${DynamicText("About this genre (loading...)")} The main difference of Vista to its predecessor genres is that number clues were incremented by one, however the logic remains exactly the same. Hence the original authors were fully credited despite never having used the name "Vista" themselves. Like all other implementations at site.domain, this one allows for absent tiles. This inclusion quickly led to the need to allow numbers to be placed atop them, and thus the minimum usable number in non-trivial puzzles dropped from 2 to 0. ## [vista] Puzzles ### @PinkHoodie W=4x4&L=(4)0(2)1(2)1(3)1(6)3(4)3(5)3(3)1(4)1(2)1&SSE=1R1RU11U3LU1R1U&G=vista&A=PinkHoodie&D=2024-10-11&F=2&T=Fisic. #### Glass Peaks Set W=4x4&L=(2)x6(4)1(0)x2(4)2(2)4&SSE=6R1U5DRU6U4LLU&G=vista&A=PinkHoodie&D=2024-10-13&F=2&O=Glass_Peaks&T=Shell W=5x5&L=(2)0(3)2(4)2(5)1(5)x2(6)1(2)2(2)x2(3)2(4)4(2)1(2)1(5)2(4)2&SSE=2R4U3U7U2UL4R3R1LUL1UU&G=vista&A=PinkHoodie&D=2024-10-13&F=2&O=Glass_Peaks&T=Poke W=6x6&L=(3)x0(2)x1(1)x1(1)x1(4)x1x1(1)x6(2)2(3)2(1)x2(4)3(3)x3(5)2(2)2(1)x2(4)x6&SSE=11R4RULUUR9DR4U8R4DLDRD&G=vista&A=PinkHoodie&D=2024-10-13&F=1&O=Glass_Peaks&T=Exterior W=6x6&L=(5)0(4)x3(4)1(3)1x1(3)x1(4)x5x1(4)1(3)1(3)6x1(3)x1(0)x5x1(2)1(3)1(4)x1(4)3&SSE=4R4U4RU6DRRDD4U2UU8RU3U2R&G=vista&A=PinkHoodie&D=2024-10-12&F=3&O=Glass_Peaks&T=Rebel W=7x7&L=(3)0(5)x2(2)3(4)1(8)1(10)x4(2)x4(6)1(6)2(6)x2(1)x4(3)x4(5)2(5)2(1)x1(7)x4(3)4(6)1(5)1(1)x3(4)2&SSE=1R1R1R2RU12U2RRRR5UU3U7RDL1U2L7ULUU1UR7R1R&G=vista&A=PinkHoodie&D=2024-10-11&F=4&O=Glass_Peaks&T=Pits W=10x10&L=x0(0)x1(2)x1(1)x1(0)x1(2)x1(7)x1(0)x1(0)x1x1(0)x1(7)1(7)7(0)x1(2)x1(4)x2x3x1(3)x1(2)x2(3)x1x2(0)x7(2)x1x2(3)x2(1)x1(0)x4(0)x1(2)x4(0)x1x2(2)x2(0)x1x7(2)x2(1)x1(4)x2x1x1(4)x3(0)x2(0)x1(3)1(4)7(0)x1x1(0)x1(2)x1(2)x1(2)x1(0)x1(0)x1(3)x1(0)x1x1&SSE=13DR5UUR7UR1LU12RU2U2RR7DRRDDD2R1U4RR5RD11R12R1URRD4RULL5R10UU&G=vista&A=PinkHoodie&D=2024-10-13&F=3&O=Glass_Peaks&T=Pricked W=13x13&L=x0(0)x1(3)x1(0)x1(0)x1(5)x1(2)x1(2)x1(3)x1(5)x1(4)x1(0)x1x1(0)x1(0)x12(0)x1(3)x2(3)x2x1(5)x1(6)x2x1(7)x1(0)x2(7)x1x2(3)x10(3)x1(6)x2x2x1(0)x2x1(6)x2(2)x2(1)x1(1)x4x4x2(3)x2(0)x1(3)x2(10)x4(6)x4(2)x2(3)x1x2x2(2)x4(3)x4(0)x1(3)x2x2(2)x1x2x1(6)x2(1)x2(4)x1x10(2)x2(2)x1(3)x2x1(5)x1(3)x2x1(2)x1(4)x2(1)x2(0)x1(0)x12x1(0)x1(1)x1(8)x1(3)x1(3)x1(1)x1(5)x1(1)x1(2)x1(0)x1(3)x1x1&SSE=17UU8URR5R1RUU1U11LLU6U2RR11URU1U9RR2RUL3R8R2R6RU11RD2UR7R1R1R1R7RU9DR2URUR8U4U2URD3R4RU11R12U&G=vista&A=PinkHoodie&D=2024-10-13&F=2&O=Glass_Peaks&T=Exerts ### ´´slitherlink-merged´´ V=slitherlink-merged W=13x15&L=x0x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1(1)x1(2)1x1(1)x1(2)1(1)x1x1x1x1x1x1x1x1x1(3)1(3)3(1)x3x1x1x1x1x1x1(0)x1x1(2)8(1)x1x1x1x1x1(0)x1x1x1(2)3(2)x1(3)2(2)3(1)x1x1x1x1x1(1)x1(1)x4(3)2x5(0)x1x1x1(2)1(3)2(2)x2x4(1)x1x2(0)x1x1x1x1x1x1(3)1(2)x5x1x1x1x1x1x1x1(0)x1x1x1(3)x3(2)3x1x1x1x1x1(0)x1x1x1x1(2)1(3)1(3)1(1)x3x1x1x1x1x1x1x1x1x1x1x1(1)x1(1)x1(1)x2(0)x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1x1(0)x1x1x1x1x1&L-RING=S18S1S2S1S1S9S3S3S7S9S1S5S5S1S2S3S1S5S4S2S6S3S2S2S5S3S6S5S8S8S6S4S1S1S3S12S1S2S1S28&SSE=20UR30RURR1DLUU1ULUU1U2ULLD19U2DR9URRUU2LDDDR1LULU1U3URRD6RUUURURR2R1R3LURR2RR1U11RU19RDL14RU1RUU3RRD1LDDR&G=vista&V=slitherlink-merged&A=PinkHoodie&D=2024-10-18&F=2&O=Glass_Peaks_+_Slitherlink&T=Incites&U=tinyurl.com/297qdefx ## Acknowledgements and Changes **2024-10-13** Many thanks to @PinkHoodie for making [the rule panels|../panels] for [Vista] and for substantial feedback that resulted in major improvements, including the behaviour of absent tiles! **2024-10-14** The "Glass Peaks" [Vista] puzzle set by @PinkHoodie plus a classic [Vista] were received for rollout! Thank you. **2024-10-15** Thanks to @random8 for detecting a contrast problem in the rule panels (corrected) and for noticing aux markers could be drawn between absent tiles (no fix currently available) **2024-10-19** :::puzzletters @PinkHoodie sent 1 puzzle using variant ´´slitherlink-merged´´!