## About [akari-rgb] [akari-rgb] emerged when @Jubale casually asked what would happen if Akari had lights of varied colours. @Jolson elaborated on this idea by suggesting the use of colour targets, included mixed secondary colours. This was sufficient as a starting point for site.author to create this implementation. Later on, the hexagonal variant appeared naturally as a way to allow three-colour mixing (white target) an idea expressed by @kinoseidon and @kays. | :info: **Setting tip**: the following uniqueness deduction may be undesired: ||if a cell sees no target color clues, any lightbulb can be placed there - so if the puzzle is unique, no lightbulb will|| | //by @EliDoris// ## [akari-rgb] puzzles ### site.author W=8x8&LF=b2g10b4r6r5b6g5g4r5b6&L=z0B5C5z5B1z1M1R5R4z3z4G10z1Y1B3R10G1&X=x24x1x37&G=akari-rgb&D=08-10-2023 W=4x4x4&LF=g1b1r15b1r5g4g1r5&L=C4(1)1M5W2Y8(3)1R6(2)3W2&V=hex&G=akari-rgb&D=2023-10-12&F=2&T=Kaleidoscope&K=Noneuclidery ((sited)) ### @Wisteria W=11x11&L=z0z1Y2z7M1(1)5z2(0)1R1(0)3M5Y2(0)1z3Y1z3z4M3z1z2C4(1)5Y3z2(1)2B6z2Y4(0)14(1)3z1B1M10z1(0)1z2z1M9z1&G=akari-rgb&A=Wisteria_Fall&D=2023-10-09&F=2&T=Anomalie_bleue W=10x10&LF=b5r7g14g7r4r8r4g2g15b4g8r6b8&L=z0z1C2M1B1z1z1z1z1z1Y1Y5Y2z1z1z9(0)1(1)2(1)3Y3z1z1R5(1)1R3z1z10Y9B3(1)4(1)4Y8z1z1(1)1z2z1z1(0)1z1z1z1&G=akari-rgb&A=Wisteria_Fall&D=2023-10-12&F=3&T=Oddagons W=10x10&L=G0(0)2G1z5R1G2(1)4z1(1)1z1z1(0)1z2(1)1z1z4G2z2R1(0)3B3(2)3M2z4z3R4z6(0)2(1)8M6(1)2z1z1(1)1z2B4z1R1z1B2(1)4z1z1&G=akari-rgb&A=Wisteria_Fall&D=2023-10-16&F=3&T=Corridors W=14x14&L=z0B7(1)4B2z1(1)1C5z8G1z1(0)2(0)1z2z1(1)1z1R1(1)2z1C6(1)4z1z3(1)1M6z1G1z2z3(1)3(0)5z1z2z3B5z1M3z2B2C2C2(1)3z1C3C2z2R2R5(0)4z3z2(0)9z3(1)3Y3(1)2z6z2z2B1z6z3Y6(1)3G2(1)1z2z1z1z1z1z1z2z1z1z1z1z1z1&G=akari-rgb&A=Wisteria_Fall&D=2023-10-12&F=4&T=Glider_Gun W=21x27&L=(1)3G3z8(0)1G3z4z1B3C10z1(0)1z2z1B3z3(1)1z1B1(0)2C6z5z1G6(1)9B5z10z1(0)1z1z1z1z2(1)1z1z1z2z1C1(2)5(2)2B1z5G4z1C2C2z1C1(1)2(1)4G4z6z1B3z6z1B5z6z1(1)9(1)5C2G3z1z1z1z1z2z1z3(1)1z1C1C8z1G3(1)4G1(2)2z2C2(1)3(2)2R2z5z1z1z2z4C6(1)2z2C1C8z1B3C1C9z1C1(1)7(1)5(0)7G1(2)4C4z1z1G3z6(1)1z6(2)6G1z2z1B4z1C4z1(1)3C3z1z1C1z8z1(0)1z1z1z1z2(1)1z1z1C2(2)2(1)3(0)3(2)6G12z3z1z2C2C2z6C6z4z5z2G1z3G1G1z4(0)2(0)1C1(0)5(1)1C4z3z1z1(1)1z1z1(0)1z2(1)1z1(0)3C4C6z2(1)1C5C3z3C5z5(0)6z1C12z1C10C1(1)18(1)3B2&G=akari-rgb&A=Wisteria_Fall&D=2023-10-14&F=5&K=Dumediat_and_Plostoni_for_Testing&T=Prismarine W=13x15&L=Y1Y4Y5Y2(1)3G2(1)4z1z1z1z2z2(1)1(0)4z3z1z1z1(1)2G3Y7Y4(1)4R1(1)2Y6Y5Y8z3Y5z1z2Y1z4z1z1(2)1Y11z3Y5G1(1)2Y6Y5Y8Y4(1)4(0)4z3z1z1z1(1)2R3(1)1R4(1)2z1z1z1z2z2(1)1Y2Y4Y5Y2&G=akari-rgb&A=Wisteria_Fall&D=2023-10-27&F=3&T=City_of_Gold W=7x7x10&L=z0(1)1z5(0)4z5z6B2z1z1z4W2z4z1z1(1)7z3(1)2W1(0)1z1z2z1Y1(1)1(1)3z7C3Y1z6(2)1z1z1R7(1)2z3M2(1)5B1W1z1z1(3)1C3z8z2z1G3R1M4z1(1)8B8z4W4B2(1)4M8&V=hex&G=akari-rgb&A=Wisteria_Fall&D=2023-11-20&F=3&T=Gemstone W=6x8x8&L=z0(1)2G12W9G2R8z2z6C1z2z5C8R1W4z3z4z4W4z12Y7z1(1)4z2R5C5G2G13z9z1&V=hex&G=akari-rgb&A=Wisteria_Fall&D=2023-10-24&F=4&T=Beehive This puzzle uses the //Antiking// variant: //Lightbulbs may not be a king's move apart // W=19x11&L=z0z1z2z1z1z1(0)1z1z1z1z1M1M7z2z1M2M7z1z1z1z1z1R3z1z3B2(0)2(1)3z1z3M1z10(0)2M1z8M1M4z6(0)2(0)2R3R10(0)1B1z3(0)2(0)2R3M5M4z6(0)2M1z8M1z10R2(0)2(1)3z1z3z1z1z1z1R3z1z3z1M9z1z1M8z2z1z1z2z1z1z1(0)1z1z1z1&G=akari-rgb&A=Wisteria_Fall&D=2023-10-15&F=4&V=antiking&O=Antiking_variant:_Lightbulbs_may_not_be_a_king’s_move_apart.&T=Jellyfish_Jam ### @Carrick22 W=7x7&LF=r5g6r3g6g3r6b3b5g5&L=z0z1R5Y2Y4z1R1R3z1G6(3)6B1C3z1M1M4G2z5z1&X=x3x7x28x7&G=akari-rgb&A=Carrick22&D=2023-10-09&F=1&T=RGBeginner W=9x9&LF=b4r8b8g4b6r4g8b3g5r6b6b6b5&L=z0(0)8M3Y3(3)7Y4B3(3)5M2C5B5(1)2Y5M3(2)4M6C4(1)3z8&X=x7x2x1x3x4s5x4s6x16x5x1x4s2x4x6&G=akari-rgb&F=3 W=10x10&L=G0(0)6M3B2z3C2(1)5M1(1)2(1)3(1)1(0)3C2z10Y1(1)2(0)3(1)1(1)3R2z1G10(1)2(1)3(1)1(0)3B2(0)1Y5z2M3B2(1)3Y6&G=akari-rgb&F=3 ((A=Carrick22&D=2023-10-14&U=https://carrick22spuzzles.blogspot.com/2023/10/rgb-akari.html)) ### @TheBookWyrm W=5x5x5&L=M4B6z1(2)2R1z1z3M2M2z2z3z3M12W3M3(1)4z1z3G4&V=hex&G=akari-rgb&A=The_Book_Wyrm&F=2&N=1 ### @EliDoris W=8x6&L=Y2M1M7z6R1G1z1G3(1)1(1)1B1z3B1R1z1Y6Y7M1&G=akari-rgb W=6x5x7&L=B0G4R8W8z7(1)5z1B2G3z2z3z3(2)3R2B3z2(1)1z5C7M8M2Y6C4&V=hex&G=akari-rgb&A=Eli_Doris_(TwoHoleStraw)&F=2&T=Hexakargbi W=5x5x5&L=R15W6z4z1W4W4W1B1z3R10&V=hex&G=akari-rgb&A=TwoHoleStraw&F=1&T=Akargbi_Again W=5x5x5&L=z4Y1M9z1z3W3W4W1M2W2W4W1W4z3z3z11C1&V=hex&G=akari-rgb&A=TwoHoleStraw&F=3&T=Symmetry? ### @PinkHoodie This puzzle uses the //equal antiking// variant (equal lightbulbs may not be placed a king's move apart) W=25x17&L=z0z1z1z1z1x1x1x1x1x1x1x1z1z1z1z1z1z1C1x1x1z2x1z1z1z1x1z1x2x1C1z1z1x1x1x1x1x1(1)1(1)4x1x1x1x1x1z1z1x1x1x1x1x8x1x1x1z1z1x2x1x1C3z4x1x1x1z2z1z1x1B2G1x1x3B1x3x1z1z2z2C11(1)1x2z1z4z3z2z2z1C4z1C2z2C7z2C2x1x1x2z2z1z4(4)3x4x8B9z1z2z3x5C11(4)4C4x11z5z3z2G1x9x8(4)4z3z4z1x2x2x1z3C2C1z6z4G1C2z2z1z2z2(1)3C1z3x1G1z1z12z2z2x1x1C1C2x1C2x1C1x3z1z1z1x2x1x1x8x1x1C1z1z1x1x1x1x1G1C2x5x1x1x1z1z1x1x1x1x1x1(0)1(1)4x1x1x1x1x1z1z1C1x1x1z2x1z1z1z1x1z1x1C1x1z2z1z1z1z1z1x1x1x1x1x1x1x1z1z1z1z1z1&V=antiking-equal&G=akari-rgb&A=PinkHoodie&D=2023-11-30&F=2&O=Equal_Antiking:_Lightbulbs_of_the_same_color_cannot_be_a_kings_move_apart&T=Monster_Luna_Moth W=9x9&LF=r0r6b7b7g5r5r6b8g6g6r4b4b12&L=M2(1)3M3B2x4C2M2z3x1z1Y1(1)3x1z1M2z2x5z2x2z5C2z2x1(1)1G3z1x1z1R3B2x2C4R2(1)3M3&X=x13&V=antiking-equal&G=akari-rgb&A=PinkHoodie&D=2024-03-21&F=2&O=Enigmarch_2024&T=Mix_the_Colors_2 ### @Leeor This example inroduces the new variant ´´knapp-daneben-hue´´, for colour-wheel rotation of target clues, by plus or minus 60 degrees: W=3x3&L=M2B2R1G3&LF=r2b1g4&V=knapp-daneben-hue,knapp-daneben&G=akari-rgb&A=I_Love_Sleeping&T=Example Combining ´´knapp-daneben-hue´´ with the standard ´´knapp-daneben´´ variant (all number clues off-by-one) yielded the following puzzle: W=8x8&L=(2)0C2M1(2)2z2(1)5M1C1R1R1B5(4)1Y2B5G2B3G3(1)16z5Y2&LF=b4g4b6r6r3g7g3b12b5r11&V=knapp-daneben-hue,knapp-daneben&G=akari-rgb&A=I_Love_Sleeping&F=2 ### @JoeLangstaff W=8x8&L=Y4(1)5z1(1)5C1M5C5G1C5C7(1)5(1)1G7M5M5&LF=r7g1r5b5g10b5g10b3g9r6&X=x8x1x1x1x3x29x1x29x2x1x3x26x4x1x29x1x1x59x1x1x1x1x2x26x3x1x3&G=akari-rgb&A=Joe_Langstaff&D=2024-05-12&F=3&T=Dice_Series:_D20_(Puzsq) ## Changes **2023-10-08** Visual clarity improvements (ongoing): increased saturation on illuminated tiles; changed background on unlit tiles, highlighted akari directly on top of wrong tile. Thanks @Plostoni, @jubale, @wisteria, @WesselStrijkstra, @Matze, @EliDoris for feedback. **2023-10-09** @Wisteria made the first Akari RGB (11x11) after the example puzzle - thank you! **2023-10-10** Assorted changes changes: RGB pencilmarks added (@Malrog), satisfied clues became grayed out instead (@dohz), added a panel clarifying that lights can be on targets (@mopp), hidden target under walls no longer allowed (@Wisteria), aux marks are hidden by LOS (@Plostoni). **2023-10-11** Big RGB Akari redesign with @EliDoris: colours were adjusted using the LAB colour space, targets moved to corner so they are visible at all times; textures added to preserve colourblind-friendliness. **2023-10-12** Added "unknown" lights, suggested by @Wisteria (who shared one extra puzzle)! Textures swapped by small corner letters, and lit tiles became slightly translucent. Added one extra panel and clarified another (@tenth, @dohz, @Xsheep). **2023-10-12** Fixed the dragging bug reported by @Blaz and @Seren (which might have affected others as well) **2023-10-13** Added the hex variant, an idea by @Kinoseidon and @Kays. @Wisteria shared the "Glider Gun" puzzle! **2023-10-14** @Carrick22 shared a fantastic set of 3 puzzles, and @Wisteria shared the largest puzzle, "Prismarine"! **2023-10-17** Added set of three puzzles by @EliDoris, two of them hexagonal! **2023-10-18** The actual first Hex Akari (RGB) by @TheBookWyrm, was added today - thank you! Loading bug fixed (@Karoo) **2023-10-19** After pondering ideas by @TheBookWyrm, @Wisteria and @Malrog, placeable laser lines were tentatively added. Thansk to @EliDoris for sparking the discussion. **2023-10-25** Thanks to @EricFox for [live-solving Akari (RGB) on Cracking The Cryptic|https://www.youtube.com/watch?v=kUT-PK4yeVQ]! **2023-10-26** Three additional puzzles by @Wisteria and @EliDoris were added, including the ´´antiking´´ variant! Difficulties revised. **2023-10-26** Well-lit target visibility increased, as suggested by @Jubale. Thank you! **2023-11-23** Minor regression fixed (the line and sketch tools had been made available by accident) **2023-12-02** Variant-of-variant ´´antiking-equal´´ added with a huge puzzle by @PinkHoodie - thank you! **2023-12-05** A click area misalignment detected by @Wisteria, causing some lightbulbs to be incorrectly placed (or not at all), was fixed. **2023-12-06** Lightbulbs can no longer be placed on absent tiles (a regression detected by @Wisteria) **2023-12-19** A template loading regression reported by @PinkHoodie and @calica on hex grids was corrected **2024-01-24** :::puzzletters @Wisteria's puzzles //City of Gold//, //Gemstone// and //Beehive// were added - thank you! **2024-03-21** :::puzzletters @PinkHoodie sent a second ´´antiking-unequal´´ variant puzzle, showcasing an interesting deduction in a compact 9x9. **2024-03-27** ´´knapp-daneben´´ now works in [Akari RGB], a suggestion by @Leeor **2024-03-31** Local variant ´´knapp-daneben-hue´´, created by @Leeor was added to [Akari RGB], alongside two puzzles! **2024-05-18** A bonus puzzle of the [Akari Dice Series|Akari#DiceSeries] was shared by @JoeLangstaff. **2024-10-24** Thanks to @laclale for detecting a setting error in one of the puzzles (target over black), corrected. ## Known issues/ideas - large puzzles may need zoom - iterating on the lasers, perhaps for a single direction separately