Kudamono Retrospective
This is an (incomplete) retrospective timeline of the features added to the the Kudamono Editor, mostly for self-reference. For a prospective timeline, refer to the Kudamono Plans.
Genres are mentioned when newly added and also near changes that benefit them significantly. People may be mentioned if they are related to particular change.
2025
April 2025
Input:
- diagonal shading input mode reintroduced for dynasty-like shading genres like heyawake (PinkHoodie)
- cross aux mark interference in certain cases was eliminated
Network:
- faster loading of puzzle pages due to more complete template caching
Usability:
- puzzles from galleries open in new tab by default (5381)
Metadata:
- added sources:
- AnyPuzzle Media
- Quixler
- SortedPuzzles
- Sudoku-puzzles.net
- noq
- roll for fantasy
- gridgames.app
- puzzlefountain
- completed sources:
- wikipedia (en)
- sources now consistently ordered across pages
- related genres
- TMs
Fixes:
- picture export problem with some urls (Anurag Sahay)
- page regression (PinkHoodie, Laclale and Pierre Maurier (Oripy)) corrected
New Genres:
Genre | Release | Supported by |
---|---|---|
Tetoron | PinkHoodie | |
Yajikabe | PinkHoodie | |
Endorain | PinkHoodie | |
Piece Place | PinkHoodie | |
Heyawake | PinkHoodie | |
Fences | PinkHoodie | |
Calcudoku | PinkHoodie | |
Dungeon map | 5381 | |
Mirror puzzles | 5381 |
March 2025
Display:
- full svg display for unlimited zooming
Layout redesign:
- updated the colour palette to neutral colours
- the bottom toolbar has been redesigned (button spacing, shape, overall look)
- eliminated the info button (info canbe obtained via the version number)
- the header section has been redesigned
- moved metadata to the top header
- moved help button to the top header, now displaying as a simple question mark
- the header now links directly to the pages to make a new puzzle and to see all implementations
- the timer blends in better when displayed
- patterned background for increased contrast
Internal:
- cutting on unnecessary code modules (ongoing)
Fixes:
- Interlinks (janko.at)
New genres:
Genre | Release | Supported by |
---|---|---|
tapa-regional | 5381 | |
megane | Pedro and Martin Ender (Menderbug) | |
jisoku | Pedro and Anurag Sahay | |
Shiro-ten (nuri-ten variant) | Pedro | |
Spur Loop | PinkHoodie | |
Loop and Bounds (Araf Loop) | Anurag Sahay | |
floor-plan | Anurag Sahay | |
Regional Snake | PinkHoodie | |
elastic-loop | Pedro and PinkHoodie |
Panel modernisations:
GENRE | Supported by: |
2-3 Mazes | 5381 |
Half Suits | 5381 |
February 2025
Database:
- adding missing info to urls, upgrading encoding, sitewide
Parameters:
- all genres with parameters were upgraded, to:
- reduce the complexity of the codebase (knob module erased)
- ensure parameters are always included in genre pictures
- ensure parameters are always specified in the url, to avoid shadow defaults
Display:
- symbol buttons appear in true colour and proper scale
New genres:
Genre | Release | Supported by |
---|---|---|
Straight Cross ストレートクロス | PinkHoodie | |
Kurodoko Loop | PinkHoodie |
January 2025
Panels:
- publication and issue now appear in the rule panels too
- aligned panels with baseline
Sight:
- arrows became optional in Gerrymandering, Curve Sums, Turn Sums, Yajilin ヤジリン, R・B ループ Loop, and possible in Lighthouses
- arrows were removed in Tetritory テトリトリー and Sunglasses, but they can be re-added e.g. via
arrow-yajilin-given
- numbers no longer opaque to sight lines by other numbers by default, to align with Yajilin behaviour
- short arrows also became optional in X-Sums (if axis aligned), Hit Points ヒットポイント and Pathfinder
Engine:
- derived templates now perform 2nd-level replacements
- template loading locally now avoids CORS restrictions
Share Menu:
- add a clickable link to the current puzzle (can be used to clone the puzzle in a new window, or for direct copy)
- corrected email sharing button so that the puzzle link appears in the email body
- added WA icon, and removed other social network links
- streamlined icon button styles
- added live preview picture, and fixed day regression with that feature on chrome browsers (reported by PinkHoodie)
Random Puzzle:
- a random puzzle can now be loaded from all existing pages, a feature suggested by Blake Regehr
- consolidated all puzzlestrings
Other:
- fixed a recent regression affecting the RSS feed and Sitemap
- fixed a day regression found by Anurag Sahay affecting export links
- flash regression corrected (Rook)
- changestream regression corrected, (PinkHoodie)
- added to the genre metadata:
- Nikoli Nintendo Switch Puzzle Apps
- repository of Warai Kamosika (パズル工房 ひまつぶし)
- PuzzleGenius genre tutorials
- PuzzleMadness daily generated puzzles
- one-off sites for specific genres
- PuzzleTV
- Style upgrade of the snake-like constraint in genres Limbs, Xerophile, Ant Mill, The Convoy, etc…
New genres:
Genre | Release | Supported by |
---|---|---|
Nuri Ten ぬりてん | PinkHoodie | |
Show Ten | PinkHoodie | |
Uso-nori うそのり | PinkHoodie | |
Sample Paint サンプルペイント | PinkHoodie | |
Regional Star Battle | Anurag Sahay | |
Regional LITS | Anurag Sahay | |
Greener Grasses | PinkHoodie | |
Slide & Seek | PinkHoodie | |
Golem Grad | Rook | |
Tumbleweed Loop | Pedro | |
Speckled Bands | Anurag Sahay |
2024
December 2024
Collaborations:
- adding many variants from PuzzleSquareJP Advent's calendar, under the tag Advariants
- add a hook to integrate with Cspuz via bookmarklets
Sources:
- added T.Karino's player as an additional source
- merged the about and credits section (PinkHoodie) and rephrased several aspects (Hyprgon), across all genre pages
- genres can now be sorted and filtered by publication in the new puzzle page
- added links to Cspuz2 in all of semiexp's recently supported genres for Advent Calendar
Other:
- Temporary pause of social media presence in the month of December. Email remains active as the primary communication channel.
- Panels can now be received as single-line urls.
- Removed excess padding on small screens (especially for the genre rules popup) after a report by Paweł Krysiak
Scheduling:
- Genre preview ribbon, dismissible, reading
credits.releasedate
- newly released scheduled genres now appear in home page as expected (bugfix, PinkHoodie)
- automatic daily website rebuild, 7AM UTC
New genres:
Genre | Release | Supported by |
---|---|---|
Letter Weights | PinkHoodie | |
Regional Walk | PinkHoodie | |
Ice Walk | PinkHoodie | |
Kakeeru カケエル | PinkHoodie | |
Math Path | PinkHoodie | |
Tetroid テトロイド | PinkHoodie | |
Polyomino packing | Anurag Sahay | |
Eisbahn | Rook | |
Aquarium アクアプレース | Anurag Sahay | |
Water fun | Anurag Sahay | |
Geradeweg | PinkHoodie |
November 2024
Visuals:
- corrected a lingering text sizing problem in svg pictures
Encoding:
- genres 2-3 Mazes, Chess Path, Color Mazes, Corner Mazes, Hex Turn, One Good Turn Deserves Another, Palindrome Path, Pathfinder, Straight Mazes, That's Not Right, Timber! and Unequal Length Mazes were updated to use interchangeable endpoints rather than start and finish points (Jolson, Bobuardodavinci). All puzzles should automatically update.
Variants:
- recommended variants are now periodically retrieved from each genre page too (more variant recommendations)
- zero is now admissible as a parameter in numeric variants
Fixes:
- collision on the hex grid is more precise, although possibly slower (Random 8)
- an imperfect specification of number style, manifested as a problem with the
Crosswall
variant (detected by PinkHoodie) was corrected across +25 numeric genres - Image export no longer breaks when the url author field containes japanese characters (モノクログリーン)
Share urls:
- the share url will include today's date if not otherwise specified
Panels:
- panel authorship now appears for variant panels too
Internal:
- "withed" templates are less cumbersome
- propagate tags from list overview to individual genres
- deprecate
geometry.linedivided
New genres:
Genre | Released | Supported by |
---|---|---|
Accord | Anurag Sahay | |
Loop Ranker | shminge | |
Interlaced Triplets | Anurag Sahay | |
Kropki Pairs | PinkHoodie | |
Seiza 星座になれたら | PinkHoodie | |
Bar Graph | Anurag Sahay | |
Landvermessung | PinkHoodie | |
Gokigen Naname | PinkHoodie |
Panel Modernisations:
Genre | Claimed by |
---|---|
Try Angles | PinkHoodie |
October 2024
Shortcuts:
- pre-selected numbers (via keyboard) on are overwritten by latest inserted number via the number dial (Martin Ender (Menderbug))
- some missing shortcuts were added to the button tooltips (Martin Ender (Menderbug))
- shortcuts table(s) consolidated as one, deduplicated, and restructured for all genres (Martin Ender (Menderbug))
Input:
- candidate numbers now are properly constrained across all genres
- in region division genres, contiguous edge marks were swapped for an equivalent type of sketch line, increasing convenience (Martin Ender (Menderbug), Random 8, Rook, Jubale, Haocurious)
- all single-line genres forbidding line intersection now enforce that constraint at input time
- fragmented input for free lines, breaking at grid dots (Xurui)
- walls now intersect with other line types, erasing them
Visuals:
- distinctive genre clue symbols now adapt to genre geometry (see: Kurodoko 黒どこ, Vista, Linesweeper 八方リンク)
- gridline style consolidation across genres and templates;
- gridlines now styled differently between editing and solving modes, when the puzzle is solved (Martin Ender (Menderbug))
- segment dashes now scale appropriately across different geometries (scaling by segment size for small segments, then keeping a fixed size for large segments)
- ability to keep only certain highlights, when exporting pictures, via property
permascopes
Pages:
- pages are now properly redirected, in uniformised fashion (Random 8), solving assorted bugs and noticeable hyphenation problems
- many missing interlinks added (PinkHoodie)
- added further interlink options; all now display consolidated as a table
- hashtags added to sharing instructions
Bugfixes:
- a longstanding interference of rule panels parameters on normal puzzle parameters, disruping the puzzle experience upon opening the rule panels on certain genres, was eliminated (Calica, Laclale, Anurag Sahay)
- the auto-generated example puzzle panel no longer suffers from encoding issues in the puzzle parameters (PinkHoodie)
Internal:
- a missing collision (paleoinfraforest vs neosupraharvest) was added
- main diagonal compass, for finer tuning of direction in hex geometry
- all links are relative, thus they cannot appear at different points in the tree… Changestream changed to prevent sublinks, often wrong.
- more ergonomic live debug console
- automatical template expansion for numeric-type variants
- new collision type for line-line intersections via the
secto
object - full text replacement for template loading, via
-with:{...}
- panels specified in genre file now deemed more specific than (thus overwriting) those specified in variant file
- include varipanels in unit testing
New Genres:
Genres | Date | Supported by |
---|---|---|
Regilin ヘヤジリン | PinkHoodie | |
Double or nothing ダブルブロック | Rook | |
U-bahn | PinkHoodie | |
Haunted Mirror Mazes | 2024-20-13 | PinkHoodie |
Vista | PinkHoodie | |
Aquapelago | Can Güllü (KenGlue) | |
Corridors | PinkHoodie | |
Diagonal Dissection | PinkHoodie | |
Regional Akari | Lennard Sprong (X_Sheep) | |
Milk Tea ミルクティー | Rook | |
Polyominous | Anurag Sahay, Martin Ender (Menderbug) |
September 2024
Auto mode:
- touch interaction on line genres gives priority to aux marks over line segments (Rook)
- click/tap behaviour for numbers (without dial) also in auto mode
- monoline submode extended to diagonal lines (now they can be added in a single click)
- monoline submode now behaves correctly for edge lines in the diamond and hex grids too
Input:
- mouse wheel scroll to switch submodes disabled within iframes (e.g on PuzzleSquare) as it was colliding with normal page scrolling to reach the puzzle (Eli Doris (TwoHoleStraw))
- candidate numbers across number-placement genres were added, using the number dial (Martin Ender (Menderbug))
- support for off-placement collisions re-added
- dragging certain type of aux markers (marked
hitboxed
) in a straight line no longer produces spurious lateral marks. Due to the increased precision, markers will be skipped when drawing too fast or with an unsteady hand. (Martin Ender (Menderbug))
Puzzle rendering:
- Genre panels and puzzle pictures are now rendered as SVGs, hoping to solve some issues found by Jubale and Rook on apple devices
- SVG export ability
- disable adaptive zoom
Panels:
- added possibility to specify panels per genre category (PinkHoodie). The title field now populates the panel
Internal:
- combining vest type items: an empty object now effectively erases it, rather than being ignored
- removed
symbol.postool
, folding it into standard model inheritance. - major update to the compass system, for more general switching between grid geometries
Failed attempts:
- small dead zone added to the drag handler, so even if the mouse moves a tiny bit, it still counts as a click (Eli Doris (TwoHoleStraw))
New genres released:
Genre | Date | Supported by: |
---|---|---|
Internal Patrol | justkirb | |
Nikakoku ニカコク | Random 8 | |
Border Patrol | Can Güllü (KenGlue) | |
Tentaisho 天体ショ | justkirb | |
Putteria | Rook | |
Aqre | PinkHoodie | |
Nuritwin ぬりツイン | PinkHoodie | |
Binary Runs | hutthutthutt | |
Stained Glass ステンドグラス | Pedro |
August 2024
Auto mode:
- definitive format for automode configuration templates
- added an auto mode to each of the +230 genres
- on touch screens, sequential taps trigger sequential behaviours (e.g shade/non-shade/blank), when in auto mode (as defined there)
Other:
- restored contiguous marks in region division genres (Rook)
- moved all local variants to the respective genre file
- fixed some broken links across the site
- diverse fixes to many genres
New genres:
These were released:
Genre | Date | Supported by: |
---|---|---|
Point Plate 点プレート | Rook | |
Disconnection ディスコネクション | PinkHoodie | |
Norinori のりのり | PinkHoodie | |
Sunglasses | Lennard Sprong (X_Sheep) |
July 2024
New genres:
Genre | Date | Supported by |
---|---|---|
Inbox/Outbox インボックス・アウトボックス | どっかのだれか | |
Creek クリーク | PinkHoodie | |
Spokes | PinkHoodie | |
Loop 12号ループ | Anurag Sahay | |
Parking パーキング | Rook | |
Shrooms | Blaž Urban Gracar | |
Grandstands | Martin Ender (Menderbug) | |
Barns バーンズ | PinkHoodie | |
Light and Shadow | Rook | |
Tetroscope | Anurag Sahay |
Absent cells:
- may now coexist with "floating" numbers (Martin Ender (Menderbug), for Grandstands)
- the
no-escape
rule was added to all line edge genres - were retrospectively added to earlier genres
Input:
- live dial movement is now fluider (Martin Ender (Menderbug))
- dial extended to alphabet symbols (given, solve) and aux marks
- dial extended to multi-numbers
- keep original symbol form in dial
Metadata fields:
- using CSS svh/svw units (instead of vw/vh) to take into account the area occupied by the UI on mobile
- Fixed a bug with metadata fields losing focus, reported by Martin Ender (Menderbug) and Lavaloid (cause: returning focus to player too early)
- pressing enter on parameters now corrrectly moves to the next parameter instead of adding whitespace
Other:
- template regression where start and finish symbols were moved to solved mode, detected by PinkHoodie, was fixed
- duplicate parameters in puzzle url now produce an error message so authors are aware a correction is needed
Internal.
symbol.postool
picks the tool from availablepostools
- no longer "complete" variants by default (prefer explicit listing)
- removed
symbol.unlayer
and related properties
SVG.
- base-encoded fonts included in svg pictures, for acceptable rendering of text
Site:
- 404 page was broken (Wen)
- day regression on template loading (Rever)
- metadata gathering now acknowledged within credits system (rather than haphazardly)
- thanks to PinkHoodie for noticing all Hempuli links were broken due to a change in his blogging platform, and for sending updated links
- the last page update is now automatically reported at the page top (thanks Martin Ender (Menderbug))
June 2024
Font optimisations:
- subsetting reduces file size substantially;
- default font no longer loaded unless needed
Input:
- snappier input on the orthogonal grid, allowing more precise L-segment drawing (Dunder_code)
- new collision module for more precise interactions between lines, symbols (including numbers), aux marks and sketches, solving a class of outstanding bugs (PinkHoodie, Anurag Sahay, ゆき❄ (Yu-ri), etc..)
- number dial now scales correctly, independently of board size;
Highlighter:
- empty unifilters return empty lists to the basestate
- derived templates (even numeric)
Other:
- symbol designation now passed unmodified into tooltip (Yu Ho)
- fixed some solution parameters leaking into blank puzzle (Yu Ho)
Site build:
- link aliasing now support hyphens (Rook, PinkHoodie), fixed (Michael Vedder)
- feather interference with svg path (PinkHoodie)
Content-security-policy
andX-Frame-Options
headers replace the older redirect script, removing irregularly occuring issues reported by Hizuriya and Gnull on PuzzleSquareJP.
Internal:
altletters
property deprecated- each
scope
now name the respectiveglow
key (about 350 files changed, in an automated way) - internal number representation upgraded to support different number types (as many as needed)
Collaboration:
- Dedicated channel in CTC's discord (Chiel Beenhakker (bakpao), team)
New genres:
Genre | Release date | Supported by |
---|---|---|
Retoponogo | Cerise Talis | |
Sniping Arrow スナイピングアロー | ゆき❄ (Yu-ri) and Pedro | |
Yosumi 四隅に切れ | Solyu | |
ABC | PinkHoodie | |
Cross Math | Anurag Sahay and Pedro | |
Tamago Town | Anurag Sahay | |
Yakisoba | Michael Vedder | |
Turn Sums | Anurag Sahay | |
Pipelink | PinkHoodie | |
Forceloop | PinkHoodie | |
Tally Loop | Endagorion | |
Crossroads | Rook | |
Koburin コブリン | justkirb | |
Prism Akari 美術館 | Leeor (I Love Sleeping) | |
Number Crosslink | hutthutthutt |
May 2024
Variants:
- Globals:
pipe
,pipe-partial
,escape
,edge-given
,turning
,bramble-max-N
- Locals: gemini-block
lenience
andequivalence
Genres:
- Kazuburo カズブロ,
- Linesweeper 八方リンク, (unplanned)
- Honey Dozen,
- NIKOJI,
- Squares & Rectangles,
- White Link,
- Jadium,
- Firewall,
- Multiplication Link 掛け算リンク,
- Naname Loop ななめでご輪す,
- Gemini Loop,
- Nombre ノンブル,
- Gemini Block,
- Kindomino カインドミノ,
Number overhaul.
- Polar number input:
- single-click to add previously saved or typed number
- single-click on any number to erase
- single-drag gesture to add any number (rotate the knob clockwise to increase, counterclockwise to decrease)
- single-drag gesture to erase any number (small drag)
- single-drag gesture to correct any number (rotate the knob to adjust from previous number)
- suport for infinite ranges (multiple rotations of the knob will keep increasing/decreasing)
- support for minimum, maximum and exclusions in range (e.g. number 15 in Corner Meeting)
- intuitiveness via clock/crank metaphors, however with numbers spaced 1/10th (instead of 1/12th) as decimal arithmethic is easier (Martin Ender (Menderbug))
- predictability as dial numbers are always in the same consistent position (whether adding anew or correcting)
- semitransparent dial, not obstructing underlying board
- Negative numbers
- encoding for negative numbers naturally expands previous parenthised encoding
- negative numbers added to selected genres, such as Foreshadow
Thanks Mornicus, Endagorion, Martin Ender (Menderbug), Anurag Sahay, PinkHoodie, fff, Nishinanntoka for ongoing feedback (work in progress).
Encoding.
- reencoded genres now include an encoding (version) number in the url, via the
E
field. The default (zero) is not shown. - pipes were reencoded Hamiltonian Plumbers, Shirokuro Pipe シロクロパイ
- short arrows were reencoded X-Sums, Hit Points ヒットポイント
- support for arbitrary line types via encogroups
Internal.
- virtual templates extended to the min/max binomium
- svg-based rendering
Fixes.
- day regression in number templates reported by PinkHoodie, Laclale (cause: file misnaming)
April 2024
Genres:
- New: Inturnal, Bramble, Rectyard, Pointing at the Crowd //Heterocut
- Classic: Yin-Yang しろまるくろまる, Fillomino フィルオミノ, Slitherlink スリザーリンク, Choco Banana チョコバナナ, Kurotto クロット, Kurodoko 黒どこ, Tasquare たすくえあ
Project:
- More structured genre porting Kudamono Plans, to facilitate distributed collaboration, with:
- expected release dates
- claimable panels and metadata
- Kudamono Version History history
- genre pages display more information about running unit tests, puzzle listing schedules, etc… and even a notice for genres temporarily broken.
- going through gene tags to fix them (dohz) NOTE: could there be a way to auto-tag, based on the used rules?
UI:
- faster display of rule panels in the modal;
- genre-variant specific panels now in the genre file, with authorship, via
varipanels
, not necessitating a specific variant template; - changed the backdrop colour to dark and added a distrete close button (Martin Ender (Menderbug), Randomperson123)
- the timer now pauses while changing window or tab (Lorem)
- aux marks preserved on winning in edit mode (Martin Ender (Menderbug))
- cursors are now black on Mac OS, mimicking the defaults
Symbols and styles.
- Arrow symbols are now generated based on the geometry, rather than manually.
- Cage-like styles are now possible (PinkHoodie, Anurag Sahay)
- Grid division genres now using dashed gridlines (dohz, Martin Ender (Menderbug))
- Ability to specify
symbol.textOpacity
separate from general opacity
Panels:
- changed the backdrop colour to dark and added a discrete close button (Martin Ender (Menderbug), Randomperson123)
- faster display of rule panels in the modal;
- genre-variant specific panels now in the genre file, with authorship, via
varipanels
, not necessitating a specific variant template;
Timer:
- the timer now pauses while changing window or tab (Lorem)
Internal.
- Arrow symbols now generated based on the geometry, rather than enumerated manually.
- multi-genre unit testing framework now memoises the common root state to speed up batch testing
- searchable debug window for live checker
- style variegation delayed to provide more flexibility (hopefully not affecting performance)
- virtual palettes for colour name sharing (primary, secondary, neutral, marker)
- efficient point snapping to avod numeric errors
- auto-assign symbol layers based on their (already unique) letter
- ability to style aux marks reactively (e.g to make them disappear or fade in certain situations)
Fixes:
- Exported urls no longer contain newly-encoded aux marks (Martin Ender (Menderbug))
- Puzzle galleries no longer display error checking inadvertently (cause: previously implicitly undefined argument started being populated by a sequential integer index number after refactoring). Thanks dohz and PinkHoodie for reporting.
- Regression immediately found by PinkHoodie was fixed (cause: incomplete separation of recommended variants
.recovariants
from the current loaded variants.variants
)
Other:
- PinkHoodie added +9 genres to PuzzleSquare
- Changed the headings style to always use small caps, for consistency (dohz)
March 2024
New genres:
Global variants.
knapp-daneben
liar
Local variants.
knapp-daneben-hue
UI:
- drawing line input overhaul:
- add "live" free line that appears while dragging the last segment;
- solve several input drawing bugs (Anurag Sahay, Martin Ender (Menderbug), Sophie (Edderiofer))
- added version and credits in always visible position
- icons now can also be shown outlined, when relevant (5381)
Encoding:
- aux markers are now encoded exactly with the algorithm as symbols.
Other:
- support for checkered hex grids, for example, in the
kiki
variant (Martin Ender (Menderbug)) or in Parimony (Anurag Sahay) - any
.png
puzzle images exported after can be loaded in the interface via drag-and-drop
Collaborations and API:
- Kudamono genres are now autodetected in PuzzleSquareJP (Wand, fff)
- genre and variant lists became available at: kudamono/api/genres.txt
and kudamono/api/variants.txt (5381)
Highlighter:
- ability to aggegate any other item type, via
unifilters
(Cerise Talis)
Internal:
- full separation of
symbol.encoletter
andsymbol.letter
for encoding purposes
Fixes:
- Recent search bar regression found by PinkHoodie was corrected (cause: deep refactoring with partial test coverage)
- Recent encoding regression reported by 5381, PinkHoodie and Rever was corrected (cause: more unit tests needed in the encoding module)
February 2024
New genres:
- The Convoy
- the Longest 短辺消失
- SLICY
- Anymino
- Akari (stepping stone)
New Variants:
shade-minesweeper
kurodoko
territory-shade-2
, …territory-shade-blocks-N
… (includingdouble
alias for SLICY)branch-shallow
Genre-specific variants:
double
(Masyu),hex
(Masyu)
Rule Panel Modernisations:
- a Rule Panels page to coordinate all efforts
- many genres modernised by PinkHoodie, justkirb, Anurag Sahay, 5381, Eli Doris (TwoHoleStraw) and Pedro
- blank puzzles pre-added to modernised genres (Eli Doris (TwoHoleStraw))
- variant panels, if defined, display separate authorship info (PinkHoodie)
UI:
- directional line input mode added to ice genres Skating, Full House, Cross Roads, Perplexing Path, Rook End Mazes, a suggestion by Eli Doris (TwoHoleStraw)
- new explicity auto mode button
- aux button tentatively removed, by placing all tools in the same menu
- keyboard shortcuts for lines, sketch lines, and any other tool (documented)
- richer interaction of aux marks with symbols (via shared aux mark/symbol layers)
- some non-serialisable property changes (like switching to/from edit mode) may also be saved to the undo stack (Eli Doris (TwoHoleStraw))
Internal:
- diverse refactoring and performance improvements
- renamed
depiction
topic
to save keystrokes (thus minimise typing errors) - secondary rules restriction layer via
restrict
property (Eli Doris (TwoHoleStraw))
Template System:
- template numbers are no longer limited to, specific hand-picked, numbers - all integers are valid
Unit Testing:
- input unit tests within a genre may now include sequential events:
- clicks (left, right, touch, mousewheel) included in
- any keyboard shortcut
January 2024
New genres:
New variants:
kropki-white
kropki-black
kropki-black-total
kropki-white-total
math
shade-equal
shade-unique
unshade-equal
unshade-unique
unshade-equal-by-area
territory-square
territory-rectangle
Genres promoted to variant:
ripple-loop
unequaloop
xerophile
simple-loop
room
Variant promotions:
tiles-remove-1
(extracted form Clones コローン)match-parity
promoted from Crosswall クロスウォール
Rule Panels:
- Ongoing effort: variant rules appear "on-demand" when a variant is loaded (dohz, Martin Ender (Menderbug), Eli Doris (TwoHoleStraw)). The pictures themselves *do not* adapt well…
- Style changes and acknowledgments added, as part of a modernisation effort (PinkHoodie)
- panel-specific credits added, with fields title, date, author, number (justkirb)
UI:
- updated the export button for more clarity (dohz, Zimodo)
- numberline mode in Hidoku
- knob parameters now be editable when entering edit mode directly via url (Martin Ender (Menderbug))
Other.
- dashes now autoscale with geometry, via parameter
geometry.wallscale
Internal:
- replaced the concept of
placodo
with more flexibleencogroup
- erased most references to "dot" in the drag/input modes (decoupling)
- subtractive variants at the template level
- state symbol morphing for global variants
- dragging event throttling, instead of debouncing (Martin Ender (Menderbug))
Unit Testing:
- global genre unit testing now includes variants (longstanding bug fix).
2023
December 2023
Collaborations:
- PuzzleSquareJP Advent Calendar 2023, detailed in this article
New genres:
New variants:
shade-diagonal-areas-unequal
shade-diagonal-figures-unequal
chopped
divide-2
,divide-3
etc… (for region-division genres)territory-adjacent-area-consecutive
aqre
and related familymeandering
context
(for Hasu no Mura はすのむら)tasquare
yajilin
- … and more!
Variant adaptations:
hex
(for Clones コローン, Soulmates)
Fixes:
- current cursor restored on undo (Eli Doris (TwoHoleStraw))
- click area height misalignment and symbols placed on absent tiles (Wisteria Fall)
- keystrokes no longer captured when editing metadata / other parameters (various)
- several genre-specific fixes
- longstanding bug related to the differences in UTC and local time (David Millar, Random 8, placeholder, and others…)
- excluded variants now work even where there is internal renaming
Interface:
- SDFs used for faster absent tile detection
- given lines can now be drawn irrespective of absent tiles
- temporarily deactivated features:
- click to add segment
- inserting given symbol below solve symbol erased the latter
- preview cursor no longer active when hovering other interface elements (Eli Doris (TwoHoleStraw))
- UI constrain module, for things such as:
- limiting which numbers can be inputted based on puzzle size, available tiles, etc…
- Event debouncing:
- no two actions of the same type may be scheduled into the future, preventing freezing when several slow actions are scheduled in sequence
- Standartisation of complex palettes into 4 main templates:
- palette-primary-… lines and symbols
- palette-secondary-… highlights
- palette-neutral-… grid, frame, legend
- palette-marker-… aux marks and sketch lines
Internal:
- decoupled dragging functions to enable unit testing of inputs
API:
- Full multi-line encoding
- More complete approach to puzzle reencoding, via templates (c to o)
- reencoded all parameter genres (P1, P2, …) to more specific names so they won't clash when mixed
November 2023
New genres:
- Corner Loop コーナーループ by Naoki Inaba
- Tring-tring by Eszter (Echoes) & Endagorion, with variant unequal-adjacent-loops
- Vertigo by Endagorion, also as with variant vertigo
- Variants:
- total-crossings in Shirokuro Pipe シロクロパイ, masyu in Ice Dance Pair アイスダンス・ペア
- directions variant now adapts to different geometries
- numbered-lengths and numbered-tiles (PinkHoodie)
- tatami now including borders (PinkHoodie)
- myopia and hyperopia as variants
Core:
- markers added now can preserve symbols beneath, via the
markbol.symbed
property (PinkHoodie)
UI:
- auto-cursor added to signify when auto-mode is active
- arrow keys (used to enlarge the board) restricted to edit mode, to minimise interference with default page navigation (Nishinanntoka)
- soft-resizing for more efficient rendering and fixing a bug by Endagorion
- display rules as modal, without changing page Eszter (Echoes):
- correct display of variant rules (Lennard Sprong (X_Sheep), Snapdragon64)
- subsequent interference/trapping fixed (Jubale, Snapdragon64)
Interoperability:
- Penpa batch import:
- hexagonal grids now supported
- support for tile removals via the box tool, within the initial grid
Internal:
credits.altnames
field added, which is used to display alternate genre names in the page, link preview and kudamono/new (Eli Doris (TwoHoleStraw))- mesh & verge:
geometry.linebiverged
property specifies whether lines can have both endpoints at the verge whereasgeometry.lineverged
applies to a single endpoint.omnibol.unfabrikeys
property can be used to exclude e.g. marker placements at some parts of the outer frame (spectria limina) ^Bonsai Gardening- faster in,ex,at meshes calculation
- masked mesh now retrieved directly from
infraharvest
, solving a longstanding bug (PinkHoodie, Kays Ishaq (Kays)) scope_index
automatically added withinpolyfilters
state.modes
property now automatically determined at startup based on available symbols, markers, etc… thus adapting to variants- major variant loading system upgrade, so that additonal variants can be specified within variants (PinkHoodie)
October 2023
New genres:
- Akari (RGB) by Jubale and Jolnson, with help from Eli Doris (TwoHoleStraw), including Antiking variant by Wisteria Fall
- Haso no Mura by @畠入
- Ore-dango おれだんご by Nikoli
API:
- loading a puzzle in another page other than the paper-puzzle-player page now causes the url to point to that page:
- to encourage that as the canonical url (dohz)
- without breaking page navigation
- unfortunately, history entries will still be added until browsers fix this decade-old bugs
UI:
- cursors:
- large mouse pointer removed, after polling a significant set of users in different communitites, and hearing heir thoughts;
- added smaller, more conventional mouse pointer, albeit with a small symbol nearby, since the current action needs a signifier (ゆき❄ (Yu-ri))
- another browser bug found: on MSEdge, text inside svg cursors renders badly at small text sizes
- predictive "cursor ghost" now less pronouced, transparent with a dashed outline
- immediate cursor change when toggling edit mode, as well as on starting the puzzle (after first cursor move)
- empty boards now never cause a winning state (by default)
- aux marks:
- dragging bug fixed (Blaž Urban Gracar, Seren, and others)
- bug reported by Wisteria Fall fixed
- clarified auto button tooltips
- toggling aux mode remembers last tool used
- scroll wheel also cycles through aux marks in aux mode
- visuals:
- line stripes now appear at consistent perceptual distances, no matter the angle;
- instead of parsing colours,
ctx.globalalpha
is used, yielding: - a perfomance improvement
- out-of-the-box LAB colourspace support (Eli Doris (TwoHoleStraw))
- slightly more stable colouring ( )
- Setter/Solve switch:
- when inserting a symbol/mark, switching to/from edit mode has the lowest precedence (Lennard Sprong (X_Sheep))
- edit text added to button (dohz)
- tooltip for auto now useful (Eric Fox)
Interoperability:
- Penpa batch import:
- given lines: Line (tile-centered), line (tile-centered, free, in very limited scenarios)
Kudamono Genre Designer:
- initial autocompletions added (Eli Doris (TwoHoleStraw))
Genre Fixes:
- compatibility issue causing older Soulmates and Parrot Loop puzzles not displaying
- Hiking Track revived
- misc. fixes: on all chess genres, Decoration Tree, start-finish genres
- untangram (spectria limina)
Internal:
- variant templates now explicitly applied at the very end of the queue
- all genre pages moved into a folder (thanks dohz for finding missing links!)
- removed:
- textures support
geometry.tileterritoryed
,geometry.unobstacles
,geometry.regioncompass
,geometry.symbolcompass
inherit
property (models
suffice)hint
(replaced bymarkbol.polycompass
)
September 2023
New genres & variants:
- Alcazar by Jerome
- Simple Loop: directions by ミレイ (Millay Nagatsuki)
- Masyu ましゅ: pentomino, snake, snake-edge by takmu (たくあん)
Kudamono Highlighter V3:
- adds flexibility by separating each rule in two parts:
- styling aspects now belong to the
glow
property, whereas - filtering aspects now belong to one of three related properties:
consfilters
(staying constant)monofilters
(moving focus to a deeper or related aspect)polyfilters
(splitting a single focus into multiple independent foci)
Font:
- changed the default font for:
- consistency across devices, between mobile and desktop
- solving an bug reported by Donnythenuts
API:
- it's now possible to distribute symbols to separate encoding meshes via the
symbol.encosuffix
property, which will be added to the url parametersLI-
andLS-
(expansions ofL
andLF
respectively) - 3-digit positive integers are now allowed (Wen)
- Multi-line encoding via the
SI
andSS
parameters
Interoperability:
- Puzz-link import now tolerates variant urls (those containing the string
v:/
) - Penpa batch import:
- tile types: shaded/absent, ice Parrot Loop, Ice Dance Pair アイスダンス・ペア etc…
- autodetect genre from puzzle title (beta)
- new url types: tinyurl.com
- arrows and selected letters (S, G, F)
Page:
- dragging different puzzle urls (within the same genre) to the desktop now produces distinctly titled links, no longer overwriting them, so it's easier to save puzzle drafts
- easier navigation between puzzles of the same page, via next/previous buttons (Andrea Gilbert (Clickmazes))
- changestreams integrated with the homepage
- variant information was added to the new puzzle page and also to the page of each genre, in a more automated way (ゆき❄ (Yu-ri))
UI:
- cursors:
- streamlined the cursor / cursor prediction modules
- the cursor now shows in all occasions (Martin Ender (Menderbug))
- editable fields:
- changed colours to increase contrast (Jubale)
- fixed a bug of shortcut interference (Jubale)
Internal:
- multi-letter fruits added to harvest
- rules refactoring:
- rule bank split into smaller modules
- Multi-lines update:
- segments moved to a new data structure named
supraforest
(solve lines) andinfraforest
(given lines). This will enable genres mixing different line types (e.g center vs edge, knight vs orthogonal, different colours, etc…). - for consistency, pencil aux marks (sketches) moved to an equivalent structure
sketvest
August 2023
Collaborations:
- new genres: Flexible Counters, Redemption, Dance and Dance ダンス.アンド.ダンス
- Kuchiwo Tsugumi (Competor) broadcasted a series of seven Kudamono Livestreams: 1, 2, 3, 4, 5, 6 and 7 (uncovering several improvement opportunities)
API Changes:
- lexicographic encoding is no longer used (except on legacy puzzles); replaced by standard numeric encoding (semiexp)
- board size now reflects the number of cells accurately via the W=
1x2x3
parameter 1x1
andnx1
boards now allowed as the official minimum
Interoperability:
- Myopia and Ant Mill puzzles can also now be imported directly from puzz.link-style urls, so all genres common to both platforms are covered.
- Penpa batch import page created, with support for:
UI:
- redesigned the restart button
(restart) to make it more distinct: (reset) (Kays Ishaq (Kays))
Miscellaneous Bug fixes:
- fixed an issue with auto-mode ignoring lines (Kuchiwo Tsugumi (Competor))
- fixed an issue with some error styles being shaded by previous styles (Kuchiwo Tsugumi (Competor))
- url can now be shared as well (モノクログリーン)
- 404 page was not displaying (dohz, Mitchell Clarke (DireKrow))
- Safari bugs:
- bookshelf displays each book at full width
- puzzle miniatures patched so they at least are easily selectable (Andrea Gilbert (Clickmazes))
Internal:
- added the
&LI, LIA, LIB...
family of encodings which can be used internally to encode e.g. differently-placed symbols each in its own mesh to avoid the need to reencode if placements are added/removed - removed property
geometry.tilesymboled
. All symbols use the tile centre as a reference from now on, their precise placement is determined by thesymbol.placements
property. - removed property
geometry.tilelined
. All lines use the tile centre as a reference from now on, their precise placement is determined by thesymbol.placements
property: - in addition to standard numeric placements,
tile-vertex-mid
andtile-edge
as geometry-aware placements - refactoring of the module loader
- the unit testing system was extended to any variants
July 2023
Collaborations:
- New Genres Trizone サントイッチ, Curve Sums, Barbed Wire, Nurikabe Loop 面積リンク, Reachability
- First remixes of two distinct genres: RB Masyu, Nurikabe Loop Masyu, under Masyu ましゅ
Interoperability:
- Brownies, Square Jam, Simple Loop, Masyu ましゅ puzzles can now be imported directly from puzz.link-style urls, either by:
- swapping the domain directly by pedros.works
- limitations: board sizes up to 9x9 only; numbers up to 16 only
UI:
- board rotation and mirroring: (Martin Ender (Menderbug))
- has interface buttons available
(rotate-clockwise), (mirror-right), for mobile - mirror shortcuts updated to the combo ⇧M (shift+m) → ⇧
(shift+right) - takes
symbol.placement
into account Crosswall クロスウォール and works on grids of variable dimension, such as rectagular or irregular hexagonal - takes directional symbols into account, such as arrows X-Sums, even on hex grids [RGB Loop]
- via properties
symbol.rotagroup
andsymbol.orientation
- dragging:
- symbol dragging now has a simpler drawing mode, different from line dragging (Martin Ender (Menderbug))
- more control of the dragging area via the
dimension.dragpadding
property - this extra padding is not included when exporting pictures, for example (Martin Ender (Menderbug)) - dragged symbols now rendered via
lightor
property - mousewheel:
- will only be used to rotate symbols if symbols are available and cursor is within the board; otherwise scroll the page normally
- buttons:
- symbol icons now display slightly larger, thus more easily visible (Mitchell Clarke (DireKrow))
- aux mark keyboard shortcut tooltips added (Mitchell Clarke (DireKrow))
- aux marking:
- shortcut Ctrl/⌘ (ctrl+space) now toggles aux mode (Mitchell Clarke (DireKrow))
- right clicking in edit mode now places auto aux marks as well (Mitchell Clarke (DireKrow))
- aux mark interference (causing marker wrongly placed in adjacent cell) no longer occurs (Mitchell Clarke (DireKrow))
Performance:
- slightly more efficient dragging:
- reducing all calls to
UpdateState
to a single one at the action's end
Page:
- new "Make New Puzzle" button added prominently (Martin Ender (Menderbug))
- puzzles url can be opened in edit mode via the temporary
&edit=1
parameter
Miscellaneous Bug fixes:
- loading hiccups fixed (text streams now read in chunks) (Martin Ender (Menderbug), Mitchell Clarke (DireKrow));
- cursor now updates instantly when a symbols is changed via keyboard (Lennard Sprong (X_Sheep))
- rare race condition tentatively fixed on drawing the puzzle miniatures (Mitchell Clarke (DireKrow))
- bookshelf titles no longer slightly off-screen (Mitchell Clarke (DireKrow))
- pulsing inexistent buttons no longer tried (Mitchell Clarke (DireKrow))
- toggling highlighting is now instantaneous (Mitchell Clarke (DireKrow))
June 2023
Collaborations:
- New Genres Tetritory テトリトリー, RGB ループ Loop, Zero One Lines ゼロイチライン, Achtelwenden
- solver for Crosswall by semiexp
- Kudamono Editor debuts in GAPP
API Changes:
- symbol encoding in genres with symbols outside the board was split in two fields:
LEX
for symbols outside (ex-) the main boardL
for all other symbols (nothing changes in most genres)- this solved a few bugs and will make all genres future-proof in case of variants that add outside symbols, so that it won't affect past encodings
- puzzles using the old encoding are redirected
- standardised letter encoding for letter genres, e.g. cypher clues (uppercase)
- numbers extended up to 99 (Blaž Urban Gracar)
UI:
- one can now drag away from the puzzle by clicking on the surrounding area (David Millar)
- UI buttons stay pressed when selected (Eli Doris (TwoHoleStraw))
- decorations (informative highlighting that does not count as an error) can now be toggled in the share menu as well as via the Alt/⌥⇧X (alt+shift+x) shortcut
- unified mode:
- appearing more often (Martin Ender (Menderbug))
- click area for lines enlarged to include segment midpoints, so they can't be missed now (Martin Ender (Menderbug), 嘉和逆天 (Chenhao Xu))
- metadata:
- difficulty stars can be inserted using asterisks (Blaž Urban Gracar)
- tooltips added to every field (Teal)
- question marks can now also be inserted by typing ? directly.
- drag aborting (e.g by leaving the puzzle area or switching focus) no longer causes bugs
Symbols and aux marks:
- better restriction of symbols when dragging based on their slot and placement (鱸 (Suzuki))
- inserted symbols can now:
- erase adjacent symbols via the
symbol.uncompass
property - add adjacent symbols via the
symbol.polycompass
property - new aux marks:
- triangular quarter-squares (a.k.a. shaka), with option for full (Blaž Urban Gracar)
- double-diagonal aux marks (Martin Ender (Menderbug))
Variants:
- multiple variants can now be added to the same page, and render correctly
- consolidated the following pages (dohz):
- The Myopia page now contains the variants Full Myopia and Unequal Lengths Myopia
- The Chess Snake & Variants page now contains Chess Snake asa well as Chess Path
- The Square Contact page now contains Contact and Hex Contact
- significantly expanded the Masyu ましゅ page, now containing a myriad of atomic and combined variants for perusal, with good example puzzles (dohz, Teal)
- commas as variant separators no longer break on url export (Teal)
- variants that drop (instead of adding) certain constraints, aka. "optionals", are fully supported
Internal:
- generalised variegation can now be applied to any scope
- both hue and lightness variegation are supported, via the styles
varihue
andvarilightness
- shortcut ⇧N (shift+n) → ⇧D (shift+d) can be used for decorative errors
- added
pins
(buds
) andstreaks
(segments
) as additive highlighting options, by analogy withlands
- removed properties
geometry.longed
,geometry.followfruits
,geometry.followshapes
andsegmentation
- property
orchard
demoted to thetabula
only - scopes
segments
,segment
,longsegment
,endsegment
,longendsegment
,budsegments
,budkingdom
added - scope
letters
added - line width for text in compound symbols can be set separately via
symbol.textLineWidth
- added
state.geometry.basix
for a more robust usage ofsymbol.placements
and split those as a submodule
Page:
- the bookshelf now displays the correct page titles (dohz)
- fixed a critical display bug on some miniatures (dohz)
May 2023
Collaborations: New Genres Turtle Shell Loop 亀甲の輪, Gravel, Crosswall クロスウォール, Starry Knights.
Variants and rule elements (API change):
- variants can now be added via the field
&V=
- the old "verified by" field (formerly
&V=
) was folded into the "with thanks to…" field&K=
as this was the most common scenario - the growing list of variants is specified at the variants draft page
- common rule elements can be added exactly the same way
Interface:
- menus:
- Middleclick now toggles between edit and play mode (Martin Ender (Menderbug))
- derived button colours (Martin Ender (Menderbug))
- alternative keyboard shortcuts are now possible, as the
symbol.shortcuts
property now accepts lists too - "lingering" cursor bug on mobile (Martin Ender (Menderbug) and ゆき❄ (Yu-ri))
- aux markers:
- can now be preserved upon adding lines on top, via the
symbol.prelined
property (Deusovi) - can now be removed conditionally upon adding a symbol, via the
symbol.explacements
property (ゆき❄ (Yu-ri)) - lines:
- "one cell behind" bug in line drawing (Martin Ender (Menderbug) and others)
- property
input.figure.halved
allows better line subdivision , fixing a bug Parrot Loop (ゆき❄ (Yu-ri)) - obstacles are now considered via the
input.obstacles
property Pentomino Puzzles, Tetro Stack - movement:
Rendering:
- small adjustment to the puzzle picture border (Martin Ender (Menderbug))
- puzzles of multiple genres can now be rendered and load in the same page
- toggling
mode.auxing
now resizes the board much like togglingmode.edit
Internal:
- support different line types (given vs input) each with a different particular style, via the
penbols
property Turtle Shell Loop 亀甲の輪, Magic Shape geometry.lineverged
property specifies whether lines can be drawn at the verge- encoding of "absent tiles" now always with the letter "x" for consistency across all genres; the same applies to visible blocker tiles
- scopes
unlongloops
,unlongloop
,unlongtrack
,unlongorchard
added (these result in separate yet well-segmented tracks) R・B ループ Loop, RGB ループ Loop - scopes can now be prefiltered in all rules, by e.g.
rule.placement
(affecting scopes:buds
,numberedbuds
) - added a
input.linemovemented
property for movement genres, withinput.linemovementedfruits
as a way to restrict movement to certain fruits; consequently removed thefigure-stepped
parameter
Refactoring:
- rules:
- moved
pics
anddescriptions
away from rules, into theexplanations
object (all genres) - property
rule.order
removed - extracted some rules into templates for reuse across genres and repurposing as live variant modifiers
- drawing functions, for better testing and exposing data for visual unit tests
- numeric genres, by adding the
numbers
property to replace function calls from within the genre file
April 2023
Collaborations: New Genres R・B ループ Loop, Bouba & Kiki Loop, X_Sums, Hit Points ヒットポイント.
- API Changes
- puzzle encoding in all numeric genres was standardised for consistency across genres, for several reasons:
- facilitate development of automatic solvers, reducing the size of the"symbol dictionary"
- accelerate genre porting, for the same reason
- allow future expansions with larger and larger numbers, if ever needed
- allow remixing of numeric genres in the upcoming Kudamono Designer
- provide a means for multi-letter symbol encoding, if ever needed
All changes are backward-compatible - no puzzles will be affected.
- UI Changes
- symbols in play mode can be coerced to stay within the board during input, even if positions outside are available in edit mode - via via the
geometry.exsuprasymboled
property (Lennard Sprong (X_Sheep)) - grid editing buttons updated for more consistency
and now adapted to the diamond grid (Martin Ender (Menderbug)) - tool selection menu:
- auto-tool mode (previous behaviour) became an option, albeit the default one:
- the cursor now changes in real-time to reflect the predicted action
- the auto-button icon (composed of the first two actions) does not appear
- when there is a conflict preventing tool inference (e.g. Dream Sequence)
- when no more than one action is possible (e.g. Bonsai Gardening)
- symbol and line selection buttons now appear, on a genre-by-genre basis
- likewise, marker and sketch buttons appear, when in aux mode:
- alphabet aux panel now appears in some genres (fff) Tricklayer
- an auto marks button (
) appears when appropriate - numeric candidates aux marks X-Sums
- keyboard shortcuts to select particular aux marks
- a small prompt to load a puzzlestring from clipboard now appears when pressing Ctrl/⌘V
- the cursor is also drawn on touch devices:
- without "hover predictions"
- this forces a refresh of drawing targets, thus indirectly solving an "out-of-sync" bug (ゆき❄ (Yu-ri))
- hover predictions became more focused (Martin Ender (Menderbug)):
- only the main action is predicted (dropping the alternate action)
- only one tool at the time (rather than all together at once)
- lines display the predicted segment alongside the (more discrete) starting point
- a lingering segment is no longer drawn after undrawing a line up to the very start (dohz)
- click vs drag disambiguation via the new
mode.clicking
property
- Page Changes
- all text that is indirectly generated, rather than manually written, now displays with a different, monospaced, font, because:
- it's nicer for readers to know when they are reading generated vs written text (even when generated text is based on manual data)
- generated text tends to accumulate inaccuracies as new or more complex situations arise.
- added aux mark keyboard shortcut tables
- variant genre pages:
- More complete authorship snippets under the rules text (dohz)
- Page metadata for link previews no longer shows genre/variant authorship in the top title, because it was in many cases inaccurate. Instead it uses Player & Editor (dohz)
- Rules text now:
- displays a pass(
)/fail( ) icon, if appropriate, where available - can be copied to clipboard, via a button below, for quoting on external sites (Lennard Sprong (X_Sheep))
- Other fixes
- shading a number no longer necessarily hides it underneath (Martin Ender (Menderbug))
- overlapping number and symbols now insertable together for more convenience Dream Sequence, Crossing Flashlights
Internal:
- geometry:
- new property
geometry.exmarked
specifies whether marks are allowed outside the board (defaults to false), by analogy withgeometry.exsymboled
property - new property
geometry.wholelinemesh
used instead ofgeometry.linemesh
when thegeometry.linedivided
property creates a smaller divided mesh, not always desired - visual unit tests added to the test suite
buds
(via theappearance
property)lands
(via thekappearance
property - main difference is that lands can be drawn several times in the same spot)- new scopes:
frukingdom
,fruterritory
(keeps region within fruit specified after:
)unfrukingdom
,unfruterritory
(outside region without touching the fruit specified after:
):number
and:letter
scope filters (expanded to the actual numbers or letters present before checking)- individual scopes for a single
bud
ornumber
:midpoint
scope for segment midpoints (for use with the adjacency rule family)- refactoring:
- common line properties moved into templates such as
template-line-normal
,template-palette-orange
, possibly causing slight uniformisations in the appearance of some genres - all numeric genres may no longer specify their own
alphabeto
dictionary, relying in a shared dictionary - erase
symbol.photoplacement
property and all related functions - style properties:
- renamed to canonical values in all genres
- are nevertheless renamed by default upon initialisation, for robustness
- behaviour of
opacity
andlineOpacity
,lineOpacitor
was fixed, in particular around grid - rule highlighting preserves original order when several errors are applied in succession in the same spot
March 2023
New Genres: Zukei Puzzles, Shikaku Cut, Chess Avoidance, Chess Loop, Numericlone .
Kudamono Genre Designer:
- playground page with:
- live refreshing (whilst keeping focus)
- ability to load any combination of genres and templates, and overwrite any aspect
- IDE-style code editing shortcuts for a single selection:
- duplicating, moving and removing line groups
- opening or closing braces (multiple types), even around the selection
- (de)indentation; preserving indentation on newline
- etc…
- basic export
- ability to sync serials with code for live editing of rule examples and unit tests
Features and Fixes:
- Geometry:
- diamond grids are available (Martin Ender (Menderbug))
- adaptive zoom now takes into account removed tiles (Lennard Sprong (X_Sheep))
- hexagonal grids:
- url encoding/decoding now bug-free Zukei Puzzles
- face-down hexagonal grid tiles now rendered w/ correct size
- shifting/mirroring/rotating the board no longer cause rounding errors (again), as newly added points now snap to the original mesh if sufficiently close
- geometric properties in serials are initially memorised and re-added (when different from default ones)
- UI Changes:
- feedback button (
) within the about menu ( ) - mobile fixes
- opening the keyboard on mobile (or resizing any window) no longer locks the live parameter ui
- all UI buttons were raised a little on vertical screens to avoid being covered by mobile browser menus
- eraser buttons were consolidated as a single
button, which: - erases solution and aux marks, when in play mode
- erases everything, when in edit mode
- input lag alleviated (Thomas Luo (tluo))
- Galleries:
- Puzzle pictures are now rendered consistently, scaling down to fit available space (instead of being cropped)
- Transcriptions sped up with the new default "batch transcribe" workflow reduces context switching
- Live parameters were refined to allow more complex data entry Zukei Puzzles, Shikaku Cut
Internal:
- rendering and highlighting:
- added
colour:”from-prebud”
property to style each segment colour based on the colour of the fruit it starts on - property
render.container
no longer needs a pre-dot - property
targetoo[layer]
memoises current drawing contexts for each canvas, speeding up drawing - scopes:
- Negative scopes, via the
:!
operand, to specify regions not containing a fruit nets
,longnets
,net
andlongnet
scopes consolidated for use in tangram-like genresnumbers
andnumber
scopes- major simplification of all numeric genres
- geometry:
- property
geometry.linedivided
now explicitly marks when lines must be subdivided Parrot Loop, Flashlights - masked symbols are excluded from the tabula by default via property
geometry.unmasksymbolmesh
- a small encoding problem with non-unit compasses was fixed
- removed outdated properties
geometry.terriplacement
andgeometry.terrifruits
- scattered refactoring:
Genre
—>genro
for genre objects- more symbols are inherited, e.g
symbol-model
template for pipes, variety, etc… - removed
RD
property that was used to disable rules selectively
Internal/Global:
- expanded the undo module to allow infinite parallel undo/redo/restart stacks
- transparent event handling using
false
as return value to signal that the default action should not be prevented
Collaborations:
- Kuchiwo Tsugumi (Competor) wrote an article on Hempuli's puzzles, listing the Kudamono Editor as the "Web Player" for many of the puzzles
February 2023
Collaborations:
- new genres: Soulmates, unequal length loop, Nuri Nearest Number, Magic Shape
- first commercial project using the Kudamono Editor: fff's Puzzle Journey Tricklayer, Parrot Loop
- first solver for a Kudamono genre, by semiexp Tricklayer
- first doppel puzzles using the editor, by Bay Tricklayer, Clones コローン, Soulmates
Features and Fixes:
- Interactive puzzle parameters
- live editing of puzzle parameters in parametrisable genres Ionic Squares, Divide and Conquer, Tetro Stack, Pentomino Puzzles, Magic Shape
- Aux mark improvements:
- Monomino aux mark added Tetro Stack, Pentomino Puzzles
- Alphabet aux marks added Tricklayer
- Diagonal aux marks added Subway, Subwhirl, Tumbleweed, That, Palindrome Path, Field Trespass, etc…
- Knight aux marks added Oddstitch, knight Loops, Jump Rope
- Cross marks in hex genres now rotate depending on the direction of the underlying edge Hex Loop, etc…
- Marks with multiple placements/forms can be dragged interchangeably Tricklayer, … (fff)
- Marks by default no longer drawn at the puzzle verge Tricklayer, … , with option
geometry.markverged
to re-enable it where needed Subwhirl,… - Cursor fixes:
- Predictive cursor display no longer active when the cursor falls outside the board (ゲサク (GESAKU))
- Cursor misalignment/hitbox corrected (Sophie (Edderiofer))
- Cursor no longer disappears on undoing back to start (モノクログリーン)
- Other interface improvements:
- small adjustments to the UI buttons to make them more intuitive (Martin Ender (Menderbug)), and more responsive
- fix: returned timer to the foreground (Martin Ender (Menderbug))
- Symbols with multiple placements/forms can now be dragged interchangeably Subway, Subwhirl, Hamiltonian Mazes
Discontinued:
- Spider input mode for Dream Sequence, Unparalleled, Zig Zag, etc… the line would be drawn freely, but it stick to any symbols, like a spider's web (this didn't work well in practice).
Internal:
- Finer control of co-territories, via the
geometry.unobstacles
property (specifies which fruits are "transparent") - Ability to hide certain symbols on win, via the
symbol.unwinned
property (ゲサク (GESAKU)) - Ability to specify other layers to erase when a symbol is added, via the
symbol.unlayers
property (ゲサク (GESAKU)) - Aux symbols, which are in between marks and symbols (affect error checking, but are erased via the aux ui buttons), via the
symbol.auxed
property R_unique
now supports multiplicities (defaults to 1) Pentomino Puzzles, Tetro Stack (Karoo, dohz)- The
placements
property for symbols/aux marks: split at the outset into singleplacement
sub-symbols sharing the sameletter
- refactoring of the drag module, especially line/symbol and sketch/mark auto-modes
- erasing
suprasegments
no longer erasesinfrasegments
- simplified encoding for a few genres: Subway, Subwhirl, Hamiltonian Mazes (either backwards-compatible or with individual rewrite requests)
- rewrite all puzzles in pages for the Kudamono Featherdown plugin, reducing complexity
January 2023
Features and Fixes:
- Better image generation:
- custom image sizes, in px;
- correct image dimensions, including an auto-adjusting border; (モノクログリーン)
- solution and aux marks can be included/excluded;
- monochrome and error-free options
- Aux mark improvements:
- Cursor improvements:
- cursor no longer flashes
- hovering the cursor previews possible actions (line drawing, add symbol, aux mark) discreetly
- Full-segment input / half-segment checking Parrot Loop
Collaborations:
- settled on collaboration model for puzzle porting, involving puzzle authors earlier and more deeply
- deepened collaboration with PuzzSq with the addition of:
- new genres Brownies,Parrot Loop, Clones コローン
- prior genres 2-3 Mazes, Arrow Loop, Full House, Rook End Mazes
Internals:
- performance improvements when drawing
”net”
and”longnet”
scopes added Shape Grid , Untangram , BricklayerR_unique
rule now acceptspoints
Tricklayer,Pentomino Puzzles,Tetro Stack- styles:
- default basic colours
- global style models (stylette)
- style properties
huor
,saturator
,lightor
added opacity
andopacitor
behaviour fixed- separate properties for text styling, prefixed with txt-
- Glyph-based font loading:
- prevents "font flashing" upon loading
- allows font deformation, e.g. so long multi-digit numbers can fit available space
- Gentler error reporting
- Page production:
- puzzles are now recognised in Featherdown reducing cognitive load and enabling faster page editing
- refactored genre-specific text generation
- long (numeric) symbol tables shortened
- Print layout code simplified (generates a new window instead of modifying current one)
2022
December 2022
Collaborations:
- Successful support of PuzzleSquareJP's Advent Calendar, with 5+1 genres: Ice Dance Pair アイスダンス・ペア, Tiger in the Woods, Pearl Necklace パールネックレス, Ivy,Decoration Tree plus later Shirokuro Pipe シロクロパイ
- わんど (wand125) translated the kudamono editor manual to japanese
- Bay added and started tracking all genres in the Editor Dictionary
- Open Kudamono Plans, for easier communication and tracking
Features and Fixes:
- Menu improvements:
- Grid transforms submenu, for easier editing
- aux eraser button moved inside the aux submenu
- rules button also displayed in genre pages (scrolls down, simply)
- Auto-exclude solution and aux marks from exported links
- alternate symbols in monochrome mode Decoration Tree
- input modes:
- locked compass input mode Ice Dance Pair アイスダンス・ペア
- improved rectangular input mode Ionic Squares,Rectangle Puzzles
- timer:
- Upon solving a puzzle, a small timer will show up the elapsed time, in the format
MM:SS
(minutes, seconds) - (Chiel Beenhakker (bakpao)) - Some players find timing essential, others may find it stressful. So a compromise was sought between making this feature available and discoverable, but also discreet.
- As a bonus, clicking the time will copy it to the clipboard for e.g. easy sharing in competitive forums.
- hints
- added to [Nura Knight] (うりよしきば (Uriyoshikiba))
Internals:
- Stats page for easier refactoring of the rule bank
November 2022
Collaborations:
Features and Fixes:
- Invisible, tiles Limbs,fillimbs
- input modes:
- radial input mode Flashlights,Crossing Flashlights
- "click hints" highlight some cells when others are clicked Nura-knight 塗らナイト
- Puzzle pages link to corresponding pages on alternative implementations and portals
- Grids page listing all available grids
Internals:
- drawing order for different layers became an explicit sub-object
visuals.ordero
Sneaky Snakes - unit tests:
- all unit tests became explicit sub-objects
tests.pass
andtests.fail
- keyword-based filtering of genres for testing
- go-to button to interact with errors quickly
- tabula refactoring:
- scopes can now be added easily (modular)
- state sharing was improved in its reactive model
Discontinued:
- genre flow (the implementation never worked well 😢)
October 2022
Collaborations:
- Started collaboration with Puzsq, via the Paper-puzzle-player page: Honey Circuit, Ice Dance Pair アイスダンス・ペア, Nura-knight 塗らナイト
- The first "official genre" by site author Subwhirl, since it was added to:
- PuzzleSquareJP, with puzzles by fff
- Eric Fox's rules
New features:
Internals:
- Rewriting all genre pages in featherdown at key places
- AlphaNumbols (better support for numeric symbol generation)
- split actual execution from dependency listing (pipeline), preventing duplications
September 2022
Features and Fixes:
- Puzlog:
- seeing at a glance all puzzles by Pedro
- future-proof backup of all puzzles
Internals:
- Hot reloading of puzzle genres for faster style tweaking
- automatic picture generation
- shortcuts:
- genre page
- current puzzle pictures
Collaborations:
- Paper Puzzle Masterlist launched as a collaborative effort and starting point for future collaborations
- Andrea Gilbert (Clickmazes) spearheaded a new collaboration model, by transcribing her puzzles Full House
August 2022
Features and Fixes:
- aux button in the main interface, for mobile users
- line thickness scaling based on board display size fixed
- mixed line/symbol input mode Dream Sequence, Skating
Collaborations:
- Eric Fox made me rethink the collaboration model for porting and transcribing puzzles
Internals.
- rule pictures can be ordered explicitly via the
order
(numeric) property
July 2022
Features and Fixes:
- Paper Puzzle page created, listing puzzles hierarchically with an option to search them by name or author
- Menus:
- bookshelf, with variegation of colour
- genre pages display breadcrumbs to general Paper Puzzle Types page
- printing buttons added to the genre pages
June 2022
Features and Fixes:
- Puzzle Sharing (email, link, a few social networks)
- Hexagonal grid support full hex, Hex Turn, hex end mazes, Hex Loop, hex boomerangs, Arrow Loop
- Symbol Input in solver mode Chess Pack, Catch 22, tic tac toe, Chess Battle,Shapeshifting
- commands and shortcuts:
- numeric shortcuts now sequential
- some keyboard shortcuts remapped
Internal:
- metadata encoding fixes
Discontinued:
- experiment with fetching of daily puzzles
May 2022
New Genres: Rosewary, Rook End Mazes, Venn ベンズループ, Tetro Stack, Pentomino Puzzles .
Internal:
- colour palettes names accept deep renaming chains
April 2022
New Genres: Full House, flow .
2021
December 2021
Features and fixes:
- Changeable puzzle parameters, in the URL, for variants Divide and Conquer via the
knobo
object - Symbol placement for error checking may differ from the placement for drawing Plot Twist, Hiking Track , via the
photoplacement
property
November 2021
Support for network-like-genres Shape Grid, Untangram, Unrectangles.
Collaborations:
- Open transcription process so anyone can participate tet colour, pent colour, Gerrymandering thanks Colin (Strangecreation), Skymoo, Stingby12
Discontinued:
- Automatically transcribing puzzles via "computer vision"
October 2021
Features and fixes:
- region division genres Crowded Intersections, The Great Divide, Scattered Lohkous, Vegetable Garden
- Rectangular drawing mode Rectangle Puzzles, Chainlink
- extra symbols can now be added as a result of an error total masyu
Internal:
- the need for a page to check all unit Automated tests at once for all genres emerged
September 2021
Features and fixes:
- arrows Pathfinder,Oddstitch
- free line drawing Tricky Tour,Zig Zag, Non-crossing Puzzles
Collaborations:
- expand the collaborations to other authors: Arvi Teikari (Hempuli) Field Trespass, Legalese, Oddstitch , CHz Unequaloop, Naoki Inaba OX ループ Loop
August 2021
Features and fixes:
- emoji support Roost
- arbitrary placement and visualisation of errors, irrespective of their origin
Collaborations:
- start of the Erich Friedman series of ports, with the help of Andrea Gilbert (Clickmazes) Slow Turn, that, Line Segment, 2-3 Mazes, Jump Rope, Following Suit, One of Each, Palindrome Path, Unequal Length Mazes, Color Mazes, One Good Turn Deserves Another, Knight Tour
July 2021
Features and fixes:
- sketch mode added to kudamono-editor (Arvi Teikari (Hempuli), initially for Bonsai Gardening)
- diverse performance improvements.
June 2021
Features and Fixes:
- textual and numeric symbols (shortcuts, cursors) Subwhirl
- customisation or grid guide lines and dots, based on inheritance
May 2021
Subway by Portponky became the second port after Kudamono.
Features and fixes:
- symbol improvements:
- layers specify drawing order
- multiple symbols can be added to the same spot, and placed more precisely
- reactive metadata input, in sync with the url
January 2021
Bonsai Gardening by Lucas (Le Slo) became the first port after Kudamono.
Features:
- multiple puzzle galleries in the same page
opacity
property in styles- grids with "overflowing" cells
- board rotation
- a notation for line
shapes
2020
December 2020
The first Kudamono puzzles were created, as well as the first version of the Kudamono Editor.