${DynamicText("About this genre (loading...)")}

## [Araf] puzzles

### @AnuragSahay
W=4x4&L=(1)1(2)2(7)3(4)1(3)1(1)1(6)1(3)2&SSE=3RR7UU5UULURU&G=araf&K=JustKirb


## Variants

### ´´full´´
W=4x4&L=(5)4(3)1(2)1(5)1(6)5(8)3&SSE=1RURDRD6URRDR&V=full&G=araf&A=PinkHoodie&D=2024-03-23&F=2&O=Full&T=Nodosol

### ´´hex´´ and ´´full´´
&V=full,hex
A ´´full´´ ´´hex´´ puzzle:
W=3x3x3&L=y0y1y3(1)4x1(1)2(1)2&SSE=8UEUERERDRDWDWLWLULW22U&X=p0p5n7p2n6n2p10n6n2p6n2p2p5p2p3&V=hex,full&G=araf&A=PinkHoodie&D=2024-03-25&F=1&O=Hex+Full&T=Godosoc

### ´´tiles-remove-1´´
V=tiles-remove-1

W=4x4&L=(1)0(2)4(3)4(4)1(6)1(8)4&LF-CROSS=r3&SSE=5UURRULL5URU&V=tiles-remove-1&G=araf&A=PinkHoodie&D=2024-04-02&F=1&O=Tiles_Remove_1&T=Lowball



### ´´territory-adjacent-area-unequal´´
V=territory-adjacent-area-unequal

W=4x4&L=(1)1(1)3y2y1(1)1y2y1(1)3&SSE=5UUURRDR5UUUU&V=territory-adjacent-area-unequal&G=araf&A=PinkHoodie&D=2024-04-06&F=1&O=Territory_Adjacent_Area_Unequal_/Different_Neighbors&T=Chisaw



### ´´redactable,shade,shade-no-adjacent,in-row-numbers-repeat-1,unshade-zones-1´´
V=redactable,shade,shade-no-adjacent,in-row-numbers-repeat-1,unshade-zones-1

W=4x4&L=(4)0(3)1(2)1(1)1(2)1(1)1(3)1(1)1(4)1(5)1(1)1(4)1(1)1(4)1(5)1(1)1&LF=z1z6z1z7&SSE=3RRRU2UUU7U3UULDL2R&G=araf&V=redactable,shade,shade-no-adjacent,in-row-numbers-repeat-1,unshade-zones-1&A=PinkHoodie&D=2024-04-13&F=2&O=Hitori&T=Alone_with_Another

## Acknowledgements and Changes

**2024-03-23** Anurag suggested implementing ´´araf´´ as variant, so both the variant and genre were added, including a small example puzzle from the author.
**2024-03-24** The behaviour of the ´´full´´ variant was corrected for region-division genres like [Araf] (cause: this case had not been considered before). Thanks @PinkHoodie for noticing this issue. Also, a minor regression making the genre temporarily unavailable was corrected (cause: missing comma)
**2024-03-27** @JustKirb fixed a non-uniqueness in @Anurag's puzzle.
**2024-31-01** Unreachable vertices (fully surrounded by removed tiles) no longer required by the ´´full´´ variant, a behaviour thanks to a good edge case sent by @PinkHoodie
**2024-04-05** A ´´tiles-remove-1´´ variant [araf] was made by @PinkHoodie! 
**2024-04-12** @PinkHoodie sent 1 puzzle using variant ´´territory-adjacent-area-unequal´´!
**2024-04-19** @PinkHoodie reproduced hitori rules with a massive combo variant ´´redactable,shade,shade-no-adjacent,in-row-numbers-repeat-1,unshade-zones-1´´!