${DynamicText("About this genre (loading...)")}

See also the variant [Show Ten], which removes the constraint of two shaded tiles per territory.


## [nuri-ten] Puzzles

### @PinkHoodie
W=4x5&L=(0)0(4)1(1)1(2)1(1)1(3)1(0)1(3)1(9)1(8)1(1)1(2)1(4)1(3)1(3)1(2)1(1)1(2)1(7)1(10)1&LF=z0z4z2z2z4z2z1z3&SIE=2RRRDD1RRUU13RDR&G=nuri-ten&A=PinkHoodie&D=2025-01-03&F=2&T=Make_up_a_Mistake
W=16x6&L=(2)0(2)1(3)1(4)1(5)1(1)1(4)1(1)1(1)1(1)1(4)1(2)1(3)1(3)1(1)1(3)1(4)1(3)1(1)1(3)1(2)1(0)1(5)1(4)1(1)1(5)1(7)1(0)1(6)1(2)1(0)1(4)1(2)1(1)1(4)1(3)1(3)1(3)1(2)1(2)1(5)1(1)1(3)1(3)1(4)1(3)1(4)1(3)1(3)1(3)1(3)1(1)1(2)1(1)1(4)1(4)1(3)1(4)1(3)1(2)1(3)1(2)1(2)1(0)1(1)1(2)1(2)1(3)1(3)1(1)1(3)1(4)1(1)1(3)1(2)1(4)1(2)1(0)1(3)1(7)1(3)1(2)1(0)1(2)1(3)1(7)1(2)1(4)1(0)1(2)1(1)1(0)1(0)1(10)1(0)1(10)1&LF=z1z2z3z4z3z4z1z2z2z3z7z3z2z5z2z3z2z3z2z3z2z5z4z5z4z1z2z2z3z2z5z3&X=s0s4s1s6&SIE=5RRRRRRRU2UUUUU4RRRRU10URULULU8RUUU13UUUUU18LL3URULLDLL8RRRRRR1UUULLDDD3U3URRRRD11LDDD11ULULURU7UUUU&G=nuri-ten&A=PinkHoodie&D=2025-01-05&F=3&T=16x6_1
W=7x7&L=(10)0(0)1(4)1(3)1(3)1(3)1(2)1(0)1(0)1x1(8)1(2)1(3)1(8)1(0)1(7)1(3)1(8)1(2)1x1(8)1(4)1(7)1(3)1x1(4)1(4)1(2)1(6)1x1(9)1(1)1(2)1(4)1(0)1(6)1(5)1(9)1(1)1x1(0)1(0)1(4)1(1)1(0)1(5)1(0)1(10)1(0)1&LF=z1z3z2z1z3z2z3z3z2z1z2z3z5z3z1z2z3z3z3z2&SIE=2R4RR5UUR5UU3R5UR4U2RU4U2R5RR1RUU3UU8R&G=nuri-ten&A=PinkHoodie&D=2025-01-03&F=2&T=Two_at_a_Time

## Acknowledgements and Changes
**2025-01-02** Thanks to @djmathman for noticing the original implementation of [Nuri Ten] was missing a constraint, and to @PinkHoodie for quickly re-making the [rule panels|..panels] and cover pic!
**2025-01-04** A rollout [Nuri Ten] puzzle was sent by @PinkHoodie, who also corrected an aspect in the [rule panels|../panels].
**2025-01-04** :::puzzletters @PinkHoodie set 1 additional [nuri-ten] (classic) puzzle
**2025-01-12** :::puzzletters @PinkHoodie crafted 1 [nuri-ten] (classic) puzzle - תודה!