${DynamicText("About this genre (loading...)")} Here, uniqueness is up to symmetry. ## [chess-loop] puzzles ### @ErichFriedman W=6x5&L=x0x1x1x3x1x1x3x1x1x3x1x1x1x1&L-CHESS=k20q1r1b1n1&L-FIELD=(2)25(0)1(0)1(0)1(2)1 W=8x5&L=x0x5x5x5x5x5x1x1x1x1&L-CHESS=k30q1r1b1n1&L-FIELD=(3)35(0)1(0)1(0)1(3)1 W=7x5&L=x0x1x1x3x1x1x3x1x1x3x1x1x3x1x1x1x1&L-CHESS=k25q1r1b1n1&L-FIELD=(2)30(0)1(2)1(0)1(0)1 W=8x5&L=x0x5x5x5x5x5x1x1x1x1&L-CHESS=k30q1r1b1n1&L-FIELD=(3)35(0)1(3)1(0)1(0)1 W=6x5&L=x0x1x4x1x4x1x4x1x1x1x1&L-CHESS=k20q1r1b1n1&L-FIELD=(0)25(0)1(0)1(2)1(2)1 W=7x5&L=x0x5x5x5x5x1x1x1x1&L-CHESS=k25q1r1b1n1&L-FIELD=(0)30(0)1(0)1(4)1(4)1 W=8x5&L=x0x1x4x1x4x1x4x1x4x1x4x1x1x1x1&L-CHESS=k30q1r1b1n1&L-FIELD=(0)35(0)1(0)1(4)1(4)1 W=9x5&L=x0x5x5x5x5x5x5x1x1x1x1&L-CHESS=k35q1r1b1n1&L-FIELD=(4)40(0)1(0)1(4)1(0)1 W=8x5&L=x25x1x1x1x1&L-CHESS=k30q1r1b1n1&L-FIELD=(4)35(0)1(0)1(4)1(0)1 W=7x5&L=x0x1x4x1x4x1x4x1x4x1x1x1x1&L-CHESS=k25q1r1b1n1&L-FIELD=(0)30(0)1(3)1(0)1(3)1 W=11x5&L=x0x1x4x1x4x1x4x1x4x1x4x1x4x1x4x1x4x1x1x1x1&L-CHESS=k45q1r1b1n1&L-FIELD=(0)50(0)1(5)1(0)1(5)1 W=7x5&L=x0x1x1x3x1x1x3x1x1x3x1x1x3x1x1x1x1&L-CHESS=k25q1r1b1n1&L-FIELD=(0)30(2)1(0)1(0)1(2)1 W=9x5&L=x0x1x4x1x4x1x4x1x4x1x4x1x4x1x1x1x1&L-CHESS=k35q1r1b1n1&L-FIELD=(0)40(3)1(0)1(0)1(3)1 W=8x5&L=x0x5x5x5x5x5x1x1x1x1&L-CHESS=k30q1r1b1n1&L-FIELD=(0)35(3)1(0)1(0)1(3)1 W=10x5&L=x0x5x5x5x5x5x5x5x1x1x1x1&L-CHESS=k40q1r1b1n1&L-FIELD=(0)45(4)1(0)1(0)1(4)1 ((&A=ErichFriedman)) ### @PinkHoodie This puzzle includes given pieces and makes good use of absent tiles: W=8x5&L=x0x2x1x1x1x1x1x1x4x1x2x1x1x1x1x1x2x2x1x1x1x1x1&LF-CHESS=k9n1k1n3b7&L-CHESS=b23k7q1r1b1n1&L-FIELD=(2)35(0)1(0)1(2)1(2)1 ## Acknowledgements and Changes Thanks to @Karoo for feedback on this genre (symmetric solutions are preferable; pawn to cross) **2023-12-22** A highlighting error due to absent tiles found by @PinkHoodie was fixed, and a puzzle by this author was added! Also, the aux markers were corrected. **2023-12-22** A highlighting error due to absent tiles found by @PinkHoodie was fixed, and a puzzle by this author was added! Also, the aux markers were corrected. **2025-01-03** :::Encoding [Chess Loop] was fully reencoded to use piece-counts instead of parameters