants]: All variant families now accept any integer number as parameter, no longer limited to pre-set values. 2024-02-23 [variants]: Variant territory-shade-N subdivided; families territory-shade-area-N, territory-shade-blocks-N, territory-shade-block-area-N uniformised and moved to a separate Regional section. 2024-02-23 [panels]: All modernised genres gained a preliminary interactive "new puzzle" panel, a suggestion by Eli Doris (TwoHoleStraw). This encourages people to try to solve the example and helps distinguish given elements. 2024-02-23 [the-convoy]: The rules were clarified by dohz, and PinkHoodie sent the fith puzzle - thank you! 2024-02-23 [the-convoy]: Two error-cases in the rule checker on the hex grid, found by PinkHoodie, led to an improvement to the snake rule, following now a geometry-agnostic approach, with a corresponding change in style. 2024-02-23 [slicy]: Variant alias double (slicy-specific) has been added for territory-shade-blocks-2 (general variant) 2024-02-23 [reachability]: puzzletters Anurag Sahay sent a larger, 6x6 Reachability, using differently sized lines. 2024-02-23 [non-crossing]: Eli Doris (TwoHoleStraw) modernised the rule panels for Non-crossing Puzzles! 2024-02-23 [masyu]: A semi-complete Masyu was made by PinkHoodie - thank you! 2024-02-23 [anymino]: The genre-specific alias double (territory-shade-blocks-2 ) was added for Anymino too 2024-02-22 [the-convoy]: A four-puzzle set was added by PinkHoodie, including 3-clues, question marks and an interesting multi-grid - thank you! 2024-02-22 [the-convoy]: Polyomino size upgraded to an editable parameter, defaulting to 5, to better support alternative grids; and a puzzle by Anurag Sahay using all 12 "ships" was received. 2024-02-22 [reachability]: puzzletters Anurag Sahay sent a Reachability puzzle and together sith Pedro, the panels were modernised - thank you! 2024-02-22 [estate-lawns]: Variant simple-loop now works with Estate Lawns without issues (thanks justkirb and PinkHoodie). 2024-02-21 [the-longest]: puzzletters Two puzzles were shared by Anurag Sahay - thank you! 2024-02-21 [the-convoy]: A three-puzzle set was added by Anurahsahay - thank you! 2024-02-21 [slicy]: Anurag Sahay shared two additional SLICY puzzles - thank you! 2024-02-21 [slicy]: A highlighting restriction was introduced by Eli Doris (TwoHoleStraw) - adjacent equal figures are now only highlighted if they match the desired polyomino size 2024-02-21 [masyu]: A classic Masyu was made by Anurag Sahay - thank you! 2024-02-21 [lohkous-scattered]: Two new puzzles by Anurag Sahay were received, including a hex variant 2024-02-21 [anymino]: A new, larger Anymino plus one using the territory-shade-blocks-2 variant was sent by Anurag Sahay - thank you! 2024-02-21 [inductive-games]: Thanks to Martin Ender (Menderbug) for sending a missing entry and Ivan Koswara (Chaotic Iak), Wen, Genteelman and Kusanehexaku for additional feedback that led to some clarifications! 2024-02-20 [panels]: Added clarifications about the format in the hex grid, and an example, after a question by 5381 2024-02-20 [zig-zag]: Thanks to 5381 for noticing a recent regression (fixed) 2024-02-20 [tricky-tour]: PinkHoodie retranscribed all panels upon finding some encoding errors in them, and discovered another edge case - thank you 2024-02-20 [the-convoy]: Thanks to Anurag Sahay for masterfully crafting the rule panels for The Convoy in the modern format, as well a s for implementation feedback and for sharing a new puzzle! 2024-02-20 [path-puzzles]: A final panel was added further clarifying the meeting point for the case of 2 lines (PinkHoodie). 2024-02-20 [parrot-loop]: A small 5x4 puzzle by PinkHoodie was added 2024-02-19 [variants]: Global variant meetmark-total , instpired by Path Puzzles, was added. 2024-02-19 [path-puzzles]: A longstanding issue with Path Puzzles, first noticed by PinkHoodie, who sent several unit tests cases, was corrected by adding meeting-point marks. 2024-02-18 [soulmates]: Reintroduced sketch lines (Martin Ender (Menderbug)) and constrained possible numbers to (current) board size. 2024-02-18 [pathfinder]: justkirb modernised the rule panels for Pathfinder. Thank you! 2024-02-18 [path-puzzles]: PinkHoodie succeeded in making a modern version of the rule panels for Path Puzzles, using just a single clarification panel 2024-02-17 [slicy]: Anurag Sahay shared a smaller, 6x6x6 classic SLICY - thank you! 2024-02-16 [variants]: Global variant family territory-shade-blocks-2 to territory-shade-blocks-6 added (Anurag Sahay) 2024-02-16 [slicy]: Anurag Sahay shared a big, classic SLICY, as well as a smaller one. Thank you! 2024-02-15 [ox-loop]: puzzletters Fourth OX Loop by PinkHoodie, thematically set around squares, was added. 2024-02-15 [foreshadow]: Variant path-to-loop no longer broken, ans directional line mode added, in line with other directedloop genres, after feedback from PinkHoodie, whose puzzle was listed. Thank you! 2024-02-14 [ivy]: PinkHoodie kindly modernised the panels for Ivy, matching the criteria perfectly. 2024-02-13 [the-longest]: An edge.case found by PinkHoodie was corrected, with unit tests (cause: forgetting to account extra sides on polygons with holes), and two puzzles were listed - thank you! 2024-02-13 [the-longest]: puzzletters PinkHoodie sent a puzzle about connectivity - thank you. 2024-02-13 [hit-points]: Variant hit-counts by Anurag Sahay was added (currenlty local), alsongide a nice 5x5 puzzle. Thank you! 2024-02-12 [the-longest]: Thanks to Seren, Lennard Sprong (X_Sheep), Martin Ender (Menderbug) and Eli Doris (TwoHoleStraw) for help clarifying the rules. 2024-02-12 [the-longest]: Panel reformulation after feedback from Eli Doris (TwoHoleStraw); 100% absent cell support; increased thickness and added highlighting for overapping given/drawn lines (Martin Ender (Menderbug)). 2024-02-12 [slicy]: A bug causing some missed adjacent equal configurations, found by Anurag Sahay, was fixed (cause: numerical/rounding error on hexagonal grids) 2024-02-12 [hit-points]: Error styles were altered to ensure that the unusual sum rule is easy to understand (Wisteria Fall), using the principle of "highlighting the number" instead of "highlighting the range". 2024-02-12 [hex-turn]: All puzzles recovered the finish-optional rule, now added back as a variant (PinkHoodie) 2024-02-12 [flexible-counters]: Missing colours in the palette caused a critical bug detected by PinkHoodie, now fixed. 2024-02-10 [slicy]: The puzzle that started variant family territory-shade-2 to territory-shade-6 was sent by PinkHoodie, alongside a unit test. Thank you! 2024-02-10 [hit-points]: justkirb modernised the rule panels for Hit Points in a collaborative effort with Pedro! 2024-02-10 [hex-turn]: The rule panels were modernised by PinkHoodie, who also found a missing check (added) for which a unit test was sent. Thank you! 2024-02-09 [slicy]: PinkHoodie crafted the rule panels for SLICY, managing to use all 5 allowed tetrominos. Thank you! 2024-02-09 [rectyard]: The rule panels were created in the modern format by Anurag Sahay 2024-02-09 [nuri-nearest-number]: justkirb created a set of rule panels in the modern format - thank you! 2024-02-09 [hasu-no-mura]: puzzletters A classic Hasu no Mura was sent by PinkHoodie! 2024-02-09 [bricklayer]: justkirb modernised the rule panels of Bricklayer, in what is probably the smallest valid puzzle that showcases all errors. Thank you! 2024-02-09 [black-holes]: justkirb redid the panels for Black holes in the Modern Format - thank you! 2024-02-09 [anymino]: Rules clarification spurred by Random 8 - thank you. 2024-02-09 [achtelwenden]: In addition, the no-crossing variant panel was also made by PinkHoodie 2024-02-08 [variants]: Global variant family territory-shade-2 to territory-shade-6 added (PinkHoodie) 2024-02-08 [panels]: More precise guidelines about each panel's text were published 2024-02-08 [loom]: PinkHoodie masterfully redesigned Loom rule panels in the modern format. 2024-02-08 [loom]: PinkHoodie also sent a 8x8 puzzle, increasing the streak, and reported a consequence of a deeper model inheritance bug that was causing question marks to disappear again (fixed). 2024-02-08 [corner-loop]: justkirb modernised the rule panels of Corner Loop - thank you! 2024-02-06 [panels]: Rule Panel Modernisation became a separate page, with a genre guidance table and credits section 2024-02-06 [straight-mazes]: A doppelgänger puzzle of Corner Mazes was sent by PinkHoodie! 2024-02-06 [corner-mazes]: PinkHoodie made a doppelgänger of a Straight Mazes puzzle! 2024-02-06 [anymino]: Anurag Sahay kindly created the rule panels for Anymino, already in the modern format, shared the original puzzle and gave feedback on the implementation. Thank you! 2024-02-06 [achtelwenden]: PinkHoodie brought Achtelwenden to the modern format today - thank you! 2024-02-05 [shirokuro-pipe]: Two 7x7s were crafted by PinkHoodie - thank you! 2024-02-03 [skating]: Directional marking as suggested by Eli Doris (TwoHoleStraw) was added to all ice genres, including this one - thank you! 2024-02-03 [isowatari]: A classic 16x6 was sent by PinkHoodie - thank you. 2024-02-03 [full-house]: Rule panels were modernised, to include directional marks 2024-02-03 [foreshadow]: justkirb kindly modernised the rule panels for Foreshadow, with subsequent adjustments by Pedro 2024-02-03 [cross-roads]: Rule panels modernised 2024-02-03 [color-mazes]: justkirb noticed a problem in the panels, and suggested a remake - thank you! 2024-02-02 [variants]: Global variants shade-minesweeper and kurodoko added 2024-02-02 [skating]: puzzletters PinkHoodie sent a big 10x8 classic - thank you! 2024-02-02 [isowatari]: Local minesweeper variant added to Isowatari, an adaptation of the global shade-minesweeper variant for shading genres - an idea by Anurag Sahay. 2024-02-02 [isowatari]: The variant kurodoko was added globally (and adapted to Isowatari) - an idea by David Altizio (djmathman). 2024-02-02 [isowatari]: PinkHoodie combined the two variants added today into a single puzzle! 2024-02-01 [sudoku]: Variant panels for antiking and antiknight (Sudoku) were crafted by PinkHoodie - thank you! 2024-02-01 [sudoku]: puzzletters PinkHoodie sent a 7x7 with absent cells, justkirb remixed the previous 5x5, and PinkHoodie constructed a clever 8x8 that cannot be remixed in that way. 2024-02-01 [skating]: puzzletters PinkHoodie sent two puzzles: a classic and one using the walls variant. Thank you! 2024-02-01 [oddstitch]: A recent regression found by PinkHoodie in some knight genres was fixed (cause: former flaw in template inheritance model) 2024-02-01 [alcazar]: A classic 12x12 was sent by PinkHoodie - thank you! 2024-01-31 [version-history]: V.37 Numberline input mode; Variant rules panels on-demand, with fine-grained credits and unit testing; Subtractive variants; dash style autoscaling based on geometry 2024-01-31 [variants]: Global variants antiking and antiknight revealed for number placement genres. 2024-01-31 [sudoku]: PinkHoodie made good use of absent tiles in the newly sent puzzle! 2024-01-31 [slow-turn]: puzzletters PinkHoodie sent a Slow Turn puzzle! 2024-01-31 [nurisquare]: Question mark clues now highlight satisfied areas like normal numbers and a recent regression reported by Martin Ender (Menderbug) was fixed (cause:terrirow template brigemesh update, less frequent cross-genre testing) 2024-01-31 [isowatari]: Day regression found by Martin Ender (Menderbug) (cause: refactoring of input modules - symbol collision detection, and premature commit) 2024-01-31 [estate-lawns]: Day regression found by Anurag Sahay (cause: refactoring of input modules - symbol collision detection, and premature commit) 2024-01-31 [color-mazes]: Rule panels modernised, in a collaborative effort with PinkHoodie. Thank you! 2024-01-30 [xerophile]: Xerophile rule panels have been modernised by PinkHoodie, with special care to include all error forms! Thank you. 2024-01-30 [x-sums]: Puzzle Mirror match by dohz was updated to a stronger version 2024-01-30 [straight-mazes]: The rule panels for Straight Mazes were modernised by PinkHoodie, splitting the number error in above and below parts, for extra clarity - thank you! 2024-01-30 [catch-22]: PinkHoodie modernised the rule panels for Catch 22; and Pedro took the chance to update the style of this genre, especially concerning crosses- - now absent tiles. 2024-01-29 [vertigo]: Fixed a recent regression reported by Wisteria Fall (cause: template filename typo) 2024-01-28 [variants]: Global variants territory-square and territory-rectangle revealed (for a Numericlone puzzle by PinkHoodie). 2024-01-28 [ox-loop]: Third OX Loop by PinkHoodie, a 6x6, added - thank you. 2024-01-28 [numericlone]: The rules of Numericlone were clarified and the highlighter updated after an edge case reported by PinkHoodie 2024-01-28 [loom]: A puzzle by PinkHoodie using ????? 2024-01-28 [knight-tour]: The equivalence between this genre and Knight Link ナイトリンク was established. 2024-01-27 [room]: Error style upgraded to accomodate high-density layouts - thanks Martin Ender (Menderbug) and PinkHoodie 2024-01-27 [room]: A 3-puzzle set was constructed by PinkHoodie 2024-01-27 [one-good-turn-deserves-another]: A simple puzzle to introduce the genre was made by PinkHoodie. 2024-01-27 [isowatari]: Error style for disconnected lands (across all relevant genres) was upgraded to light variegated shading after feedback from Martin Ender (Menderbug) and Eli Doris (TwoHoleStraw) - thank you! 2024-01-27 [house]: PinkHoodie constructed a new puzzle, by hand, and verified its uniqueness by computater 2024-01-27 [full-house]: A recent regression on hex grids found by Andrea Gilbert (Clickmazes) was corrected (cause: numeric error) 2024-01-26 [retrospective]: - Style upgrade of the snake-like constraint in genres Limbs, Xerophile, Ant Mill, The Convoy, etc… 2024-01-26 [xerophile]: PinkHoodie made a 7x7 and a big 15x15 ! 2024-01-26 [slow-turn]: Rule panels were modernised by PinkHoodie and Pedro, a tricky endeavour! 2024-01-26 [room]: Clarified that absent and removed tiles do not block line of sight, for which an extra panel was sent by PinkHoodie - thank you! Also room was promoted to a variant: room 2024-01-26 [ox-loop]: A classic OX Loop by PinkHoodie, 12x12, was added. Thank you. 2024-01-26 [loom]: The fourth Loom puzzle by PinkHoodie is now listed - thank you! 2024-01-26 [corner-mazes]: The rule panels have been modernised by justkirb - good work! 2024-01-26 [chess-path]: Rule panels modernised by justkirb - thank you! 2024-01-25 [variants]: Global variants clues-missing and in-row-unique by Anurag Sahay Sahay were added, for LUZ Loop. 2024-01-25 [tetro-stack]: justkirb modernised the rule panels - thank you! 2024-01-25 [luz-loop]: A big 11x11 by PinkHoodie has been listed; U/Z rule panels were clarified (dohz) and a non-uniqueness was fixed (justkirb) - thank you! 2024-01-25 [luz-loop]: A small example puzzle with variants clues-missing and in-row-unique was added, inspired by another puzzle by Anurag Sahay 2024-01-24 [unequal-length-mazes]: PinkHoodie modernised the rule panels for this genre! 2024-01-24 [ornamented-tree]: justkirb modernised the rule panels, while preserving the festive theme - great work! 2024-01-24 [luz-loop]: Anurag Sahay made a nice 7x7 puzzle; a 10x10 puzzle by Pedro was also added; and a non-unique example (issue found by justkirb) was removed 2024-01-24 [luz-loop]: PinkHoodie modernised the rule panels of LUZ Loop, a rather challenging task for this genre, and sent a minimal 4x4 puzzle! Thank you. 2024-01-24 [luz-loop]: A regression found by PinkHoodie was fixed, restoring sketch (aux line) drawing functionality 2024-01-24 [loop-count]: Rule panels modernised by PinkHoodie - thank you! 2024-01-24 [akari-rgb]: puzzletters Wisteria Fall's puzzles City of Gold, Gemstone and Beehive were added - thank you! 2024-01-23 [x-sums]: dohz transcribed 4 puzzles using the newly implemented zero variant! Thank you. 2024-01-23 [tic-tac-toe-puzzles]: PinkHoodie modernised the rule panels, and sent a new puzzle! 2024-01-23 [skating]: An important edge case found by PinkHoodie was fixed, and rules clarified. In the process it became possible to modernise all panels! 2024-01-23 [hit-points]: Implementation decoupled from X-Sums (dohz) 2024-01-23 [estate-lawns]: simple-loop can now be used as a mashup variant, with Estate Lawns (Anurag Sahay) 2024-01-22 [perplexing-path]: Thanks to justkirb for noting a regression (finish points should be optional) 2024-01-22 [one-good-turn-deserves-another]: PinkHoodie modernised the rule panels for One Good Turn Deserves Another and notice a problem with diagonal aux marks, corrected. 2024-01-22 [loom]: A new Loom by PinkHoodie was listed! 2024-01-22 [estate-lawns]: Global variant unshade-equal-by-area was added, a suggestion by Anurag Sahay for Estate Lawns 2024-01-22 [estate-lawns]: minmax clues now have a distinct style to remind the solvers of their different meaning ( Anurag Sahay ) 2024-01-22 [dance-and-dance]: PinkHoodie's two puzzles using the walls variant are now listed! 2024-01-22 [boomerangs]: PinkHoodie modernised the rule panels - great work! 2024-01-21 [loom]: Clarified loom rules and further improved the error checker to deal with absent tiles correctly (PinkHoodie) 2024-01-21 [clones]: Added a divisibility checker to clones, a suggestion by PinkHoodie 2024-01-20 [variants]: Global variants unshade-unique and unshade-equal kindly suggested by Anurag Sahay. 2024-01-20 [x-sums]: Variant zero added to X-sums 2024-01-20 [water-fun]: A wall was removed from the rule panels to clarify that standalone walls are a possibility in Water fun (justkirb). 2024-01-20 [vegetable-garden]: Rule panels were modernised by PinkHoodie, a surprisingly challenging task for this genre- thank you! 2024-01-20 [skating]: A regression found by PinkHoodie was fixed - thank you. 2024-01-20 [room]: Rule panels were modernised by PinkHoodie, a process that involved splitting a rule in two for extra clarity - thank you! 2024-01-20 [estate-lawns]: The minmax variant was also added to Estate Lawns, an idea by Anurag Sahay 2024-01-20 [dance-and-dance]: The walls variant was improved to ensure that wall corners do not block a line (noticed by PinkHoodie) 2024-01-19 [variants]: Global variants shade-square and unshade-square added, following an idea from Anurag Sahay. 2024-01-19 [tricky-tour]: PinkHoodie found an additional edge case (corrected), contributing with a nice unit test, and a regression (fixed; cause: forgetting to re-run unit tests + incorrect template inheritance). 2024-01-19 [skating]: Global variant walls was added, an idea by TheJonyMyster (and others) 2024-01-19 [barbed-wire]: A recent regression found by Blaž Urban Gracar was corrected - thank you! 2024-01-18 [hasu-no-mura]: puzzletters PinkHoodie sent a puzzle using the minmax variant by Anurag Sahay, added today 2024-01-18 [estate-lawns]: Thanks Anurag Sahay for prompting further iteration on the highlighting style, leading to a subtler effect. A puzzle was added. 2024-01-18 [different-rectangles]: Thanks PinkHoodie for bringing the rule panels to the modern format! 2024-01-17 [variants]: Global variants shade-monomino, shade-domino, shade-tromino, shade-tetromino and shade-pentomino added. Thanks Anurag Sahay for suggesting. 2024-01-17 [trizone]: A recent regression (yesterday) found by placeholder and PinkHoodie was corrected - thank you! 2024-01-17 [ox-loop]: PinkHoodie shared a 7x7 puzzle! 2024-01-17 [following-suit]: following-suit promoted to variant! So it can be mixed with any loop genre. 2024-01-17 [estate-lawns]: PinkHoodie masterfully created the rule panels for Estate lawns, following the modern format. Thank you! 2024-01-17 [estate-lawns]: Thanks Martin Ender (Menderbug) for suggesting the adjacent unequal unshaded area constrain be highlighted in a way that conflicted less with aux marks. 2024-01-16 [try-angles]: Added divisibility checkers to Dot Triangle Puzzles, Connect the Dots Puzzles and Try Angles, a suggestion by PinkHoodie 2024-01-16 [touching-tails]: Cerise Talis sent a new Touching Tails puzzle, co-authored with Seren 2024-01-16 [starry-knights]: Thanks to justkirb for noticing a regression (fixed) 2024-01-16 [ox-loop]: Rule panel modernisation by PinkHoodie - thank you! 2024-01-16 [house]: A divisibility checker was added to house, a suggestion by PinkHoodie 2024-01-16 [following-suit]: PinkHoodie modernised the rule panels and found a bug in the conflict checker, which was updated. Also the genre was reencoded. 2024-01-16 [crosswall]: Variant match-parity promoted to global, so it can now be used in genres such as Nurikabe Loop, a suggestion by PinkHoodie 2024-01-16 [clones]: Thanks to Karoo for noticing the variant rule panels were missing (added) 2024-01-16 [clones]: Removed the tiles-remove-1 variant from the base genre, thus promoting it to a global variant 2024-01-16 [chess-battle]: justkirb found a non-uniqueness in one of the puzzles (fixed) and an interesting bug 2024-01-15 [unequaloop]: PinkHoodie modernised the rule panels in Unequaloop, a tough task brilliantly done - thank you! 2024-01-15 [isowatari]: Patched an input regression that was causing some annoyances (Martin Ender (Menderbug), Kays Ishaq (Kays), Eli Doris (TwoHoleStraw), PinkHoodie, Lennard Sprong (X_Sheep), and others…) 2024-01-15 [house]: puzzletters PinkHoodie sent a House puzzle, relying on a particular mathematical deduction; and prompted a rule clarification. 2024-01-15 [diamond]: PinkHoodie modernised the rule panels for this genre! 2024-01-14 [tricky-tour]: justkirb found an important edge case (corrected) and a regression (fixed yesterday). 2024-01-14 [ripple-loop]: Anurag Sahay, Ripple Loop's author, shared a tough puzzle! 2024-01-14 [nurikabe-loop]: Variant nurikabe-loop fixed (a recent regression found by PinkHoodie) 2024-01-14 [isowatari]: Thanks Eli Doris (TwoHoleStraw) for suggesting a clearer error style for "shaded white stones", just implemented (white crosses). 2024-01-14 [house]: Thanks to justkirb and Karoo for noticing the input mode for house was not appropriate (updated) 2024-01-13 [chess-avoidance]: Fixed a regression found by justkirb 2024-01-12 [variants]: An issue with the variant shade-diagonal-figure-unequal found by PinkHoodie was fixed. 2024-01-12 [variants]: Global variants shade-unique and shade-equal suggested Anurag Sahay were added. 2024-01-12 [x-sums]: X-Sums error style updgraded alongside that of Hit Points 2024-01-12 [pentomino-puzzles]: Thanks justkirb for quickly finding a regression that appeared today (fixed). 2024-01-12 [isowatari]: Thanks to Martin Ender (Menderbug) for finding a big non-uniqueness in the puzzle (fixed), and for several interface (knob parameter) suggestions. 2024-01-12 [isowatari]: Thanks to PinkHoodie for sending a doppel pair, which immediately became a trippel trio; and to Anurag Sahay for sending a new variant puzzle. 2024-01-12 [isowatari]: Thanks dohz and PinkHoodie for help fixing the rules texts! 2024-01-11 [xerophile]: Xerophile was reencoded, its ring was made distinct so that the genre could be promoted to variant xerophile 2024-01-11 [unequaloop]: Reencoded unequaloop to avoid a particular regression found by PinkHoodie 2024-01-11 [ripple-loop]: Clarified that a crossing counts as two separate straight lines for adjacency purposes with ripple, and corrected the conflict checker (PinkHoodie). New puzzle. Extended the variant to work with corner-centered genres such as Crosswall. 2024-01-11 [crowded-intersections]: Corrected a recent regression found by Yu Ho 2024-01-10 [vertigo]: Variant ripple-loop can now be combined with all crossing genres, including Vertigo (thanks to PinkHoodie for sending a test case!) 2024-01-10 [unequaloop]: unequaloop promoted to a variant, with help from an interesting test case by PinkHoodie 2024-01-10 [ripple-loop]: The global ripple-loop variant was added at the same time as the genre was published; and the first puzzle, by PinkHoodie, was listed! 2024-01-10 [alcazar]: The meandering variant now uses a custom symbol, and was reencoded. Old urls will not be affected but may be updated. 2024-01-09 [soulmates]: The math variant is now fully compatible with soulmates, as empty cells near an operation are highlighted (PinkHoodie). A puzzle was added. 2024-01-08 [hidoku]: A math variant was devised, with a puzzle! 2024-01-06 [hidoku]: Numberline mode added (alpha), a suggestion by Eli Doris (TwoHoleStraw), Calica, Sophie (Edderiofer) and Anurag Sahay 2024-01-05 [variants]: Variants kropki-total-white and kropki-total-black added for all number-placement genres - thanks dohz, Martin Ender (Menderbug) and PinkHoodie for feedback! 2024-01-05 [soulmates]: The kropki variant now works with hex - thanks PinkHoodie! 2024-01-05 [soulmates]: puzzletters PinkHoodie sent one classic and one kropki soulmates for listing! 2024-01-05 [hidoku]: PinkHoodie made a puzzle using the kropki variant! 2024-01-04 [variants]: Variant kropki added for all number-placement genres. A small diamond appears to emphasise that both tiles next to a kropki dot need a number - thanks Eli Doris (TwoHoleStraw)! 2024-01-04 [soulmates]: An edge-case causing the empty board to light up in the presence of no-number cells was fixed - thanks PinkHoodie for noticing. 2024-01-03 [lohkous-scattered]: An interesting edge-case reported by PinkHoodie was corrected, across all region-division genres. 2024-01-03 [lohkous-scattered]: The hex variant now works correctly in lohkous. 2024-01-02 [suguru]: PinkHoodie kindly transcribed Naoki Inaba's original puzzles, and created a new puzzle! 2024-01-02 [nurisquare]: Anurag Sahay shared a "Squares to squares" Nurisquare! 2024-01-02 [corner-loop]: PinkHoodie produced a set of 3 Corner Loop puzzles, 5x5, 6x6 and 7x7! 2024-01-01 [rb-loop]: PinkHoodie made a hasu-no-mura mashup, combined with the recommended full-optional variant. 2024-01-01 [foreshadow]: puzzletters To mark the new year, PinkHoodie made a puzzle with the start optional variant. 2024-01-01 [cross-border-parity-loop]: A bug with the new loop-to-path variant found by PinkHoodie when making the puzzle that is now listed. Fixed. Thank you! 2024-01-01 [2023-12-puzzlesquarejp-advent]: Correction: full-optional is the name of the variant that drops the requirement for all tiles to be visited (PinkHoodie) 2023-12-31 [version-history]: V.36 Multi-line encoding; P-parameters reencoded to specific names; colour palette standardisation; dragging performance improvements (debouncing, sdfs, disabling preview cursors) 2023-12-31 [variants]: The adjacent-... family of meta-variants was added, modifying a limited number of genres (and variants) 2023-12-31 [variants]: Variants loop-to-path and path-to-loop added (an idea by Kays Ishaq (Kays) for foreshadow) 2023-12-31 [room]: PinkHoodie found an incorrectly checking edge-case (fixed) and sent a lohkous mashup! Thank you. 2023-12-31 [foreshadow]: puzzletters PinkHoodie sent a Foreshadow puzzle! 2023-12-31 [crosswall]: Thanks to Martin Ender (Menderbug) for finding a very recent regression that wasn't covered by a unit test, now fixed. 2023-12-30 [hidoku]: Corrected a non-uniqueness found by Martin Ender (Menderbug) and Noneuclidery - thank you! 2023-12-30 [hidoku]: Added variants adjacent-knight, adjacent-ortho with a set of puzzles by PinkHoodie - thank you! 2023-12-29 [chess-path]: Reframed Chess Snake as the snake variant of Chess Path 2023-12-28 [variants]: Variant yajilin added, to encompass a vertigo mashup puzzle sent to Endagorion; variant tasquare added as well (PinkHoodie) 2023-12-28 [soulmates]: Variant hex now highlights correctly in Soulmates - PinkHoodie sent the original Soulmates hex variant puzzle for listing! 2023-12-28 [foreshadow]: Implementation update and release. Thanks to boboquack for finding non-uniquenesses in one of the puzzles, corrected! 2023-12-28 [2023-12-puzzlesquarejp-advent]: Feedback by PinkHoodie incorporated 2023-12-27 [vertigo]: Endagorion's original 2023 vertigo set, comprising 13 puzzles of all levels, was added - thank you! 2023-12-27 [barbed-wire]: PinkHoodie found a missing case in the highlighting and sent a new puzzle - thank you! 2023-12-27 [2023-12-puzzlesquarejp-advent]: Article published 2023-12-25 [lohkous-scattered]: puzzletters PinkHoodie sent a second, larger territory-numbers-unique puzzle. 2023-12-25 [ivy]: An Ivy-hasu-no-mura mashup was sent by PinkHoodie. 2023-12-25 [clones]: A puzzle making use of the new divide-4 variant was made by PinkHoodie 2023-12-24 [rook-end-mazes]: The dead-end rule was extracted to a variant, for path genres, and its styling improved. The walls variant now works as expected. 2023-12-24 [decoration-tree]: puzzletters PinkHoodie sent a festive puzzle! 2023-12-22 [variants]: Variant territory-numbers-unique added, a suggestion by PinkHoodie 2023-12-22 [panels]: Rule Panel Modernisation Project added 2023-12-22 [reachability]: This genre's creation date and first publication were corrected. Thank you Anurag Sahay! 2023-12-22 [lohkous-scattered]: The rule panels were remade by PinkHoodie to align them to the more modern format. PinkHoodie also sent two puzzles, on eusing the newly added territory-numbers-unique rule. 2023-12-22 [chess-loop]: A highlighting error due to absent tiles found by PinkHoodie was fixed, and a puzzle by this author was added! Also, the aux markers were corrected. 2023-12-21 [thats-not-right]: A new puzzle using the finish-optional variant was sent by PinkHoodie - thank you! 2023-12-21 [lohkous-scattered]: Variant lohkous can now be used to modify number clues so they enforce the Lohkous (scattered) constraint 2023-12-21 [field-trespass]: Further clarified the rules after a suggestion from PinkHoodie 2023-12-21 [crowded-intersections]: Added a divisibility checker and updated the highlighter to correctly prevent three regions near absent tiles; rephrased the rules with special attention to this behaviour. A suggestion by PinkHoodie, who also sent a puzzle! 2023-12-20 [variants]: Building blocks start-optional and finish-optional added as a consequence of an observation by PinkHoodie 2023-12-20 [timber]: Start and Finish points are now always required, a missing constraint detected by PinkHoodie. 2023-12-20 [tet-color]: Thanks to justkirb for suggesting improvements to line visibility and for noticing the 5-tile parameter for the pent puzzles had been lost during the page merge 2023-12-20 [rook-end-mazes]: Start and Finish tiles are required now, a missing constraint found by PinkHoodie 2023-12-20 [rb-loop]: Variant no-shade added (replaces usage of full variant, which was already included by default in the base rules of RB Loop) 2023-12-20 [nura-knight]: A non-uniqueness reported by justkirb was corrected - thank you. 2023-12-19 [variants]: Variant shade-loop added 2023-12-19 [tricklayer]: puzzletters PinkHoodie sent a puzzle making use of the chopped variant 2023-12-19 [square-jam]: puzzletters PinkHoodie sent a second chopped variant puzzle. Thank you! 2023-12-19 [shapeshifting]: A geometric rounding error causing aux markers to seemingly disappear was corrected. Thanks to justkirb for noticing the issue. 2023-12-19 [rb-loop]: puzzletters PinkHoodie sent a classic RB Loop puzzle to celebrate PuzzleSquare Advent Calendar 2023 2023-12-19 [nurisquare]: Variant Aqre by PinkHoodie was added, alongside a puzzle! 2023-12-19 [nura-knight]: A puzzle using the newly created aqre variant was sent by PinkHoodie! 2023-12-19 [loop-count]: justkirb found multiple solutions in one of the puzzles 2023-12-19 [hasu-no-mura]: the variant context by Solyu was added to Hasu no Mura today; while Aqre by PinkHoodie was added globally, and a puzzle by PinkHoodie combined both variants! 2023-12-19 [hasu-no-mura]: The shade-loop variant was added with a puzzle by PinkHoodie 2023-12-19 [hamiltonian-plumbers]: Thanks PinkHoodie for suggesting lins be coloured according to the matched symbols (changed). 2023-12-19 [barbed-wire]: Fixed a geometry template regression reported by justkirb 2023-12-19 [akari-rgb]: A template loading regression reported by PinkHoodie and Calica on hex grids was corrected 2023-12-19 [2-3-mazes]: A palindrome-lengths variant puzzle was sent by PinkHoodie, illustrating how length is defined in this variant. 2023-12-18 [variants]: Variants area-no-multiple-3, etc… (2-6) added, a suggestion by PinkHoodie. This page was updated. 2023-12-18 [unrectangles]: A regression found by justkirb was fixed - thank you! 2023-12-18 [turtle-shell-loop]: A regression found by PinkHoodie was fixed 2023-12-18 [shape-grid]: Fixed a regression found by justkirb 2023-12-18 [ornamented-tree]: puzzletters A very in-season puzzle was kindly sent by PinkHoodie, and quite a few missing constraints were added! 2023-12-18 [numericlone]: The numbered-tiles variant was combined with Numericlone, an intriguing idea by PinkHoodie 2023-12-18 [legalese]: Thanks to justkirb for finding a new unit test case that wasn't highlighting properly. 2023-12-18 [ivy]: Variant branch-no-adjacent by PinkHoodie was added globally, with a companion puzzle here in Ivy. 2023-12-18 [divide-and-conquer]: Corrected displayed parameters for the second puzzle set (noticed by justkirb) and applied style changes. 2023-12-18 [alcazar]: Thanks to PinkHoodie for sending a third and fourth puzzles, illustrating the coincident staircases and optional tiles, i.e. together in the same cell! 2023-12-18 [alcazar]: Variant meandering as suggested by Solyu, was added! Between two circles, the line must turn at least twice. 2023-12-18 [2-3-mazes]: Thanks to justkirb for noticing an untested case that caused a regression, now fixed. 2023-12-17 [variants]: Variants divide-2, divide-3 etc… (up to 6)-were added (PinkHoodie) 2023-12-17 [tricklayer]: Suggestion by Anurag Sahay: the variant territory-adjacent-area-consecutive was added to tricklayer (and similar genres), so now all rectangles must have at least one adjacent rectangle with an area differing by 1 tile 2023-12-17 [loom]: puzzletters PinkHoodie sent a second Loom puzzle! 2023-12-17 [clones]: The hex variant now works with clones! Andz the original puzzle by PinkHoodie for the new divide-3 variant has been listed! 2023-12-16 [tring-tring]: puzzletters PinkHoodie sent a classic puzzle, large size - thank you! 2023-12-16 [room]: A new puzzle was made by PinkHoodie! 2023-12-16 [nurisquare]: placeholder and PinkHoodie sent one puzzle each! Minor fix to question mark highlighting. 2023-12-16 [great-divide]: Territories are now colorised and a recent regression found by placeholder was fixed. 2023-12-16 [bouba-kiki-loop]: Two large puzzles by PinkHoodie were received - thank you! 2023-12-15 [paper-puzzle]: Updated this page to reflect more complete genre tagging. 2023-12-15 [variants]: Variant palindrome-lengths added, promoting the genre Palindrome Path. 2023-12-15 [variants]: Variants shade-diagonal-area-unequal and shade-diagonal-figure-unequal added. 2023-12-15 [room]: Added a proper 3-divisibility checker to this genre, in line with other division genres, to correct problems found by PinkHoodie - thank you! 2023-12-15 [palindrome-path]: A sorting error causing occasional highlighting failures was fixed (thanks PinkHoodie!). Rule panels upgraded as well. 2023-12-15 [oddstitch]: A typo found by placeholder was corrected. 2023-12-15 [nurisquare]: Variant shade-diagonal-area-unequal, first suggested by PinkHoodie, was added 2023-12-15 [non-crossing]: Fixed an highlighting bug reported by justkirb, where a line would end on top of another without raising an error. Thank you! 2023-12-15 [chess-path]: The moa (fairy chess piece) no longer appears inadvertently (PinkHoodie). Fairy pieces temporarily disabled. 2023-12-14 [tricklayer]: Added the variant chopped to tricklayer, so now all rectangles must be at least 2 tiles thick and have one corner tile removed! Minor style changes. Fixed a regression found by PinkHoodie - thank you! 2023-12-14 [square-jam]: Implementation flaws in the Chopped variant found by PinkHoodie were corrected, enabling the listing of a doppel puzzle pair kindly sent! 2023-12-14 [ore-dango]: Partial support for extended skewer crossing, as straight lines, through empty cells, a suggestion by Lennard Sprong (X_Sheep). Please note you must draw the lines first and remove the cells after. Branching cannot occur outside cells (not supported). Puzzle added to demonstrate. 2023-12-14 [nurisquare]: Thanks to placeholder for feedback on the implementation, and for sending the first puzzle for listing! 2023-12-14 [ant-mill]: puzzletters PinkHoodie sent a 16x6 and noticed an encoding regression in the puzzles, that led to a reencoding and addition of absent tiles, in line with other genres. 2023-12-14 [ant-mill]: puzzletters PinkHoodie sent a 11x11 making use of newly added absent tiles - thank you. 2023-12-13 [xerophile]: Thanks to Seren for listing two interesting found Xerophiles as well as PinkHoodie for constructing the first community Xerophile puzzle! 2023-12-13 [tic-tac-toe-puzzles]: Added diagonal and edge OX marks, solving a longstanding issue first reported by Karoo, and removed fruit aux marks which weren't useful (PinkHoodie) 2023-12-13 [square-jam]: puzzletters Two puzzles were added on occasion of PuzzleSquare JP's Advent Calendar, one by PinkHoodie and another by Pedro. 2023-12-13 [square-jam]: The newly implemented variant chopped by Anurag Sahay uses squares (size 2 and above) with one cell chopped off at the corner. 2023-12-13 [roost]: Thanks to spectria limina for finding two alternate solutions, now invalidated. 2023-12-13 [great-divide]: Fixed a regression in the knob interface noticed by PinkHoodie - parameters can now be edited normally again 2023-12-13 [cross-roads]: Corrected a bug in the error-checking for specific type of T-junctions found by PinkHoodie, and also upgraded the palette. A puzzle by PinkHoodie was added! 2023-12-13 [bonsai]: The variant loop-allowed was added to Arvi Teikari (Hempuli)'s looping puzzle, as suggested by PinkHoodie 2023-12-12 [tic-tac-toe-puzzles]: All puzzles reencoded to accomodate absent tiles 2023-12-12 [soulmates]: Clarified the "adjacent-different" variant name (PinkHoodie) and fixed an issue with "white square" marks in this variant. 2023-12-12 [knight-loop]: Big THANK YOU to PinkHoodie for all the hard work transcribing all of Erich Friedman's Knight Loop puzzles in record time!! In addition, PinkHoodie sent a puzzle and noticed the sketch lines were using the wrong compass, now fixed. 2023-12-12 [hiking-track]: Circled and uncircled numbers were swapped, as noticed by PinkHoodie 2023-12-12 [great-divide]: Added a more complex divisibility check to let setters immediately know certain puzzle-parameter combinations are unsolvable. 2023-12-12 [gerrymandering]: puzzletters PinkHoodie sent a puzzle to showcase the recently added (like in other genres) absent tiles, plus a preemptive divisibility check. 2023-12-12 [bricklayer]: Added a preemptive territory parity check to warn of an impossible puzzle while setting, plus minor style changes. 2023-12-11 [ice-dance-pair]: : PinkHoodie kindly sent a masyu-merged variant Ice Dance Pair puzzle 2023-12-11 [crosswall]: Snake variant now displays correctly for non-tile-centered line genres. 2023-12-11 [cross-border-parity-loop]: The full and snake variants are now totally compatible with multi-line genres like Cross Border Parity Loop (PinkHoodie) 2023-12-11 [cross-border-parity-loop]: Variants required-whites and required-blacks were added to all pearl genres, an implicit idea by hutthutthutt 2023-12-11 [cross-border-parity-loop]: puzzletters PinkHoodie sent a puzzle to mark the hex variant of Cross Border Parity Loop 2023-12-11 [brownies]: Fixed a regression found by spectria limina - thank you! 2023-12-11 [bouba-kiki-loop]: A touch interaction bug reported by Sakulbuth Ekvittayaniphon (lemononmars) was fixed. 2023-12-07 [skating]: Reencoded crosses to let absent tiles exist, aligning this with all other genres, with care not to cause a particular issue reported by PinkHoodie 2023-12-07 [skating]: puzzletters PinkHoodie sent in a 7x7 puzzle! 2023-12-07 [crosswall]: Encoding fix for the directions variant, ensuring all arrows on the puzzle border are kept (PinkHoodie). 2023-12-06 [one-of-each]: Rules clarification and style tweaks. 2023-12-06 [masyu]: Fixed a regression on the Nurikabe-loop variant (PinkHoodie) 2023-12-06 [loom]: puzzletters PinkHoodie sent the first Loom puzzle disproving the statement that "all numbers have crosswall number 1", and wisely suggested question marks be added - thank you! 2023-12-06 [ice-dance-pair]: : Fixed a regression on the masyu-merged variant (PinkHoodie) 2023-12-06 [crosswall]: Crosswall aux mark button colour restored, a regression found by Lennard Sprong (X_Sheep). Also, numbers can no longer be placed on top of absent tiles (PinkHoodie). 2023-12-06 [akari-rgb]: Lightbulbs can no longer be placed on absent tiles (a regression detected by Wisteria Fall) 2023-12-05 [dance-and-dance]: puzzletters PinkHoodie sent an almost symmetric puzzle with nice deductions - thank you! 2023-12-05 [akari-rgb]: A click area misalignment detected by Wisteria Fall, causing some lightbulbs to be incorrectly placed (or not at all), was fixed. 2023-12-04 [soulmates]: Variants "adjacent-numbers-non-consecutive", "adjacent-different" and "some-mark" added, ideas by Solyu! 2023-12-04 [soulmates]: The curstom cursor is now restored on undo - thanks Eli Doris (TwoHoleStraw)! 2023-12-03 [subwhirl]: Added directional aux marks to subwhirl, a suggestion by Matej Uher (Muhorka). 2023-12-03 [soulmates]: Replaced contiguous aux marks by dial-number pencil marks (Stef), and fixed the circled-square combo. 2023-12-03 [cross-border-parity-loop]: Thanks to Martin Ender (Menderbug) for substantial feedback on the first draft of Cross Border Parity Loop, yielding several improvements! 2023-12-03 [cross-border-parity-loop]: Thanks to PinkHoodie for sending in the first Cross Border Parity Loop puzzle in record time, and for suggesting given (optional) white/black marks 2023-12-03 [cross-border-parity-loop]: Thanks to Lennard Sprong (X_Sheep) suggesting adjustments to the given colour marks to make them less heavy. 2023-12-03 [alcazar]: Thanks to PinkHoodie sending two puzzles, showcasing staircases and optional cells! 2023-12-02 [soulmates]: A colour instability was fixed. 2023-12-02 [boomerangs]: Hex Boomerangs was merged into Boomerangs, using the hex variant; style improvements 2023-12-02 [akari-rgb]: Variant-of-variant antiking-equal added with a huge puzzle by PinkHoodie - thank you! 2023-12-01 [rook-end-mazes]: Hex end mazes page merged into Rook End mazes, now using the standard &V=hex variant 2023-12-01 [hit-points]: Thanks dohz for noticing this page had a misattribution bug, nof fixed. 2023-12-01 [full-house]: Merged Full Hex into Full House, now using the standard &V=hex variant 2023-12-01 [dance-and-dance]: Multi-line colour added to help distinguish different loops (Hunter JE) 2023-11-30 [version-history]: V.35 Modal rules display; Auto-mode cursor; Arrow key shortcuts restricted to edit mode; Variant system upgrade (subvariants); Penpa-import for hex grids; Mesh upgrade for performance, fine-tuning line behaviour at the border; 2023-11-30 [vertigo]: A puzzle using the directions variant was added 2023-11-30 [math-path]: Thanks to Wand for suggesting Math Path as part of PuzzleSquareJP's Advent Calendar 2023. 2023-11-29 [tring-tring]: puzzletters A puzzle using with the unequal-adjacent-loops variant was sent by PinkHoodie 2023-11-29 [square-jam]: puzzletters PinkHoodie sent a Numberless Square Jam, using the updated tatami rule 2023-11-29 [ornamented-tree]: puzzletters PinkHoodie sent an ornamented tree puzzle and noticed a few typo-bugs, now corrected. 2023-11-28 [variants]: Variants numbered-lengths and numbered-tiles added (initially, only for genres already containing numbers) - thanks PinkHoodie 2023-11-28 [rook-end-mazes]: Thanks to spectria limina for finding a transcription error in the seventh puzzle (now truly fixed) and to Noneuclidery for suggesting rule clarification. 2023-11-28 [chainlink]: Numbers without circles will now cause an error if crossed by lines; and correct areas are highlighted. 2023-11-28 [import-penpa]: Updated this page's metadata. 2023-11-27 [square-jam]: The tatami rule was updated so include borders now contribute to 4-way intersections - thanks PinkHoodie for highlighting this! 2023-11-27 [rb-loop]: Fixed a non-uniqueness found by Random 8 (as well as a minor regression) - thank you! 2023-11-27 [parrot-loop]: Fixed a regression reported by Sophie (Edderiofer) - thank you! 2023-11-23 [tring-tring]: Some variants had been applied incorrectly, leading to zero or multiple solutions, as pointed out by Random 8 - thank you! 2023-11-23 [tring-tring]: Variant unequal-adjacent-loops further clarified (PinkHoodie) 2023-11-23 [ore-dango]: Random 8 expanded the original rules to include branching skewers, by making two puzzles! 2023-11-23 [akari-rgb]: Minor regression fixed (the line and sketch tools had been made available by accident) 2023-11-21 [vertigo]: Corrected a non-uniqueness in the kiki variant puzzle, found by Endagorion - thank you! 2023-11-20 [variants]: Variant tatami was fixed (PinkHoodie) 2023-11-20 [myopia]: Myopia and Hyperopia added as standalone variants, for square grids 2023-11-19 [dance-and-dance]: The vertigo variant is now fully compatible with Dance & Dance (including crossing at triangles) - thanks PinkHoodie! 2023-11-18 [variants]: Variants no-short, no-shortest added (PinkHoodie) 2023-11-18 [vertigo]: Bouba and Kiki variants added with two example puzzles, (suggested by Martin Ender (Menderbug) and PinkHoodie). Thanks Seren, boboquack and Lennard Sprong (X_Sheep) for help clarifying the rule description. 2023-11-18 [vertigo]: Palette adjustments (lighter background, thicker frame, green aux shade by default) after Endagorion and Yannick Yao (yyao) suggested style changes were needed for increased contrast (especially with background). 2023-11-17 [vertigo]: Thanks to Eli Doris (TwoHoleStraw) for suggesting default arrowhead aux marks and that more line colours be used, and Kays Ishaq (Kays) and PinkHoodie for reporting a bug, now fixed. 2023-11-16 [vertigo]: Thanks to Endagorion and Wisteria Fall for feedback on the puzzle(s) and implementation! 2023-11-16 [simple-loop]: The vertigo variant by Endagorion was added! 2023-11-14 [tring-tring]: Thanks to PinkHoodie for discovering an implementation glitch, that lead to the creation of a variant of a variant. 2023-11-14 [simple-loop]: Directional arrows now work within the hex variant, as first tried by PinkHoodie. 2023-11-14 [ore-dango]: Orangetriangle reported a critical bug, now corrected - thank you! 2023-11-14 [crosswall]: Variant directions now works with any genres with crosswall-like lines. 2023-11-13 [variants]: The variant full aggregates prior variants fillboard and fillboard-dots. Thanks PinkHoodie for sparking the merge. 2023-11-13 [rb-loop]: Patched a dragging bug reported by Albey Amakiir - thank you! 2023-11-13 [crosswall]: Improved highlighting with multiple crosswall numbers per area, changed highlighting to confirm correct areas, added variegation and an extra rule panel. 2023-11-13 [crosswall]: Better calculation of the crosswall number for boards with removed tiles 2023-11-12 [tring-tring]: Thanks to Endagorion and Eszter (Echoes) for substantial feedback during the week, and for listing their original puzzles! 2023-11-12 [clones]: Fixed a palette regression and aligned the absent-tile symbol with the default in other genres. 2023-11-09 [simple-loop]: Opposing directional arrows erase each other in the directions variant - thanks Ben Woodley (Rubrica)! 2023-11-09 [nura-knight]: Altered the input mode slightly to fix a bug with the knights move preview, and changed the encoding to be in line with other genres. Thanks PinkHoodie 2023-11-08 [import-penpa]: Hexagonal grid support tentatively added. 2023-11-07 [tet-color]: Thanks to dohz for noticing the page title needed to be corrected 2023-11-05 [x-sums]: Restored correct grid/frame drawing (external lines no longer shown); added slightly better hotkeys for arrows 2023-11-05 [vegetable-garden]: Corrected the fourth rule, as noticed by spectria limina. 2023-11-05 [gravel]: To Martin Ender (Menderbug) for requesting this implementation, for extensive testing and design feedback at various stages, some of which resulted in global improvements to all genres. 2023-11-05 [gravel]: Lennard Sprong (X_Sheep) for initial testing of the diamond grid and for battle-testing the genre near the end (uncovering a critical bug with ragged grids) plus good design suggestions. 2023-11-05 [gravel]: Thanks to both for finding non-uniquenesses in the mini puzzles, now fixed. 2023-11-05 [gravel]: Thanks dohz for suggesting lighter outlines around the black circles so they are clearly visible even in the shaded areas; and for Farfalle. 2023-11-05 [bonsai]: Markers are allowed at the bottom edge, and their style was changed to improve visibility. Thanks spectria limina! 2023-11-04 [x-sums]: Fixed a regression found by dohz (cause: incorrectly set mode at startup) 2023-11-04 [trizone]: Fixed a regression found by Solyu (lines can be drawn starting at the outer frame again) 2023-11-04 [trizone]: Question marks were added, a variant by PinkHoodie; and a new harder puzzle was included! 2023-11-04 [clones]: Fixed a regression found by dohz 2023-11-02 [tetro-stack]: PinkHoodie found a palette regression, now fixed - thank you! 2023-11-02 [corner-loop]: Martin Ender (Menderbug) suggested using full/empty circles as corner marks and noticed a regression, now fixed! 2023-11-02 [corner-loop]: Eli Doris (TwoHoleStraw) made the very first puzzle in this implementation, and suggested linking a tutorial. Thank you! 2023-11-01 [dance-and-dance]: Contrast improvements to the preview lines while dragging. Thanks Martin Ender (Menderbug)! 2023-10-31 [version-history]: V.34 Custom cursors upgraded (smaller, uniformised, responsive); stable colouring for variegated lines/regions; Penpa import for given lines; mode-switching improvements (precedence fix, better mousewheel cycling, tooltips); Genre pages moved to folder while loading puzzles to canonical player url; Variants template applied last; 2023-10-30 [untangram]: Thanks to spectria limina for noticing an implementation bug, now fixed, which spurred an update to the genre's highlighting and rule panels, plus a new puzzle. 2023-10-30 [ore-dango]: Carrick22 shared a third, larger, Ore-dango! 2023-10-29 [ore-dango]: Random 8 sent a cool puzzle showcasing numberless skewers. 2023-10-28 [ore-dango]: A second, harder, puzzle was sent by Carrick22. Aux mark contrast improved (Karoo). Thank you! 2023-10-27 [ore-dango]: Carrick22 kindly sent a nice Ore-dango puzzle! 2023-10-26 [masyu]: Added a 4-coloured checkerboard grid to Total Masyu (Seren) 2023-10-26 [akari-rgb]: Three additional puzzles by Wisteria Fall and Eli Doris (TwoHoleStraw) were added, including the antiking variant! Difficulties revised. 2023-10-26 [akari-rgb]: Well-lit target visibility increased, as suggested by Jubale. Thank you! 2023-10-25 [akari-rgb]: Thanks to Eric Fox for live-solving Akari (RGB) on Cracking The Cryptic! 2023-10-19 [akari-rgb]: After pondering ideas by The Book Wyrm, Wisteria Fall and Malrog, placeable laser lines were tentatively added. Thansk to Eli Doris (TwoHoleStraw) for sparking the discussion. 2023-10-18 [akari-rgb]: The actual first Hex Akari (RGB) by The Book Wyrm, was added today - thank you! Loading bug fixed (Karoo) 2023-10-17 [news]: Several pages, included this one, restored after an ongoing internal site reorganization. 2023-10-17 [akari-rgb]: Added set of three puzzles by Eli Doris (TwoHoleStraw), two of them hexagonal! 2023-10-16 [hasu-no-mura]: Variegation of shaded colour is now stable on addition (Jeffrey Bardon (IHNN)), though not on merge/deletion 2023-10-14 [akari-rgb]: Carrick22 shared a fantastic set of 3 puzzles, and Wisteria Fall shared the largest puzzle, "Prismarine"! 2023-10-13 [akari-rgb]: Added the hex variant, following the same convention as RGB Loop. Wisteria Fall shared the "Glider Gun" puzzle! 2023-10-12 [akari-rgb]: Added "unknown" lights, suggested by Wisteria Fall (who shared one extra puzzle)! Textures swapped by small corner letters, and lit tiles became slightly translucent. Added one extra panel and clarified another (Tenth, dohz, Lennard Sprong (X_Sheep)). 2023-10-12 [akari-rgb]: Fixed the dragging bug reported by Blaž Urban Gracar and Seren (which might have affected others as well) 2023-10-11 [tetro-stack]: dohz found a non-uniqueness in one of the latest puzzles, now corrected. Thank you! 2023-10-11 [akari-rgb]: Big RGB Akari redesign with Eli Doris (TwoHoleStraw): colours were adjusted using the LAB colour space, targets moved to corner so they are visible at all times; textures added to preserve colourblind-friendliness. 2023-10-10 [akari-rgb]: Assorted changes changes: RGB pencilmarks added (Malrog), satisfied clues became grayed out instead (dohz), added a panel clarifying that lights can be on targets (Mopp), hidden target under walls no longer allowed (Wisteria Fall), aux marks are hidden by LOS (Plostoni). 2023-10-09 [akari-rgb]: Wisteria Fall made the first Akari RGB (11x11) after the example puzzle - thank you! 2023-10-08 [square-jam]: Carrick22 sent an infinity-themed supersized puzzle! 2023-10-08 [akari-rgb]: Visual clarity improvements (ongoing): increased saturation on illuminated tiles; changed background on unlit tiles, highlighted akari directly on top of wrong tile. Thanks Plostoni, Jubale, Wisteria Fall, Wessel Strijkstra, Matze, Eli Doris (TwoHoleStraw) for feedback. 2023-10-03 [hiking-track]: Genre highlighting upgraded and function restored 2023-10-03 [alcazar]: Thanks to Solyu for detecting an error-checking bug with outer lines, now fixed! 2023-10-01 [alcazar]: Added an intermediate puzzle between 1 and 2, kindly sent by Jubale! (all puzzles were renumbered) 2023-09-30 [version-history]: V.33 Kudamono highlighter V3; default font changed for cross-device consistency; Symbols now encoded by placement; Given/Solve lines encoded separately (forest module); Penpa import (genre autodetect, shaded,absent tiles, some arrows,letter); Puzz.link import for variant urls; Changestreams; Navigation buttons for puzzle collections; 2023-09-29 [square-jam]: Carrick22 kindly sent three 11x11 puzzles, with nicely symmetric layouts! 2023-09-29 [soulmates]: The font was temporarily replaced to resolve vertical alignment issues with the original font reported by Martin Ender (Menderbug). Apologies for the inconvenience. 2023-09-29 [alcazar]: Updated difficulty ratings after a suggestions by Jubale and Bobuardo_da_vinci - thank you! 2023-09-29 [index]: The parser is now more robust against missing references (Random 8) 2023-09-28 [curve-sums]: Thanks to Jacobz for sending a T-remendous puzzle! 2023-09-28 [alcazar]: Optional tiles were changed to a checkerboard pattern to better match the original, and the corresponding panel was updated for uniqueness (Sophie (Edderiofer), Lennard Sprong (X_Sheep)). 2023-09-28 [alcazar]: Fixed a dragging bug reported by Ethan Phan (fluff) - thank you! 2023-09-26 [corner-loop]: Added small arrows pointing to the vertices, and fixed two bugs, after feedback from dohz - thank you. 2023-09-25 [dance-and-dance]: The genre's year was corrected. Thanks Otto Janko! 2023-09-25 [alcazar]: Thanks to Ben Woodley (Rubrica) for finding a non-uniqueness in the fifth puzzle, now corrected. 2023-09-24 [alcazar]: Thanks to Sophie (Edderiofer) and Lennard Sprong (X_Sheep) for for suggesting optional tiles and staircases be added, like the advanced levels in the original app. 2023-09-23 [simple-loop]: Merged the Unequal Length Loop page into Simple Loop 2023-09-23 [alcazar]: Thanks to Wen, dohz and Ben Woodley (Rubrica) for noticing several non-uniquenesses, fixed or replaced. 2023-09-22 [simple-loop]: Added the variants hex by scor and kiki by Martin Ender (Menderbug) 2023-09-19 [masyu]: Added variants Pentomino and snake-edge (takmu (たくあん)) 2023-09-19 [import-penpa]: Numbers can be extracted from the title using the basic hashtag format #3. Genre prediction improved. (thanks Wen!) 2023-09-18 [simple-loop]: Added the variant directions by ミレイ (Millay Nagatsuki) 2023-09-17 [tetritory]: Deeper highlighting change. Thanks to 鱸 (Suzuki) for continued feedback! 2023-09-16 [crosswall]: The default font changed, for consistency across all devices. This also solved an issue reported by Donnythenuts on ipad. 2023-09-15 [foreshadow]: Thanks to Wen for transcribing a puzzle and uncovering problems in the penpa import page! 2023-09-14 [foreshadow]: Thanks to Wen for substantial feedback on the implementation, which resulted in the addition of aux arrowheads and 3-digit numbers to the editor, and for asking William Hu (TheGreatEscaper) to phrase the rules. 2023-09-12 [simple-loop]: The grid is now checkered by default, lines are multi-coloured, and shading aux marks can be kept alongside lines 2023-09-11 [rb-loop]: Added links to the two variants (thanks ゆき❄ (Yu-ri)) 2023-09-08 [simple-loop]: Added the crossing variant, and gathered all other simple loop variants in this page 2023-09-08 [rb-loop]: Like in RGB Loop, shaded cells now retain border so that the underlying colour can be seen - thanks ゆき❄ (Yu-ri), モノクログリーン and Martin Ender (Menderbug) for feedback! 2023-09-07 [xerophile]: Aux marks no longer cause an error upon removal (thanks Kuchiwo Tsugumi (Competor)) 2023-09-07 [tiger-in-the-woods]: Thank to Kuchiwo Tsugumi (Competor) for suggesting the rules be clarified 2023-09-07 [tet-color]: Merged Pent Color puzzles into tet-colour and used a parameter to vary the polyomino size (thanks dohz for the suggestion) 2023-09-07 [tet-color]: Thanks to Kuchiwo Tsugumi (Competor) for livestreaming the genre, uncovering some improvements 2023-09-07 [rgb-loop]: Shaded tiles now retain a small border so the colour of the tile underneath remains visible (thus solving a problem found by Kuchiwo Tsugumi (Competor)) 2023-09-07 [ionic-squares]: Thanks to Kuchiwo Tsugumi (Competor) and Cerise Talis for noticing a loop interference bug, now fixed 2023-09-07 [dream-sequence]: Thanks dohz for noticing a mistake in the rule panels, prompting an update 2023-09-06 [achtelwenden]: Colouring different lines now active by default (thanks xian) 2023-09-06 [index]: Changestreams added to Featherdown 2023-09-05 [masyu]: Castle Wall Masyu puzzle added (dohz) 2023-09-04 [limbs]: Thanks to Mitchel Van Eijgen for noticing a bug in the printing button (fixed). 2023-09-02 [dance-and-dance]: Thanks to Andrea Gilbert (Clickmazes) for noticing the self-crossing rule was missing! (added) 2023-09-01 [tetritory]: Thanks to Jeffrey Bardon (IHNN) and Kuchiwo Tsugumi (Competor) for feedback on the highlighting, yielding some improvement. 2023-09-01 [lohkous-scattered]: To Kuchiwo Tsugumi (Competor) for suggesting rules clarification. 2023-09-01 [divide-and-conquer]: Thanks to Kuchiwo Tsugumi (Competor) for noticing the November puzzle series had the wrong parameters listed here and at the source, and for suggesting rule clarifications 2023-08-31 [version-history]: V.32 Puzzle encoding V2 (numerical, not lexicograhic; board size matches cell number); Penpa import (batch import, numbers, pearls); Geometry-aware placements; Unit test system extended to variants; 2023-08-30 [unequaloop]: To Kuchiwo Tsugumi (Competor) for livestreaming this genre, which sparked a small highlighting improvement for disconnected lines 2023-08-30 [flexible-counters]: Thanks to Kuchiwo Tsugumi (Competor) and Eli Doris (TwoHoleStraw) for suggesting rule clarifications, and an extra aux mark 2023-08-30 [cross-roads]: Thanks to Orangetriangle for reporting the presence of multiple solutions 2023-08-29 [jump-rope]: Thanks to Kuchiwo Tsugumi (Competor) for suggesting colouring multiple lines! 2023-08-17 [sneaky-snakes]: Thanks to Kuchiwo Tsugumi (Competor) for finding a missing line in the last puzzle, now added. 2023-08-17 [redemption]: Thanks to Lennard Sprong (X_Sheep) and Eli Doris (TwoHoleStraw) for suggesting enabling aux mark drawing at the puzzle outer border, and to dohz for noticing the similarities to the genre amibo. 2023-08-16 [redemption]: Redemption page ready! Thanks to scor for upgrading the genre rules by occasion of this implementation, for making commemorative puzzles and finding non-uniquenesses in Pedro's puzzle (fixed). Thanks to Eric Fox for rewording the rules and suggesting gridlines as the main segment drawing reference! 2023-08-16 [curve-sums]: Thanks to Carrick22 for making a fantastic puzzle, now fixed, and e-mailing it for listing here! 2023-08-12 [flexible-counters]: Thanks to dohz and Jeffrey Bardon (IHNN) for noticing the relation of this mashup to its component genres, and to hutthutthutt for feedback. 2023-08-10 [hamiltonian-plumbers]: Thanks Kuchiwo Tsugumi (Competor) for finding a couple bugs, now fixed, during his third livestream. 2023-08-09 [brownies]: Thanks to GoldenOpal for transcribing a tricky puzzle for listing! 2023-08-08 [xerophile]: Thanks to Seren for finding one non-uniqueness in the first puzzle, hopefully now fixed. 2023-08-08 [myopia]: Added classic sets by Mitchell Clarke (DireKrow) and Ben Woodley (Rubrica), plus a reference to hypermetropic pentominos (dohz, Martin Ender (Menderbug)), and added line colour variegation as well. Thanks everyone! 2023-08-06 [myopia]: Line highlighting was disabled, since it was more distracting than informative. At the same time, small dots were added to mark incorrect directions lacking an arrow - thanks Eli Doris (TwoHoleStraw), and others who have hinted at that in past! 2023-08-05 [masyu]: Dynasty Masyu added (dohz) 2023-08-03 [roost]: Thanks to Kuchiwo Tsugumi (Competor) for finding an alternate solution to a puzzle, now barred. 2023-08-01 [limbs]: Thanks to Kuchiwo Tsugumi (Competor) for livestreaming this genre, which led to some clarifications of the rules and highlighting improvements 2023-07-31 [pentomino-puzzles]: Thanks Kuchiwo Tsugumi (Competor) for livestreaming this page, which let to some rule clarifications and interface improvements. 2023-07-31 [curve-sums]: Thanks to Kuchiwo Tsugumi (Competor) for noticing the lines opacity needed to be increased 2023-07-30 [version-history]: V.31 Board rotation and mirroring (menu, updated shortcuts, accounts for symbol placement); Aux mark improvements (tooltips, larger icons, mode toggle shortcut, placeable from edit mode ); Independent symbol dragging mode; Puzz.link import began; Genre remixing; New Puzzle button and page; Loading chunking and racing issues fixed; Instant feedback on changing symbol (cursor) or toggling highlighing; 2023-07-30 [myopia]: Changes with huge thanks to Mitchell Clarke (DireKrow): 2023-07-30 [divide-and-conquer]: Thanks to Eric Fox for suggesting the rules be clarified (changed) and the addition of given lines! 2023-07-30 [brownies]: Added 3 excellent puzzles by Mitchell Clarke (DireKrow). Thank you! 2023-07-28 [square-jam]: Upgraded highlighting 2023-07-28 [reachability]: To Cerise Talis for making a nice puzzle and for the idea of making lengths a parameter! 2023-07-28 [curve-sums]: Thanks to Karoo and dohz for spotting one non-uniqueness in 5381's puzzle (fixed) 2023-07-24 [brownies]: Updated brownies drawing mode to disallow turning - thanks to Martin Ender (Menderbug) 2023-07-23 [xerophile]: Thanks to dohz for noticing that the snake rule had been incorrectly applied in this genre, resulting in incorretc highlighting (fixed). 2023-07-23 [ionic-squares]: Thanks to dohz for noticing the text of the first rule was missing, and for the clarification of the no vertex overlapping condition 2023-07-22 [ant-mill]: Thanks to dohz for noticing that the given symbols were displaying at the wrong scale (fixed) 2023-07-21 [myopia]: The hyperopia arrows were redesigned to fix an issue with the rendering of the arrow buttons - thanks Mitchell Clarke (DireKrow)! 2023-07-20 [nurikabe-loop]: To dohz and Martin Ender (Menderbug) for suggesting two aux marks, and for helping discover the origins of the genre. Thanks to Lennard Sprong (X_Sheep) for noticing the cursor should update immediately when the inserted number changes. 2023-07-14 [rgb-loop]: Thanks to Sophie (Edderiofer) for noticing missing auxmarks, now fixed 2023-07-13 [clones]: Added 2-colour aux shading, a suggestion by Martin Ender (Menderbug) 2023-07-13 [barbed-wire]: Corrections to the rules text: thanks ゆき❄ (Yu-ri), @ゆずっこ, fff and Carrick! 2023-07-13 [barbed-wire]: Multi-number regions are highlighted correctly now - thanks to Martin Ender (Menderbug) and ゆずっこ (Tad Komori) 2023-07-12 [rgb-loop]: Thanks to ゆき❄ (Yu-ri) for writing the japanese rules and making the genre page on PuzzleSquareJP 2023-07-12 [clones]: Thanks Lennard Sprong (X_Sheep) for surfacing the need to distinguish even from odd grids in an immediate visual way, realised via the colour of the first cross (red for even grids). 2023-07-12 [barbed-wire]: Thanks to Blaž Urban Gracar for substantive feedback on the implementation, coordinating puzzle transcriptions and excellent suggestions! 2023-07-11 [masyu]: RB Masyu added (ゆき❄ (Yu-ri)) 2023-07-10 [rook-end-mazes]: Thanks to dohz for finding transcription and encoding errors, now fixed. 2023-07-10 [plot-twist]: Thanks to dohz for finding one transcription error, now corrected. 2023-07-10 [perplexing-path]: Thanks to dohz for finding a missing puzzle, now added 2023-07-10 [hiking-track]: Thanks to dohz for noticing the puzzles needed reordering 2023-07-10 [hex-loop]: Thanks to dohz for finding one missing one, now added. 2023-07-10 [diamond]: Thanks to dohz for finding one transcription error, now fixed. 2023-07-10 [boomerangs]: Thanks to dohz for finding two transcription errors and a mismatch in puzzle order, now addressed. 2023-07-09 [mountain-climber]: Thanks to dohz for pointing out a necessary correction of the rules (changed) and for suggesting a better edit to fix an initial non-uniqueness in puzzle #3 (Halti). Also, question marks are now rendered aligned with the remaining characters. 2023-07-09 [dot-triangle]: Thanks to dohz for finding a transcription error in puzzle #2 (Bash), fixed. 2023-07-09 [different-rectangles]: Thanks to dohz for detecting 4 additional transcription errors, now fixed. 2023-07-09 [chainlink]: Thanks to dohz for finding a transcription error in puzzle #3, now fixed. Also, numbers characters are now slightly enlarged. 2023-07-08 [curve-sums]: Thanks to CHz for spotting an error in 2/5 disambiguation (fixed) 2023-07-08 [achtelwenden]: no-crossing variant added (Solyu). Thanks to Martin Ender (Menderbug) for finding a non-uniqueness, fixed 2023-07-07 [curve-sums]: Thanks to Jacobz, CHz, hutthutthutt, TobySuren, 5381 for making and transcribing their puzzles! 2023-07-04 [masyu]: Thanks to Prasanna Seshadri for transcribing the Syuma puzzle! 2023-07-04 [barbed-wire]: Improved the loop area algorithm to tackle the most general case (self-intersecting loops within self-intersecting loops, ad infinitum). 2023-07-03 [masyu]: Added the Syuma atomic variants - thanks dohz for feedback! 2023-07-02 [soulmates]: Thanks to Sophie (Edderiofer) and モノクログリーン for suggestions which led to the following changes: aux symbol meanings clarified and keyboard shortcuts remapped, misaligment between cursor and hitboxes fixed, cursor disappearing on undo fixed, aux button not working with special auxed symbols fixed, distinguishing player-inserted from pre-placed numbers 2023-07-02 [curve-sums]: Thanks to Martin Ender (Menderbug), Jeffrey Bardon (IHNN) and dohz for a discussion that helped settle the genre name and rules. 2023-07-01 [version-history]: V.30 Additive highlighting (pins, streaks, lands); Negative variants, comma separator and muli-variant pages; Outside/Inside symbol encoding split; Extended numbers to 99; Ui improvements (selected buttons stay pressed, interactions outside the puzzle handed back to normal page navigation, Tooltips on every metadata field); Symbol insertion (add/remove adjacents, by-placement or in/ex restriction); Robust placement via basix. 2023-06-29 [zero-one-lines]: Thanks to Lennard Sprong (X_Sheep) for suggesting the line counts ignore incomplete loops as well, now the current behaviour 2023-06-29 [trizone]: Thanks to Chiel Beenhakker (bakpao) for surfacing that empty crossed regions shouldn't be highlighted / undivided region outlines should be subtler 2023-06-29 [achtelwenden]: Thanks to Martin Ender (Menderbug) for help clarifying the rules, checking the uniqueness of the example puzzle and for suggesting the double-diagonal aux marks! 2023-06-28 [trizone]: Thanks to Martin Ender (Menderbug) for help clarifying the rules and other aspects of this page, as well as requesting empty-tile marks and auto-borders around shaded cells 2023-06-28 [crosswall]: Thanks to Martin Ender (Menderbug) for noticing the board rotation wasn't working (fixed) 2023-06-26 [masyu]: Thanks to Walker Anderson for transcribing the Crossing Masyu puzzle! 2023-06-25 [masyu]: Fixed a problem with variants interference (dohz) 2023-06-24 [masyu]: A huge amount of variants was added to this page. Thanks to dohz, Zimodo, Rever, David Millar, Thomas Luo (tluo) for suggestions and Teal for kindly transcribing two puzzles that represent one variant each. 2023-06-23 [zero-one-lines]: Thanks to 齋藤スバル (Subaru Saito) for checking the port and the puzzles on this page! 2023-06-22 [trizone]: Thanks to Chiel Beenhakker (bakpao), Iori, わんど (wand125) and Naoki Inaba for discussion that eventually settled the genre's English name. 2023-06-22 [tetritory]: Thanks to 嘉和逆天 (Chenhao Xu) for focusing on the "easy to miss a line" issue, fixed today. 2023-06-22 [chess-battle]: Style changes: non-attacked squares are now highlighted (instead of attacking squares). Thanks to Mitchell Clarke (DireKrow) for noticing a critical bug, now fixed. 2023-06-22 [barbed-wire]: Clarified that all marked areas must be integers, and reintroduced question mark. 2023-06-21 [barbed-wire]: Full quarter-marks (4 at once) added. 2023-06-20 [rgb-loop]: Thanks to Sophie (Edderiofer) noticing "turns at crossings" weren't explicitly forbidden yet. 2023-06-19 [paper-puzzle-masterlist]: Incremental additions and corrections (Matej Uher (Muhorka)) 2023-06-17 [rb-loop]: Thanks to Eli Doris (TwoHoleStraw) for suggesting the UI buttons remain pressed once selected! 2023-06-16 [rgb-loop]: Thanks to ゆき❄ (Yu-ri) for finding one non-uniqueness in Pedro's puzzle, for making one example puzzle, and for feedback on this implementation! 2023-06-16 [rgb-loop]: Thanks to Lennard Sprong (X_Sheep) for suggesting colour adjustments to distinguish between tiles better. 2023-06-16 [rgb-loop]: Thanks to Karoo for noticing it wasn't clear numbers couldn't be crossed by lines nor shaded. 2023-06-13 [ivy]: Thanks to Martin Ender (Menderbug) for a suggestion to improve aux marking. 2023-06-12 [tetritory]: Thanks to semiexp for pointing out slowness for large boards, now mitigated. 2023-06-12 [rb-loop]: Further changes to the loop colouring, after suggestions of ゆき❄ (Yu-ri) and Martin Ender (Menderbug). 2023-06-12 [ivy]: Thanks to Martin Ender (Menderbug) for suggesting absent tiles be added, and for noticing a previously unaddressed edge-case. 2023-06-09 [tetritory]: Thanks to Martin Ender (Menderbug) for noticing that unified mode should be working, and for a suggestion to highlight arrowless numbers. 2023-06-08 [pathfinder]: Thanks to dohz for detecting 4 accidentally duplicated puzzles, now erased. 2023-06-08 [color-mazes]: Thanks to dohz for detecting the missing example and the lack of order in the puzzles, now restored, plus two transcription errors, fixed. 2023-06-07 [tetritory]: Thanks to Martin Ender (Menderbug) for trying all puzzles and finding one non-uniqueness, now fixed. 2023-06-07 [slow-turn]: Thanks to dohz for finding a transcription error in puzzle , now fixed! 2023-06-07 [one-of-each]: Thanks to dohz for finding a transcription error in puzzles I.9 and II.10, now fixed! 2023-06-07 [jump-rope]: Thanks to dohz for finding a transcription error in puzzle #6, now fixed! 2023-06-06 [2-3-mazes]: Thanks to dohz for fine-combing thorugh all the puzzles, having found 3 transcription errors, now corrected 2023-06-05 [tetritory]: Thanks to 鱸 (Suzuki) for a testing the implementation and for very good suggestions, now included! 2023-06-04 [chess-path]: Thanks to dohz for suggesting chess path be merged in this page. 2023-06-03 [masyu]: The two variants (Total and Deformable) were merged in this single page 2023-05-31 [version-history]: V.29 Variant encoding &V=; Movement input mode; Multi-genre pages; Alternate shortcuts; Standardised encoding of absent tiles to x; middleclick for edit/solve mode togggling; Finer control of aux mark interaction with lines/symbols; Style given/solve lines differently; Detatch panel explanations from highlighting rules 2023-05-31 [brownies]: Thanks to ゆき❄ (Yu-ri) for finding an encoding bug, now fixed. 2023-05-30 [rb-loop]: Improved the loop colouring algorithm, after suggestions of ゆき❄ (Yu-ri), William Hu (TheGreatEscaper) and Martin Ender (Menderbug). 2023-05-29 [parrot-loop]: Fixed an input bug reported by ゆき❄ (Yu-ri) 2023-05-26 [rb-loop]: Added the "unshaded tile" mark, a suggestion by ゆき❄ (Yu-ri). 2023-05-18 [knights-tour-closed]: Thanks to Lavaloid for letting the puzzle that inspired the genre be republished here, and to Martin Ender (Menderbug) for suggesting each line be coloured differently. 2023-05-18 [knights-tour-closed]: Thanks to Martin Ender (Menderbug) and Ben Woodley (Rubrica) and for finding a non-uniqueness in the first example, doubly fixed 2023-05-18 [crosswall]: Added two additional shading colours 2023-05-16 [myopia]: All myopia variant pages were removed and all puzzles moved to this page 2023-05-15 [crosswall]: Thanks to semiexp for noticing that the contiguous mark should have been allowed at the border (fixed), and to Solyu for providing an example where the winding number (how many times the loop winds around a point) is not equivalent to the crosswall number (minimum number of loop crossings that would be needed to reach the outermost area), and Martin Ender (Menderbug) for suggestions to improve the implementation on mobile. 2023-05-11 [crosswall]: Thanks to Solyu for important feedback on the implementation, and to わんど (wand125) for connecting us. 2023-05-08 [turtle-shell-loop]: Thanks to Sophie (Edderiofer), Karoo and Martin Ender (Menderbug) for finding alternate solutions to the puzzles, now fixed 2023-05-07 [turtle-shell-loop]: Thanks to Lennard Sprong (X_Sheep) for suggesting this genre, for help retrieving and translating the rules and genre name, and for feedback on the implementation! 2023-05-05 [rb-loop]: Added "red cross" and "blue cross" marks, a suggestion by ゆき❄ (Yu-ri). Also added "definitely red" and "definitely blue" markers. 2023-05-02 [bouba-kiki-loop]: Andrea Gilbert (Clickmazes) made two really nice puzzles, added to this collection! 2023-04-30 [version-history]: V.28 Parenthised number encoding; Tool selection menu changes (symbol, line, aux, sketch on-demand); Candidates aux marks; Aux shortcurs table; Pass/fail icons for panels; Paste url to load; 2023-04-23 [hit-points]: Thanks to Lennard Sprong (X_Sheep) for noticing that in play mode, numbers input outside the board should be disabled. 2023-04-20 [rb-loop]: Thanks to Sophie (Edderiofer) for spotting a highlighting miss with a self-intersecting longloop, now fixed, and for help clarifying the rules. 2023-04-19 [soulmates]: Thanks to Steven Hao (sevenkplus) for detecting a bug in the symbol erasing shortcuts, now fixed 2023-04-19 [rb-loop]: Thanks to Karoo, Deusovi, Chriss and Tonite for several suggestions for ongoing improvements to the genre in colourblindness situations / monochrome mode B (shift+b). 2023-04-16 [x-sums]: Thanks to Freddie Hand (Puzzle Maestro), Jonas Gleim , Lennard Sprong (X_Sheep), Martin Ender (Menderbug), David Altizio (djmathman), Jeffrey Bardon (IHNN), Tom Collyer for help tracing and understanding the elusive origins of this genre. 2023-04-15 [x-sums]: Thanks to dohz for making this page and implementation tremendously better! 2023-04-14 [bouba-kiki-loop]: Thanks to William Hu (TheGreatEscaper), Blaž Urban Gracar, Martin Ender (Menderbug), Karoo for feedback on the implementation, rules, puzzles and especially for finding bugs and non-uniquenesses, now fixed. 2023-04-13 [x-sums]: Extensive thanks to dohz for transcribing the classic set (and adding a new puzzle!), for thoroughly checking the cursed set! 2023-04-13 [bouba-kiki-loop]: Thanks to Martin Ender (Menderbug) and Karoo for most ideas that ended up forming this genre. 2023-04-11 [timber]: A lingering test case found by PinkHoodie was corrected (cause: code too complex). Style ugrades. 2023-04-11 [rb-loop]: Thanks to author ゆき❄ (Yu-ri) for feedback on the implementation, leading to several improvements! 2023-03-31 [version-history]: V.27 Diamond Grid; Adaptive zoom; Genre designer (live refreshing, ide-style shortcuts, click-to-load serial, export); Negative scopes; Divided segments; more powerful P-parameters; Puzzles in galleries rendered faster and consistently, scaling to fit available space; Hex grid and undo stack fixes 2023-03-26 [chess-loop]: Thanks to Karoo for feedback on this genre (symmetric solutions are preferable; pawn to cross) 2023-03-12 [zukei]: Thanks to わんど (wand125) and Naoki Inaba for feedback and corrections! 2023-03-10 [zukei]: Thanks to Karoo for finding two non-uniquenesses, now fixed, and for more figure ideas. 2023-03-04 [slow-turn]: Thanks to Adrienprévost for finding a transcription error in puzzle , now fixed! 2023-02-28 [version-history]: V.26 P-parameters now live-editable; Interchangeable dragging of symbols/marks with multiple forms; Grid axis legends; Better symbol collision layers; New aux marks: monomino, alphabet, diagonal, knight, rotated hex crosses; Kudamono Featherdown plugin; Diverse cursor fixes 2023-02-28 [magic-shape]: Thanks to Karoo for finding a non-uniqueness in one of the puzzles 2023-02-26 [masyu]: thanks to Soni for finding yet another error, now corrected 2023-02-16 [tectonic-squares]: Clarification of the "non-crossing rule", with thanks to pzdc 2023-02-15 [tetro-stack]: The monomino aux mark was added, a suggestion by Karoo 2023-02-15 [simple-loop]: Created the Unequal Length Loop page, with puzzles from ft029 and Apiad 2023-02-14 [tetro-stack]: Extra parameters were added to adapt the error checker to different tetromino sets, for example, the double tetromino set,_a_suggestion_by_dohz 2023-02-11 [tetro-stack]: A lingering corruption in the encoding of some of the puzzles was corrected - thanks Karoo for detecting it 2023-02-06 [parrot-loop]: Removed aux arrows after a round of feedback that made it clear they were cluttering the interface — thanks Martin Ender (Menderbug), Cerise Talis, dohz, Ben Woodley (Rubrica), Matra 2023-02-05 [inductive-games]: Thanks to Adam Gashlin for reaching out with additional suggestions! 2023-02-04 [soulmates]: Thanks to ゲサク (GESAKU) for substantial design feedback on this genre which resulted in numerous improvements, and to わんど (wand125) for bridging the connection! 2023-01-31 [version-history]: V.25 Better image generation (custom size in px, auto-adjustable border, ability to include/exclude aux marks and solution, toggle monochrome and highlighting); Standardised highlighting styles; Separate text styling properties; Relative hue, lightness and saturation styling; Aux mark cycling; Cursor previews; Better print layout 2023-01-31 [tricklayer]: Thanks to fff for embracing the Tricklayer genre and for feedback that lead to improved aux marks and more! 2023-01-27 [bricklayer]: Thanks to Arvi Teikari (Hempuli) for transcribing his Bricklayer puzzles, and to Lennard Sprong (X_Sheep) for noticing the genre had been ported incorrectly. 2023-01-25 [sunglasses]: Thanks Lennard Sprong (X_Sheep) for suggesting Sunglasses! 2023-01-25 [parrot-loop]: Thanks to semiexp and fff for spotting an issue with lines at the puzzle edge, now fixed 2023-01-24 [parrot-loop]: Thanks to dohz and Zachartalis for helping perfect half-segment input 2023-01-23 [parrot-loop]: Thanks to fff for noticing the option to exclude the solution and aux marks from the picture was not working as expected, now changed. 2023-01-20 [parrot-loop]: Thanks to wormsofcan for feedback on the rule pictures and highlighting 2023-01-19 [parrot-loop]: Thanks to Cerise Talis transcribing all puzzles, for contacting all other authors for permission to republish their puzzles here, and for design feedback! 2023-01-18 [masyu]: thanks to Jack Lance, Jeffrey Bardon (IHNN) for detecting an encoding error in some of the puzzles, now corrected 2023-01-10 [brownies]: Thanks to Lennard Sprong (X_Sheep) for suggesting two different marks per tile, and later for suggesting improvements that resulted in movement mode 2023-01-09 [brownies]: Thanks to カルコゲン (Calcogen) and Lennard Sprong (X_Sheep) for finding a non-uniqueness in the example puzzle, now corrected. 2023-01-08 [paper-puzzle-masterlist]: Incremental additions and corrections (Rever) 2023-01-08 [gravel]: Thanks Kuchiwo Tsugumi (Competor) for livestreaming and detecting two bugs (auto-mode was ignoring lines, and gravity arrows were missing), now fixed 2023-01-04 [clones]: Thanks わんど (wand125) for helping translate the genre name for Clones 2022-12-31 [version-history]: V.24 Grid transforms menu; Puzzle timer on completion with click-to-copy; Alternate symbols for monochrome; Locked compass mode; Rectangular mode (much improved); Auto-excluding solution and marks from exported urls 2022-12-21 [decoration-tree]: Thanks to deu, アイ (Taigo Ando), にしなんとか (chebunanntoka) and Takuma Kitamura (SP1) for iterating on the idea of monochrome mode with numbers, now added. 2022-12-20 [decoration-tree]: Thanks to わんど (wand125), fff and Lennard Sprong (X_Sheep) for suggesting this genre and for feedback on the implementation, improved as a result. 2022-12-20 [brownies]: Thanks to Bay and Wand for suggesting the addition of movement puzzles, particularly Brownies. 2022-12-19 [ivy]: Thanks to Martin Ender (Menderbug) for feedback on the implementation, in particular the addition of line-independent aux marks; and for feedback on other more general important editor bugs and features! 2022-12-17 [myopia]: Ben Woodley (Rubrica) designed the hyperopia variant, which prompted an update to this page (2023). 2022-12-11 [nura-knight]: Thanks to うりよしきば (Uriyoshikiba) for feedback on the implementation, in particular the suggestion of the "click to highlight" feature for easier visualisation of squares a knight's move away. 2022-12-10 [ice-dance-pair]: Thanks to わんど (wand125) for suggesting the Locked Compass drawing mode 2022-12-09 [retrospective]: - Upon solving a puzzle, a small timer will show up the elapsed time, in the format MM:SS (minutes, seconds) - (Chiel Beenhakker (bakpao)) 2022-12-05 [inductive-games]: Thanks to Daniel Hurtado (knexator) for super-early-bird feedback on this list! 2022-12-04 [tiger-in-the-woods]: Thanks to Sophie (Edderiofer), David Glasser, Deusovi, Lennard Sprong (X_Sheep), Chiel Beenhakker (bakpao) for feedback on the genre that led to the addition of the starting ring. 2022-12-04 [path-puzzles]: Thanks to 5381 for pointing out the need for one extra illustration, now added. 2022-12-02 [pearl-necklace]: Thanks to Wand and @ダブリング for feedback! 2022-11-30 [version-history]: V.23 Upgrade errorcheck unit test system (per-genre pass/fail object, keyword-based genre filtering, go-to button loads puzzle test case directly); Radial input mode; Grids page; Ability to specify layer drawing order; Modular scopes in tabula; Per-genre links to alternate implementations and to databases 2022-11-14 [chess-position]: Thanks to 5381 for noticing that this port was missing an important rule, now added. 2022-11-10 [flashlights]: Thanks to Jack Lance for suggesting the "ice input mode" and to Noa Hoffmann (Noa Cube Studio) for suggesting the flashlights rotate in the direction of the light beam! 2022-11-07 [paper-puzzle-masterlist]: Incremental additions and corrections (Martin Ender (Menderbug)) 2022-11-07 [nura-knight]: Thanks to 5381 for noticing that the aux marks were left in some puzzles, giving the solution away, and for finding one non-uniqueness, now corrected. 2022-11-04 [sneaky-snakes]: Thanks to Deusovi for a visual improvement suggestion. 2022-11-01 [untangram]: Thanks to わんど (wand125) for finding a bug in the recognition of slanted rectangles, that lead to a more coherent expansion of the genre rules. 2022-11-01 [limbs]: Thanks to Blaž Urban Gracar for transcribing all original Limbs puzzles, for feedback on the implementation, and for making the celebratory puzzle! 2022-11-01 [limbs]: Thanks to Blaž Urban Gracar for finding a major omission in the fillimbs variant implementation, now fixed. 2022-10-31 [version-history]: V.22 Absent tiles (invisible); Tile shadows; Better support for numeric symbols; Genre pages rewrite in Featherdown plus pipeline dependency listing/execution decoupling 2022-10-29 [index]: Featherdown's logo was upgraded — it now describes itself, mirroring the syntax behaviour 2022-10-27 [index]: Featherdown now enables warping to the line and column in the source code corresponding to the page's cursor position, even within nested elements, another step towards full live editing. 2022-10-17 [index]: A new version of feather with many new features was crafted. 2022-10-06 [paper-puzzle-masterlist]: Assorted additions and fixes (William Hu (TheGreatEscaper), Deusovi, Jack Lance, dohz, Sophie (Edderiofer), Andy Tockman (tckmn), Steven Hao (sevenkplus), Qqwref) 2022-10-03 [ice-dance-pair]: Thanks to Sophie (Edderiofer) for noticing the lower contrast in the puzzle galleries under night monochrome mode, now fixed 2022-09-30 [version-history]: V.21 Automatic picture generation; Hot-reloading of genres; Puzlog, Paper Puzzle Masterlist 2022-09-19 [paper-puzzle-masterlist]: Lighter page loads with fewer issues on a broader range of devices (Ammar Fathin Sabili (athin)) 2022-09-10 [myopia]: Thanks to dohz for highlighting that the "visit every dot" constraint was not actually part of the original myopia, for making a puzzle, and for suggesting all Myopia subpages be consolidated in this one. 2022-09-09 [myopia]: A word of thanks to Jankonyex and Ben Woodley (Rubrica) for kindly allowing their original puzzles to be listed here, and to Ben Woodley (Rubrica) for feedback on this implementation that led to better arrows. 2022-09-07 [paper-puzzle-masterlist]: Many new entries were suggested by Jeffrey Bardon (IHNN) 2022-09-06 [paper-puzzle-masterlist]: Initial feedback by Martin Ender (Menderbug) with many useful suggestions 2022-08-31 [version-history]: V.20 Ability to add both lines and symbols in solve mode; Aux button (for mobile accessibility); Line thickness auto-scaling; 2022-08-13 [paper-puzzle-masterlist]: Incremental additions and corrections (Otto Janko) 2022-08-11 [tectonic-squares]: Thanks to Cerise Talis for designing Ionic Squares, and to Karoo, Deusovi and dohz for pointing out Taj Mahal as an example genre with similar type of input. 2022-08-11 [ionic-squares]: Thanks to dohz and Cerise Talis for finding a non-uniqueness in one of the puzzles. 2022-08-10 [ionic-squares]: Thanks to Karoo, Blaž Urban Gracar, Deusovi and Cerise Talis for feedback on the current implementation and several suggestions to improve the input mode and error highlighting. 2022-08-10 [ant-mill]: Thanks to Lukas Schüller for suggesting a major improvement to the way rules were drawn. 2022-08-09 [ant-mill]: Thanks to Blaž Urban Gracar for a suggestion that lead to improved aux marking, and to Skalmantas Šimenas (that Scar) for helping with a rather difficult bug, and for suggesting aux marks be drawable all around the puzzle border, now the default for all genres. 2022-07-30 [version-history]: V.19 Searchable, hierarchic, Paper Puzzle page; Genre pages with Bookshelf menu, Printing buttons and breadcrumbs 2022-07-01 [version-history]: V.18 Hex grid; ability to add symbols solve mode; Sequential keyboard shortcuts (e.g. for multi-digit numbers); Puzzle link sharing menu; 2022-06-26 [shapeshifting]: Thanks to Jack Lance for making a Shapeshifting puzzle and for finding a security vulnerability, now (hopefully) mitigated. 2022-06-25 [chess-battle]: Thanks to 5381 for making some puzzles and finding a bug with the cross markers, to Arvi Teikari (Hempuli) for suggesting an improvement to the rule pictures, to Karoo for finding non-uniquenesses, and to everyone else at the Thinky Puzzles server for feedback, in particular Icely who made this fun banner: 2022-06-19 [chess-pack]: Thanks for 5381 for suggesting the wall and cross feature, plus for making many very nice puzzles! 2022-06-19 [chess-pack]: Thanks to dohz for revealing an important design issue with middle-mouse click interactions (now redesigned) and for finding non-uniquenesses in some of the puzzles! 2022-06-14 [hex-loop]: Thanks to Skalmantas Šimenas (that Scar) for reporting two important bugs, now fixed; for findind a rare issue, now mitigated; and for suggesting changes to the keyboard shortcut system! 2022-06-09 [rook-end-mazes]: Thanks to Karoo for recording a rather nasty bug, now fixed! 2022-05-31 [version-history]: V.17 Deep renaming chains supported in colour palettes 2022-05-27 [pentomino-puzzles]: Thanks dohz for feedback, help perfecting the support rule and the removed use all pentominos constraint, plus finding a non-uniqueness in one of Erich's puzzle, now corrected. 2022-05-22 [venn]: Thanks to dohz for realising that one rule was missing: every vertex must be visited, solving the uniqueness issue raised by Karoo. 2022-05-21 [venn]: Thanks to Martin Ender (Menderbug) and Deusovi for suggesting accessibility fixes & other improvements (in progress). 2022-05-11 [rosewary]: Substantial thanks to Karoo for help structuring the "temporal paradox" algorithm for Rosewary, finding a non-uniqueness, and also to Martin Ender (Menderbug) for rule clarification. 2022-04-30 [version-history]: V.16 ??? 2022-03-31 [version-history]: V.15 ??? 2022-02-28 [version-history]: V.14 ??? 2022-02-26 [unrectangles]: Thanks to dohz for finding a subtle edge-case, now corrected. 2022-02-26 [tricklayer]: Thanks to Jack Lance and Sophie (Edderiofer) for finding non-uniquenesses in the largest puzzle, now fixed 2021-12-31 [version-history]: V.12 P-parameters added to url 2021-12-21 [index]: There is now a compact mode available via the (contract) / (expand) buttons. Table headers and search bars now stick in place. Diverse theme and layout changes all across the site. 2021-12-07 [shape-grid]: Thanks Deusovi, Arvi Teikari (Hempuli), Samuel Kim (ubuntor) for feedback on the rules and to Stingby12 for detecting the extra narrow corner case. 2021-11-30 [version-history]: V.11 Error checking support for "free division" genres 2021-11-27 [different-rectangles]: Thanks to Stingby12 for correcting one error in the puzzle transcriptions. 2021-11-11 [corner-meeting]: Thanks Norgg and Clement Sparrow for help clarifying the rules. 2021-11-09 [masyu]: Thanks dohz for helping track variant origins, going through every puzzle (twice), finding a non-uniqueness, and suggesting the variants be consolidated in a single page. 2021-11-05 [gerrymandering]: Thanks to tjm, Zachary Barbanell (TheZachMan) Portponky and Karoo for feedback on the puzzle rules images, which resulted in the first three community puzzles above. 2021-10-31 [version-history]: V.10 Error checking support for "orthogonal" region division genres; Rectangular Input mode (first version); preliminary "pins"; All-genre unit test page 2021-10-28 [puzzle-type]: Many technical issues that were delaying Puzzle type development were overcome. Various bugfixes, plus level SYM*** was completely animated. 2021-10-14 [lohkous-scattered]: Thanks dohz, CHz and Jack Lance for allowing their puzzles to be listed! 2021-10-13 [boomerangs]: Thanks to Cerise Talis for finding an incorrect link, now corrected 2021-10-08 [chainlink]: Thanks to Jack Lance, Karoo for finding a severe bug in the error checking, as well as other improvement opportunities. 2021-10-07 [hamiltonian-mazes]: Thanks to Colin (Strangecreation) for finding a bug in the implementation, now fixed. 2021-10-06 [rectangle]: Thanks to Toombler, Andrea Gilbert (Clickmazes), Jack Lance, Portponky for feedback, in particular about the rectangle input drawing mode, and to Karoo, dohz for finding a non-uniqueness in one of the puzzles. 2021-10-05 [dot-square]: Thanks to Martin Ender (Menderbug) for suggesting not drawing partial squares. 2021-10-04 [timber]: Thanks to Andrea Gilbert (Clickmazes) for a very wise suggestion regarding the visibility of the unique path, to tjm for suggesting an extra auxiliary marker, and for help clarifying the rules, alongside Martin Ender (Menderbug). 2021-10-04 [timber]: Noa Hoffmann (Noa Cube Studio), dohz, Martin Ender (Menderbug) for feedback regarding switching modes, still being worked on. 2021-10-01 [dot-triangle]: Thanks to William Hu (TheGreatEscaper), Karoo, Martin Ender (Menderbug), Noa Hoffmann (Noa Cube Studio), Jack Lance for feedback on the error styling, logo and rules! 2021-09-30 [version-history]: V.09 Free line mode; Arrow symbols 2021-09-30 [try-angles]: Thanks to Noa Hoffmann (Noa Cube Studio) for finding a missing dot in one of the puzzles, Martin Ender (Menderbug) for a missing rule & to Jack Lance for making a new puzzle! 2021-09-27 [zig-zag]: Thanks to Karoo, Martin Ender (Menderbug) for feedback and help clarifying the rules. 2021-09-25 [mountain-climber]: Thanks Martin Ender (Menderbug) for finding a couple non-uniquenesses, now corrected, and to Skalmantas Šimenas (that Scar), Jack Kutilek, Karoo for help clarifying the rules. 2021-09-24 [unparalleled]: Thanks to Noa Hoffmann (Noa Cube Studio), Toombler, Duyaa, Karoo, Colin (Strangecreation) for feedback 2021-09-17 [tumbleweed]: Thanks to Erich Friedman for finding a mistake in puzzle detachment, now corrected. 2021-09-17 [pathfinder]: Thanks to Karoo detecting missing arrows in the second set, now placed. 2021-09-17 [pathfinder]: Erich Friedman found a new set of Pathfinder puzzles! 2021-09-14 [unparalleled]: Thanks Jack Lance for authoring an Unparalleled puzzle! 2021-09-12 [chess-path]: Huge thanks to Deusovi for compiling a high-quality list of fairy pieces, their movements and potential keyboard shortcuts! 2021-09-10 [oddstitch]: Thanks to Sophie (Edderiofer) for suggesting the vertex aux marks, and for alongside Wessel Strijkstra finding a transcription error in the first puzzle, now corrected 2021-09-07 [manual]: Many paper puzzles have been ported, most from Erich Friedman, who also made a batch of Kudamono Date Puzzles. Check them out! Work on Puzzle type continues. 2021-09-04 [field-trespass]: Thanks to dohz for help clarifying the ruleset and finding one non-uniqueness. 2021-09-01 [knight-tour]: Thanks to Colin (Strangecreation) for detecting one error in the algorithm that compares point positions in relation to the loop, now corrected. 2021-08-31 [unequal-length-mazes]: Thanks to Martin Ender (Menderbug) for detecting crosstalk between the galleries, now corrected. 2021-08-30 [version-history]: V.08 Arbitrary placement and visualisation of errors; Emoji support 2021-08-30 [unequal-length-mazes]: Thanks to Jack Lance for making "Dizzy Monster" Unequal Length Mazes Puzzle! 2021-08-28 [unequal-length-mazes]: Thanks to Erich Friedman for kindly sharing two new series for this Unequal Length Mazes page! 2021-08-28 [following-suit]: Thanks to Shark for reporting a visual issue (cause: emojis display differently across brwosers) that was solving by redrawing the symbols as svgs. 2021-08-21 [thats-not-right]: Thanks to Karoo for spotting a mistake in one of the puzzles, now fixed. 2021-08-06 [roost]: The Roost genre, by Joseph Mansfield (sftrabbit) was added to the Kudamono editor. This spurred the addition of new very specific error checking abilities. Finally, all puzzles will be gathered in a single Paper Puzzle Types page henceforth. 2021-07-31 [version-history]: V.07 Sketch lines 2021-07-09 [subwhirl]: Subwhirl error checking now accepts an interesting loophole, successfully exploited by Karoo. 2021-07-09 [subwhirl]: Thanks dohz and Karoo for the suggestions, puzzles and feedback! 2021-07-09 [subway]: Subway diagonal mid-stations were added. 2021-06-30 [version-history]: V.06 Grid style inheritance for grid/frame/dots on solve/edit/win; Textual-numeric symbols (with cursors and shortcuts); 2021-06-19 [subwhirl]: Thanks to Deusovi for a better ruleset and also to Portponky, Zachary Barbanell (TheZachMan), Arvi Teikari (Hempuli) for inspiration, plus William Hu (TheGreatEscaper), Martin Ender (Menderbug), tjm, dohz, Arvi Teikari (Hempuli) for feedback on the puzzles and/or on the wording of the "turning rule". 2021-06-10 [subway]: Special thanks to Corey Hardt, Karoo, Matt (BoredMatt) for making nice puzzles with the editor, and for doubling down on the quarter-park variant & feedback/suggestions. 2021-06-08 [tumbleweed]: In no particular order, thanks Deusovi, Jack Lance, Tobias Cunningham (TJC Games), tann, Portponky, Zachary Barbanell (TheZachMan), Jack Kutilek, tjm, Shark, Corey Hardt, Skymoo and Martin Ender (Menderbug) for ideas and feedback! 2021-06-03 [subway]: In no special order, thanks to Cristopher Wells (Toph Wells), Arvi Teikari (Hempuli), Zachary Barbanell (TheZachMan), aspeon, tann, Deusovi, Joel Fox, Jeffrey Bardon (IHNN), dohz, Mechr17, Pancelor, Martin Ender (Menderbug), Shark, Tobias Cunningham (TJC Games), Skymoo, tann and Jack Lance for feedback, suggestions and/or trying some/many of the puzzles! 2021-05-31 [version-history]: V.05 Reactive metadata fields (in sync with url); Symbol insertion improvements (multiple symbols in same spot, drawing order, symbols at different placements within a cell); 2021-05-23 [puzzle-type]: Level MOS* added to Puzzle type, and level DVO* completely replaced by QWE*. The now serves as an entrypoint for the log** while language-related levels received a new pictogram: . Other minor interface changes. 2021-05-12 [puzzle-type]: Every level Puzzle type now has a small log where players can more easily remember what was learned so far. This feature will be tested in the coming days. 2021-04-30 [version-history]: V.04 ??? 2021-04-29 [database]: There are now +1700 games in the Puzzlescript games database. Speed improvements, spurred by Jack Kutilek, plus a fix to some incorrect game links noticed by Andrea Gilbert (Clickmazes). Thanks! 2021-04-14 [inductive-games]: A rough first draft incorporating feedback from the Thinky Community: thanks Andrea Gilbert (Clickmazes), Zaratusra, Joseph Mansfield (sftrabbit), Portponky, Lucas (Le Slo), Clement Sparrow, Kirraluan, tjm, Mysticsailboat, Theqwertiest, Joel Fox, J. C. Miller (jcGyo) and Jack Lance for all the suggestions and resources! 2021-03-31 [version-history]: V.03 ??? 2021-03-28 [puzzle-type]: Puzzle type level LOO* upgraded to MOR*. 2021-03-27 [index]: To mark early spring, Pedro's Works's infrastructure was renewed on several fronts. Some old branches were fused or pruned (lul for instance), and a small was added to the end of every page. A suite of Automated tests is blossoming, speeding up development. Tags in tables such as those in the Selected Puzzlescript Games 2014-2022 and the game-tools matured and filter those tables. 2021-03-02 [version-history]: V.02 ??? 2021-02-25 [puzzle-type]: Puzzle type level TOD* was upgraded to JUN*, following encouraging and insightful feedback from Kristian Hedeholm. 2021-02-11 [tools]: The list of game-tools was merged and split into smaller thematic lists, as it was becoming a bit too unwieldy. 2021-01-31 [version-history]: V.13 ??? 2021-01-31 [version-history]: V.01 Symbol and line opacity; Board Rotation; External grid cells; Line-shape/compass notation; Multi-gallery page 2021-01-22 [puzzle-type]: Puzzle type received new level: TOD***, standing now comfortably at 40 levels The first level clue changed! Now it's more interesting and a gentler introduction to the game interface and mechanics. 2021-01-17 [kudamono]: Dates and Coconuts were the two new fruits added to the Kudamono paper puzzle collection this week. The Roadmap for Kudamono as well as the Design Goals were clarified. The Editor is gaining shape. 2020-12-30 [kudamono]: A second set of kudamono released this week, with a polished issues sheet. A list of Fruit Expansions and Issues under consideration (that emerged at the Thinky Puzzles server) added to the page, along with a template so you can Make your own Kudamonos! 2020-12-18 [kudamono]: Kudamono released, and polished. Special thanks to dohz for checking the puzzles and Portponky for suggesting the cantaloupe silhouette! 2020-12-13 [puzzle-type]: Puzzle type levels POL* and WHI* updated in response to player feedback. Thanks Deusovi and Plurmorant! 2020-12-12 [version-history]: V.00 Shareable URL; Draw lines in solve mode; Add symbols in edit mode; Basic keyboard shortcuts 2020-11-28 [puzzle-type]: Puzzle type received new level: POL***. 2020-11-21 [puzzle-type]: Puzzle type received three new levels: RES*, РУС* and WHI*** (a nice remake of a wrongly discarded level). Fixed a minor sound bug. Other bugfixes. Major update and new trailer planned. 2020-11-15 [index]: Starkoban, a puzzly mix of star battle and sokoban, was released! Controls in the landscape mode are now working correcly in all puzzlescript games. Thanks Cristopher Wells (Toph Wells)! 2020-10-04 [index]: Star Battle geometries now integrates the RogueViz non-Euclidean geometry engine. Thanks ZenoRogue! 2020-09-25 [index]: To mark the beginning of Autumn, a new colour theme was applied across Pedro's Works. Puzzle type colours were adjusted, and a tutorial mode added. Gravirinth (mini) added. Wide refactoring and bugfixes. 2020-09-19 [puzzle-type]: Puzzle type levels were reordered after playtesting feedback, and new labels and were added. Some bugfixes. Thanks Kristian Hedeholm and Deusovi! Levels LOO*** added. 2020-08-30 [puzzle-type]: New animated transitions when entering/exiting a level and the title screen. Instructions mode added. Several changes and fixes. Levels MAG* and TEL* added. 2020-08-01 [puzzle-type]: Puzzle type now sports a hangman-style keystroke list with three different types of strokes: normal, invalid and special. Also, the sound feedback for invalid strokes as well as the notes in level DEA* were improved. Level STA* letter insertion animated. Hints improved. All hints were completed. Thanks Kristian Hedeholm, Patrick Collin Eye, Blubberquark and Builder17 for your help! 2020-07-19 [puzzle-type]: The hint module was expanded to add hints to some levels in Puzzle type. Thanks Kristian Hedeholm for the suggestions ! 2020-06-14 [puzzle-type]: The progress saving system In Puzzle type now withstands changes in level ordering. Thanks Kristian Hedeholm and Patrick Collin Eye! 2020-06-06 [puzzle-type]: In Puzzle type, ✲ indicates level difficulty, other symbols have different meanings: . Thanks Kristian Hedeholm and Thinky Puzzles server A small trailer was added. New level! STA*. Level MON* became LA***, provisionally. 2020-05-30 [puzzle-type]: Level TOP*** was overhauled with morphing letters. Diverse minor fixes, related to the undo queue and the arrow keys. 2020-05-24 [puzzle-type]: As this feature was needed for Puzzle type, the Game Bar now has a nice (redo) redo button - a suggestion by Patrick Collin Eye and Kristian Hedeholm! 2020-05-23 [puzzle-type]: The Gamma Phase has started, with a fresh round of videoplaytests. Contact Pedro to join! More updates: level FUCHSIA (formerly WHITE) removed. 2020-05-17 [puzzle-type]: More updates: level CAR* became IRO*, adding a couple twists. DEA* was expanded and synthesised sounds added. Many thanks, Patrick Collin Eye! New level MON* added, still experimental! 2020-05-10 [puzzle-type]: More updates: levels THI* and COP* added; TEN* became CAR*, a more interesting clue. Reordering of later levels. Major fix to the undo queue. Minor bugs. 2020-05-07 [index]: Most games now display a chart with the number of wins per level. Also, it is now possible to jump directly to any level by adding the URL parameter: e.g. ?level=levelTitle or e.g. ?level=2. Major refactoring and minor scattered fixes. 2020-04-26 [puzzle-type]: Ongoing beta playtesting changes: NUC* became TEN* a less ambiguous clue, added new puzzle GEN* but removed TAN*, a critical synonym was added to LAT*, WAS* was recentered. 2020-04-18 [puzzle-type]: Ongoing beta playtesting changes: a clearer deduction path was added to DVO*, the NOK* space display was improved, SYM* operates now at word level, minor additions to ANA*, NIG* was expanded, MOR* was fully redesigned, and the clue in WEI* changed to LAT*. Number and space input was allowed where helpful. Replaced SUP* with APA*. Added FIL*, DEA* and WAS*** so the total number of levels is now 29. Many thanks, Patrick Collin Eye! 2020-04-10 [puzzle-type]: Ongoing beta playtesting changes: clue HOMEOMORPHIC became TOP* (with new rules); CHERISHEDWOMAN became SHE* (expanded ruleset, same logic); O received a new keyword; NOK* lost the backspace glitch; small CSS tweaks and spacebar inputs support. Many thanks, Plurmorant! 2020-04-07 [puzzle-type]: "Hoisting of functions inside conditionals" was the Javascript inconsistency blocking Puzzle type on Safari - not anymore! 2020-04-06 [game-console]: The game-console learned to request the appropriate PS fork for each game. 2020-03-31 [puzzle-type]: One new level replaced an older one, keeping the total number constant. New screenshots were also added. 2020-03-29 [strata-hedges]: A first draft of Strata Hedges was shared privately, showcasing the novel tridimensional mechanics. 2020-03-28 [generator]: Pedro's Works is now 100% generated in Javascript, thus bringing faster editing speeds. The new Generator uses String Templates. Good side effects include reduced page size, plus new functionalities such as multi-tag filtering. Bugs are to be expected. 2020-03-27 [colophon]: Night mode will now activate when the operating system prefers a dark theme. Its colour tones are now nicer: slighly less red/black, and now more orange/dark gray. 2020-02-14 [puzzle-type]: Each level now has its own colour. With two new levels and after major level reordering, the milestone of 26 levels (one per letter of the latin alphabet) was reached. 2020-01-25 [database]: A database of Puzzlescript components, prototypes and mechanic demonstrations was added to game-tools to complement the Puzzlescript games database. 2020-01-24 [gravirinth-legacy]: Gravirinth Legacy now runs much faster thanks to Jack Lance's Large Maps Fork. 2020-01-12 [database]: The Puzzlescript games database underwent several improvements. Among them, there are now more submission options, and search was added across all data categories, including labels. Search can be triggered by user input and indicated in the URL. Thanks to Jamie Perconti and Chris Pickel (Sfiera) for the suggestions! Also, a display bug was fixed - thanks Stephen Lavelle (Increpare)! 2020-01-11 [game-bar]: The Game Bar now sports cross-platform icons, which activate a nice typewriter tooltip effect on hover, revealing the button function plus the corresponding keyboard shortcut. 2020-01-05 [game-console]: Two new buttons: + (more) (more games by the same author) and (wrench) (edit source). 2020-01-02 [puzzle-type]: Two new levels. Thanks minotalen for testing! 2019-12-14 [colophon]: All Pedro's Works's PWAs are now are playable offline, so this feature is out of beta. TOCs show now collapsed by default. 2019-12-11 [database]: The Puzzlescript games database now sports over 1300 titles. 2019-12-07 [store]: Pedro's Works now has a dedicated store, featuring pearls such as Puzzle type.Experimental 2019-12-06 [game-bar]: Layout colour changes, especially in titles, and font variation added. Minor game bar updates. 2019-12-01 [lul]: The lul draft is released for discussion. 2019-11-30 [status]: Users may now perform self-checks by visiting the status page, which performs automatic tests. 2019-11-23 [game-bar]: The Game Bar now supports assigning level titles from within the hints file. These titles will be shown atop the level selector window, which received some extra polish. 2019-11-20 [puzzle-type]: There is now an on-screen keyboard (keyboard) for easier input on mobile devices. (undo)/ (restart) buttons included. 2019-11-15 [puzzle-type]: Puzzle type's alpha version was shared privately, 21 levels in total. 2019-11-09 [index]: All Pedro's games are now (Progressive) Web Apps, so you can now add them to your device's homescreen and play offline! 2019-11-02 [colophon]: All tables in Pedro's Works are now sortable. 2019-10-26 [index]: Pedro's Works has suffered diverse optimisations towards transforming several pages into independent PWAs. Games, for instance, load faster. Plus diverse small accessibility improvements, as suggested by the Lighthouse tool. 2019-10-25 [puzzle-type]: This upcoming cryptic puzzle is gaining shape. Animated logo. Sound effects. 14 levels, and counting. 2019-10-19 [game-bar]: The game-bar has been extended to work with any vanilla javascript game (besides puzzlescript), so it fits the upcoming minigame "Puzzle Type". On small screens, such as in mobile devices, the screen will rotate to landscape. 2019-10-12 [database]: The world's largest public puzzlescript game database was released for the first time. Some game making tools were listed, for future reference. 2019-10-02 [game-bar]: A better keyboard shortcut system was added. Menu navigation using (Ctrl/⌘) (enter),                  (space), ( (shift)) (tab) and Arrows has improved. GIF hints can now be played/paused with (enter) or                  (space). 2019-09-21 [skilleblokker]: Skilleblokker spillet utgitt! 2019-09-19 [game-bar]: The game bar now can be applied to any online puzzlescript game by means of a bookmarklet, a suggestion by minotalen. 2019-09-11 [game-bar]: The game bar now includes support for Hints, a suggestion by minotalen. Hints were added to Platformer Template. 2019-09-07 [colophon]: Keyboard keys across Pedro's Works are now nicely S T Y L E D. 2019-09-02 [game-bar]: The game bar's undo button now supports Press-and-hold to undo several moves at once, useful in touch devices. 2019-08-13 [game-bar]: The game bar's level selector now supports linear level progression and boss levels. 2019-08-08 [game-bar]: The game bar's colour now adapts automatically to the color scheme of the current game. 2019-08-03 [game-bar]: The game bar's now has a fullscreen mode. Activate it by pressing the button or F. 2019-08-01 [index]: After a mathematical simplification, Pedro's Works's logo, converted to a svg vector, reveals a different pattern on hover. 2019-07-12 [burokku-konekuta]: Burokku Konekuta がリリースされました! 2019-06-30 [platformer-template]: -level 31: displaced a dash to remove one unintended solution; reduced level size by rearranging elements; simplified lesson -level 32: switched places with former level 31.- 2019-05-30 [platformer-template]: Major data-driven changes to selected levels, based on average time required to win a level, plus several minor tweaks: -level 10: displacement of a single block to try to guide players towards the elusive solution -level 26: major redesign to make it easier -level 43: major redesign and simplification while retaining the core ideas -level 44: reduction of level size -level 46: reduction of level size and decluttering -level 48: major redesign to declutter and ramp up the challenge -level 50: remotion of one single dash causing one unintended solution. 2019-05-19 [platformer-template]: Platformer Template matures into its final version. 2019-01-30 [whirlpuzzle]: Blocks that are stuck at some point in a sequence now won't push blocks located further away in the same sequence. 2019-01-30 [tiaradventur]: The princess now stubbornly refuses to be left behind! On the last level, she will now consistently flee from the wolves and cause a fire - and gives clearer hints. It is also no longer possible to push an extra wolf into the last level. 2018-10-08 [abxtract-tractx]: Shortening of canvas size in level 5; improvements to colour contrast. 2018-09-29 [tiaradventur]: Redesign of level 3 to prevent unintended solution; minor tweaks to levels 1, 2 and 4; two crates removed from near the secret item; minor graphic changes (polishing margins, choosing smaller trees in key positions, fixing lamp flame animation); dialogue flow fix; player falling unintentionally into water disallowed; burning message added; diverse improvements of princess behaviour; fixes to auto-save system including a golden flash; new restart trigger; golden win animation. 2018-05-30 [pmgrp]: Redesign of level 0; layout changes to levels 6 and 7; improvements in replay mode (highlighting, slowing down); future and present self no longer swap colours. 2018-05-20 [pmgrp]: Aesthetical changes (including a redesign of respawn and goal animations); improvement of multi-crate pile physics and dropping; suppression of level 11; all level numbers incremented by 1. 2023-10-17 Several pages, included this one, restored after an ongoing internal site reorganization. 2024-03-16 Searchable News 2024-11-01 News items are again divided in months