${DynamicText("About this genre (loading...)")} ## page.title puzzles, classic ### @NaokiInaba This are the original [One Two Zone] puzzles by @NaokiInaba. Example: W=4x4&LF=z0z1z5z1z2z3z2z1&L=(0)3(2)2(1)6(2)2&T=Example Puzzles, kindly transcribed by @dohz: W=7x7&L=(0)6(2)2(2)12(1)3(2)2(1)3(2)12(1)2&G=one-two-zone&A=Naoki_Inaba&B=dohz&D=2008-10-11&N=1 W=8x8&L=(2)0(2)7(3)4(2)3(1)11(1)13(1)11(0)3(0)4(0)7&G=one-two-zone&A=Naoki_Inaba&B=dohz&D=2008-10-11&N=2 W=9x9&L=(0)1(2)11(2)5(1)13(3)10(2)10(3)13(1)5(3)11&G=one-two-zone&A=Naoki_Inaba&B=dohz&D=2008-10-11&N=3 W=10x10&L=(1)0(0)4(7)5(0)20(0)17(0)7(2)37(0)5(1)4&G=one-two-zone&A=Naoki_Inaba&B=dohz&D=2008-10-11&N=4 ### @AnuragSahay W=7x7&L=(0)0(0)3(0)2(1)13(1)5(1)3(0)2(0)10(0)4&G=one-two-zone&A=Anurag_sahay&D=2024-03-18&F=2&T=Zero-one_Zone ### @PinkHoodie W=6x6&LF=z3z4z1z2z1z1z3z3z2z2z3z4z3z1&L=y0(1)4(2)5(3)5y9(1)1(5)2&G=one-two-zone&A=PinkHoodie&D=2024-03-18&F=2&T=Mofede W=7x7&LF=z0z2z2z2z8z2z2z2z4z4z2z2z2z8z2z2z2&L=(17)9&G=one-two-zone&A=PinkHoodie&D=2024-03-18&F=3&T=Heptadecs ## Variant puzzles // new variant by anurag, shade-omino-unique // W=10x4&L=x0x3(2)10(2)7(2)2(1)10(2)5&G=one-two-zone&A=Anurag_Shay&D=2024-03-24&F=2&T=Making_room ### ´´shade-mino-max-N´´ V=shade-mino-max-3 W=5x5&LF=z1z4z3z2z2z2z2z2z1z2&L=y0(3)4(2)9(1)4(0)3&V=shade-mino-max-3&G=one-two-zone&A=PinkHoodie&D=2024-03-18&F=3&O=Shade_Mino_Max_3&T=One-Two-Three_Zone ### ´´unshade-number-area´´ V=unshade-number-area @PinkHoodie was a bit surprised that the first layout worked: W=5x5&LF=z0z3z3z1z3z3z2z2z2z2&L=(2)2x2(1)1(3)3x4(2)4x4(4)3&V=unshade-number-area&G=one-two-zone&A=PinkHoodie&D=2024-03-19&F=2&O=Nurikabe/Unshaded_Number_Area&T=Midoksao W=5x5&L=(1)0(3)7(1)2(2)1(1)4(0)3(2)4&LF=z0z6z3z3z1z3z3z2z3&G=one-two-zone&V=shade-number-area&A=PinkHoodie&D=2024-04-13&F=2&O=Shade_Number_Area&T=Shiaso ### ´´unshade-no-vertex´´ V=unshade-no-vertex W=6x6&L=(0)6(0)4(0)4(0)5&V=unshade-no-vertex&G=one-two-zone&A=Anurag_Sahay&D=2024-03-21&F=2&O=No_2x2&T=No_1s W=7x7&L=(0)1(1)15(0)3(1)8x15x1&V=unshade-no-vertex&G=one-two-zone ### ´´invert´´ V=invert This classic/variant doppel pair by @PinkHoodie uses (or not) the ´´invert´´ variant W=5x5&LF=z2z5z3z1z2z1z3z5&L=(0)3(0)2(0)7(0)6(0)3&G=one-two-zone&A=PinkHoodie&D=2024-03-22&F=1&O=Classic&T=Jidosok W=5x5&LF=z1z6z2z2z2z2z2z6&L=(0)3(0)2(0)7(0)6(0)3&V=invert&G=one-two-zone&A=PinkHoodie&D=2024-03-22&F=1&O=Invert&T=KOSODIj Two additional ´´invert´´ puzzles, by @Anurag and @PinkHoodie: W=5x6&L=(4)6(4)9(4)5&V=invert&G=one-two-zone W=6x6&LF=z2z1z3z1z3z4z1z3z1z3z1z3z6z2z1&L=(2)1(3)8(3)4(3)4(5)4(2)4x5&V=invert&G=one-two-zone&A=PinkHoodie&D=2024-03-22&F=2&O=Invert&T=Niogpais ### ´´unshade-equal´´ W=5x5&L=(2)1x2x1x4(2)6(1)1&V=unshade-equal&G=one-two-zone&A=Anurag_Sahay&D=2024-03-21&F=3&O=unshade_equal&T=Clone_zone ### ´´unshade-no-vertex´´ W=8x4&L=(0)3(0)6(0)3(0)14&V=unshade-no-vertex&G=one-two-zone&A=Anurag_Sahay&D=2024-03-24&F=2&T=Zero_Street ### ´´tasquare-marked,shade-minesweeper,kurodoko-marked´´ V=tasquare-marked,shade-minesweeper,kurodoko-marked W=7x7&L=(2)3(0)3(3)2(2)17(2)9(5)3x9x2&L-RING=Mt3Mt5k17Mt9k3&LF=z1z3z1z4z4z3z2z2z2z2z2z2z3z2z3z3z6z2&X=s0s2s5s3s1s1s2s1s2s2s2s2s4s2s1s5s3s2s1s1s1s1&G=one-two-zone&V=tasquare-marked,shade-minesweeper,kurodoko-marked&A=PinKHoodie&D=2024-04-13&F=2&O=Partial_Kurotto_Minesweeper_+_Partial_Kurodoko&T=Shade_Extensive ## Changes **2024-03-18** [One-Two Zone] was published - thanks @MartinEnder for suggesting this genre and feedback, and @Wand for help with the translation! **2024-03-18** :::puzzletters @AnuragSahay sent the first new puzzle - thank you! **2024-03-20** Two classics by @PinkHoodie plus variant puzzles with ´´shade-mino-max-N´´ and ´´unshade-number-area´´ were added -- the ´´unshade-number-area´´ variant name now works as expected - thank you. **2024-03-21** A variant puzzle ´´unshade-no-vertex´´ by @AnuragSahay was added - thank you. **2024-03-22** Local variant ´´invert´´, suggested by @Kinoseidon, was added - thank you. **2024-03-22** @PinkHoodie, with the local ´´invert´´ variant, made a small classic/variant doppel pair **2024-03-22** Three variant puzzles by @AnuragSahay: globals ´´unshade-equal´´, ´´unshade-no-vertex´´ and local ´´invert´´ - thank you **2024-03-23** Global variant ´´araf´´ added - a suggestion by @AnuragSahay for [One Two Zone] (required a connector) **2024-03-23** @dohz transcribed the 4 original puzzles by @NaokiInaba. Thank you! **2024-03-24** :::puzzletters @AnuragSahay sent an additional [One Two Zone], using the ´´unshade-no-vertex´´ variant - thank you! **2024-04-19** :::puzzletters @PinkHoodie set an ambitious ´´tasquare-marked,shade-minesweeper,kurodoko-marked´´ variant puzzle, plus a ´´shade-number-area´´ one! **2024-03-23** Local adaptation of variant ´´araf´´ for one-two-zone removed (cause:complexity)