${DynamicText("About this genre (loading...)")} ## [rgb-loop] puzzles ### @Yuyuki W=4x4x4&L=b0(2)r1g4(1)r4m6h3v2c1h1(0)r1h2y4&LF=z0z5z2z9z4z14&SS=31WUUWWLUREEEEEDWLLDDEERDLLLLLURRURDDDD&A=Yuyuki&D=2023-06-16&T=Example_puzzle&G=rgb-loop ### site.author W=4x4x4&L=(0)r0(1)u6g1v1y1b4b1v1h3m1m1c5(1)u3&LF=γ2z1z5z1γ3α5z2z1γ3γ9α1&SS=36WWWUUELELDDWWUEELWLEUERERDWRWRUUEDWRD&G=rgb-loop&D=2023-06-16&F=2&K=Yuyuki&N=166&T=Colourful&A=Pedro ## Variants ### ´´square´´ V=square W=7x7&L=v2g1(1)d3y2m3g2y2v6m3b3y6y2c2b3(2)l2v3v1&LF=z0z11z13z9z2z2z9α1&X=o47&X-E=x82&SS=13RDDDDRRURRDDLLDLULLLURDDRUULULUURU14DDRRURULLL&G=rgb-loop&V=square&A=PinkHoodie&D=2024-11-26&F=2&O=Puzsq_Advent_2024&T=RGB_Akari_Parallel ## Acknowledgements and Changes **2023-06-16** Thanks to @Yuyuki for finding one non-uniqueness in site.author's puzzle, for making one example puzzle, and for feedback on this implementation! **2023-06-16** Thanks to @XSheep for suggesting colour adjustments to distinguish between tiles better. **2023-06-16** Thanks to @Karoo for noticing it wasn't clear numbers couldn't be crossed by lines nor shaded. **2023-06-20** Thanks to @Edderiofer noticing "turns at crossings" weren't explicitly forbidden yet. **2023-07-12** Thanks to @yuyuki for writing the japanese rules and making the genre page on @puzzsq **2023-07-14** Thanks to @edderiofer for noticing missing auxmarks, now fixed **2023-09-07** Shaded tiles now retain a small border so the colour of the tile underneath remains visible (thus solving a problem found by @KuchiwoTsugumi) **2024-05-04** A recent visual regression causing shaded tiles to default to a lighter colour was corrected. Thanks @Edderiofer for noticing. **2024-11-07** Enhancement: the colour of the last loop in [RGB loop] is now inferred based on the colour of the remaining two loops. **2024-11-26** [RGB Loop] was updated alongside [RB Loop]. Thanks @PinkHoodie for sending a test case. **2024-12-06** :::puzzletters @PinkHoodie fashioned 1 [rgb-loop] puzzle using variant ´´square´´, (part of the parallel series).