Norinori
Shade some non-orthogonally adjacent dominos so that exactly two cells per territory are shaded.
Based on ruleset by 湾狼子
First seen (2008) at Puzzle Communication Nikoli 124
About
湾狼子 composed the ruleset and first puzzles of Norinori (2008), shared at Puzzle Communication Nikoli, 124, alongside many other original paper puzzles. This ruleset is also known as Dominnocuous.
In 2024 Pedro released the Norinori interactive app, leveraging the Kudamono Editor system. Pedro derived the programming logic, decided on colours & input modes and created all graphic assets, by tracing SVG paths. Rule panels by PinkHoodie on 08/08/2024.
All puzzles listed on this page have a single, unique solution. Brand-new puzzles are proudly submitted by their authors regularly, while historic puzzles gain a new life in the interactive Kudamono format: here transcribed for the first time, with permission from each author, on a unit-, genre- or general basis.
Nori is the name of the seaweed used to wrap sushi rolls and in other japanese dishes. They usually come in flat squares, and two squares form a domino, so perhaps that's the origin of the name Nori-nori.
Norinori のりのり Puzzles
PinkHoodie
Variants
unshade-zones-1
hex
Setting Norinori
Start with a blank page (new Norinori puzzle).
Detailed editing instructions and shortcuts can be found at the manual.
Recommended Variants
The following variants are suggested: unshade-zones-1.
For more information about global variants, and how to combine multiple variants in a single puzzle, please see the variants page.
Keyboard Shortcuts
The following custom insertion shortcuts apply to Norinori:
Glyph | When | Submode | Shortcut | Description |
---|---|---|---|---|
S | —- | A → U | auto mode: auto-choose submode based on gesture type and location | |
S | symbol | Z | Shaded tile: click or drag to place definitive symbol Shaded tile | |
E | line | L → I | edge line (given): drag or click to draw definitive edge line (given) | |
E | symbol | X | Absent tile: click or drag to place definitive symbol Absent tile | |
S/E | aux mark | S | Empty tile: click or drag to place auxiliary Empty tile | |
S/E | aux mark | Z | shaded: click or drag to place auxiliary shaded |
Sharing
Puzzle url
To copy the right url, simply follow the button sequence
Puzzle image
Likewise, a puzzle image may be exported via
Listing at Pedro's Works
Made a puzzle that you'd like to list here at Pedro's Works? Simply follow the Submission Guide!
Social Networks & Fediverse
When sharing a Norinori link on other social networks or across the fediverse please also include the hastag #KudamonoEditor
in the post. Including the puzzle picture will usually enhance your post.
Interlinks
This table lists external sites and databases referencing Norinori.
Site | Link | Comment |
---|---|---|
Janko.at | Norinori page | Otto Janko has a page for Norinori. These pages often include an interactive applet for puzzle solving. |
PuzzleSquareJP | Norinori | you may also share your Norinori puzzles at PuzzleSquareJP: please include the hashtag #KudamonoEditor in the puzzle description |
T.Karino's Puzzles & Player | Norinori | T. Karino maintains a puzzle archive with Norinori, using the T.Karino player. Usually there is a also a comprehensive article with genre rules and tips JPN. |
Puzzle Pure | norinori | The Puzzle Pure family of tools (pzv.jp, puzz.link, pzprxs.vercel.app, etc…) supports this genre. There may be some non-variant puzzles listed at the database |
Puzzleteam's sites | Norinori | Puzzleteam provides daily computer-generated Norinori puzzles at their family of websites. |
PuzzleMadness | Norinori | PuzzleMadness provides daily computer-generated Norinori puzzles in 3 difficulties. |
Sorted Puzzles | Norinori | Nidhi Grover, from India, has an archive with some Norinori puzzles, and may have generated Norinori puzzle books for sale on Amazon |
Quixler | Norinori | Norinori is present in Quixler's portfolio |
Noq | Norinori editor and solver | the Noq solver can solve Norinori puzzles using a custom editor |
Reports and suggestions
Please with any issues and suggestions.
There are specific instructions for live conflict highlighting and input issues, for improving the rule panels or reporting non-uniquenesses.
For any other bugs, please:
- describe what you were trying to do,
- what happened instead, and
- send the current url (plus any visible error logs and possibly, supplementary screenshots).
You may check whether your bug is already covered by the unit tests (it may take a few seconds before the page loads fully). Any yellow boxes indicate a failed test. "Performance issues" currently indicate all passed tests, slow or not.
Live conflict highlighting
If you find a situation where the live conflict highlighter is not working as you'd expect (e.g. too aggressive, incorrect), please send a small test case url plus a brief explanation of what should be happening instead.
Input issues
For interface issues related input modes, or more generally to clicking/touching/dragging, keyboard shortcuts, etc… please submit an input test case, as detailed in the Inputs Initiative.
Improving the rule panels
For simple typos/rewordings, a short email suffices. For more substantial changes, please refer to the rule panels guidelines.
Non-Uniquenesses
If you find a non-uniqueness in one of the puzzles, please first check whether you are able to contact the puzzle author directly to request a fix.
If that seems impractical, please submit either:
- a corrected, unique puzzle url (with solution), if you are able to suggest a fix (preferred); or
- a puzzle url solved up to the point where the puzzle stops being unique; or
- multiple urls (one per solution)
Acknowledgements and Changes
unshade-zones-1
. Thank you! hex
!