Kudamono

Updated on (created ) — Filed under: 90 List Paper Pedro Ported Puzzle multiline nature tree

Draw paths of a single fruit type along the grid, each containing at least two fruits. Unless otherwise indicated, paths do not loop, cross, branch or dangle (all endpoints have a fruit). Genre & first puzzles by Pedro & friends (2021). Ported by Pedro to the Kudamono Editor (2020). Rule panels by Pedro on 01/08/2023. All paper puzzle types using the Kudamono Editor..

Possible future puzzles are listed under Fruit Expansions. Suggestions? Excited about a particular idea? Do !

loading... puzzle1 loading... puzzle2 loading... puzzle3 loading... puzzle4 loading... puzzle5 loading... puzzle6 loading... puzzle7 loading... puzzle8 loading... puzzle9 loading... puzzle10 loading... puzzle11 loading... puzzle12 loading... puzzle13 loading... puzzle14 loading... puzzle15 loading... puzzle16 loading... puzzle17 loading... puzzle18 loading... puzzle19 loading... puzzle20 loading... puzzle21 loading... puzzle22 loading... puzzle23

On , Erich Friedman has made a batch of Kudamono Date Puzzles!

Here's the original paper version and all answers.

loading... puzzle24 loading... puzzle25 loading... puzzle26 loading... puzzle27 loading... puzzle28 loading... puzzle29 loading... puzzle30 loading... puzzle31 loading... puzzle32 loading... puzzle33 loading... puzzle34 loading... puzzle35 loading... puzzle36 loading... puzzle37 loading... puzzle38 loading... puzzle39 loading... puzzle40 loading... puzzle41 loading... puzzle42 loading... puzzle43 loading... puzzle44 loading... puzzle45 loading... puzzle46 loading... puzzle47 loading... puzzle48 loading... puzzle49

These puzzles use an older ruleset (particularly for pears) that was discontinued.

kudamono/kudamono-cover&G=kudamono.

Kudamono should be memorable, easy to learn, pleasant and multimedia.

The rules in kudamono, as well as the assigned fruit, should be easy to remember, even if dozens of fruits are added.

Memorable rules are:

  • related: to certain fruit properties (e.g. cherry: pairs, grape: bunch (all together), blackberry: path resembles brambles, date: path resembles a branch of dates);
  • concise: described with few words and depicted win a small 2x2 square;
  • paired: (e.g grapes and cherries, apples and pears);

The very first kudamono puzzle contained a small rhyme. This was fun but didn't work well. Other memorable ideas: adding mnemonics: William Hu (TheGreatEscaper), changing the symbols to reflect the rules more accurately: Ivan Koswara (Chaotic Iak).

Kudamono should be easy to learn, even if the puzzles are challenging.

Learnable rule examples are:

  • unique: rule examples should be unique
  • exhaustive: rule examples should try to exclude all possible ambiguous interpretations

Other factors that ease learning:

  • standalone fruits: fruits should be playable standalone, enabling easy tutorial puzzles
  • instant visual feedback: both interactive error checking and a confirmation of winning
  • consistent graphics: lines acquire the colour of the fruit they touch (blend if too many), dashed lines or semi-transparent fruits associate with errors consistently.

Early puzzles contained issue sheets, displaying the different types of errors, on the path to a solved puzzle. This worked well, but is time-consuming. Plus, if the rules change, they need to be redone.

Some fruit rules are too simple to work stand-alone, e.g. the melon, lemon and blueberries. Here the the interaction with other fruits is emphasised. As long as these rules are simple, this does not impair learnability.

Kudamono should evoke feelings of happiness, cuteness.Some ideas:

  • Simplicity: fruits are a concept anyone understands;
  • Likeability: everybody likes some fruit;
  • Colourfulness: along the solving process, the level becomes gradually more colourful;
  • Details: fruity cursor, are cute.

Kudamono should be playable on different media:

  • Print (colour) - on colourful glossy printed paper (e.g. magazines);
  • Print (B&W) - on black & white printed paper, to be played with a pen, pencil or crayons;
  • Touch - to be played with fingers on iPad, hybrid laptops or mobile devices;
  • Mouse - to be played with mouse exclusively;
  • Keyboard - to be played with keyboard exclusively;

Helpful ideas:

  • Silhouettes are sufficiently distinct for each fruit, even in black and white;
  • Multiple controls enable mouse.only, touch-only, keyboard-only interaction;

The Kudamono Editor is the software powering kudamono. Turns out it can be used for many other paper puzzles!

Kudamono is a japanese word for fruit. It's common for paper puzzles to have names in japanese (e.g Sudoku, Masyu, Yajilin, etc…) because many were invented in Japan.

2021-09-07 Special thanks to dohz for trying (almost) all the puzzles, resulting in substantial improvements! 2021-09-07 In no particular order, thanks to dohz, Toombler, Portponky, Deusovi, Daniel Hurtado (knexator), Joseph Mansfield (sftrabbit), Alan Hazelden (Draknek), Norgg, Arvi Teikari (Hempuli), Zachary Barbanell (TheZachMan), Skymoo, William Hu (TheGreatEscaper), Ivan Koswara (Chaotic Iak), Jeffrey Bardon (IHNN), OmnipresentCoffee, Lucas (Le Slo), Jack Kutilek, Sophie (Edderiofer), John M. Williams (Gate 88) for feedback, new ideas & inspiration, rule clarification, playtesting, interesting discussions about uniqueness, and great puzzle references. 2021-09-07 Thanks to Erich Friedman for making the set of above date puzzles. 2023-08-01 Thanks to Kuchiwo Tsugumi (Competor) for livestreaming Kudamono - the two bugs were fixed (line colour not showing, and fruit not being placed in edit mode) 2023-10-08 Thanks to Carrick22 for suggesting two panel clarifications and sharing two new fruit ideas 2023-10-20 Thanks to Carrick22 noticing a problem with the honeyberry rule (now fixed and clarified with one extra panel); to dohz for spotting a redirect problem, now fixed. 2023-12-19 Thanks to justkirb for spotting a honeyberry regression, fixed 2024-03-01 A recent regression found by 5381 was corrected. Cause: improper property shadowing after refatctoring and missing unit test. Old ruleset picture paths fixed.

Cannot load ${fontname} (font)

Please check this url is correct: ../font/FiraSansCondensed-Regular.woff.