${DynamicText("About this genre (loading...)")} ## [tetritory] puzzles ### site.author W=4x4&LF=b15b2b6b10&L=(2)1(1)11(3)16&LEX=(2)r1(0)d3&SSE=1RRRR1RRUU14UUL&G=tetritory&A=Pedro&D=2022-06-05&F=1&T=Example W=5x5&LF=b17b3b9b12b2b8&L=(3)23x7(2)7(4)9&LEX=(2)r1(1)r3(0)d1(2)d3&SSE=3RDDRD6RUU4RRUUULU7RR&G=tetritory&A=Pedro&D=2022-06-07&F=2&N=162&T=Oops W=6x6&LF=b8b15b2b9b14b3b9b14b3&L=(2)14(2)1(2)1(2)11(2)2(2)11(4)1(1)3(2)9(2)13(4)2&LEX=(0)r0(2)r2(1)r1(3)r2(1)d1(1)d2(1)d2&SSE=2RURRU18DDLL1UULDLL3DRURR4URUUUULDLL5U&G=tetritory&A=Pedro&D=2022-06-07&F=3&K=Menderbug&N=163&T=Growing ### ´´territory-adjacent-figure-equal´´ V=territory-adjacent-figure-equal W=7x7&L=x8(4)10(1)16(3)17(2)14(2)11&LEX=(0)r0(2)r5(0)r1(2)d2(2)d2&LF=b9b2b14b2b16b12b2b12b4b12b14b3&X=x2x2x2x1x1x2x2x1x1x1x1x1x1x2x1x1x2x2x1x1x2x1x1x2x1x1x3x1x1x1x3x2x1&X-E=x1x6x14x6x5x11x2x3x3x20x3x2x6&SSE=3RRRUULLDDDRDD3RRD11RRU11RRDDLLU1UU1RDRRDL10UU5URU7R5LUUL&V=territory-adjacent-figure-equal&G=tetritory&A=PinkHoodie&D=2024-04-07&F=2&O=Territory_Adjacent_Figure_Equal&T=Compain ### ´´territory-adjacent-figure-unequal´´ V=territory-adjacent-figure-unequal W=5x5&L=(2)2x4(2)8(2)9(2)10(2)4(2)9(2)13&LEX=(2)r1(2)r3(3)d2(1)d3&LF=b17b2b2b8b14b8&SSE=4RDR10RURUR4ULULL3LURU3UUU&V=territory-adjacent-figure-unequal&G=tetritory&A=PinkHoodie&D=2024-04-07&F=2&O=Territory_Adjacent_Figure_Unequal&T=Isol ## Acknowledgements and Changes **2023-06-05** Thanks to @Suzuki for a testing the implementation and for very good suggestions, now included! **2023-06-07** Thanks to @Menderbug for trying all puzzles and finding one non-uniqueness, now fixed. **2023-06-09** Thanks to @Menderbug for noticing that unified mode should be working, and for a suggestion to highlight arrowless numbers. **2023-06-12** Thanks to @semiexp for pointing out slowness for large boards, now mitigated. **2023-06-22** Thanks to @ChenhaoXu for focusing on the "easy to miss a line" issue, fixed today. **2023-09-01** Thanks to @IHNN and @KuchiwoTsugumi for feedback on the highlighting, yielding some improvement. **2023-09-17** Deeper highlighting change. Thanks to @Suzuki for continued feedback! **2024-03-09** A wonderful example puzzle, using all 5 tetrominos and a variety of numeric clues was set by @PinkHoodie, in order to [modernise the rule panels|../panels#modern] of [Tetritory]. Thank you! **2024-04-12** :::puzzletters @PinkHoodie sent 2 puzzles using variants ´´territory-adjacent-figure-equal´´ and ´´territory-adjacent-figure-unequal´´! **2024-04-28** Auto mode cross marks no longer appear when dragging no-base marks - thanks @MartinEnder! **2024-05-17** Numbers can now be used again, after a regression detected by @JustKirb (cause: model overshadowing causeed by this months number changes, missing tool template) **2025-01-03** Outside arrows in [Tetritory] are no longer necessary. Other genres may be updated gradually.