${DynamicText("About this genre (loading...)")}

It would be possible to design this genre with 1-based clues, but that would make the rules less intuitive, especially now that negative numbers are fully supported. Thanks to @Wen and @Menderbug for discussing this aspect!
Also, although initially designed with G (goal) instead of F (finish), the latter was kept for uniformity with all other Kudamono implementations.


## Classic page.title puzzles

### @axcaea
W=11x11&LI=(90)u20(51)d4s16(36)u8(50)l24f8(30)r16(103)l4&G=foreshadow&A=wen&T=Foreshadow_#1
((authored))

###site.author
W=4x4&L=s0(6)r2x2(1)r6f5&SS=0UUURDDRDRUULUR&D=2023-12-28&T=example&G=foreshadow
W=6x6&L=f5(1)r2(3)r2(2)u1(3)r2(2)u1(1)r3s15(4)d4&G=foreshadow&A=Pedro&D=2023-12-28&F=1&K=boboquack&N=2&T=Predictable
((sited))

### @PinkHoodie
W=5x5&L=f0(3)r5(2)r7(1)r7(4)r3s2&SS=0UUUURRDLDDDRRRULLURRULUR&X=x24x1x60x1x8x3x3x26&G=foreshadow&A=PinkHoodie&D=2023-12-31&F=2&T=Going_the_Wrong_Way
W=3x3&L=s0(-1)d4f4&LF-R=h2h1&SS=0RRULLURR&G=foreshadow&A=PinkHoodie&D=2024-06-14&F=1&T=Go_Negatives

## Variants

### ´´start-optional´´ and ´´finish-optional´´ 
V=start-optional

W=5x4&L=(2)r3x2(0)d2(2)d4(4)l4f2&SS=17DLLURURULLDLULDDDR&V=start-optional&G=foreshadow&A=PinkHoodie&D=2023-12-31&F=2&O=Start_Optional:_The_start_cell_needs_to_be_found_by_the_solver&T=Searching_for_the_Start_of_the_New_Year

V=finish-optional
W=3x3x2&L=(1)d0(1)e1(1)e1(1)l1(1)d3(1)e1(1)w3(1)l1(1)u1s1&SS=8DEULWUWDRWRRE&V=hex,finish-optional&G=foreshadow&A=PinkHoodie&D=2024-03-24&F=2&O=Hex_+_Finish_Optional&T=Power_of_Expectations

Both:
W=4x4&LF-U=h13&L=(5)u0(4)u1(10)l1(7)l2(8)u1(9)l1(11)l3(6)r1(1)l1(0)u2(3)l1(2)l1&SS=3RRRDDDLLLUURDRU&V=start-optional,finish-optional&G=foreshadow&A=PinkHoodie&D=2024-03-24&F=2&O=Start_Optional_+_Finish_Optional&T=Power_of_Vision
W=4x4&LF-R=h3&L=(3)u2(2)l5&SS=3RRDLLDDRURDRUUU&V=start-optional,finish-optional&G=foreshadow&A=PinkHoodie&D=2024-03-24&F=2&O=Start_Optional_+_Finish_Optional&T=Power_of_Entrapment


### ´´path-to-loop´´
V=path-to-loop

W=6x6&L=(2)l1(2)l10(2)l13(2)l8(2)l2&SS=11LDDDRDLDRRRRRULLLURRRUUULLDRDLLLURUL&V=path-to-loop&G=foreshadow&A=PinkHoodie&D=2024-02-15&F=3&O=Foreshadow_Loop_(Path_to_Loop)&T=All_2_the_Left



This puzzle manages to use only two clues for a unique solution.



### ´´meetmark-total,crossing,path-to-loop´´
V=meetmark-total,crossing,path-to-loop

W=5x5&L=(1)l6(1)u5(2)l1&L-RING=E0E4E2E2E3E1E4E2E2E4&LF-D=h18&LF-L=h8&LF-U=h12&SS=16LDLLUURDRUULLURRRRDLDRDDLU&G=foreshadow&V=meetmark-total,crossing,path-to-loop&A=PinkHoodie&D=2024-04-08&F=2&O=Meetmark_Total_+_Crossing_+_Path_to_Loop&T=Reuse

## Acknowledgements and Changes

**2023-09-14** Thanks to @axcaea for substantial feedback on the implementation, which resulted in the addition of aux arrowheads and 3-digit numbers to the editor.
**2023-09-15** Thanks to @axcaea for transcribing a puzzle and uncovering problems in the penpa import page!
**2023-12-28** Implementation update and release. Thanks to @boboquack for finding non-uniquenesses in one of the puzzles, corrected!
**2023-12-31** @PinkHoodie sent a Foreshadow puzzle!
**2024-01-01** To mark the new year, @PinkHoodie made a puzzle with the ´´start optional´´ variant. 
**2024-02-03** @JustKirb kindly [modernised|kudamono/panels#Modern] the rule panels for [Foreshadow], with subsequent adjustments by site.author
**2024-02-15** Variant ´´path-to-loop´´ no longer broken, ans directional line mode added, in line with other [directedloop genres|kudamono/new?search=directed], after feedback from @PinkHoodie, whose puzzle was listed. Thank you!
**2024-04-12** @PinkHoodie sent 1 puzzle using variant ´´meetmark-total,crossing,path-to-loop´´!
**2024-06-15** @PinkHoodie sent a classic - thank you!
**2024-06-16** Negative numbers are now fully supported. Thanks @PinkHoodie for discovering a critical bug, now fixed, and for help perfecting the conflict highlighter!