${DynamicText("About this genre (loading...)")}
	
This genre has also been known as **Turning Fences** [at least since 2011|http://puzzleparasite.blogspot.com/2011/10/rules-turning-fences.html]. In 2014, @BramDeLaat wrote a nice [tutorial on this genre|http://puzzleparasite.blogspot.com/2014/02/tutorial-turning-fences.html].

## page.title puzzles 
### page.author

These are @NaokiInaba's original 2002 page.title puzzles, reproduced here in interactive form.

W=3x3&L=(2)1(3)2(1)2(4)2&SSE=3RRRDLDRDLLULUU&T=Example&N=0&G=corner-loop
W=6x6&L=(4)1(3)2(3)4(1)2(1)2(2)1(2)1(3)9(2)1(0)1(3)2(3)2(2)4(2)2&N=1&G=corner-loop
W=7x7&L=(1)0(3)2(1)2(1)2(1)1(2)2(2)2(3)2(2)2(4)2(3)2(1)10(2)2(1)2(1)2(3)2(2)2(2)2(2)1(4)2(1)2(3)2&N=2&G=corner-loop
W=8x8&L=(2)1(3)1(1)4(3)1(2)4(2)1(1)4(2)1(2)4(1)1(2)4(4)1(3)4(2)1(2)4(1)1(4)4(3)1(0)4(1)1(2)4(1)1(3)4(1)1(3)4(4)1&N=3&G=corner-loop
W=9x9&L=(3)0(3)2(0)3(3)3(1)2(1)3(4)3(2)2(3)3(2)2(1)6(2)2(1)2(2)2(2)2(1)6(1)2(2)2(2)2(3)2(1)6(3)2(2)3(0)2(3)3(3)3(2)2(4)3(1)3(0)2&N=4&G=corner-loop
((&D=2002-04-22&&U=http://www.inabapuzzle.com/honkaku/corner.pdf))
((authored))

The following are new:

### @EliDoris
W=7x7&L=(2)0(4)3(3)3(0)2(3)4(3)4(1)2(2)3(4)3(0)3(4)3(2)2(1)4(4)4(1)2(4)3(2)3&G=corner-loop&A=TwoHoleStraw&D=2023-11-02&F=2&N=1&T=Fences_Turn

### @PinkHoodie
W=5x5&L=(1)0(2)2(3)2(1)2(2)2(0)2(0)2(0)2(2)2(2)2(1)2(2)2(1)2&SSE=5RDRRRDLLLDRRRDLLLLUUUU&X=x15x8q5q2x3o11x1o1o2o2o2o2o12o2o2o2o2o2x1o11x1q1q2q2q2x1o1x1x2x6o3x1o1x1o1o2o2o2&G=corner-loop&A=PinkHoodie&D=2024-01-01&F=1&T=Nothing_in_the_Middle
W=6x6&L=(2)4(2)1(2)2(4)2(3)2(4)1(4)2(4)2(4)5(0)3(3)4(1)2(2)1(4)2&SSE=8LURRULURULURRRRRDDLULLDRDLDRRURDDLLLDLUL&X=x19x2q7q2x1o1o2x1o1o2o14o2x1o1x3o3x1q1x7x2x2o3o2x1o1x3o1o2x1q15q2x3o1o2x1x10x2q5q2o2o2o2x9q9x1o1o4o2&G=corner-loop&A=PinkHoodie&D=2024-01-01&F=2&T=Tensil
W=7x7&L=(1)3(2)2(0)2(3)4(0)2(2)2(4)2(2)2(4)2(3)2(1)2(3)4(3)1(3)4(1)1(4)4(4)4(1)2(2)2&SSE=47LDLULLLDDRDDRDLLDDRRRURDRRRULURUUULDLDDLULULURRRUU&X=x5q3o2q2x5q13x1q1x1x2q3o2x1q1q2x3x6x2q5x1q1x1o1o2x1o1o2x1q1q2x3x2x2o9o2x1q1x1o1o2x1q1x1o1o2x1x4x4o7o2x1o1o2x1q1x1q1x1o1o2x3x4x2x4q3x1q1x1o5x1o1x7x2x2x4x2q3x1o1o2q2o2o2x1q1x11o9x1o1q2q2o2q2&G=corner-loop&A=PinkHoodie&D=2024-01-01&F=2&T=Twinge

## Variants

### ´´slitherlink´´
V=slitherlink

W=7x7&L=(2)2(2)3(1)1(1)1(1)3(1)6(0)5(3)4(1)2(3)3(3)5(2)3(2)6(1)3(1)1&SSE=23RRRRDDLULDLDRRRDDRDLDLUUULDLLDLLURUULURUUR&G=corner-loop&V=slitherlink&A=PinkHoodie&D=2024-04-15&F=2&O=Slitherlink&T=Corner_Link

### ´´wolf-and-sheep´´
V=wolf-and-sheep

W=9x9&L=(3)1(3)2(2)3(2)3(3)7(1)2(0)3(4)5(0)6(2)3(3)2(1)6(2)2(4)3(0)6(4)5(3)3(1)2(2)7(2)3(1)3(1)2&L-WOLFANDSHEEP=s8s2w5w8w4w2s2w2w6w2s6w2s2w2w4s8w5w2&SSE=94UUUUULLLDLLLULDLULDDDDRDLDDDRDRRUULLURRRURULLLULURRRRDRURURDDLDLDRDDLULDLDDRURRRRUULUR&G=corner-loop&V=wolf-and-sheep&A=PinkHoodie&D=2024-07-13&F=2&O=Wolf_and_Sheep&T=Corner_Sheep
W=10x10&L=(3)0(2)5(1)3(2)11(4)4(3)2(0)2(2)6(3)7(3)5(4)2(1)5(2)2(2)5(4)7(0)6(1)2(3)2(3)4(3)11(1)3(2)5&L-WOLFANDSHEEP=w12w2w7s14w1w3w2s2s3w7w3s2w2s3w1w14w7w2&SSE=65DDRURRRDDLULDLDLULDLDDLDRDDLULUUURULUURRRULLULLDDDDDDDDDRDRRRRULURUUURRURRDDLLLDDDRDRURURUUUUUUUULLLLL&G=corner-loop&V=wolf-and-sheep&A=PinkHoodie&D=2024-07-13&F=3&O=Wolf_and_Sheep&T=Corner_Wolves

## Changes

**2023-09-26** Added small arrows pointing to the vertices, and fixed two bugs, after feedback from @dohz - thank you.
**2023-11-02** @MartinEnder suggested using full/empty circles as corner marks and noticed a regression, now fixed!
**2023-11-02** @EliDoris made the very first puzzle in this implementation, and suggested linking a tutorial. Thank you!
**2024-01-02** @PinkHoodie produced a set of 3 Corner Loop puzzles, 5x5, 6x6 and 7x7!
**2024-02-08** @JustKirb [modernised the rule panels|kudamono/panels#modern] of [Corner Loop] - thank you!
**2024-04-19** The very natural ´´slitherlink´´ variant was applied by @PinkHoodie to great effect.
**2024-07-12** Day regression reported by @nishinanntoka was corrected (cause: incomplete template reorganisation)
**2024-07-14** Thanks @PinkHoodie for making great use of the  ´´wolf-and-sheep´´ variant with two new puzzles!
**2024-07-14** Corner aux marks are no longer colliding with lines (cause: big collision module upgrade in June)
**2024-07-18** The number dial range is now properly constrained (cause: typo). Thank you @Anurag for noticing!