${DynamicText("About this genre (loading...)")}

| :info: The simpler condition //no loops of shaded cells// ceases to be equivalent to the condition of //all unshaded zones connected to the edge of the grid// for grids with holes.


## page.title puzzles

### @MartinEnder
W=6x6&L=(3)1(2)2(1)1(4)28(5)3&SIE=2RR2RRDDRRDLUULLUUL20RRR4URD&G=bramble&A=MartinEnder&D=2024-04-10

### @AnuragSahay

W=6x6&L=(2)5(4)2(2)3(4)7(2)3(1)12&SIE=9RDRRRD7RURRDD4DRRRDDR11ULLULDDDDL&G=bramble&A=Anurag&D=2024-02-10&F=2
W=8x8&L=(4)3(2)4(4)8(1)1(1)12(4)11(1)1(2)11(1)1(2)11&SIE=3RRDLL1RURRRDLDDDLLL1RUUU8RRU5U7RDLU2URRRUUUR12RDLU1RRU5U7RDLU2U2RR15DDDLLLUUU5LU&G=bramble&A=Anurag&D=2024-02-10&F=3&T=Squares_with_holes



### @PinkHoodie

W=4x4&L=(1)4(4)6&LF=z1z2z2z2z1z2z4&SIE=3RDRRR2URRD&G=bramble&A=PinkHoodie&D=2024-05-23&F=2&T=Bixas&O=2/26
W=7x7&L=(3)0(3)3(1)3(3)15(3)6(3)15(4)3(1)3&LF=z0z3z3z2z1z2z1z2z7z2z3z3z2z1z2z2z5z1z2z1z2&SIE=3RRRDLDLD3RRDRD23UU3UUULUR13DRR12LULULUURURU&G=bramble&A=PinkHoodie&D=2024-04-23&F=3&T=Redistribution
W=6x4&L=(2)0x10(8)4(2)2&LF=z0z2z2z2z3z2z2z2z1z2z2z2&SIE=3RRU7ULL10URR13LLU&G=bramble&A=PinkHoodie&D=2024-04-10&F=1&T=Bypass
W=16x6&L=(7)2(1)2(5)1(0)31(1)1(0)1(5)1(0)1(6)19(11)24(0)3&LF=z0z2z4z2z5z2z4z4z1z5z2z1z2z5z2z4z2z1z2z5z2z2z2z2z2z1z4z3z1z7z2z1z3z2z2z1z2&SIE=14URRUULULDLL21UUUUULLLLL7UUUUUU1RRD2RRDLL1RRULL17UUL2UUUU12UUUUUU3RRUUU2RR2URURURDDLD&G=bramble&A=PinkHoodie&D=2024-04-11&F=4&O=16x6&T=Sopsis


## Variants

### ´´cell-to-block´´
V=cell-to-block

W=7x7&L=(1)1(1)2(1)6(1)2(1)4(0)2(1)6(1)4(1)6(1)4(0)2(1)2(1)6&LF=z0z1z2z1z5z3z2z1z5z3z4z4z1z5z3z1z5&SIE=6RRDDLUL5RDLU5ULUL4DRRUUULL4UUU8UUURUUULU2RRUL11RUU15LU&G=bramble&V=cell-to-block&A=PinkHoodie&D=2024-04-10&F=1&O=Cell_to_Block&T=Binas


### ´´unshade-blocks-by-area-equal´´
V=unshade-blocks-by-area-equal

W=7x7&L=(4)2(7)2(3)34(0)5&LF=z1z1z2z2z1z4z2z1z2z1z2z3z5z1z2z2z2z1z2z3z5z2&SIE=3RDRDRD1RRDD1RRRDDDRDRRD24UU6DRRUR9UUU16LLDLUUURRU&G=bramble&V=unshade-blocks-by-area-equal&A=PinkHoodie&D=2024-04-10&F=1&O=Unshade_Blocks_By_Area_Equal&T=Cut_Up_About_Things


### ´´unshade-zones-by-area-equal´´
V=unshade-zones-by-area-equal

W=6x5&L=(0)6(2)4(4)2(0)3(3)6&LF=z3z1z3z3z1z2z5z4z3z1&SIE=2RRDD16UUURULLLU2LULL4UUURDR9UU&G=bramble&V=unshade-zones-by-area-equal&A=PinkHoodie&D=2024-04-11&F=1&O=Unshade_Zones_By_Area_Equal&T=Ignore_the_Cuts



## Acknowledgements and Changes

**2024-04-10** Big thanks to @MartinEnder for making the [rule panels in the modern format|kudamono/panels], for feedback on the implementation and for kindly providing a classic 6x6 for the release!
**2024-04-11** Rules clarified (@Pinkhoodie, @EliDoris) 
**2024-04-12** Two classic [Bramble]s were added by @AnruagSahay. Thank you!
**2024-04-12** @PinkHoodie sent 2 classics plus 3 puzzles using variants ´´cell-to-block´´, ´´unshade-blocks-by-area-equal´´ and ´´unshade-zones-by-area-equal´´!
**2024-04-13** Update to the highlighting colour scheme, reusing the "single network" colour as the first colour of "multiple groups", to hopefully make it more intuitive (thanks @Mornicus, @Jolson, @panthchess for feedback)
**2024-04-26** @PinkHoodie sent 1 classic - thank you!
**2024-05-24** @PinkHoodie included this genre in a [puzzle series themed after the 26 letters of the alphabet|kudamono/puzzletters/2024-05-24]!